SQUAD UPDATE V4.0 RELEASE NOTESTue, 6 December 2022
The update 4.0 introduces the new People’s Liberation Army faction!The update 4.0 will see the introduction of the new People’s Liberation Army (PLA) faction, including mainland China’s land, sea, and air forces. This includes new combined arms faction features: seven new vehicles, fifteen unique weapons & deployables, and a JH7A rocket strike Commander ability. In addition we have included a number of fixes and quality of life improvements into the update as well.
Features Added a new faction, the People’s Liberation Army
New Weapons QJY88 General Purpose Machine Gun
QBU88 Marksman Rifle
QSZ92 Pistol
DJZ-08 Light Anti-Tank Rocket Launcher
PF-98 Heavy Anti-Tank Rocket Launcher
Commander Ability: JH7A Close Air Support Rocket Strike
QBZ95-1 Rifles
QJB-95-1 Automatic Rifle
QBZ-95B-1 Carbine
QLG-10 Underbarrel Grenade Launcher
Utilities, Deployables, and Emplacements PP87 Mortar Emplacement
QJZ-89 Heavy Machine Gun Emplacement
HJ8 ATGM Emplacement
Type86P Hand Frag Grenade
Type 72 Anti-Tank Mine
DSF161 Smoke Grenade
WJQ-308 Entrenching Tool
QNL-95 Knife
Type95 Binoculars
Kit Roles Rifleman (3 variants)
Automatic Rifleman (2 variants)
Marksman
Light Anti-Tank (2 variants)
Heavy Anti-Tank
Machine Gunner
Grenadier
Combat Engineer
Medic (2 variants)
Crewman
Pilot
Unarmed
Vehicles ZBD-04A Tracked IFV
ZTZ99A Battle Tank
Z8G Transport Helicopter
CTM131 Logistics Truck
ZSL-10 Wheeled APC (with open-top QJZ89 HMG turret)
Variant:
CTM131 Transport Truck (with open-top QJY88 GPMG)
Variant:
CTM131 Transport Truck (with open-top QJZ89 HMG)
CSK131 Mengshi Jeep
Variant:
CSK131 Mengshi Jeep (with HJ8 ATGM)
Variant:
CSK131 Mengshi Jeep (with open-top QJY88 GPMG)
Variant:
CSK131 Mengshi Jeep (with open-top QJZ89 HMG)
Variant:
CSK131 Mengshi Jeep (with remote-controlled QJZ89 HMG)
ZBL-08 Wheeled IFV
Variant:
ZBL-08 Wheeled IFV (with HJ73C ATGM)
PLA Map Layers Jensen’s Range [vs AUS]
Pacific Proving Grounds [vs USMC]
Harju
RAAS v6 vs USA
Invasion v5 vs GB
Yehorivka
RAAS v13 vs USA
Goose Bay
RAAS v4 vs CAF
Invasion v5 vs CAF
Fallujah
Invasion v6 vs MEA
RAAS v7 vs USMC
Sumari
Seed v3 vs USA
Skirmish v1 vs USA
Narva
RAAS v6 vs GB
Gorodok
RAAS v12 vs USA
Tallil
RAAS v8 vs GB
Invasion v5 vs MEA
Mutaha
RAAS v7 vs RUS
Lashkar
Invasion v4 vs USA
Al Basrah
Invasion v8 vs INS
Kohat
RAAS v10 vs AUS
Invasion v4 vs USMC
AAS v1 vs USA
Chora
RAAS v5 vs USA
AAS v6 vs USA
Logar
AAS v1 vs USA
Kokan
AAS v1 vs USA
System & Gameplay Updates Updated ATGM System - Once a vehicle has launched the maximum allotted number of anti-tank guided missiles, firing another will cause the oldest currently deployed missile to lose guidance and crash
While sprinting, attempting to bandage yourself will now immediately cancel your sprint and start the self-bandaging action
Updated the map legend with unique icons for armed transport trucks and APCs with open-top turrets
Removed several unnecessary hard references that were negatively impacting performance
Made improvements to anti-cheat software
Improved the appearance of sprinting from a third-person perspective
General Bug Fixes Fixed a client crash related to grenades
Fixed a client crash related to the WorldSettings parameter
Fixed an issue where the USMC flag was not appearing on the server browser menu
Fixed an issue where the AUS MRH90 Helicopter was missing its vehicle reset options
Fixed an issue where players could shoot through the floor of certain houses
Fixed an issue where players would automatically switch to their rifle after planting an anti-tank mine
Fixed a rare issue where players could become invulnerable to damage after using the admin camera feature in a certain way
Fixed a rare issue where players could be disconnected from their server after pushing a helicopter from the tail
Fixed several issues with water sound effects
Fixed various performance issues regarding oceans and water intensity
Fixed an issue where frag grenades were not doing appropriate damage in the tutorial
Fixed a minor visual issue where clouds of smoke could sometimes stick to vehicles instead of behaving normally
Fixed several issues with vehicle sound effects
Fixed a visual issue with the top hatches of BMP-2 desert vehicles
Fixed several issues relating to graphics settings, including one in which certain settings would reset upon exiting the game
Fixed an issue where toggle lean options were not behaving properly
Fixed several small visual and collision issues relating to indirect fire shelters
Fixed a server crash related to CAF
Map Updates & Bug Fixes General
Fixed an issue where players could shoot vehicle-mounted guns inside of the main base on certain layers
Harju
Fixed a collision issue at the WundaMart side entrance
Fixed various visual issues involving floating and incorrectly placed assets
Fixed inconsistencies regarding the name of the Forest Industrial flag across layers
Fixed an issue where the MTLB would spawn outside of the main base on RAAS v2
Fixed a hole in the ground near the missile silo
Fixed an issue where the RUS forward spawn would occasionally spawn players in the air on Invasion v1
Fixed an issue where the CAF staging phase barrier was preventing access to ammo crates on Skirmish v2
Fixed an issue where some deployables were incorrectly being blocked by water
Fixed incorrect Finnish spelling on Invasion v1
The “Bog” flag on RAAS v3, v4, v5, and v6 is now called “Marsh”
Fallujah
Fixed an issue where certain INS vehicles were too far out of range to be supplied at the main base on Invasion v2
Narva
Fixed an issue where the RAAS v5 layer was incorrectly labeled
Fixed an issue where a HAB could not be built near the Marina cap zone due to problems with the water level
Al Basrah
Fixed an issue where rocks and foliage appeared to float in certain areas on AAS v1
Fixed an issue where the river could stop appearing in certain situations
SDK Updates & Bug Fixes Updated mod SDK to v4.0
Updated mod versioning to v4.0. This requires mods to be re-cooked with the v4.0 SDK—any mods using the v3.4 SDK will be incompatible with v4.0.