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Author Topic: SQUAD UPDATE V4.0 RELEASE NOTES  (Read 3401 times)

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Offline Asid

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« on: December 06, 2022, 11:48:11 PM »
Tue, 6 December 2022

The update 4.0 introduces the new People’s Liberation Army faction!

The update 4.0 will see the introduction of the new People’s Liberation Army (PLA) faction, including mainland China’s land, sea, and air forces. This includes new combined arms faction features: seven new vehicles, fifteen unique weapons & deployables, and a JH7A rocket strike Commander ability. In addition we have included a number of fixes and quality of life improvements into the update as well.


    Added a new faction, the People’s Liberation Army

New Weapons

    QJY88 General Purpose Machine Gun
    QBU88 Marksman Rifle
    QSZ92 Pistol
    DJZ-08 Light Anti-Tank Rocket Launcher
    PF-98 Heavy Anti-Tank Rocket Launcher
    Commander Ability: JH7A Close Air Support Rocket Strike
    QBZ95-1 Rifles
        QJB-95-1 Automatic Rifle
        QBZ-95B-1 Carbine
        QLG-10 Underbarrel Grenade Launcher

Utilities, Deployables, and Emplacements

    PP87 Mortar Emplacement
    QJZ-89 Heavy Machine Gun Emplacement
    HJ8 ATGM Emplacement
    Type86P Hand Frag Grenade
    Type 72 Anti-Tank Mine
    DSF161 Smoke Grenade
    WJQ-308 Entrenching Tool
    QNL-95 Knife
    Type95 Binoculars

Kit Roles

    Rifleman (3 variants)
    Automatic Rifleman (2 variants)
    Light Anti-Tank (2 variants)
    Heavy Anti-Tank
    Machine Gunner
    Combat Engineer
    Medic (2 variants)


    ZBD-04A Tracked IFV
    ZTZ99A Battle Tank
    Z8G Transport Helicopter
    CTM131 Logistics Truck
    ZSL-10 Wheeled APC (with open-top QJZ89 HMG turret)
        CTM131 Transport Truck (with open-top QJY88 GPMG)
        CTM131 Transport Truck (with open-top QJZ89 HMG)

    CSK131 Mengshi Jeep
        CSK131 Mengshi Jeep (with HJ8 ATGM)
        CSK131 Mengshi Jeep (with open-top QJY88 GPMG)
        CSK131 Mengshi Jeep (with open-top QJZ89 HMG)
        CSK131 Mengshi Jeep (with remote-controlled QJZ89 HMG)

    ZBL-08 Wheeled IFV
        ZBL-08 Wheeled IFV (with HJ73C ATGM)

PLA Map Layers

    Jensen’s Range [vs AUS]
    Pacific Proving Grounds [vs USMC]
        RAAS v6 vs USA
        Invasion v5 vs GB

        RAAS v13 vs USA

    Goose Bay
        RAAS v4 vs CAF
        Invasion v5 vs CAF

        Invasion v6 vs MEA
        RAAS v7 vs USMC

        Seed v3 vs USA
        Skirmish v1 vs USA

        RAAS v6 vs GB

        RAAS v12 vs USA

        RAAS v8 vs GB
        Invasion v5 vs MEA

        RAAS v7 vs RUS

        Invasion v4 vs USA

    Al Basrah
        Invasion v8 vs INS

        RAAS v10 vs AUS
        Invasion v4 vs USMC
        AAS v1 vs USA

        RAAS v5 vs USA
        AAS v6 vs USA

        AAS v1 vs USA

        AAS v1 vs USA

System & Gameplay Updates

    Updated ATGM System - Once a vehicle has launched the maximum allotted number of anti-tank guided missiles, firing another will cause the oldest currently deployed missile to lose guidance and crash
    While sprinting, attempting to bandage yourself will now immediately cancel your sprint and start the self-bandaging action
    Updated the map legend with unique icons for armed transport trucks and APCs with open-top turrets
    Removed several unnecessary hard references that were negatively impacting performance
    Made improvements to anti-cheat software
    Improved the appearance of sprinting from a third-person perspective

General Bug Fixes

    Fixed a client crash related to grenades
    Fixed a client crash related to the WorldSettings parameter
    Fixed an issue where the USMC flag was not appearing on the server browser menu
    Fixed an issue where the AUS MRH90 Helicopter was missing its vehicle reset options
    Fixed an issue where players could shoot through the floor of certain houses
    Fixed an issue where players would automatically switch to their rifle after planting an anti-tank mine
    Fixed a rare issue where players could become invulnerable to damage after using the admin camera feature in a certain way
    Fixed a rare issue where players could be disconnected from their server after pushing a helicopter from the tail
    Fixed several issues with water sound effects
    Fixed various performance issues regarding oceans and water intensity
    Fixed an issue where frag grenades were not doing appropriate damage in the tutorial
    Fixed a minor visual issue where clouds of smoke could sometimes stick to vehicles instead of behaving normally
    Fixed several issues with vehicle sound effects
    Fixed a visual issue with the top hatches of BMP-2 desert vehicles
    Fixed several issues relating to graphics settings, including one in which certain settings would reset upon exiting the game
    Fixed an issue where toggle lean options were not behaving properly
    Fixed several small visual and collision issues relating to indirect fire shelters
    Fixed a server crash related to CAF

Map Updates & Bug Fixes

        Fixed an issue where players could shoot vehicle-mounted guns inside of the main base on certain layers

        Fixed a collision issue at the WundaMart side entrance
        Fixed various visual issues involving floating and incorrectly placed assets
        Fixed inconsistencies regarding the name of the Forest Industrial flag across layers
        Fixed an issue where the MTLB would spawn outside of the main base on RAAS v2
        Fixed a hole in the ground near the missile silo
        Fixed an issue where the RUS forward spawn would occasionally spawn players in the air on Invasion v1
        Fixed an issue where the CAF staging phase barrier was preventing access to ammo crates on Skirmish v2
        Fixed an issue where some deployables were incorrectly being blocked by water
        Fixed incorrect Finnish spelling on Invasion v1
        The “Bog” flag on RAAS v3, v4, v5, and v6 is now called “Marsh”

        Fixed an issue where certain INS vehicles were too far out of range to be supplied at the main base on Invasion v2

        Fixed an issue where the RAAS v5 layer was incorrectly labeled
        Fixed an issue where a HAB could not be built near the Marina cap zone due to problems with the water level

    Al Basrah
        Fixed an issue where rocks and foliage appeared to float in certain areas on AAS v1
        Fixed an issue where the river could stop appearing in certain situations

SDK Updates & Bug Fixes

    Updated mod SDK to v4.0
    Updated mod versioning to v4.0. This requires mods to be re-cooked with the v4.0 SDK—any mods using the v3.4 SDK will be incompatible with v4.0.

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