New Beta Branch Update 1.0.16Sun, 18 October 2020
This update for the BETA branch of the game includes: Uncovered Abilities Screen, Balance, Bug Fixes and QoL updates!IMPORTANT: How to try the beta branch?Steps to try out the beta branch of the game:• In your game library right click on "Rogue Empire -> Properties"
• In properties select the "Betas" tab
• On the drop down select the version: beta - Beta testing for next release
Changes:Uncovered Abilities
Something asked some time ago is now a reality!
You can now check out all the abilities you uncovered so far for every available class from the main menu.
This will not work retroactively for dead characters but loading a current game should fill in the abilities you discover with that character!
Halloween!?
To keep de mystery this will be disclosed when merged into the main build!
Bugs:• Game should properly pause when not focused.
• Only the last tile targeted by piercing shot will have a chance to return the used arrow.
Balance:• Undead creatures do not heal over time with natural means.
• Druid: All the druid forms have been buffed. Also the negative effects of being unbalanced with nature have been reduced.
Specifics (spoiler):• Druid negative effects of being out of balance reduced significantly.
• Druid bear aspect damage reduction now improves every 8 levels instead of every 10.
• Druid tiger aspect speed bonus increased from 25% to 35%, damage bonus increased from 25% to 30%.
• Druid scorpion aspect poison damage and duration significantly increased in all its power levels.
• Druid eagle aspect speed bonus increased from 15% to 25%, dodge bonus increased from 30% to 35%.
• Druid drake aspect damage bonus increased from 50% to 60%. Fire breath damage and range increased (cool down increased too).
Other:• Shadow creep/chase is now an optional setting for the challenge dungeon. Having it enabled will increase soul essence and score gain by 30%.
• When using the keyboard to do range attacks (t key) the mouse cursor will be disabled to avoid accidental misfires.
• Firing on empty tiles will now not destroy any ammo.
• Satiation/Hunger level icon is now also shown when well satiated (not only outliers).
• There is now an option to show the current satiation/hunger next to the corresponding status effect icon.
• Holding shift to see the items on the floor now only shows the text.
• Added special effects and improved UI for different main menu sections.
• Story mode renamed into apprentice mode to avoid confusions.
If you want to help out you are welcome to check this build out. I ll probably put it up on the main branch late next week if all goes well.
Cheers and happy crawling!
GW