Forum > Games Discussion

Warlord: Britannia

(1/4) > >>

Asid:


Lead a Roman expeditionary force into the heart of Ancient Britain! Recruit, promote, and upgrade your legionaries while constructing a series of fortified marching camps. Use Roman tactics and strategies to conquer the entire island and become Warlord!


Home page
Steam


Single Player


Warlord: Britannia Trailer




About

Warlord: Britannia is the first entry, in a new series of immersive-strategy games, created by Solo developer Darkmatter Games. Step into the shoes of a Roman General given direct command of a Legion, with orders from the Emperor to conquer an entire island.


Immersive-Strategy
A unique combination of first-person strategy elements places Warlord: Britannia in a genre of its own. Immersive-Strategy fixes the player in the first-person perspective of their character. Lead a large army, construct bases, conquer settlements, and disrupt enemy forces in the open world—entirely from this Immersive-Strategy perspective. Turn the tide of battle by participating directly in the action and fighting alongside your own troops, all in real-time.


Dynamic Open World
The world of Warlord: Britannia is an island more than 45 square kilometers in size, divided by latitude into three visually distinct geographic zones. Start your occupation in the densely forested Lowlands, then march north to the rolling hills and farms of the Midlands. Finally, push further north into the imposing and desolate Highlands. All three zones flow seamlessly together, and never subject the player to a loading screen.

Travel the roads cautiously and keep your eyes on the treelines, as trading convoys and roaming warbands criss-cross the open world in real-time. The local population quickly spreads word of your exploits, so choose your actions carefully. Manage the population’s unrest levels and prepare for uprisings and raids on your camp. Enemies will react aggressively to repeated attacks and transgressions by the Roman invading force.


Massive Battles
Recruit up to 9 Roman centuries and their officers to fully staff your Legion. Hundreds of Romans and Barbarians will clash and die on the battlefield. Use your legionaries to attack local strongholds and towns, pillage and loot settlements, impose draconian taxes, and send the population back to Rome in chains.


Base Building
Construct a series of marching camps as you conquer the open world. Clear the forests and put up palisade walls. Set guards and patrol to keep watch over the camp at night. At any time, you may pack up and relocate your camp, allowing for complex strategic maneuvers. Decide where and when to set up your fort, and for how long to stay before conditions become too dangerous.


Roman History
All of the weapons, armors, structures, names, and gameplay elements are inspired directly from extant material and literary archeological remains. Solo developer, Darkmatter Games, has painstakingly recreated these elements from scratch and by hand to bring the ancient world of Britain in the 1st Century AD to life like never before. Historical authenticity is the core element of the Warlord franchise.


Mature Content Description

The developers describe the content like this:

Stylized blood and dismemberment portrayed on amorphous characters.


























Asid:




























Asid:
Foundations 2.0
Mon, August 29, 2022



Laying the Groundwork

Legates,

After a tumultuous month, and nearly all of last week spent constructing IKEA furniture, I am finally back in action with the much anticipated Foundations major update!

As the name of this update suggests, the primary focus is paving the road for future additions. Now, the in-game Legion is modular, expandable, and more interactive. To do this, much of the underlying organization was modified. In the coming major updates, this will simplify the coding task, so I can focus on crafting high quality content.

In addition, this update adds new Formation control options. Before, only the position of troops in a Century could be adjusted with Marching and Battle mode. Now, higher level control over Century positions in the overall Formation is possible with layouts. This was also made fully expandable, so new Formation layouts and modes can be added with ease.

Speaking of new Formation modes, Testudo has also been introduced in this update. Although it may not be entirely useful just yet, further down the road, archers will make it a life-saving necessity…

In the coming month, I plan on introducing some additional improvements and new features to the experience. This will lead into the Auxiliaries major update, which I may combine with elements of another part of the Roadmap. If/when this happens, a new edition of the Roadmap will be published. For now, things are on course with the original plan.

I am looking forward to this Fall and Winter. Thank you all for your patience and support!

Update Log:

•  Added support for more Formation modes
•  Added support for Formation layouts
•  Added Testudo mode (in addition to Marching and Battle)
•  Added new Testudo mode shield animations for units in rear ranks
•  Added 1 column and 2 column Marching layouts
•  Added 3 row (the original layout), 2 row, wide, and stagger Battle layouts
•  Added new “Foundations” music track
•  Added ability to mouse-over and see unit info in the Legion menu
•  Added ability to click on units in Legion menu to upgrade and promote
•  Added ability to transfer units via the Legion menu
•  Added new unit icon colors in Legion menu, default is Soldier and Officer, orange is Guard, red is Worker
•  Added individual Call to Arms toggles to each Century in Legion menu
•  Added Soldier and Guard/Worker sliders to each Century in Legion menu
•  Added support for new unit types in future updates
•  Added support for generic groups (includes officers, positions, modes, etc), which could apply to the Britons in future updates
•  Added Hold Pila toggle (H)
•  Changed Tesserarius and Optio to be counted as Officers, can no longer guard or work
•  Updated the Help menu with proof-read text
•  Moved Recruit button to the Legion menu
•  Moved Call to Arms/Disband button to the Legion menu
•  Moved “Cancel All” buttons to the Legion menu
•  Removed the Manage menu, everything is controlled via the Legion menu now
•  Removed the Unassigned job

For quick reference, here is the Roadmap. Warlord Britannia is now heading towards the Auxiliaries update!


Asid:
Update 2.1
Wed, 28 September 2022



That's Cheating!

Legates,

Work on the anticipated Auxiliaries roadmap update has officially begun! In the meantime, this update aims to alleviate some quality of life concerns. In addition, it introduces the cheats menu, which is sort of like a “creative mode.”

By all means post ideas for how I can expand this feature! Looking forward to seeing cinematic shots from the air as well as new creative mode bases.

Update Log:

    Added Cheats menu (default keybind is O). Be warned, while using cheats Quests and Steam achievements will not unlock
    Added building rotation (45 degree) snap option
    Added building grid (1 meter) snap option
    Added Clear Cut option in the Legion tab to remove foliage beyond storage capacity
    Added Reverse Order option in the Legion tab to invert the formation order of Centuries
    Improved Testudo behavior by allowing units to break state and lower their overhead shield if attacked in melee
    Overhauled worker AI to remove interruptions between jobs
    Fixed camp preset placed objects rotation
    Fixed century sliders when relocating camp

Asid:
Auxiliaries 3.0
Mon, 24 October 2022
                                                                                           


New Friends, New Enemies


Legates,

I am happy to announce the release of the second major roadmap update, Auxiliaries! As the roadmap suggests, this update adds a new infantry unit, replete with its own centuries and some unique ranks. These auxiliaries behave in much the same way as their Roman-citizen counterparts but with a few stat differences. They are more expensive initially, have more health, and deal slightly more damage. In addition, hailing from the recently conquered province of Transalpine Gaul, they are visually taller than the Romans, more akin to your Briton enemies.

Speaking of the Britons, they have also received reinforcements in this update in the form of roaming Warbands. Unlike convoys and noble gatherings, these groups are a permanent menace in the world. Warbands have their own uniquely named leader, who is present on the battlefield, accompanied by a bugler carrying the fearsome carnyx.

Aside from the two big features, auxiliaries and warbands, a number of other additions, improvements, and optimizations have been made as well. Please enjoy the new content, and as usual, utilize the Discord server for reporting bugs and making suggestions!

Also, see below for an updated roadmap (this is version 2). I have decided to expedite the delivery of the Archers and Artillery update. This of course pushes out the Logistics and Outposts update, but I think having all recruitable units (with the exception of cavalry) ready first will work out smoother.

Thank you for your support!

Update Log:

    Added 4 Auxiliary infantry centuries
    Added new Auxiliary object variations and assets
    Added 2 Auxiliary high-command ranks
    Added Gaulish personal names for Auxiliaries
    Added 4 Auxiliary-related quests and 2 Steam achievements
    Added Auxiliary contubernium tent structure
    Added Warbands of varying size and difficulty
    Added new barbarian leader and carnyx bearer assets
    Added upgrade-armor button for each century
    Added random chance for Pila to drop an enemy shield instead of dealing damage
    Added positional damage to barbarians, applies when the player is attacking them
    Added legs dismemberment
    Added mortal wound
    Added new track when encountering warbands
    Added new warbands defeated statistic
    Added 3 warband-related quests and 2 Steam achievements
    Added spacing guideline to tents when building
    Updated help menu with info on warbands
    Updated Museum with auxiliaries
    Updated Museum with carynx and waterloo helmet
    Updated Museum with legion vexillum
    Improved at-camp pathfinding in front of tents
    Improved testudo behavior so units always have their shields up
    Improved camp life with tent distinction (officer/enlisted) and pausing in front of tents
    Improved AI targeting when in large groups
    Improved barbarian shield usage
    Improved player ability to push aside AI
    Changed Legion menu organization to display groups as they would be arrayed in-game when in Battle 3-rows formation
    Changed AI pilum accuracy with added randomness
    Changed charge behavior so Centurions participate
    Changed main menu theme
    Optimized AI targeting by reducing memory usage
    Optimized player controller
    Optimized environment reflection probe
    Optimized AI audio controller
    Optimized convoy/raid/gathering controller
    Optimized AI projectile controller
    Optimized character models with GPU instancing
    Increased legionary speed when in marching mode
    Increased base health of all AI to make fight last longer
    Increased base health of barbarians slightly
    Increased barbarian damage slightly
    Deceased roman armor effectiveness slightly
    Fixed workers not completing structures
    Fixed pilum pool running out when in large battles
    Fixed furca not dropping to the ground if legionary is killed
    Fixed UI issue when selecting units in the Legion tab

Navigation

[0] Message Index

[#] Next page

Go to full version