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Author Topic: UBOAT submarine simulator UBOOT  (Read 32555 times)

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Offline Asid

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Re: UBOAT submarine simulator UBOOT
« Reply #90 on: Today at 12:56:52 AM »
2024.1 (Preview 4)
Wed, 29 May 2024



Dear captains,

There is a new patch ready for 2024.1.


We hope that this patch will resolve all issues with faulty torpedo solutions (details below). Starting from now on, the game no longer minimizes in Fullscreen Borderless mode when loosing focus. There were also some tweaks to voiceover and once again a bunch of fixes to tutorial missions.

Localization:
- English localization update by Steve.
- Russian localization update by Hard.
- Portuguese localization update by AlexShuma.
- Turkish localization update by Narberal Gamma.
- French localization update by FvJ and Placebo.
- German localization update by Ruby.
- Spanish localization update by Miguel Haakon.

Firing solutions:
- When an automatic torpedo solution is ordered, the crew now uses AOB and bearing motors on the TDC. This slightly increases their accuracy.
- Fix: AOB was computed in a wrong way when any of the two periscopes of Type IIs or an observation periscope on Type VIIs were used for the attack.
- Fix: Officers working on an automatic firing solution were sometimes pointing the periscope a bit to the side, instead of the center of a target.
- Fix: A few other fixes that should make the automatic torpedo solutions more accurate.

TDC:
- Fix: Gyro angle pointer was rotated by 90 degrees to the left on C/37 TDC present on Type IIs and Type VIIB.

UI:
- Fix: Torpedo pictures weren't centred inside the torpedo tubes in the UI.
- Fix: When supplies were handed to shipwrecked sailors, text on the screen was claiming that 2x more reputation progress would be received than was later actually received.
- Fix: It's no longer possible to add whitespace at the beginning or at the end of a character's name. It was causing minor issues in the UI. It's also no longer possible to use only whitespaces as the name.

Tutorial missions:
- Fix: In tutorial mission #4, the first two popups were appearing twice in a row.
- Fix: Added red arrow to point "Continue" button in tutorial #3, when crew is about to be sent onto the second merchant ship.
- Fix: It was possible to press "Continue" button in tutorial #3, before the tutorial asked for this and break the mission script.
- Fix: In tutorial #4, it was possible for the officer using flak gun to have serious wounds requiring hospitalization.
- Fix: In some cases during tutorial #2, #3 or #4, officers could be in a loop, where they started to work on a station, stopped and started to work on it again. This was sometimes causing issues.
- Fix: When a tutorial mission is completed and the tutorial starts to explain how to start another one, play as skipper mode is deactivated for that time being.
- Fix: It wasn't possible to activate ladders and hatches in FPP, when tutorial asked to interact with something specific.

Events:
- Increased frequency of the event with smoke coming out of the engines. Note: It should be still relatively rare.

Voiceover:
- Fix: Officers were sometimes incorrectly commenting sinking of ships, like they would be sunk with a torpedo, even though they were sunk by different means.
- Fix: Officers were sometimes repeating many times, when a shallow area was entered.
- Fix: Engineer no longer reports a completion of torpedo maintenance when a time compression higher than 100 is used.

Starting scenarios:
- Changed start date and an emblem for U-616.

Technical:
- If fullscreen windowed (borderless) mode is active, game no longer minimizes after loosing focus.
- Fix: Minor issues and errors in the log, when crew was returning to a Type II U-boat from a vacation.

Graphics:
- Fix: Issues with the graphics on HDR displays.
- Fix: Water and rain were sometimes visible between the conning tower and the control room in a section view of Type IID U-boats.

General:
- Fix: Many dials and clocks on the ship were stopping to update after loading a game state from the main menu.

Yours,
DWS
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