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Field of Glory: Kingdoms
Asid:
Field of Glory: Kingdoms - Rajas and Tribes DLC Coming Soon
Thu, 20 February 2025
This expansion broadens the frontiers of your conquest, introducing new playable nations, an expanded map, and innovative mechanics that bring nomadic and tribal civilizations to life.
Expanded Frontiers & New Playable Nations
With a map now extending to the Indian subcontinent and deep into the heart of Africa, you can command the formidable Rajput Kingdoms, Kingdom of Ethiopia, and many others. Whether you seek prosperity through trade or domination through war, these nations offer a fresh and dynamic challenge.
New Nomadic and Tribal Mechanics
In Rajas and Tribes, playing as a nomadic or tribal nation introduces new ways to accumulate legacy points. Establish dominance through Great Trades or unleash War campaigns tailored to the strengths of these unique civilizations. Custom buildings, specialized war goals, and distinct development paths set them apart from the established feudal powers.
Two New Scenarios for Tactical Mastery
For those seeking even greater strategic depth, Rajas and Tribes introduces two new scenarios:
Alexander Nevsky ? Defend the Rus? against the relentless advance of the Teutonic Knights and Swedish forces, stepping into the role of the legendary hero himself.Guelphs vs. Ghibellines ? Take part in the brutal struggle for dominance in medieval Italy, as factions vie for control under the shadow of the Holy Roman Empire.
Stay tuned for more details on the release date and upcoming previews. Let us know which new nation you?re most excited to play as.
Asid:
Field of Glory: Kingdoms - Rajas and Tribes | Dev Diary #1
Fri, 7 March 2025
We introduce the Great Trades System
The Great Trades System
Welcome to this first dev diary about a brand-new system introduced with the first DLC of Kingdoms, Rajs & Tribes: the Great Trades system!
Complementary to the War Campaigns system, the Great Trades serve two key purposes. First, they add depth and historical authenticity to tribal, nomadic, and non-European nations. Second, they provide these nations with a unique way to remain competitive against the dominant powers of the Western and Muslim worlds, such as the Holy Roman Empire, Byzantium, or the Fatimids.
As you know, kingdoms, emirates, and caliphates were eager to acquire rare and exotic goods?silks, amber, salt, and more. These valuable resources were transported from distant lands, such as sub-Saharan Africa or India. The Great Trades system represents this reality by allowing non-European nations to establish powerful structures dedicated to the production and exploitation of these sought-after resources.
These production buildings are particularly valuable. Consider this: they do not take up a building slot, they are inexpensive to construct, and they generate two resources at once. But there is a catch; they are entirely terrain-dependent. To enrich gameplay and diversify terrain mechanics, we have reintroduced the Impediments of Empires, a popular feature from Kingdoms? predecessor that introduced varied landscapes and additional strategic challenges. This also adds situational logic to our new resource-generating buildings. For instance, you will need an impediment like Deep Forest to find wild beasts or Barren Land to extract salt. This system also presents an interesting dilemma for resource-exploiting nations: while impediments reduce local production efficiency, they are essential for establishing profitable trade routes!
Once a trade structure is set up, you can assign a merchant to initiate a Great Trade, generating both substantial gold income and Legacy. While placing the merchant farther from the resource site is more efficient, it is not mandatory. This mechanic helps peripheral nations grow in power and stand on more equal footing with established realms.
To further encourage competition among nations engaging in Great Trade, we have introduced an additional reward for those generating the highest Legacy from these trades. The top performer?though not always the first to establish a trade?can receive an exclusive bonus that cannot be obtained otherwise. A prime example is the highly coveted "Little Eyes Everywhere", which reveals the fog of war in any region containing a trade route!
With the Great Trades system and the return of Impediments, we are introducing a deeper and more dynamic gameplay experience for Kingdoms players. But that?s not all?these new nations will also have access to War Campaigns. More on that in the next dev diary!
Asid:
Field of Glory: Kingdoms - Rajas and Tribes | Out on May 15th
Tue, April 8, 2025
New campaigns and scenarios
We?re thrilled to announce that Field of Glory: Kingdoms ? Rajas and Tribes will be released on May 15th
While you wait, we invite you to dive into the third Dev Diary for Rajas and Tribes, where we?ll explore the new campaigns and scenarios included in the DLC.
After covering the two major new features that benefit the newly added nations, it?s time to turn our attention to the additional scenarios introduced in this expansion. First things first: the brand-new campaign. The map now stretches significantly farther to the east and south, accommodating the new nations ? but this expansion brings more than just geography. It introduces entirely new gameplay dynamics.
Extended Map
In Africa, the Fatimids, who previously had a rather peaceful position (at least until the Crusades), now find themselves surrounded by over a dozen nations, such as the powerful Makuria, and another rising force, the Kingdom of Solomon (which benefits from several unique perks). To the far west, the Almoravids are now bordered by Ghana and Gao, who possess the Great Trades and War Campaigns perks, as well as more than 30 tribal buildings, some of which are particularly convenient and powerful. Our favorite is the one we affectionately call the ?wife-o-matic?!
Selijuqs Elephants
Far to the east, several Indian nations make an appearance, and they?re not left behind either ? they have access to the two new perks of the DLC, over 15 uniquely Indian buildings, and to top it all off, a lovely little perk with its own dedicated panel (you?ll hear more about that soon).
As for the Ghaznavid Sultanate, which previously only had a minor presence, it is now a major power in the region. And let?s not forget the mighty Seljuk Turks ? already featured in the base game, they now receive several additional regions and are among the rare base-game nations to gain access to Great Trades and War Campaigns!
Smaller Scenarios but mighty battles
To finish, the eastern steppes have also been greatly expanded in the DLC. Where there was previously only a small strip of land around the Caspian Sea, now thousands of kilometers of steppe open up to you? or rather, to the Mongols, who will be able to appear earlier on the map and will have a vast hinterland (in case you found them too weak before).
But that?s not all ? the game also receives two additional, relatively complex scenarios. The first takes place in the north and recounts Alexander Nevsky?s struggle in Novgorod against the Teutonic Knights, as well as the Danes and Swedes. In the middle of it all are the pagans of Lithuania and Prussia, fighting for survival against the knights, and each faction has several unique features. This scenario is ideally sized if you want to play a PBEM game that has depth without dragging on for weeks.
Nevsky scenario
More complex is the Guelph vs Ghibellines scenario, in which the Holy Roman Empire and Barbarossa attempt to conquer Milan and bring the papacy to heel. Let?s be clear ? this scenario is dense, and even includes a dedicated political filter to help you navigate it! Shifting alliances are not only possible but likely, and many decisions will allow you to undermine your neighbors? loyalty or even assassinate an overly annoying monarch. It even includes what if options for human players ? you can play as Venice, the Italo-Normans of southern Italy, or even Henry the Lion?s Bavaria, which historically, though part of the Empire, was at odds with the Emperor. So anything goes!
As you can see, beyond the major new features and dozens of additional buildings (and we still have a few surprises up our sleeve), the DLC brings its share of scenario changes and additions.
See you soon for the next dev diary!
Asid:
Field of Glory: Kingdoms - Rajas and Tribes | Dev Diary #4
Wed, 23 April 2025
New nations Perks
Welcome to the fourth Dev Diary for Rajas and Tribes, the first DLC for Field of Glory: Kingdoms!
In Diaries #1 and #2, we discussed two major features of the DLC: Great Trades and War Campaigns. As you now know, these features are mainly granted to the new playable nations, such as nomads, tribal peoples, or established African and Indian kingdoms. They greatly enrich gameplay and help compensate for their partial lack of Tier II buildings?at least in the case of nomadic and tribal factions, as non-European structured kingdoms do have access to them.
But these nations benefit from several additional new mechanics. Let?s begin with the most iconic kingdom, often destined for greatness in many campaigns: the legendary Kingdom of Solomon. At the start of the game, Solomon controls only one region (historically, the kingdom had not yet emerged at this time, but this gameplay abstraction allows you to conquer power in its name). Over time, however, these petty kings?or Negus?will forge a myth that leads to the rise of the famed Solomonic dynasty.
The Kingdom of Solomon arrives in the expanded campaign with very powerful national perks.
Claiming quasi-divine origins, your kingdom benefits from two very powerful traits. The first, Keeper of the Ark, makes it significantly easier for your characters to avoid tragic events compared to other nations. This will grant your generals longer lifespans on the battlefield and help prevent the all-too-common sudden illnesses. Unyielding Legacy is the second?possibly even more powerful?gradually converting your army into volunteer units, with drastically reduced upkeep. This enables Solomon to field an army far stronger than that of its neighbors. With advantages like these, your destiny seems all but written!
The most powerful trait of the Kingdom of Solomon is likely the one that gradually converts its units into volunteers.
Now let?s turn to the Indian nations. These factions have access to three additional panels?yes, three! Two of them you already know from the previous diaries: Great Trades and War Campaigns. Thanks to a solid economy (they have access to Tier II buildings), they are formidable contenders in terms of legacy accumulation, even compared to European powers.
The new Indian nations receive 15 additional buildings, almost all of which have associated mini-events.
The third panel reflects the eastward expansion of Indian kingdoms into the unrepresented territories of India. Through decisions, you?ll be able to capture off-map provinces by deploying and maintaining a military contingent despite potential losses. These territories will grant a range of benefits (no fewer than 12 associated mini-events), including money, natural resources, and occasionally authority, legacy, or even slaves.
The Chalukya dynasty invested heavily in forces that enabled them to expand into eastern India
However, don?t assume the Indian nations are unstoppable. The Seljuqs have received several buffs, and the Mongols will also arrive later in the campaign. That said, with careful planning, it's not unthinkable for an Indian Raj and his army to reach the Mediterranean?who knows?
To wrap up, Indian nations also gain access to several new buildings, many of which are religious, either Buddhist or Hindu. These buildings emphasize the production of Piety, along with conversion and tolerance toward other religions. This helps compensate for the fact that, while they do have access to Tier II structures, they lack the religious infrastructure found in Christian or Muslim realms?no cathedrals or grand mosques. A special mention goes to the powerful effects unlocked when you manage to build four temples in the same region?but we?ll let you discover those for yourself.
That wraps up our fourth Dev Diary. The fifth and final diary will unveil two exciting surprises from the companion patch, released alongside the DLC. Calling it a "patch" might be unfair, as this free update brings two major features?one of which has been requested for a very, very long time!
Asid:
Field of Glory: Kingdoms - Rajas and Tribes is out now
Thu, 15 May 2025
To celebrate the release, we are open the sign ups for a new Field of Glory II: Medieval tournament
This first DLC introduces the mighty Rajput kingdoms of India, the storied African realms of Ethiopia and Ghana, and many more. The world map has been dramatically expanded, stretching thousands of kilometers south and east now reaching the heart of Delhi and tracing the path of the fabled Silk Road.
For the first time, you can rise to greatness not just as a Western monarch or emperor, but as any nomadic or tribal nation in the game. Forge your legacy on your own terms, through bold conquests or thriving trade routes, with two new gameplay systems crafted specifically for these dynamic cultures.
Forge Your Path with Powerful New Mechanics
Nomadic and tribal factions now have access to legacy points through two distinct systems:
-The Great Trades ? More than just a source of wealth, these trade routes bring authenticity and strategic depth, empowering non-European nations to stand toe-to-toe with giants like the Holy Roman Empire or Byzantium.
-War Campaigns ? Take the fight into enemy territory with a new system that lets you declare military objectives independently of claims. Plan, strike, and dominate with surgical precision.
Unique buildings and development paths make each tribal or nomadic faction feel truly distinct.
Two new scenarios:
Alexander Nevsky: Step into the boots of Russia?s legendary warrior-prince and repel the Teutonic and Swedish invaders in a high-stakes defense of the Rus?.
Guelphs vs. Ghibellines: Dive into the ruthless civil wars of medieval Italy, where rival factions battle for power under the looming presence of the Holy Roman Empire.
Don't miss Richard Yorke live on our Twitch channel tonight at 8 PM UK time! Watch him dive into Field of Glory: Kingdoms ? Rajas and Tribes and explore the new DLC in action.
Field of Glory: Kingdoms - Companion patch out now
Alongside the release of the DLC, we have also deployed a massive free patch for all Kingdoms players. This update introduces new features and improvements focused on UI/UX, map expansions, warfare mechanics, and deeper tribal and nomadic gameplay.
Here are the most important highlights from this 80-entry companion patch:
UI & Map Enhancements
? Building Browser: Explore all game buildings through a powerful new interface.
? Smarter search function and culturally themed building visuals.
? Over 50 new sound effects and an improved ledger for leaders.
Warfare Upgrades
? Mercenary overhaul: recruit actual units from neighboring nations.
? Refined battle mechanics, unit positioning, and contextual army behavior.
? Improved siege logic, including sortie outcomes and handling of high-power garrisons. Siege units can now be recruited via decision.
Buildings, Regions & Trade
? New structures like the Underground Fortress, Secret Cult, Gypsy event building, and more.
? Numerous fixes and improvements to existing buildings (e.g., Master Ratcatcher).
? Smarter AI progression toward Tier II development.
Religion & Dynasty Systems
? Enhanced religious diversity across the map.
? Scandinavians can now explore the northern arc with a new expedition panel.
? Reworked Byzantine civil war mechanics.
? HRE members can now join or leave dynamically.
New Tournaments are open for sign ups
Surprise are not finish here! To celebrate the release of the Rajas and Tribes DLC for Field of Glory: Kingdoms, we are pleased to announce another Field of Glory II and Field of Glory II: Medieval public tournament.
To enter, go to the tournament page here: www.slitherine.com/tournaments
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