Forum > Games Discussion
Flashpoint Campaigns: Southern Storm
Asid:
Flashpoint Campaigns: Southern Storm - Update Version 2.1.2.7207
Fri, May 26, 2023
A new update is out for Flashpoint Campaigns: Southern Storm that includes numerous bugfixes and scenario revisions to improve gameplay.
A link for the update is available here or via Steam.
What’s New in Version 2.1.2.7207
The following corrections were made to scenarios and campaigns:
• The "Brothers in Arms" scenario was updated to fix a typo.
• All the map FP10 files have been updated to correct the swimming units issue seen in some scenarios.
• The \Paths\PathFlavors.ini and FPC_PF.bin files were updated to support the swim path changes.
• Campaigns updated to fix non-core force setup zones disappearing.
Major Bug Fixes and Enhancements
The following items are major bug fixes or game enhancements for this update.
Preset Artillery Missions
Issues with the preset artillery missions in the Dashboard artillery mission editor have been addressed.
• Modifications to a preset mission didn’t show as “Custom” when they should have. Further, “Custom” is now a kind of mission preset again.
• Changes to the number of Rounds in a mission now take immediate effect again.
• The game used to allow fire mission editing outside the Orders phase by pausing the game and changing the mission parameters.
This is now disallowed. The Dashboard editors are disabled during turn resolution even if the game is paused.
Teleporting AI Reinforcements
• Red tank reinforcements (AI) in the scenario Brothers in Arms appeared well behind the enemy front lines. We have fixed the problem that allowed computer player reinforcements to move beyond their arrival hex prematurely. They will now sit in place on arrival until the *next* computer player orders phase occurs and they receive their orders.
Aggressive River Swimming
• Units were swimming major rivers rather than taking available roads and bridges. We have reduced the tendency to swim, even when moving in formation lanes, and avoid defensive support positions in the water.
• Adjusted pathing costs with a reduced swimming speed, and added a new penalty for swimming when moving in formation lanes.
• Changed the map (.fp10) to tag more steep river banks as too steep to traverse (all FPSS maps)
Campaign Setup Zones
• Setup areas for non-core forces in campaign game transitions were disappearing in CA1-SN3 and in CZ campaign. Source of error found and fixed. Both CA1 and CZ1 campaigns work as intended again.
Minor Fixes and Improvements
• Stop allowing barrages to be plotted beyond the maximum range. This caused artillery not to fire.
• Fix unit pathfinding to recognize roads as mitigation for steep hills (just as the MCOO displays it)
• Rocket artillery fire mission presets have been adjusted. While rockets are usually ‘area fire’ weapons, not all fire missions should be area fire by default. We are returning to the rule that only HE ‘Saturation’ fire is area fire (seven hexes) *by default* and the other missions are not (one hex). All rocket fire missions take 2 minutes and saturation fire will fire full salvos from all launchers. For non-saturation missions, the original default numbers of rounds are used. In all cases, the player can override these values and use their own, e.g. to make other missions area fire and to increase the number of rounds used.
• In Tutorial 3 a US MLRS unit threw a 'range check error' when the player tried to give it Barrage orders in the Dashboard orders editor. It was assumed HE rockets were available when in this case only ICM was available. It now checks and sets the internal flag correctly first. If the unit only has ICM, FASCAM, any of three types of smoke, etc. it will pick up on this. If multiple types are found then the FIRST found will become the default and the player can manually change it from there.
• PBEM++ if you select either the Game Refresh button or the Challenges Refresh button it should really refresh both at the same time for player convenience.
• A ‘range check’ error could be triggered in Tutorial 2 (Marleyman). We found and fixed the ultimate source of this error.
Asid:
Flashpoint Campaigns Tutorial Series - Episode 1 Scouts and Reconaissance
Wed, 13 September 2023
A stream and video on the importance of scouting and reconnaissance.
Flashpoint Campaigns is getting a tutorial video series. We are starting off with scouts and recon units and how to use them effectivley and keep them alive. We plan to cover numerous other weapon systems and troops types, with actual military veterans advising us on how to use them against the enemy.
Join the devs for a live stream covering the topic new Twitch.Player("twitch-embed1", { channel: "slitherinetv", autoplay: false, height: "378", width: "620", parent: "dogsofwarvu.com" });
After the stream head on over to Youtube where our video will being on live on the Matrix Channel
Asid:
Flashpoint Campaigns: Central Storm Coming Soon
Tue Sep 12, 2023
We are pleased to announce the first DLC expansion for Flashpoint Campaigns Southern Storm.
Central Storm covers the front lines of the Belgian I Corps and West German III Corps. It was these two corps that covered the West German capital of Bonn from Soviet attack. With flatter terrain than we saw previously in Southern Storm, Central Storm promises front loaded battles and aggressive tactical maneuvering. With Bonn only just behind the lines it's do or die for NATO forces.
Features
• A new playable army, Belgium
• 19 new maps set in central Germany
• 18 new standalone scenarios
• Two new campaigns with a total of 11 campaign scenarios featuring the Belgian I Corps, West German 7th Panzer Division, and Soviet 57th Guards Motor Rifle Division
As part of a wider update, both the DLC and core game will be supporting two new free features.
• A brand-new ability to load leg infantry into helicopters (or trucks) to perform tactical transport on the battlefield. Fly your special forces deep into the enemy rear!
• A completely rewritten unit logging system that will provide deeper and more accessible unit information during the course of play.
Expect Central Storm and the free update later this year.
Southern Storm needs to be installed for the DLC to run.
Asid:
Flashpoint Campaigns Tutorial Series - Episode 1 Stream and Video Live!
Tue, 26 September 2023
Hello Colonels and Polkovniks.
In case you missed the live broadcast, our stream featuring SgtZDog and developer Jeff Sugden is now live on the Matrix Games Youtube channel. As a companion to our tutorial video series, the devs livestreamed a scenario and went into depth on the does and dont's of reconnaissance, scouting, and the role of cavalry on the cold war battlefield.
Flashpoint Campaigns: Southern Storm | Tutorial Stream - 1. Scouts and Recon
Watch SgtZDog and developer Jeff Sugden cover the right way to do scouting and reconnaissance.
With many service veterans on the team, we really took a deep dive into Cold War mechanized tactics. We also covered the lessons and doctrine that were actually taught in the 1980's as components of AirLand battle.
Asid:
Flashpoint Campaigns: Southern Storm Tutorial Series Episode 2
Thu Oct 19, 2023
Hello Flashpoint Campaigns Fans
Today marks the release of the second episode in our Tutorial Series. Last time we covered the art of deploying scouts and reconnaissance units. This time we will be taking a look at how to effectively deploy mechanized infantry on the Cold War battlefield.
On a battlefield filled with ATGM's, tanks, and gunships, the culmination of a battle is still the PBI with his rifle taking and holding objectives. Hopefully you can pick up some tactics and learn a few things on how to employ your infantry forces to their maximum effect. Be sure to also check out our new Twitch.Player("twitch-embed4", { channel: "slitherinetv", autoplay: false, height: "378", width: "620", parent: "dogsofwarvu.com" }); as SgtZDog, developer Jeff Sugden, and brand manager LiamR cover the does and dont's of launching infantry assaults in Southern Storm.
If you missed the stream? No problem! It will be uploaded at a later date to the Matrix Games Youtube channel as a part of our Flashpoint Campaigns Tutorial Series.
Navigation
[0] Message Index
[#] Next page
[*] Previous page