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Offline Asid

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Expeditions: Rome
« on: January 24, 2022, 01:39:05 AM »


Determine the destiny of Rome as you conquer foreign lands and navigate political intrigue in this turn-based RPG. Directly fight with your party of Praetorians, guide your legion to victory, and choose your own path in a story where every decision matters. How will you shape the future of Rome?


Official Site: Here
Steam: Here

FREE Demo on Steam


Release Trailer




About This Game

The future of Rome is in your hands: what will your legacy be?

Take on the role of a young Legatus whose father was murdered by an unknown political opponent, forcing you to escape Rome and take refuge in the military campaign to subdue a Greek rebellion. Step by step, you increase your military prowess, strengthen yourself in the forge of combat, and become the Legatus everyone learns to both respect, and to fear. In Expeditions: Rome, you exert the will of Rome through your actions across the world stage, from the bright blue coasts of Greece to the deep forests of Gaul. Decide how people will view you, and Rome. Will you strike with an iron fist, or speak with a silver tongue? Will you embrace the political heritage of the Republic, or carve your own path as you navigate the complex politics of the Roman Senate? Every choice matters as you decide the fate of your legion, your close companions, and of Rome itself.

•   Create your own Roman Legatus! Customize your character’s look, gender, class, and skills to match your playstyle and role-playing fantasy
•   Engage in tactical turn-based combat powered by an extensive skill-based action system where every weapon changes your potency on the battlefield
•   Adventure with 5 unique companions discovering their extensive backstories and unique personalities
•   Explore a beautifully realized, colorful world across many different environments, including North Africa, Greece, Gaul, and Rome herself
•   Experience a historically inspired story of political intrigue and personal drama through a fully voiced narrative where choices matter and consequences are far-reaching
•   Level-up each character and select from a variety of skills and passive abilities to explore a wide range of tactical options
•   Loot, Craft, and Equip a variety of weapons, armors, and tactical items to customize your game even further, providing a tremendous range of tactical options for each character
•   Lead your legion on 3 extensive war campaigns across Greece, North Africa, and Gaul. Recruit legionaries, improve your warcamp, conquer regions, exploit resources, and defend your territories as you lead your legion to victory


Mature Content Description

The developers describe the content like this:
This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: General Mature Content



















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Offline Attila

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Re: Expeditions: Rome
« Reply #1 on: January 25, 2022, 07:19:44 PM »
Hi Asid,

thank you for this nice review, i think this is a great game and is worth to test it :)

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Offline Asid

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Re: Expeditions: Rome
« Reply #2 on: January 26, 2022, 10:42:23 PM »
I have it. I have started to play it and so far am impressed  :thumbsup
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Offline Asid

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Re: Expeditions: Rome
« Reply #3 on: February 08, 2022, 10:56:37 PM »
DevDiary 18 - Legion Battle Improvements
Tue, 8 February 2022

Latest dev diary is now live and can be found Here: https://community.expeditionsseries.com/index/dev-diaries/devdiary-18-legion-battle-improvements-r25/

We've been listening to everyone's feedback on Legion Battles and are looking to make some big changes. Check out the details in our DevDiary and let us know what you think! We'd love to hear any feedback you have on the legion battles or improvements that could be made feel free to discuss here and on the Forums.

Dev Stream on Twitch this Wednesday, February 9th at 1:00 PM Eastern / 6:00 PM GMT at thqnordic twitch.tv/thqnordic , where you can discuss with the devs live about the legion battles and the changes you think would improve them.


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Offline Asid

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Re: Expeditions: Rome
« Reply #4 on: February 14, 2022, 11:51:09 PM »
The "little" Patch - V1.2.0
Wed, February 9, 2022




Bug Fixes

- Continued stabilization updates to address reported game crashes.
- Fixed an issue where a legion task would not be synced with a re-calculated navigation path, causing it to fail arbitrarily.
- Fixed incorrect team setup of two different tanneries that was preventing the player from capturing them under some circumstances. These tanneries are now correctly part of the Egypt team instead of the Nasamonian team.
- Fixed an issue whereby non-companion praetorians could get dialogue during or immediately after fights where they had been killed, and might possibly even show up with dialogue in a few specific world map events.
- Fixed an issue where the status effect from the Gracing Shot skill was removed after the first encounter.
- Changed the upgraded version of Gracing Shot so it now reduces damage by 25% but shreds Armour.
- Fixed an issue where praetorians who were renamed would revert back to their default names when they were dismissed during the Rome intermissions.
- Fixed an issue where characters with randomized names would get <Missing String> names.
- Fixed an edge case where the end of an encounter in Campus Martius triggered a one-liner dialogue and an autosave at the same time, which would create a broken save.
- Fixed an issue in the Pharaoh fight where the Iron Man autosave after combat would load into an incorrect state. Now the autosave is delayed until after the post-combat dialogue so it will work correctly.
- Fixed an issue where the side quest “A Tighter Ship” would not fail if not completed before the end of the Greece campaign.
- Fixed some gaps in the roofs of the Family Villa.
- Fixed a window decal in the Rome Streets still displaying when the building fades away due to camera collision.
- Fixed an issue with loot boxes being able to be opened from a very long distance away in the Mytilene Harbor level.
- Fixed an issue in the Gladiator School where chairs had the white interactable highlight when they were not interactable.
- Fixed a ragdoll physics issue with Caeso in the Senate encounter during the quest “The Die is Cast”.
- Fixed some characters being too close to each other in the Senate so that they could overlap each other. Spread them apart a bit more.
- Changed some cover in the Beach Village level from “High” cover to “Low” cover which fits the level geometry better.
- Also fixed an issue in the Beach Village where players could fall through a hole.
- Fixed that one of the level transition horses in the Beach Village only showed up at night.
- Fixed not being able to loot a chest in Beach Village.
- Fixed not being able to loot a chest in Gaul Coastal Village.
- Fixed a stack of cargo that could not be looted in the Your Money or Your Life random encounter level.
- Fixed that the names of Mysia and Troas were swapped around in the item description of the contract between Mithridates and Theophilus.
- Fixed a hex in the Quarry in Africa where characters could get stuck.
- Also fixed an issue in the Quarry where a barrel and loot box were overlapping.
- Fixed an issue with Pompeius clipping through his chair in his villa during combat.
- Fixed an issue where deceased hired Praetorians could be assigned to escort Decimus after the encounter.
- Fixed an issue with the Alexandria Assault mission where the encounter could become stuck if Deianeira was not in the party and Raia had not been brought along either.
- Fixed a visual bug when wearing the Egyptian Infantryman’s armor.
- Fixed an issue in Mytilene where characters could get stuck on a specific hex. Also fixed some misbehaving ladders in the same level.
- Fixed an issue in the Ambush where the equipment Thermus drops during his takedown would remain highlighted on the ground.
- Fixed an issue where equipment dropped by defeated enemies would keep the white highlight. Now the items enemies drop will just disappear.
- Fixed an issue with emblems appearing too small on the Clipeus shield.
- Fixed an issue where the Player Character’s “Looting” animation would not play.
- Fixed an issue in the Pyramid where the scroll could be collected before completing the encounter.
- Fixed an issue where all combat music and SFX would start to play again when losing an encounter.
- Fixed an issue on the world maps where points of interest would not get correctly marked as “discovered” which caused some odd behavior such as enemy attack icons not appearing on outposts, as well as other issues.
- Fixed an issue in an encounter on the Forest Overlook level in Gaul where an auto-save failed to be created at the start of the Preparation Phase.
- Fixed an issue in the Pacification Quest “Protect the VIP” on the Forest Caravan level where the auto-save icon would not go away after the save was created.
- Fixed an issue during the quest “The Die is Cast” where not having enough Hired Praetorians could block an encounter from starting.
- Fixed an issue on the Cave Camp level where enemies were not being alerted properly.
- Fixed an issue in the player outpost where players could fall through the ground around the bath(s) area under specific circumstances.
- Fixed several issues throughout the game where speech bubbles would appear doubled above characters during dialog.
- Fixed an issue with the incorrect mouse cursor displaying when hovering over lootable corpses.
- Made projectiles freeze in mid-air when the game is paused instead of continuing to fly through the air.
- Fixed an issue where save files would not get created if save file names were too long. File names now have a capped name length.
- Fixed the numeric keys not having proper key binding icons.
- Set up a missing key display name for the + key, fixing many errors printed when opening the control options.
- Made throwing knives and pila at tier 2 and tier 3 return the same amount of crafting materials when dismantled as it costs to make them.
- Fixed an issue where injuries from the Rome intermissions could carry over into the Africa and Gaul regions.
- Fixed the Tier 3 Ancile Schematic erroneously crafting Ancile on Tier 2.
- Fixed Suppressing Shot not showing its skill range on the hex grid, and tweaked its targeting logic a bit to prevent it from targeting outside the grid.
- Fixed an issue where the camera could sometimes stay focused on the player character after the post-combat dialog in the Gravesite level during the Strange Alliances quest.
- Fixed a minor issue where as long as your legion was nearly at full strength, Turius Orestes would never mention how many injured or missing legionarii you had.
- Fixed an issue where the "skull" on the Scatter Threshold would not properly reset between consecutive legion battles.
- Fixed an issue on the world map where certain highlight icons would automatically be enabled after loading a save game, regardless of the highlight toggle state.
- Fixed an issue on the world map where army icons would not appear until you toggled the highlights off and on again.
- Fixed a visual issue during legion battles where the animation of the specialization leveling up was playing incorrectly.
- Fixed an issue where Legio Afrorum’s Injured and Missing Manpower displays were not updating correctly in the barracks UI.
- Fixed a mistake where the Legio Afrorum "Manpower" display in the Party Screen was using the "Max Manpower" tooltip instead of the "Active Manpower" one.
- Fixed a spot on the Africa world map where players were not able to walk through when they were supposed to be able to.
- Fixed an issue where the End Turn button would briefly flash on screen during non-player turns.
- Fixed the bow weapon skills Suppressing Shots, Half Draw, Assist, and Quick Shot applying double damage on attacks.
- Moved two deco characters in the Gaul Player Outpost at dawn and dusk that were overlapping with an NPC.
- Also fixed a weird specular transition on the ground behind the barracks at night.
- Removed a misplaced rock in the Gaul Player Outpost and fixed a rock from the Greece Outpost that was appearing in all outpost versions.
- Shield stacks no longer regenerate at the start of a character’s turn if Meddur’s Shield is in the non-active weapon set. This fixes an exploit where you could get your shield back by just swapping weapon sets.
- The warning tooltip in follower selection is now closed correctly when unhovering a slot.
- The time multiplier on the world map is now restored correctly after the player finishes treating their own character at the infirmary.
- Fixed "<hintred>" mark-up tags appearing in some quest update notifications.
- Fixed a bad hex around the trireme’s mast.
- Updated the Select button in the Customization menu to be enabled even if the selected item is not visible because of the scroll view.
- Fixed some errors when unlocking customizations while booting the game.
- You can now properly hover over legions that are garrisoned.
- Fixed Roman Medicus NPCs looking like Velites on Lesbos.
- Updated some cover and fixed some hex grid and navigation issues in the Greece Mountain Camp level. The level was severely lacking cover in some areas and had some semi-broken paths.
- Fixed an issue where faction icons were not getting properly applied in the legion battle UI.
- Removed cloth simulation from the Egyptian Infantry Heavy Helmet since it caused errors and memory corruptions.
- Fixed some cover and some hex connections in the hex grid around the alley tree where you meet Lurco in Rome Streets.
- Also fixed that a lot of the flat roofs on buildings in that level were blocking clicks when they should not.
- Fixed an issue with the speculatores tent tutorial wherein the tutorial highlight was targeting the wrong UI element and would not always show up in the right position and size based on the player’s resolution and aspect ratio.
- Fixed an issue where tier 2 stratagems would apply both the upgraded effect and the base effect. Tier 1 and Tier 3 stratagems were acting correctly.
- Fixed the Sacred Grove worldmap event being able to assign a companion to a generic follower line, resulting in missing voice-over.
- Fixed the Tribute event saying that you spend the night with Caeso if you've romanced any companion previously, even if it wasn't him. Also added a check to make sure Deianeira's still alive before mentioning her.
- Fixed the Furious status effect not being removed when combat ends, so it won’t be present on Deianeira forever after you finish her personal quest.
- Fixed the worldmap event "Beach" having a dialogue option that may lead to an injury before the injury system is unlocked. That option is now correctly hidden until triage is introduced.
- Updated the Barrage skill to only restore attack actions on ranged attacks, so it matches its tooltip.
- Fixed the icons for abundant and scarce being swapped around in the trade menu so they didn’t match the tutorial pop-up.
- Moved a wagon between some buildings in the Fishing Village that was blocking a hex so you couldn't get up to a certain roof and kill an archer if you attacked the Romans there.
- Fixed an island of hexes in the Fishing Village that was causing issues during the fight against Cassius and his men.
- Lurco’s spawner in the outpost of Legio Ferrata now overrides the equipment on him so he should no longer show up in toga throughout Gaul.
- Fixed the Greek warehouse enemies having bandit loot tables so they were dropping schematics.
- Fixed a minor issue where Vercingetorix might stick around in the Forest Meeting Site after Enemy of my Enemy instead of despawning.
- Fixed a bug where the Loot Wagon stratagem did not correctly update the loot bar in the legion battle UI. Note it was only the prediction display that was incorrect.
- Fixed a bug where Segmentata armor would sometimes drop in Asia Minor.
- Fix Crocea Mors having 0% chance to apply the Assessed effect. It now has a 50% chance to apply the effect.
- Fixed that the player’s portrait might not change based on a certain choice in Gaul if they were playing from a demo save from before skin color variations of portraits worked properly.
- Removed a sack on a roof at the lion hunters' compound in Memphis that was blocking pathfinding and could result in the player getting stuck after the fight.
- Fixed an issue in the Dangerous Dunes random encounter that could cause players to get stuck on the map.

Updates

- Lowered the amount of conquered regions needed to complete the Gaul campaign from 13 to 9, and added a new legion colour theme ("Imperial Guard") as a reward for optionally conquering all 13 regions.
- Loosened up the validation conditions for the main story quests in Gaul to allow the player to do In This Mess and End of the Aedui in a different order than originally intended, should they so wish.
- Quicksaving is now allowed in Iron Man mode, since Iron Man was already changed to allow manual saving. Also removed mention in the Iron Man tooltip of disabling manual saving, as that is not the case.
- Updated the catapult attack sounds to have better variations.
- Updated the Headshot ability to hit characters in both low and high cover.
- Made the customization UI refresh when opening the UI so that if unlocks have changed, the UI doesn’t have to be refreshed to see the new options.
- When the Player Character is hospitalized, the party will no longer consume water and food while time is fast forwarding on the world map.
- Added a Walk by Default option setting.
- Expanded the legion morale and experience tooltips with more explanation of how they work.
- Achievements now retroactively unlock when loading save files from older versions of the game or the demo that have already met the requirements.
- Added new inventory filters so you can sort your items by tier and quality.
- Added Crippled to the list of status effects that the Deathblow ability will apply its extra damage to.
- Updated the Scatter Shots Catapult ability to have around a 60% chance to knock down targets.
- Pushed back the fog of war in the Beach Village so that the interaction highlights on the horses used to exit the level aren’t hidden.
- Added an icon above Sextus’ crafting chest if you have items to pick up in the Outpost.
- Shrunk the interaction radius for Sextus’ crafting box.
- Changed the icon color for Regular quality items to a light blue to help differentiate them from Worn items at a glance.
- Adjusted the tool tip for the Ranging Shot skill to mention that it will reveal camouflaged enemies.
- Updated the tool tip for the Inspire skill if the Orator skill is also unlocked.
- Made some slight improvements to the ragdoll death animations so that when reloading a save file with dead NPCs, the corpses have a much lower chance to clip through the ground.
- Updated the Tackle skill so it cannot be used on knocked-down or defeated enemies.
- Updated the formatting of the date/timestamp on save files.
- Updated the Attacks of Opportunity and Untrained tutorials to have a slight delay when popping up so that the actions that trigger them can be seen before the tutorial pops up instead of during.
- The Overwatch skill will now be canceled if the character is disarmed while Overwatch is active.
- Ambiorix now drops his unique spear when killed, as well as a special sickle that can be used for the End of the Aedui quest.
- Changed when the Injury status effects tutorial will display.
- Added an option to adjust how long the notification pop-ups will be displayed.
- Updated logic so that NPCs sitting down don’t rotate to face the character when spoken to.
- Updated the Aid unarmed skill to have the same auto-selection priority as other Unarmed attack skills so that it should get auto-picked more.
- Slightly adjusted the behavior of the camera during the Awjila pre-siege dialog.
- Unarmed skills are now refreshed when selecting a character class to better reflect the class selected.
- Changed the character combat emote volume to be tied to the Voice Volume slider instead of the Master Volume.
- Changed the Quest Complete and Quest Failed pop-ups to use the UI Volume slider instead of the Master Volume.
- Increased the cooldown of the Fox Raid Travel Event from 14 to 28 days.
- Gallic Strong armor can now drop in the Gaul region.
- Changed the AI’s use of caltrops so it’s much more likely to always be thrown as the last thing in the round, making it less likely for the AI to sabotage itself.
- Added facial animation to the idle animations in the character creation scene.
- The Romans in Aqueduct level will now switch from defensive to balanced strategy after 2 rounds, so characters don't just stand there and do nothing.
- Disabled “receive hit” emotes when Nasamones characters resist poison, to better communicate that they are immune to poison.
- You can no longer pin world map POI info panels that don't have any interaction available, so they don’t stick to your screen annoyingly and hide the status panel.
- Increased the bounds of the hex grid in the Beach Village in Greece so it fully encompasses the corner to the left along the beach.
- Added a note to the Bleeding status effect description to explain that another stack is applied every tick.
- Disabled auto-saving when leaving an Iron Man game by quitting or loading.
- Drastically reduced the amount of legion experience that will cause Orestes to stop describing Legio Victrix as a bunch of rookies.
- Made some platforms in Mytilene not use the cutout shader, and made some of the big statues use it.
- Added a rotate node so Lurco rotates to face Ambiorix when meeting him in the warcave.
- Made the walls of the woodsman’s cabin as well as a few other assets in that level use the cutout shader, and added some black planes for the bottom part of the cabin to make it look right when faded.
- Set all Gaul interior furniture assets' materials to not use cutout shading.
- Minor improvements to some cutout shading in the Pontus Warcamp, and added some extra bushes.
- Improved cutout shading for both temples in Memphis.
- Fixed the position for a sitting character in Memphis.
- Refined the contents of some flower boxes in Memphis and improved their cutout shading
- Hid some visible terrain at the southernmost trim next to the moat around the temple of Serapis and re-added some missing papyrus on the banks on the left.
- Added a camera plane next to gazebos on the far left in the Temple of Apollon, and fixed a tiny wall gap about 1 cm wide.
- Tweaked the world map player character to rotate a bit more slowly (not snapping so much to directions).
- Doubled the time before activating follow-mouse mode in the world map and in exploration, in case players are slow at double-clicking in the world map which would cause the follow-mouse mode to accidentally prevent the double-clicks.
- Added a check so release builds cannot open save-games that were made with newer release builds, since that very likely crashes the game (forwards compatibility is impossible, since we cannot see the future).
- The AI can no longer place banners on incapacitated characters, which would prevent the player from stabilising or reviving them.
- Removed a player choice and a Raia line that referenced a cut plot thread.
- Changed the pickaxes in the Temple of Apollon and the Pyramid to be Regular quality instead of Worn so they won't get auto-dismantled if that option is enabled.
- Changed the poison cloud particle effect to spawn in world space so it doesn’t appear to stick to the character like cotton candy.
- Added key binding options for "See Skills" and "Compare” in the inventory.
- Improved the legion mission info panel: Separated "Requirements" from "Costs", such that you can tell what you lose and what you just need to have. Also put all icons in line.
- Changed the Category of the Hunting Ground POI from “Travel Resource” to “Repeatable Mission”.
- Updated all pristine armour visuals to include either a Roman, Greek, or Gallic cape (if it fits visually). Non-pristine versions no longer have capes.
- Updated crafting and replenish costs to better reflect the importance of items and tacticals power.

Balance Changes

- Reaper no longer restores movement points.
- Clear Path now restores 2 movement points instead of 3, but it now also restores movement points to self.
- Burned now reduces Health Max by 10% instead of 20%.
- The Pharaoh’s Staff will now apply Venomous only to the wielder and two random allies.
- Each hit with Zairichi’s Labrys will now only mirror 20% of the damage dealt to an adjacent enemy character.
- Only the first killing shot with an Interrupt attack using Eurytus’ Bow will not end the stance, which will allow for just one more Interrupt attack per round.
- Traitor’s Mail is now a Light Armour to be less defensive in stats and be usable by all classes. (Please note this will only function for new instances of Traitor’s Mail.)
- Removed the possibility of dropping tier 2 items early in the game.
- Adjusted drop rates for Legendary and Good legion battle loot caches.
- Massively decreased the drop chances of pristine items over-all.
- Fixed all multi-attack skills to apply their half-damage debuffs after damage calculations, so they don't end up dealing way too much damage. For example One-Two combined with Reckless (+100% damage) ended up dealing a total of 300% weapon damage, while it should only have dealt 200%.
- On a similar note, fixed the Spin Attack damage calculations applying its 20% damage debuff too early. Now the debuff is applied after all damage calculations, making 5 spin attacks add up to 100% of the full attack damage and not insane damage if the spin attack was combined with e.g. Reckless.
- Updated the Brace skill based on feedback from the demo. It now restores Armour instead of Shield Strength and it now also applies Deflecting.
- The AI can no longer use throwing knives if enemies are next to them. Also improved the camera panning a bit when snapping to the knife projectiles.
- Bandit archers no longer apply Harried with their basic attacks.
- Reduced how often enemy archers use Fire Arrow and Poison Arrow.
- The damage of tools has been reduced overall.
- Pristine and unique items’ base stats have been increased across the board.
- Enemy Heavies, Supports, and Militias now have 2 more movement points on Hard difficulty, similar to the movement changes that occur on Insane difficulty.
- Reduced all starting Health to 10 and set it to be capped at the same level for all classes BUT all armours and helmets now grant an amount of Health as a base stat to balance that out. (Please note character Health changes will be applied upon level-up.)
- Updated the Newsreader in The Die is Cast siege to be a rich brute civilian so he has more Health, and set him as a leader so he stands out a bit more. Also added a water pickup close to the start area at the plaza. Finally, removed quite a few Legio Ferrata soldiers around the barricade setup in the alleys.
- Dismantle can now be deflected and be a glancing blow again.
- Tackle now has only 1 charge since it rendered the Knockdown skill all but useless.
- Reduced the injury severity of injuries incurred in several world map events.
- Increased the cooldown on several world map events to 4 weeks.
- Increased the cooldown on the Revenge of the Boars world map event from 14 days to 21 days.

Twitch Functionality

- Added a failure message for refresh authentication in the Twitch menu. Also fixed a bug with refresh authentication when storing the refresh token.
- Added option to disable Twitch notification sounds.
- When viewers buy denarii, a notification will now appear in-game.
- Prettified the Twitch options menu a little.
- Added a new option for disabling combat actions independently of the rest of the extension being active.
- Fixed issue with all dialogue choices appearing as blank if you picked a choice when voting using the numpad and then restarted the poll. Disabled the input for selecting choices while the vote is visible.
- Fixed an issue where a lot of strings showed up as "???" in the extension.
- Fixing an issue with the Twitch box button not increasing size with text.
- Fixed an issue where the portraits weren’t showing up correctly in the Twitch extension.
- Added option for disabling the retarget action.
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Offline Asid

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Re: Expeditions: Rome
« Reply #5 on: February 18, 2022, 12:50:22 AM »
1.2.1
Thu, February 17, 2022

ng

Bug Fixes

● Fixed an issue on the Greece - Mountain Village, Africa - Tiny Desert Camp, and Gaul - Coastal Village Pacifications that could cause the player to get stuck on the map under certain conditions.
● Fixed an issue where characters who were treating an injury in the Triage UI would still be treating injuries on characters who were fully healed by the Temple of Asclepius travel event or when transitioning between the Rome portions of the game. The fix should also resolve any instances of this happening in current save files.
● Fixed a bug where the barracks recruits screen would sometimes recruit the wrong character entirely.
● Fixed an issue on the Quarry instance where players could get stuck after the encounter if they were in a certain spot of the map when the encounter was over.
● Fixed an issue with the catapults in the Chalkedon Siege not being able to be destroyed by fire.
● Fixed an issue with the reverb audio effect not functioning correctly.
● More fixes for the Dangerous Dunes travel event not functioning correctly under certain situations.
● Fixed an issue on the insane difficulty where certain enemies were applying Bleeding or Weakened even when their attacks miss.



Updates

● Updated pacification quests so that any incomplete pacification quests will fail when transitioning to a new region (this will not retroactively update save files that have already moved to a new region).
● Adjusted the volume of the combat emotes to be a little more audible.


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Re: Expeditions: Rome
« Reply #6 on: March 15, 2022, 12:08:35 AM »
DevDiary 19 - Legion Battle Update and Gamepad Support
Mon, 14 March 2022





Ave! After a small break, we have another DevDiary for you with an update on two of the major things we’ve been working on for Expeditions: Rome. Since our last update, we’ve made excellent progress on the new legion battle system, and we’re pleased to report that it’s shaping up to be a lot more interesting than the old minigame. At the same time, we’ve been working to improve our gamepad support to get rid of the cursor emulation in most parts of the game, to make it a better experience to play Rome from the comfort of your couch.

First, let’s take a look at the state of the legion battle system. If you didn’t read our last DevDiary where we talked about our plans, you may want to go and skim over it now so we’re all on the same page before you read on.
 


All caught up? Great. Now: our technical designer Casper finished a prototype implementation of the improved legion battles a week and a half ago and started working on some basic rebalancing. Once this was in place, we were able to play around with the system and get a sense of how it feels. As hoped, the changes have both made the legion battles easier to understand and greatly improved the sense that your stratagem choices really matter. One wrong decision or reckless risk taken can cause the death of one of your centurions or mean the difference between the enemy army scattering or retreating to fight another day.

The fact that you now interface with the system entirely through the specialisation points from your centurions and stratagems, gives you a better overview of the ebb and flow of battle. The unpredictability of the previous behind-the-scenes dice-rolls is replaced by which stratagems are played by your enemy, but since you get some up-front information about that, you can adjust your choices based on what the enemy does. This adds a feeling that your enemies are working against you, which supports the fantasy of legion command much better than the randomness of the old system (and makes you curse your enemies when they counter your Artillery points, preventing you from reaching the next tier in that specialisation).



One discovery we made as we were testing was that we still needed to keep the more specific direct effects on the outcome cards. As you may know from playing the current game, the stratagem selection you get at the end of each battle changes depending on whether you won or lost. Since these cards take effect after the outcome of the battle is already determined, it made little sense to keep adding more points to the specialisations, since many of the specialisation effects are no longer relevant once the battle is won or lost. For this reason, you’ll still see specific effects on those cards in the new system, such as Show Mercy costing you a few Morale points while replenishing your Legion Manpower with fresh recruits.

Once we knew that we had achieved what we wanted with the new system, Casper started working with our intrepid UI designer Anca to update the interface to look good and communicate the new features. A lot of work was put into adding new animations to help the player understand what’s happening. The tutorials have also been updated, explaining the legion battles in substantially more detail than the old system was.



The other major update we’ve been working on is proper gamepad support. As you know if you’ve tried to enable controller input while playing Expeditions: Rome, the current version relies heavily on cursor emulation. Our first priority was to remove cursor emulation from the exploration, worldmap, and combat parts of the game. The character is now controlled directly by the Left Stick outside of combat. Movement uses the same sort of pathfinding as you get if you hold down the left mouse button when playing on mouse and keyboard, so your character will automatically move around objects, avoid obstacles, and so on. It can take a little getting used to, but it feels very organic after a moment, and prevents you running into walls.

In combat, the camera moves freely but the cursor is replaced by a crosshair at the center of the viewport that selects characters and tells them where to go. You can of course still cycle characters with the bumper buttons as you’d expect. Skills are cycled with the D-Pad by default, and the face buttons swap weapons, toggle the character tooltip, and reset the camera focus.



The next big task before we can consider the controller implementation final is to update most of the UIs to get rid of the cursor emulation as well, allowing you to navigate with the D-Pad and the sticks instead, and assigning new shortcuts to common functions. We’ve already updated the dialogue panel so you cycle the options with the D-Pad and continue or skip with the face buttons, and we’ve just updated all the UIs related to character creation as well. We’re probably going to keep the cursor emulation in the party panels (the skill and inventory screens) since it allows you to read all the tooltips and frankly makes inventory navigation faster than if you’d have to navigate with a D-Pad, but we have other solutions for all other interface panels.

The legion battle system may be released within the next couple of weeks, but you should expect full gamepad support around the beginning of April. Thank you so much for playing Expeditions: Rome and giving us your feedback, and please do join our DevStream this Wednesday, March 16th, at 1:00 PM Eastern / 5:00 PM GMT at http://twitch.tv/thqnordic. We’ll show off a little of the new legion battle system and answer your questions about it, about playing Rome with a controller, or really about anything you’d like to ask about the game.

Valete!
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Re: Expeditions: Rome
« Reply #7 on: March 29, 2022, 11:49:36 PM »
Patch 1.3
Tue, 29 March 2022




Bug Fixes:

● Added some additional checks to ensure the Legion Battle crowd music stops after the battle ends.
● Fixed an issue where un-assigning the Player Character from the Hospital assignment early could cause issues.
● Fixed an issue on the Rubicon involving letting the intro cutscene player and then loading the auto-save can get stuck on a black loading screen.
● Fixed an issue where it’s possible to get the briefing for Pacifications even though the quest is not active under certain circumstances.
● Fixed an issue where the Arcana Imperii achievement would not unlock with some dialog branches.

Updates:

● Made it possible to access the Outpost Manager features from the world map so long as you are “near” a controlled Outpost:

    Water will automatically be replenished when within range
    No food or water will be consumed when within range of the outpost
    Praetorians that are done with assignments will be set back to Ready State
    Can assign Praetorians to tasks
    Can pick up crafted items



● Added a few new tutorials for the new features.
● Changed uncompleted Pacification Quests to fail after Sieges are completed instead of when the Siege quest is started.

Balance Changes:

● Adjusted the balance of multiple Legion Missions. Mostly reduced some of the reward ranges and reduced slaves cost on a Pacification Legion Mission variation. Notably reduced the Food rewards from Hunting Grounds.



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Re: Expeditions: Rome
« Reply #8 on: March 30, 2022, 11:54:59 PM »
Legion battle system revamp
Wed, 30 March 2022

In the latest patch 1.3.0, we have revamped the legion battle system. The system has been streamlined to rely fully on pitting your centurions’ command specialisations against those of the enemy army to unlock particular effects that can turn the tide of battle. All stratagems have been redesigned to add or remove specialisation points, and several balance changes have also been made to the system. Most importantly, manpower attrition is now based fully on the size of the opposing army.

The tutorials surrounding legion battles and centurion recruitment have been updated to account for the changes, and expanded to explain the system in more detail. Along with the built-in UI elements that provide an overview of how elements of the system work, we hope that you will find this system to be more straight-forward and more engaging than the previous design. Have fun!



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Re: Expeditions: Rome
« Reply #9 on: April 08, 2022, 11:23:57 PM »
ARE YOU NOT ENTERTAINED?!
Fri, 8 April 2022

Are you not entertained? Don’t worry, we’ve got an exciting announcement for you! Tune in for a very special DevStream next Tuesday at 9 AM ET / 3 PM CEST - don't miss it.

Join us over on: Twitch thqnordic


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Re: Expeditions: Rome
« Reply #10 on: April 12, 2022, 11:42:24 PM »
Expeditions: Rome Gets Gladiator-DLC "Death or Glory"
Tue, 12 April 2022



Let Us Entertain You: Expeditions: Rome Gets Gladiator-DLC "Death or Glory"


Vindobona, Noricum / Hafnia, Daniae, Aprilis XII, MMXXII: "Ave Imperator, Morituri te salutant!" ("Hail, emperor, those who are about to die salute you!") - a sentence shouted by the warriors, who were about to risk their life not for their country or a greater cause but for glory itself: The Gladiators! In ancient Rome, it was all about "panem et circensis" (~ "bread and games") to entertain the masses and to keep them satisfied with the current rulership.

With its brand new DLC "Death or Glory", the critically acclaimed CRPG Expeditions: Rome will bring the feeling of these ancient roman games to your PC by introducing a new class - the Gladiator - and adding arenas to the different regions, you've visited throughout the campaign. You can now prove the combat prowess of your praetorian guard in the sands of the arena and fight against various enemies, including ferocious lions and very talented champions - will you claim their titles for yourself?

The new DLC is out today and a legion of other additions are coming along with the Gladiator-class, and its unique set of 24 skills. There are the new arenas, new weapons, new armours, new crafting recipes, and new enemies as well as new customization options for your legion and your praetorians. The DLC content will be included into the campaign or can be accessed directly by starting the game in the new "Gladiator Mode".

Expeditions: Rome - Death or Glory

https://store.steampowered.com/app/1805540/Expeditions_Rome__Death_or_Glory/
-20%  £7.99  £6.39


The Launch Trailer for Death or Glory



The Expeditions: Rome DLC Death or Glory launches today, April, 12th, 2022 on PC at an SRP of $ 9.99 | € 9.99 | £ 7.99 and comes with a 20% release discount.


Twitch Drops are back!

To celecbrate the arrival of the new DLC, Expeditons: Rome is offering a new set of Twitch-Drops for the next 2 weeks. The campaign will start April 12th at 6 AM PDT / 3 PM CEST and run till April 25th at 6 AM PDT /3 PM CEST.

There will be 3 differents drops to obtain:

    1st Drop is a new color scheme, which you will receive after watching 1 hour of a participating channel
    2nd Drop is an unique emblem, which you will receive after watching for 1.5 hours of a participating channel
    3rd drop is a new trophy pack, which you will receive after watching 2 hours of a participating channel

Enjoy & stay tuned!

Note: This update will reset your input settings. If you have any custom key bindings, you will need to manually restore them after installing this update.

This update contains several major changes to class skills, including one skill for the Princeps and one for the Veles that have been replaced entirely. When you load an old save after this patch, you will be offered a one-time opportunity to refund all skill points and reset the skill trees for your entire party.

New Content and Features:

● Added 3 new dagger-dagger combo weapon skills for players who want to go full Duel-Wielding Rogue.
● Added 2 new female and 2 new male hairstyles to character creation based on certain available portraits.
● Liviana’s and Claudiana's portraits will now reflect the skin color of the Player Character. No more "adopted" status effect.
● Archelaus, Theophilus, Damianos, and Warmaksan now have character portraits.
● Added four new unique Roman armors with associated new charms that will drop randomly throughout the game.
● Added a charm to the Boar Talisman as it was the only unique item that didn’t have one.
● Added some new branches of camp dialogue for all the companions throughout all three campaigns.
● Added new camp dialogue for all companions reacting to your chosen romance.
● Added new camp dialogue for most companions reacting to a certain choice in the quest End of the Aedui.
● Added companion banter after the Ambiorix’s Warning encounter in case you win, so the quest doesn’t end as abruptly.
● Added a warning message on screen during the preparation phase whenever the enemy will get the first turn in an encounter.
● Added a warning message if you attempt to load into a level without a full party (you can still enter, you’ll just be warned that it may make things too difficult).
● When attempting to load into a level where a certain character is required to enter but that character is currently assigned to an outpost assignment, an option to remove the character from the outpost assignment has been added.
● Similarly, updated the Siege Follower Selection so that any character assigned to outpost assignments will be unassigned, allowing them to be chosen for the siege.
● You can now add followers to the party by double-clicking on them when selecting which members to take in the follower selection UI.
● Added an option to show or hide the UI so you can take prettier screenshots.
● It's now possible to target characters by clicking on their character portraits on the HUD during an encounter.
● Pacification quests are now automatically tracked when received.
● The wardrobe in the player’s bedroom in the villa in Rome can now be used to replenish tactical items if the legatus tent is upgraded to at least level 1.
● Added a new tutorial about Morale that will trigger the first time a character breaks.
● Added an option to permanently dismiss the VIP recruits from the Barracks.


Bug Fixes:

● Fixed an issue with the Berber headband clipping through Bestia’s head.
● Fixed a flicker in the facial hair of Dumnorix.
● Continued game stability improvements (crash bugs).
● Fixed an issue with a water jug being out of reach in the family villa during the Res Publica quest.
● Fixed an issue with the autosave icon not going away during the Awjila siege.
● Fixed a nonfunctional ladder in Mytilene.
● Fixed an issue in the Smuggler’s Cave with a couple of hexes that would cause the character’s legs to not animate correctly.
● Fixed an issue with Legio Victrix getting stuck at the Lugdunensis outpost under certain conditions.
● Fixed an issue with equipped unarmed weapon skills being replaced by newly unlocked ones.
● Fixed an issue with the character’s legs not animating correctly on a certain hex in the Hidden Roman Campsite level.
● Fixed an issue where under certain conditions the crafting times would not be reduced when a Praetorian with the Crafty trait was assigned to the armory.
● Fixed an issue with Gracing Shot getting removed after its first shot and made it a toggle.
● Fixed an issue with the character’s legs not animating correctly on certain hexes in the Chalkedon siege.
● Re-positioned some characters that were positioned at bad spots during the Last Stand quest.
● Fixed an issue with hired praetorians losing their custom names when rehiring them in the barracks.
● Fixed a rock in the Gaul Creek Camp pacification level that the player could fall through.
● Ficker a flickering texture issue with the POI UI graphic on the world map when using the “hold to move” method of moving the character.
● Fixed a bug where you could open menu screens while a legion battle was pending.
● Fixed an issue where the character’s legs were not animating correctly on certain hexes in several levels.
● Fixed an issue where some stats on the legion stratagems would not appear when clicking between the different tabs of the workshop UI.
● Fixed a minor jitter of the weapon swap button on the character’s weapons in the inventory UI.
● Fixed an issue in the Troas Fishing Village where a rooftop wasn’t completely fading away.
● Fixed some pathfinding with the hexes in the Senate.
● Fixed an issue with Caeso not staying down after the encounter in the Senate.
● Fixed an issue with the Lunge skill not adding critical damage from helmets.
● Fixed an issue with the Legio Ferrata emblem not unlocking.
● Fixed an issue with Rousing Speech having a 1 second linger at the start of its animation.
● Fixed Alexander’s Spear making stunned and knocked-down enemies stand up and run away.
● Fixed an issue on the Cliff Pass Overlook level where players could get stuck in place if they happen to be standing on a certain hex when the encounter is over.
● Fixed a minor collision issue in the Memphis level.
● Fixed a fence you could walk through in the Coastal Village level.
● Fixed an issue where the Tax Collectors side quest could be accessed slightly before it was intended to be.
● Fixed a pathfinding issue with a bad hex in the Alesia siege.
● Implemented a retroactive fix that will fix some save files where the legion was stuck during legion missions due to navigation issues (the navigation issue was fixed on a previous update).
● Fixed an issue with some male NPCs in the Africa region missing an arm.
● Fixed an issue with the +Armor Shred buff from the Shredder passive skill getting removed when playing through multiple encounters. Also restored the ability to existing save files.
● Removed broken Erithas Medallion upgrade which required the unique material and therefore was not possible.
● Fixed an issue where the player could get stuck on a certain hex in the Gaul Cave level.
● Fixed a translation issue for the subtitles on the opening cinematic in Spanish.
● Fixed some translation issues.
● Fixed an issue with the health bonus from Dumnorix’s shield not applying the health boost.
● Fixed an issue with the movement bonus from the Ancile shield not applying to characters.
● Fixed an issue where in certain levels ally characters were not added to the correct team (in the background) so their damage numbers could be affected by the game difficulty setting.
● Fixed an issue with the Sunder class ability still being able to be used even if the character was disarmed.
● Fixed the charm on Caeso’s armor describing the wrong effect for the Indomitable status.
● Fixed an issue with the Herding Cats quest being able to be improperly completed.
● Fixed an issue on the second encounter in the Alexandria Siege that could cause the player to get stuck on the map.
● Fixed an issue with Turius Orestes’ dialog involving more than 1 Pacification quest when only 1 Pacification quest is active.
● Added an option to delay the Alexandria assault in Turius Orestes’ dialog in case you still have pacification quests left to do.
● Fixed a potential issue where the VIXI ambush in the Cliff Pits level might retrigger but not be allowed to actually start a 2nd time, causing you to load into the level with no enemies around and be able to just leave again immediately.
● Fixed the Beach Village being called “Rural Village” in the pacification tutorial.
● Fixed an issue in the Chalkedon siege where under certain circumstances characters who had not been part of the previous encounters would not start with full health.
● Fixed an issue with the Rhianus NPC during the Divide and Conquer quest with some of his dialog not matching the scenario outcome.
● Fixed an issue with Meddur having dialog related to Sekkura before speaking to Lunja about it first.
● Fixed an issue with Suppressing Shots not consuming an action point under certain conditions.
● Fixed an issue with possibly getting stuck on the Greece world map, near the Nikomedeia area.
● Fixed an issue with world map POIs appearing when the POI is on cooldown.
● Fixed an issue with characters not getting incapacitated if enough stacks of Burned was placed on them.
● Fixed an issue with mission timers sometimes not being correct.
● Fixed an issue with some decals on the Gravesite level not displaying correctly.
● Fixed some overlapping UI text in various languages.
● Fixed an issue with Julia’s unique armor rolling base stats instead of affixes.
● Fixed an issue with Caeso’s helmet not having any affixes on Tier 3.
● Fixed an issue with Dumnorix’s shield Piercing resistance not being correctly applied when equipped.
● Fixed an issue on the Beach Village pacification (release captive legionarii) with certain hexes having cover when they’re not supposed to.
● Fixed a bug where the "pick-up" step of "A Better Lorica" quest would not complete if you directly dismantled the armor in the chest.
● Fixed an issue with weapons not being properly positioned in the character’s hand under certain conditions.
● Fixed an issue with a door not having collision in Alesia.
● Fixed an issue with Spin Attack only hitting a knocked down enemy once instead of five times.
● Fixed the charms of Caesar's sword, Meddur’s shield, and Tutankhammon’s Dagger not working if moved to other items via crafting.
● Fixed an issue with the auto-level button on the skills page not allocating points to some skills when used.
● Fixed an issue with Hortensius and Corvinus using invalid weapons during the Ambiorix’s Warning quest.
● Fixed an issue with the Boar Whisperer using invalid weapons during the Boar Whisperer pacification quest in Gaul.
● Fixed an issue with Julia’s “shooting” animation not playing correctly in some situations.
● Fixed a harmless but rather alarming issue with some hexes catching fire again when loading a save file in the family villa during the Res Publica quest.
● Fixed an issue with the Temple Fire side quest not working correctly under certain situations.
● Fixed an issue with the “You have unspent skill points” still appearing on screen after disbanding the legion in Rome.
● Fixed an issue where the Arcana Imperii achievement would not unlock in some of the dialogue branches that led to the player being made Proconsul of Egypt.
● Fixed an issue with the damage previews displaying on friendly characters under certain situations.
● Fixed an issue in the Troas Fishing Village where the player could get stuck between two wooden planks
● Fixed a progression blocker during the “In This Mess” quest under certain situations.
● Fixed a progression blocker involving the Alexandria siege with Raia under certain situations.
● Fixed a progression blocker on the Tiny Desert Camp pacification under certain situations.
● Fixed an issue with fleeing enemies not counting during encounters with “reduce enemies” conditions.
● Fixed an issue in the Collegium Bacchus that could potentially cause a weapon to get deleted if assigned to Deianeira before visiting the level.
● Fixed an exploit with the cancel movement option which could be used to avoid Attacks of Opportunity.
● Fixed the enemies being too low level in the hostage holdout in Lungundus Village.
● Fixed an issue with the staff weapon skill Shove not displaying any info in the combat log when used.
● Made it possible to walk between two of the tables in front of the barracks in all the outpost levels that you previously had to walk around.
● Fixed some minor rock collision issues in the Tiny Desert Camp level.
● Fixed an issue where the player character themselves could be assigned to go hunting in the Menhir Merchant travel event.
● Made some updates to address an issue with the controls not being functional on the worldmap after exiting a legion battle (please let us know if this still occurs).
● Fixed an issue in legion battles that could block progression if the enemy manpower reached 0 during the battle.
● Fixed one of Lurco’s triarii in the Ambiorix’ Warning encounter wielding veles equipment, and added a few more skills to some of his party members.


Updates:

● Updated Corvinus in his boss fight to only camouflage when he is hit and gave him Tactical Advance to avoid Attacks of Opportunities.
● Added an auto-save trigger at the start of the 3rd encounter during the Awjila Siege.
● Translated some Roman Numbers to the appropriate Chinese symbol.
● Updated the Rousing Speech skill to make characters cheer, similar to Rally (with a 60% chance to cheer).
● Made some tweaks to the falling rubble in the Senate encounter for better animation, physics, and collision.
● The POIs on the world maps for repeatable legion missions will now disappear when the mission is on cooldown and then reappear when the mission is available to be done again.
● Minor art improvements in the Regia level.
● Minor art improvements in the Chalkedon siege.
● Lowered the POI icons for milestones on the world maps to be a little closer to the object.
● Moved the point of no return warnings from the Assault Alexandria and Besiege Alesia goals to their respective preceding briefing goals since it is already too late once you get the former.
● Added similar warnings to the end act 1 and end act 2 goals in Rome.
● Tactical items now show their charges in the inventory UI.
● Added action points display to encounter tooltips for characters that have more than 1 action point, so players can see that bosses have more movement and can possibly do two actions in a turn.
● Changed Secundus' portrait to the tan version to match his skin color.
● Made several changes to the “Social” perk:
○ Added unique notifications to the “Bath” assignment in that you will now be told which legion gained Morale and how much.
○ Updated so that it cannot increase Morale anymore if the legion has more than 25 Morale.
○ Increased the task duration from 32 to 35 hours.
● Set up the recruits in the barracks so that recruits that use a character portrait from the character creation pool will have their skin color randomized (less likely to match a portrait used by the main player character).
● Added a new goal to the quest “A Carpet Befitting a Queen” to explain that you must complete the quest “Diplomatic Distractions” before handing over the carpet to Cleopatra if “Diplomatic Distractions” is started while “A Carpet Befitting a Queen” is active, since Cleopatra leaves the Court of Heaven at that point.
● Added Scaevola (in the background) to the Senate during the Spoils of War quest if certain story decisions are made.
● Increased soundtrack variation by using the more “intense” music tracks in more places:
○ The Insidiis track now plays during the Mytilene siege, the Corvinus and Cassius fights in the Fishing Village, the Theophilus fight, both Forest Caravan pacification encounters, both Mountain Camp pacification encounters, the Fallen Tree, the Life or Money fight, and the main Warehouse encounter.
○ The Bellum combat track now plays during the Alexandria Assault, Festival Riot, VIXI (Decimus) outpost, Gravesite, the Aqueduct, Field of the Dead, Dangerous Dunes, Mirage Warriors, and all VIXI ambushes.
○ The Ingentia track now plays in Ambiorix Warning, Sacred Grove, Woodsman’s Cabin, Tribes marching, Forest Fire, Roman Hunters, and the VIXI ambushes.
● Tweaked the reverb effect in the player’s villa and the Smuggler’s Cave.
● Updated the icon for the Gracing Shot status effect.
● Updated the amount with which the approval ratings for Praetorians adjust when selecting dialog choices. This should make the approvals for Praetorians swing a bit more as you play.
● Daggers can now roll with a higher number of skills.
● Updated the encounter during the A Bouquet of Red Flags side quest to behave more like the practice fight in the outpost.
● Updated the Eagle Eye class skill: Your next bow attack cannot be resisted, will ignore shields, and has 2 charges.
● Updated the logic during the Assault on Alexandria mission to keep Raia from speaking if she dies during any part of the fight.
● Updated the description of Calida’s armor charm to say it works for any skill charge.
● Removed regular item crafting schematics from loot tables as they seemed like superfluous clutter.
● Updated Barrage to not say that it requires an action point in its tooltip. Made it so the skill cannot be activated if the character is missing an action point, since it would just be wasted.
● Updated the Tactical status effect and Tactical Advance tooltips to mention that they prevent trap activation.
● Updates to make sure Raia does not appear in certain areas and isn’t mentioned in the dialog if she is not in the party.
● Updated Ranging Shot to reveal traps; should reveal traps when an arrow hits an area similar to how it reveals Camouflaged characters.
● Updated Mark Target skill: Can be used on any spotted target. Marked has no duration (lasts forever on the target) and will spread to the nearest enemy if the character is killed by any ranged attack. Increases damage to the target by 25%. Upgrade to 50%.
● Oil thrown onto bonfires will now catch fire.
● The door in the Proconsul’s Villa in Africa will now automatically open after the encounter if the player did not open it.
● Updated some dialog in the Temple of Apollon if the player opens the chest near the temple before speaking to Theophilus.
● Updated the localization for the names of a couple of characters.
● Adjusted the position of some of the items in the inventory and skill UIs.
● The Lucullus’ Warcamp outpost has been renamed to “Eresos”, since it was weird that it was still called Lucullus Warcamp after his legion moved to another outpost.
● Updated Feint skill tooltip to mention that it is usable on friendlies.
● Added a status effect display for the Quick Feet passive skill.
● Swapped around cavalry breakpoints 6 and 9 in the new legion battle system, as it made more sense in terms of the use of those breakpoints.
● Added a 5x speed setting for the world map.


Balance:

● Updated the Tier 2 and Tier 3 Pila to always shred 2 Armor points and only gain +1 Shield and Health damage from a tier upgrade.
● Updated tacticals which deal damage to not be able to inflict critical hits.
● Updated loot based on feedback:
○ Fewer item crafting materials (such as bowstrings) dropped from loot tables and from dismantling items.
○ Increased drop chance of good and pristine salvage when dismantling items.
● Adjusted the balance of multiple Legion Missions in regards to the amounts of rewards given (most noticeably food) and reduced slave cost.
● Updated Reaping so that it does not reset the cooldowns of tactical items, does not trigger when tacticals are used, and only triggers on melee attacks. Yes, it’s another Reaper nerf! You have only yourselves to blame ;)
● Added affix ranges for Bludgeoning Damage for swords, and also removed the upgrade set of Penetrating Damage tier l, so you can no longer acquire tier 2 or 3 versions as they gave the same stat range to roll anyway (less clutter).
● Made a small update to the Accuracy affix stat ranges.
● When Morale gets broken, it is updated so now it removes all Shield Strength from the broken character.
● The Lure class ability now has 2 charges instead of 1.
● Overdrawn Shot was too much of a no-brainer; now it applies Fatigued to self which reduces accuracy by 20% and crit chance by 10% for 2 rounds. Stacks 3 times.
● Updated the Ranging Shot skill as follows:
○ Double Accuracy range.
○ Spotted lasts 2 rounds.
○ Duration of the Ranging Shot zone is reduced to 2 rounds.
○ It is now a Free Action with 3 charges.
● Blood Thirsty now only grants a 10% increase in damage on its upgrade.
● Born Ready now gives flat starting amounts of focus max (4, 8, 12).
● Warhorn now has a smaller radius but will increase with upgrading.
● Updated Tactical Advance to apply Coordinated rather than trying to restore 3 movement through the Tactical Advance upgrade status. This is more intuitive and eliminates stacking with Logistics.
● The upgrade to the Deathblow skill no longer increases its damage multiplier from 50% to 100%, but instead allows the skill to combo with Stuck and Crippled as well.
● Lowered the Max Health multiplier from Calida’s unique armor base stats. Also its charm now only grants a 20% chance to refund skill charges instead of 50%.
● Bestia’s armor grants 15-25 --> 40-50 --> 65-75 Focus Max now, depending on the tier.
● The Reckless ability has been updated to increase damage by 25% and then 50% upon upgrading.
● Reduced the number of enemies in the Corvinus fight during Act 4.
● Gave Corvinus the Eagle Eye ability and added Ranging Shot to the other archer in his group.
● Updated the charm of Achilles’ Spear so it no longer has a 5% chance to retrigger on every turn.
● Legion battle balance tweaks:
○ Increased attrition (from 1% of strength to 2% per tick).
○ Increased cooldown of attack events by 1 day so they don’t happen as often.
○ Made travel events not trigger when close to a friendly outpost. Attack events and quest events will still trigger, however.
● The Rallied damage buff from the Banner of Mars has been reduced from 25% to 20%.


Known Issues:

● In certain situations, some of the Archers in the Africa Arena can go idle.
● When equipping the Gladiator Trident, the Retaliation Chance stats fail to be added to the player’s stats.
● The Hunting Traps will be unable to be placed in some narrow places even though it appears they can.
● When upgrading/unlocking buildings in the outpost, the Barracks tent can sometimes go missing. Reloading the outpost will fix this.
● Two characters can occupy the same hex if their pathfinding is interrupted.
● There are some ladders in the game that can’t be interacted with.
● Movement points can be lost if the character walks into a camouflaged enemy in the Amphitheatre.
● The Distracting Blow Unarmed Weapon Skill fails to prevent Lions from performing Attacks of Opportunity
● Some of the takedown animations play awkwardly when performed on a NPC in the Amphitheatre.

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Offline Asid

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Re: Expeditions: Rome
« Reply #11 on: May 16, 2022, 09:35:32 PM »
Good news everyone! Patch 1.4.1 is now out
Mon, 16 May 2022

• Fixed an issue with the Gladiator class failing to shred armor upon using Pilums (Pikes should not have the Armor Shred text or it'll be greyed out).
• Fixed an issue with Quests not being listed in the correct order in the Quest Log UI (this fix only applies to new playthroughs)
• Fixed an issue with "Army Experience" for enemy legions not being calculated correctly. This should also be resolved on existing save files.

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