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Offline Asid

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Black One Blood Brothers
« on: February 12, 2021, 04:09:31 AM »
Black Day will die and be reborn of its embers!
Thu, February 11, 2021

From the dev:

Greetings gamers!

After these long months of silence, I finally come back to you.

So, what is Helios doing with Black Day?

I will be brief, Black Day will die and be reborn of its embers!

The current state of the game doesn't allow me to improve like I thought it would. There's just too many issues in my programming and core of gameplay. And honestly, sales revenues are too weak to continue as things stand at present.

Since some months, I decide to start from scratch. With same concept, I work
a new game called "Black One - Blood Brothers".

Pre-Alpha gameplay footage:




Main features:
- Operator creator (male/female, skin, voice, outfits, weapons, gear...)
- Create up to 10 operators (character/outfits/gear) + Save/load squad
- Dynamic missions
- More 20 options to customize your experience (tasks, difficutly, enemy, map...)
- Smart squad command (like the first Rainbow six)
- Comprehensive inventory (weapons, attachments, goggles, grenades, drone, explosifs, treatment...)
- Functional AI with differents archetypes and dynamic perception (based on daytime, weather and lighting)
- And more...

Stay cool and rock'n'roll!
Helios

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Offline Asid

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Re: Black One Blood Brothers
« Reply #1 on: February 19, 2021, 03:46:49 AM »
Black One will be free for Black day owners!
Thu, February 18, 2021

Dear gamers,

I heard your disappointments and I fully understand your opinions.

Out of respect for the community and your support since the begin of early access, I've decided Black One blood brothers will be free for all black day owners on Steam :D

I hope that this new enjoy you.

Peace and rock'n'roll!
Helios

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Offline Asid

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Re: Black One Blood Brothers
« Reply #2 on: April 16, 2021, 11:37:49 PM »
Black One Blood Brothers: Gameplay video
Fri, April 16, 2021

Dear gamers,

A new video showing features of the future game: Black One Blood Brothers.
IMPORTANT REMINDER: Black One Blood Brothers will be free for all black day owners on Steam ;)




Early access on Steam: Early 2022

Follow development:
Twitter: https://twitter.com/HeliosProdGames​​
Discord: https://discord.gg/mkKBrJM5VT

Cheers,
Helios

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Offline Asid

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Re: Black One Blood Brothers
« Reply #3 on: November 09, 2021, 11:58:13 PM »
Steam Playtest: V10
Tue, 9 November 2021



Dear operators,

The changelog of Playtest V10.

- Overhaul: 35 tutorial videos
- Add: Tutorial the first time that the game is launched
- Add: Control dog (by dog's handler)
- Add: Attack dog by player
- Add: New AI accuracy (in term of distance, sight of weapon, speed, day/night)
- Add: Deafening sound if an explosif blows up too close to player
- Add: Foregrips available for shotgun M-880
- Add: Camera movement if switch of dual scope
- Add: New tooltip texts
- Add: VFX explosion of doors
- Add: VFX explosion of windows
- Improve: Recoil system
- Improve: Grenades, mines and explosives are more efficient
- Improve: Shoot on trap door is more dangerous
- Improve: Explosives are more efficient
- Improve: Power of recoil by a shoot is affected by weapon, foregrip/bipod and stance
- Improve: Inventory UI
- Improve: Camera shake by an explosion
- Improve: Save squad UI
- Improve: Save/Load Presets UI
- Fix: Recoil doesn't work correctly with auto mode
- Fix: DLSS doesn't initialize correctly
- Fix: Some explosives (grenades, mines...) might not cause correct damages
- Fix: Machinegun used auto mode by default
- Fix: Floor collision in Training map
- Fix: Missing culling objects
- Fix: Avoidance system doesn't disable if character is dead or wounded
- Fix: Color squads doesn't update correctly at the beginning of the mission
- Fix: Camera player return at first person view after to be wounded or dead
- Fix: Insertion UI location

Discord: https://discord.gg/3exB5C5GxT
Twitter:
@HeliosProdGames

Facebook: https://www.facebook.com/BlackOneBloodBrothers
Instagram: https://www.instagram.com/heliosproductiongames/


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Offline Asid

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Re: Black One Blood Brothers
« Reply #4 on: November 23, 2021, 11:54:32 PM »
Steam Playtest: V11
Tue, 23 November 2021



Dear operators,

Steam Playtest V11 is online and the last update before the early access !

End of Steam PlayTest: december 15, 2021
Start of Early access: january 11, 2022

- Add: Realistic NVG attachment
- Add: Delete parts of outfit
- Add: AI enemy archetypes (sniper/medic/assault/blitzer/unarmed)
- Add: Edit squad button in Deploy/Withhold menu
- Add: IR Strobe to identify an ally
- Add: Lights enable in dark zones (like underground)
- Add: Ejection bullet VFX
- Add: New weapons camos
- Add: Battle plan - IR Strobe option
- Add: Battle plan - Select squad leader/Select subordinates
- Add: New squads creation in Battle plan UI
- Add: New squads creation in Insertion UI
- Improve: Map - Valenwood map
- Improve: Map - Elegance airport
- Improve: Map - Al-Jan province
- Improve: Dynamic light rendering
- Improve: Battle plan visibility
- Improve: Spawn points spotted by player disable this point
- Improve: General AI behavior
- Improve: AI enemy use always scope if owns sniper
- Improve: AI enemy can use flashlight to blind
- Improve: IR mode doesn't enable by default at night if operator doesn't have NVG
- Improve: Shotguns shoot animations
- Improve: UI design
- Improve: Throw grenades animations by AI
- Improve: Some weapons reloading animation
- Improve: Insertion camera locations
- Fix: Load preset doesn't update NVG correctly
- Fix: Clipping errors of player character
- Fix: Camera player if dead or wounded
- Fix: Glasses aren't invisible if use NVG
- Fix: Backpack isn't invisible if use a shield
- Fix: Random mission might not work correctly
- Fix: Explosives of environment might not work correctly
- Fix: Battle plan - Delete an order might not update AI correctly
- Fix: AI teleportation might not use correct new location
- Fix: Some pathfinding errors


Discord: https://discord.gg/3exB5C5GxT

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Offline Asid

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Re: Black One Blood Brothers
« Reply #5 on: December 31, 2021, 12:53:33 AM »
Official gameplay trailer 4K
Thu, December 30, 2021


Dear operators,

The gameplay trailer showing features of Black One Blood Brothers. Get ready!

Release: January 11, 2022




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Offline Asid

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Re: Black One Blood Brothers
« Reply #6 on: January 11, 2022, 11:24:03 PM »
Available now! Launch discount: -15%
Tue, January 11, 2022


Dear operators,

Black One Blood Brothers is officialy available in early access with launch discount of 15% ! As promised, each Black Day owners receives the game free of charge.



For Playtest gamers, here is the evolution from Steam Playtest to Early access

GAME MODES:
- Add: Prisoner of war
- Add: Siege
- Add: War

MAPS:
- Add: Training center
- Add: Klettgau forest
- Add: Enila island
- Add: Burnwood mansion
- Add: Jin-Shu temple
- Add: The Gabriel
- Add: Central hospital
- Add: Ancient ruins
- Add: New airliner with interiors in Elegance airport
- Add: New house with interiors in Al-Jan province
- Improve: Architecture of training map
- Improve: Spawn locations of enemies in Valenwood villa

TASKS:
- Add: Task - Capture
- Add: Task - Secure
- Add: Task - Meeting
- Add: Task - Defusing
- Add: Task - Listening device
- Add: Tasks have different XP reward
- Improve: Tasks allowed in terms of map

FACTIONS:
- Add: Insurgents
- Add: Rebels
- Add: Regular army
- Add: Separatists
- Add: Dark army

LOADOUT:
- Add: Weapon - MV18 Mod 3
- Add: Weapon - M-Night
- Add: Weapon - ArK-M
- Add: Weapon - MR-20
- Add: Weapon - VP5
- Add: Weapon - Hunter-1
- Add: Weapon - Vk-12
- Add: Weapon - SASS
- Add: Weapon - SWD
- Add: Weapon - P-251
- Add: Weapon - M9-91 FS
- Add: Sight - Prism ECO MOD3
- Add: Sight - Wiaver Roger 8/11
- Add: Sight - Holo-9D8
- Add: Sight - S.K.O.T. Scope CPG
- Add: Sight - Dragon
- Add: Sight - Night hunter D
- Add: Sight - Thermal hunter
- Add: Sight - Recon 1.5NV
- Add: Sight - Recon 1.5GN
- Add: Sight - Nvk-8
- Add: Sight - Nvk-10
- Add: Suppressor - Polyvalent suppressor
- Add: Suppressor - Square suppressor
- Add: Suppressor - Handgun suppressor
- Add: Mounting - Metal Verst - 5
- Add: Mounting - VBAL-A2
- Add: Mounting - AM DBOL-PL
- Add: Mounting - PolyTec M8
- Add: Mounting - Sorefire XV2
- Add: Grenade launcher - M6 UB Grenade launcher
- Add: Bipod - Bipod predator
- Add: Foregrip - Foregrip Macpull Uni
- Add: Foregrip - Foregrip Macpull Moee
- Add: Foregrip - Angled foregrip Mac-3
- Add: Glow stick - Blue
- Add: Glow stick - IR Blue
- Add: Glow stick - Green
- Add: Glow stick - IR Green
- Add: Glow stick - Red
- Add: Glow stick - IR Red
- Add: Night vision goggles - BNV/VS-14 L3Hirras
- Add: Night vision goggles - AN/BVS-32A NF
- Add: Night vision goggles - AT/TV-60J
- Add: Night vision goggles - L3Hirros GPNVG Desert
- Add: Ballistic shield - Ballistic shield NF
- Add: Drone - Romo F22
- Add: Drone - Delta-Recon FPV
- Add: Binoculars - Patrol binoculars
- Add: Knife - Hunter knife
- Add: Knife - Blood knife
- Add: 12 new camos of weapons and attachments
- Add: 11 default presets

OUTFITS:
- Add: Shirt - Sniper jacket (male/female version)
- Add: Gloves - Sniper gloves (male/female version)
- Add: Head - Reverse cap (male/female version)
- Add: Head - Reverse cap with headset (male/female version)
- Add: Head - Shemagh (male/female version)
- Add: Head - Shemagh II (male/female version)
- Add: Head - Facemask II (male/female version)
- Add: Head - Tactical helmet N2 (male/female version)
- Add: Head - Tactical helmet N3 (male/female version)
- Add: Head - Heavy helmet (male/female version)
- Add: Head - Heavy helmet II (male/female version)
- Add: Head - Bandana II (male/female version)
- Add: Head - Bandana III (male/female version)
- Add: Head - Boonie hat II (male/female version)
- Add: Head - Beenie hat II (male/female version)
- Add: Head - Ghillie complete (male/female version)
- Add: Head - Ghillie torso (male/female version)
- Add: Head - English beret (male/female version)
- Add: Face - Mask (male/female version)
- Add: Face - Gas mask II (male/female version)
- Add: Glasses - Ballistic glasses (male/female version)
- Add: Glasses - Ballistic glasses H3 (male/female version)
- Add: Face - Beard spec ops (male only)
- Add: Face - Beard spec ops II (male only)
- Add: Face - Mustache spec ops (male only)
- Add: Face - Beard insurgent (male only)
- Add: Face - Beard insurgent II (male only)
- Add: Face - Mustache insurgent (male only)
- Add: Skin camo - Tigre
- Add: Skin camo - Panther
- Add: Skin camo - Desert
- Add: 5 default presets

PROGRESSION:
- Add: Ranks (100 levels)
- Add: Awards Normal (73 awards)
- Add: Awards Elite (73 awards)
- Add: Awards Hardcore (73 awards)

VISUAL RENDERING:
- Add: New lighting rendering at night
- Add: Blood on characters
- Add: Blood on dogs
- Add: Cinematic - HALO insertion
- Add: Cinematic - Underwater insertion
- Add: Cinematic - Fast rope in helicopter insertion
- Add: New Cinematic - Deployment of troops
- Add: Modern night vision VFX
- Add: Blur effect with sight magnifiers
- Add: New door breaching animation (hammer long)
- Add: New door breaching animation (enforcer battering long)
- Add: New revive animation on operator
- Add: New revive animation on dog
- Add: Flashlight attachment with PEK-15A VBAL-A2
- Add: New weapon blocked animation
- Add: New weapon holding animation
- Add: Cloth simulation on Ghillie suit
- Add: Lights on training map
- Add: Decals on animated doors and windows
- Add: New intro movie
- Improve: Idle animations
- Improve: Lean stance
- Improve: Ragdoll physics
- Improve: Light rendering in operator editor
- Improve: Light rendering in main menu level
- Improve: Camera rendering of dog and drone
- Improve: Night fog rendering
- Improve: Flashlight rendering
- Improve: IR Flashlight rendering
- Improve: Helicopter insertion rendering
- Improve: Some weapons rendering
- Improve: ACO-7 textures
- Improve: IR Laserpointer texture
- Improve: Bullet impact size
- Improve: Bullet impact draw distance
- Fix: Female character doesn't animated correctly in helicopter insertion
- Fix: Green tint color after use ADS
- Fix: Framerate could be broken when use magnifier or scope
- Fix: Lying down to stand animation
- Fix: Enemies might have wrong textures on arms and hands
- Fix: Wounded UI in HUD doesn't visible correctly if "No HUD" option enable
- Fix: Dog receives decals
- Fix: Laser point might not synchronized with laser beam correctly
- Fix: Stand to prone and prone to stand might not have correct left hand location
- Fix: Some undesirable assets receives decals
- Fix: Hand left position on AR-17
- Fix: Decal blood on the ground locations
- Fix: 3d task UI keep visible if cinematic or photo mode enable
- Fix: NVG on head doesn't initialized correctly at training

GAMEPLAY:
- Add: Interactive tutorial level
- Add: Quick order to subordinate if interaction isn't possible
- Add: Separation of state of doors (locked and blocked)
- Add: Half-open door interaction
- Add: Use Photo mode in insertion cinematics
- Improve: General optimization on large maps
- Improve: Character animations optimization
- Improve: Shadows optimization on small maps
- Improve: Weapons cache can be mark
- Improve: Rules of engagement system
- Improve: Climb system
- Improve: Freelook return
- Improve: Spot distance of drones
- Improve: Grenades damages
- Improve: Path of support aircraft
- Improve: Break a window rendering
- Improve: IR strobe blinking
- Improve: Operators in insertion cinematics are existing if use same insertion point
- Improve: Global red dot sights rendering
- Improve: Camera rotation in insertion cinematics
- Improve: Max weight allowed in terms of movement restrictions
- Fix: Weapons cache doesn't damaged correctly
- Fix: Could not pick up NVG at dead body
- Fix: Red dot sights in holographic had bad rendering
- Fix: Undesirable switch operator when a dog is wounded or dead
- Fix: Undesirable location of dog at init
- Fix: Climb might not correctly to pass through a window
- Fix: Collision errors in training map
- Fix: Place explosive could be duplicate
- Fix: Pick up items on dead body might not work correctly
- Fix: IR strobe/glowstick/laser/flashlight might not visible with night scope correctly
- Fix: Doors could open automatically with wrong conditions
- Fix: Laser beam direction on V82A1 without sight
- Fix: Windows could open automatically with wrong conditions
- Fix: Rare bugs when switch operator
- Fix: Vision type error after use binoculars
- Fix: Claymore rotation when placed
- Fix: Lean position after switch operator
- Fix: Drone camera errors
- Fix: Some physics errors
- Fix: Some errors scripts

AI:
- Add: Operators try automatically to unlock door if want to pass through
- Add: Operators use automatically lean near a obstacle
- Add: Enemies use flashlight at night to blind if doesn't have NVG
- Add: Operators counterattack if enemy try to use front melee
- Improve: Follower behavior
- Improve: Enemies behavior
- Improve: Operators perception
- Improve: Enemies perception at night
- Improve: Operators use "Neutralization shot" at default ROE
- Improve: Enemies hear less a little noise
- Improve: Enemies hear less a weapon with a suppressor
- Fix: Follower doesn't choose correct location
- Fix: Follower can choose wrong floor location
- Fix: Cameras doesn't spot operators controlled by AI
- Fix: Could be teleport under boulders
- Fix: Some pathfinding errors
- Fix: Undesirable weapon in holster after use an action
- Fix: Dog can choose wrong floor location
- Fix: Enemy might not attack drone correctly

BATTLE PLAN:
- Add: Field of view option
- Add: Lean automatically option in battle plan
- Add: Opacity of pathfinding in terms of selection
- Add: Make invisible orders on invisible floors if "Draw pathfinding always on top" enable
- Improve: Pre-sync size
- Improve: Floors display of Al-Jan province
- Improve: Throw prediction
- Fix: Operator changes squad doesn't delete orders if he is subordinate
- Fix: Weapons cache might not be invisible correctly
- Fix: Arrow of focus order might not display color squad correctly
- Fix: Interact by subordinate might not display interaction correctly
- Fix: Casualty or dead doesn't update operators list correctly
- Fix: Throw prediction might not display path correctly
- Fix: Squad selection might not visible correctly

UI:
- Add: Rewards
- Add: Ranks
- Add: Enemy faction selection
- Add: Ally faction selection
- Add: Visualize weapon and customize camos
- Add: Mouse drag to move and rotate operator in editor
- Add: Cinematic insertion intels
- Add: New drone
- Add: New dog control
- Add: New operation location in editor
- Add: New enemies spot
- Add: Message if photo mode enabled in mission
- Add: Disable outfits category if unavailable with another outfit
- Improve: Some design
- Fix: Some design errors

-15% £13.99  £11.89


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Re: Black One Blood Brothers
« Reply #7 on: January 14, 2022, 11:30:54 PM »
Update 1.01: Hotfix
Wed, January 12, 2022


Dear operators,

First hotfix release, thanks you for your feedback!

1.01:
- Improve: NVG brightness
- Improve: Initial drone location
- Improve: Black border width of tutorial
- Improve: Attention span of dog in training/tutorial mode
- Improve: Jump velocity of dog
- Improve: Attention span of dog and distance with dog's handler doesn't affected in tutorial mode
- Improve: Roofs of tutorial open instead of disappear for support
- Improve: Disable unwanted teleportations of operators
- Improve: AI operator use radio to report that cannot reach an interaction order
- Fix: Material sight on holographic "EATech 256 a66"
- Fix: Material sight on holographic "EATech 256 a66 with G34 Magnifier"
- Fix: Reflex sight doesn't have red color
- Fix: Framerate drop on Al-Jan province with magnifier sight/scope/binoculars
- Fix: Weapons cache task might not spawn correctly on some maps
- Fix: Player camera player collision against walls
- Fix: Weapon position error when use a drone
- Fix: Undesirable weapon position when use freelook
- Fix: Operators in tutorial might be damaged
- Fix: Operator could interacte even if wrong location
- Fix: Game modes might not display full text correctly
- Fix: Stairs collision on Elelgance Airport
- Fix: Stairs collision on The Gabriel
- Fix: Tutorial text alignment

1.01b:
- Change: NVG are only visible if use the tactical helmets (fix visual issues)
- Change: Clothes compatibility
- Improve: Laser beam scale
- Fix: Some head covers position

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Re: Black One Blood Brothers
« Reply #8 on: January 14, 2022, 11:32:17 PM »
Update 1.02: Hotfix
Thu, January 13


Dear operators,

Second hotfix release, thanks you for your feedback!

CHANGELOG
- Improve: Limited yaw rotation with freelook
- Improve: Shooting accuracy with a scope
- Improve: Insertion UI texts
- Improve: Roof of Training center open when request a support in training or mission
- Improve: Dead torturer has always a heal's kit in "Prisoner of war"
- Improve: Beard rendering
- Fix: Succeed "rescue hostages" might not update battle plan correctly
- Fix: Succeed "Capture HVT" might not update battle plan correctly
- Fix: Accuracy ADS with G34 magnifier
- Fix: Floating assets in Training center

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Re: Black One Blood Brothers
« Reply #9 on: January 14, 2022, 11:33:10 PM »
Update 1.03: New camos and improvements
Fri, January 14


Dear operators,

New update release with some improvements, thanks you for your feedback!

CHANGELOG
- Add: Battle plan - Tootlip of AI accuracy display if bipod unfolded
- Add: New camo - Brazillian lizard (Outfit: Frog shirt - Military pants + knee pads - Operator pants)
- Add: New camo - French CEE Woodland (Outfit: Frog shirt - Military pants + knee pads - Operator pants)
- Improve: AI enemy take better cover if is an assault behavior
- Improve: General AI accucary in terms of weapon and attachments
- Improve: Intro movie skipped automatically
- Improve: IR laser dot scale
- Improve: Reduce radius of dog's spot
- Improve: Detection of weapon blocked against a obstacle
- Improve: Events UI
- Fix: Gas masks could be overlay with glasses
- Fix: Defuse task might continue the countdown evne if defused
- Fix: Some errors with "Secure" task
- Fix: Hand left errors with a foregrip on UMV-45
- Fix: Hand left errors on Hunter-1
- Fix: AI use undesirable auto lean when is subordinate
- Fix: Some tasks errors
- Fix: Some errors scripts

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Re: Black One Blood Brothers
« Reply #10 on: January 19, 2022, 12:44:22 AM »
Update 1.04: Tutorial improvements + Hotfix
Tue, January 18, 2022


Dear operators,

Another update with tutorial improvements, thanks you for your feedback!

Cheers,
Helios

CHANGELOG
- Add: Categories of tutorials
- Add: New tutorials texts
- Add: UI tutorials highlighted
- Add: Trigger end of tutorial when done
- Add: Mouse wheel to move forward and backward in Battle plan
- Improve: AI pathfinding in Central Hospital
- Improve: Optimisation of Central Hospital
- Improve: Walkable floor angle of dog
- Improve: Mouse sensibility option doesn't affected if use scope
- Fix: Undesirable weapon rotation of player
- Fix: Undesirable use of input "Battle plan" in Insertion menu
- Fix: Input "Drone" disabled "Photo mode"
- Fix: Accuracy of Trijicom ACOG with ADS
- Fix: Undesirable use of Square suppressor on ArK-M
- Fix: Error location of hand left with Angled foregrip Mac-3 location on MV18 Mod 3
- Fix: Claymore wrong rotation
- Fix: Attachment locations errors of Laser/Flashlight on V82A1

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Re: Black One Blood Brothers
« Reply #11 on: January 19, 2022, 11:41:23 PM »
Update 1.05: New options + Hotfix
Wed, January 19, 2022


Dear operators,

A new update with new difficulty option and many fixs, thanks you for your feedback!

Cheers,
Helios

CHANGELOG
- Add: Difficulty option - No tasks markers
- Add: Separation of toggle run/walk (default:V) and sprint (default:left shift)
- Add: Gameplay option - Set default FOV
- Add: New icons of keyboard and mouse
- Add: AI radio voice indicates azimut of target spotted
- Fix: Delete an order might not update pathfinding correctly
- Fix: "Shoot a point" order might not skip next order if target isn't valid
- Fix: Some orders might not work correctly under certain conditions
- Fix: Toggle aiming option doesn't update ADS correctly if weapon blocked against obstacle
- Fix: Textures errors on buildings of Al-Jan province
- Fix: Wrong location of some rocks in Ancient ruins
- Fix: Unless shadows in Central Hospital
- Fix: Location of spawn operators
- Fix: Collision of outdoor stairs in Central Hospital
- Fix: Unknow icon of keyboard doesn't display text correctly
- Fix: Errors of cinematic insertion in terms of selection operator controlled by player
- Fix: AI could spawn under buildings in Al-Jan province


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Re: Black One Blood Brothers
« Reply #12 on: January 23, 2022, 05:05:07 PM »
Battle plan improvements and more...
Fri, January 21, 2022


Dear operators,

A new update is online. Battle plan improvements and more...

Cheers,
Helios

CHANGELOG
- Add: UAV-MQ9 visible in the sky when use recon support
- Add: Battle plan - Insert "Stance" in an order
- Add: Battle plan - Insert "Rules of engagement" order in an order
- Add: Little circle in HUD to help player to throw grenade
- Add: Gameplay option - Mouse sensitivity of drone
- Improve: Optimization of Burnwood Mansion
- Improve: Optimization of Valenwood Villa
- Fix: F-18 (air raid) has landing gear down
- Fix: Errors collisions on Elegance Airport
- Fix: Some texts

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Re: Black One Blood Brothers
« Reply #13 on: January 27, 2022, 04:56:47 PM »
Update 1.08b: New difficulty options + Hotfix
Thu, January 27, 2022

Dear operators,

1.08b is online. New difficulty options + hotfix


Cheers,
Helios

CHANGELOG
- Add: Difficulty option - True accuracy
- Add: Difficulty option - True perception
- Improve: Sight perception of AI operator can spot multi-part of enemy body (legs, arms, head, torso)
- Fix: Some assets location on Enila Island
- Fix: Some assets location on Al-Jan Province
- Fix: Rare bug of blinking eyes
- Fix: Characters task doesn't disable correctly when task done
- Fix: Laser sight attachments on Volt C7V3

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Offline Asid

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Re: Black One Blood Brothers
« Reply #14 on: February 01, 2022, 11:29:28 PM »
Update 1.10: Battle plan
Tue, February 1, 2022

Dear operators,

1.10 is online. This update add 4 new orders and new improvements in battle plan.


Cheers,
Helios

CHANGELOG
- Add: Battle plan - Place order - Waypoint (preserve focus)
- Add: Battle plan - Place order - Firing explosive
- Add: Battle plan - Insert order - Switch weapon
- Add: Battle plan - Insert order - Enable Laser/Flashlight
- Add: Battle plan - New tutorials
- Add: Battle plan - New insert order/trigger UI
- Add: New recoil animations
- Improve: Battle plan - New UI icons
- Improve: Battle plan - Shoot a point
- Improve: Specific orders can only inserted in an order
- Fix: Some scripts errors in Battle plan
- Fix: Init spawn location of operators in Siege mode
- Fix: Shoot order might not to be done correctly
- Fix Some maps errors


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