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Black One Blood Brothers

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Asid:
Update 1.39b: Crawling improvements
Fri, January 6, 2023


[CHANGELOG]

- Improve: Animation of the player's movement when crawling in first person view
- Improve: Vertical view capability when the player is crawling in first person view
- Improve: Extended movement speed varies according to the direction of the player
- Fix: AI could move by lying down or crawling
- Fix: Leaning to the right while lying down could prevent the player from aiming correctly in third person view
- Fix: Some zones locations errors on Enila islands

Asid:
Roadmap 2023
Mon, 9 January 2023

Dear operators,

As promised, here is the roadmap for 2023. This is a general outline of upcoming features, it is not a definitive list.

Cheers,
Helios

Asid:
On sale
09 Jan 2023

-50%  £13.99  £6.99

Asid:
Update 1.40: Night vision
Mon, 16 January 2023

Dear operators,

Update 1.40 is online. Choose your color of night vision directly in gameplay option.



Moreover, many improvements were made about gameplay mechanics.

[CHANGELOG]

GAMEPLAY:
- Add: New interaction on supply drop - Stock up ammunition (Player or AI teammates)
- Improve: AI teammates will try to eliminate each enemy that shoots at them.

- Fix: AI could block against a door and could not reach his destination
- Fix: AI could shoot at an enemy without being in the correct alignment.
- Fix: Mission menu doesn't display correctly missing items if lone wolf selected
- Fix: Supply drop could not reach destination in some instances

MAP EDITOR:
- Improve: Random rotation Z is enabled if you use foliage
- Fix: Selection error of spawn type in map editor
- Fix: Player could not select multiple grass and brush in map editor

RENDERING:
- Add: NVG color option (gameplay menu)

- Add: Smooth framerate
- Add: SFX crawling movement
- Add: New leaning of lying down animations in third-person view
- Improve: Impact of the recoil when shooting with a scope
- Improve: Dark effect of night vision is different between first and third person view
- Fix: Some NVG errors in third-person view
- Fix: Camera shaking of ADS after firearm blocked
- Fix: Hotkey always visible on weapon stance with quick orders if character is unarmed
- Fix: Undesirable assets in "The compound"

Asid:
Update 1.41: AI, optional tasks, new awards
Wed, February 1, 2023

Dear operators,

Update 1.41 is now online. It adds many improvements as well as new content.

The enemy AI has been improved to make it more believable and dangerous. Now, the enemy will attempt to throw a grenade at a covered operator to eliminate them. In addition, the AI will better use the cover of the environment to protect itself. Finally, a significant optimization of the AI has been made to improve the fluidity of the game and correct many slowdowns.

To finish, optional objectives are finally available and can be chosen in the mission configuration. 6 new rewards are to be won at the end of the mission and many gameplay improvements have been made.

Cheers,
Helios

[CHANGELOG]
GAMEPLAY:
CONTENT:
- Add: New award -> Finish a mission in daylight
- Add: New award -> Finish a mission by night
- Add: New award -> Finish a mission on a custom map
- Add: New award -> Finish a mission with a task that changed position during the mission
- Add: New award -> Finish a mission without NVG
- Add: New award -> Finish a mission without any firearm
- Add: New award -> Finish a mission without any user interface


GAMEPLAY:
- Add: Enemy throw grenades to flush out a hidden operator
- Add: New menu option -> Optional tasks
- Add: New interaction -> Capture an enemy if attacker is from behind

- Improve: AI perception optimization
- Improve: AI enemy tries to change position if his cover is ineffective
- Improve: AI enemy chooses better cover location in terms of the map
- Improve: AI enemy chooses better direction when he is in cover
- Improve: Next selection of operator in quick orders in terms of squads
- Improve: Max tasks from 5 to 6
- Fix: Multiple framerate breaks caused by AI
- Fix: Player could not give orders "breach and clear" if shield used
- Fix: Speed error of player crawling if unarmed
- Fix: Validation error of extraction task in terms of Z-axis between operators and task

RENDERING:
- Add: New animation of unarmed crouching idle
- Improve: Typefaces
- Improve: Dead menu rendering
- Improve: Better list of operators in "Switch operator" menu
- Improve: Distance between main menu button and save/load buttons in map editor
- Improve: UI "Press to skip" is invisible if extreme HUD is enabled
- Fix: A few errors about night vision with scopes
- Fix: Hands could be invisible if removed gloves was used


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