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Offline Asid

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Re: Black One Blood Brothers
« Reply #45 on: August 23, 2022, 12:19:24 AM »
Update 1.31: Night lighting
Mon, 22 August 2022

Dear operators,

1.31 is officially available. This update adds a new lighting rendering by night. The night missions are now brighter and offers new possibilities to try a mission without NVG!









Furthermore, melee system of FPP is improved for a better immersion.
Obviously, many improvements and fixes have been made. Don't hesitate to report bugs and feedback.


[CHANGELOG]
- Add: New lighting rendering by night
- Add: New melee rendering of FPP
- Add: Glass with low opacity texture for each glasses
- Improve: Player or AI can heal another operator if -80% health (instead of -30%)
- Improve: Animation of player interaction keeps FPP
- Improve: Scaling of camo texture on all firearms
- Improve: Scaling of camo texture on all suppressors
- Improve: Scaling of camo texture on all flashlights and lasers
- Improve: Scaling of camo texture on all grenade-launchers, foregrips and bipods
- Fix: Scaling of flashlight "PolyTec N-O" on handgun "Lock-17"
- Fix: IR mode of flashlight/laser could be enabled by default even if doesn't have IR mode
- Fix: Hand left could have wrong location with FPP sprint animation
- Fix: Some texts errors

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Offline Asid

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Re: Black One Blood Brothers
« Reply #46 on: August 25, 2022, 12:09:51 AM »
Update 1.32: Weapon holding FPP
Wed, 24 August 2022

Dear operators,

1.32 is available and adds a requested feature: Weapon holding with first person view.








[CHANGELOG]
- Add: Weapon position with FPP mode (Aiming - Low ready position)
- Add: Weapon holding with FPP mode (2 variants of Aiming - 5 variants of Low ready position)
- Fix: Some transitions errors with ADS
- Fix: Security camera could have wrong movement rotation in a custom map
- Fix: Shut off the supply power didn't affect spot lights
- Fix. NVG brightness could change after use laser

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Offline Asid

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Re: Black One Blood Brothers
« Reply #47 on: September 06, 2022, 12:10:59 AM »
Update 1.33: Brattvog village
Mon, 5 September 2022


Dear operators,

1.33 is officially available. This update adds a new large map called Brattvog village.








Obviously, many improvements and fixes have been made. Don't hesitate to report bugs and feedback.

[CHANGELOG]

GAMEPLAY:
- Add: New map - Brattvog village
- Add: New award - Finish a mission on Brattvog village
- Add: Difficulty option - Task location (combinaison of old options)
- Add: Heal shortcut (Default: H)

- Improve: "Target" task cannot use a patrol path and keep a secured location
- Improve: Rebalance XP earned for each task
- Improve: Amount of patrol spawn in Burnwood mansion
- Fix: Some texts errors (english and french)

MAP EDITOR:
- Add: Map editor -> Template map -> Old plain (7)

- Add: Map editor -> Landscape -> Cliff (7)
- Add: Map editor -> Landscape -> Rock (7)
- Add: Map editor -> Foliage -> Big (5)
- Add: Map editor -> Foliage -> Little (20)
- Add: Map editor -> Exterior -> Asset (32)
- Add: Map editor -> Exterior -> Little (20)
- Add: Map editor -> Exterior -> Fence (7)
- Add: Map editor -> Interior -> Wall (60)
- Add: Map editor -> Interior -> Floor (7)
- Add: Map editor -> Interior -> Roof (31)
- Add: Map editor -> Interior -> Stair (23)

RENDERING:
- Add: Bandage animation to heal

- Add: Option to select vanilla music even if custom music installed
- Improve: ADS smoothing with a scope
- Improve: Shadows rendering on some grass
- Improve: Low ready position with crouching position
- Improve: Some reloading animations
- Improve: Animation of shotgun shot with TPP

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Offline Asid

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Re: Black One Blood Brothers
« Reply #48 on: September 15, 2022, 12:27:54 AM »
Update 1.34c: Improvements
Tue, September 13, 2022


[CHANGELOG]

- Add: Made a slide (Sprint + Crouching)
- Add: Operator make a roll if fall
- Add: Separation of maps type (official/editor/steam workshop)
- Add: Map editor - Option -> Spawn enemy -> Always spawn
- Add: Map editor - Option -> Spawn enemy -> Sentry
- Improve: Spawn optimization
- Improve: Thunderstorm rendering
- Improve: One animation of low ready position with rifle
- Improve: Animation transition after a jump
- Improve: Muzzle flash rendering
- Improve: Ragdoll physics
- Improve: Some texts
- Fix: Shadows of "Arctic base" were too dark on night mission
- Fix: Auto crouching in radio tower could not work correctly
- Fix: Some assets collisions
- Fix: Some errors spawns

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Offline Asid

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Re: Black One Blood Brothers
« Reply #49 on: September 28, 2022, 01:37:21 AM »
Update 1.35: University
Tue, 27 September 2022



Dear operators,

1.35 is officially online. This update adds a new map: University (medium map with student building and sports hall)








Obviously, many improvements and fixes have been made. Don't hesitate to report bugs and feedback.

Cheers,
Helios

[CHANGELOG]

- Add: New map - University

- Add: New award - Finish a mission on "University"
- Improve: Left thumb position of some assault rifles
- Improve: Blocked weapon against an obstacle
- Improve: Rotating movement of grenades
- Improve: Efficiency of bullet penetration
- Improve: Camera movement when dead or inconscious
- Improve: Reverb effects on small maps
- Improve: UI end mission rendering
- Improve: Rain ripple rendering on ocean
- Fix: Some location errors of tasks
- Fix: Some teleportation errors of subordinates if far of squad leader
- Fix: Hand left position with angled Fore Grip in first-person view
- Fix: Transition between armed and unarmed animations
- Fix: Size optimization of some textures
- Fix: Aiming offset errors of AI animations
- Fix: Animations interpolation of underwater diving
- Fix: Loop error of voice radio "Out of ammo"
- Fix: Some interpolations errors of foots location
- Fix: Some errors of climbing
- Fix: Dead operator could disappear after switch character
- Fix: Head shot might not give damages bonus
- Fix: Animation of throw grenade could not display correct stance
- Fix: Player operator could do slide with a shield
- Fix: Some weapon parts has ambiant occlusion too dark
- Fix: Some scripts errors

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Offline Asid

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Re: Black One Blood Brothers
« Reply #50 on: October 05, 2022, 01:16:38 AM »
Preview 1.36: Quick orders + Breach and clear
Tue, 4 October 2022

Dear operators,

A highly requested feature will be available soon: Quick orders. Similar to battle plan but designed to use quickly orders in real-time!

Furthermore, "Breach and Clear" system will be added.

Check the video to discover these new features (currently WIP)




Best regards,
Helios

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Offline Asid

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Re: Black One Blood Brothers
« Reply #51 on: November 07, 2022, 11:56:52 PM »
Update 1.36: Quick orders + Breach and clear
Mon, 17 October 2022

Dear operators,

Update 1.36 is online. A highly requested feature is available now: Quick orders. Similar to battle plan but designed to use quickly orders in real-time!

Furthermore, "Breach and Clear" system is added. Give an order in one click for a whole squad and let your team clear a room.










Obviously, many improvements and fixes have been made. Don't hesitate to report bugs and feedback.

Best regards,
Helios

[CHANGELOG]

GAMEPLAY:
- Add: Quick orders (default: J)
- Add: New order -> Clear
- Add: New order -> Flashbang / Clear
- Add: New order -> Frag / Clear
- Add: New interaction -> Door -> Clear
- Add: New interaction -> Door -> Clear (Flashbang)

- Add: New inputs -> Quick orders -> "Selection" (default: F1 to F12)
- Add: New input -> Quick orders -> "Select All" (default: Q)
- Add: New input -> Quick orders -> Change subordinate order (default: 1)
- Add: New input -> Quick orders -> Change order (default: 2)
- Add: New input -> Quick orders -> Change combined orders (default: 3)
- Add: New input -> Quick orders -> Change stance (default: 4)
- Add: New input -> Quick orders -> Change weapon position (default: 5)
- Add: New input -> Quick orders -> Change speed (default: 6)
- Add: New input -> Quick orders -> Change ROE (default: 7)
- Add: New XP required for each rank
- Add: Tutorial - Quick orders

- Improve: Some orders by subordinate disables follow squad leader
- Improve: AI enemy can use focus position to chase an close enemy
- Improve: AI operator moves faster after throw a grenade
- Improve: AI animation of throw grenade
- Improve: AI enemy uses slide to reach a cover
- Improve: Chance to be spotted at insertion with "Unforeseen events" is reduced in terms of daytime and weather
- Fix: Some errors of spawn actors (characters, tasks) in terms of map
- Fix: Some AI errors after a subordinate is teleported
- Fix: Some AI errors when use grenade or explosive
- Fix: Some errors when AI doesn't find its path
- Fix: Some errors of teleportation dog
- Fix: Spawn option (indoor/outdoor) might not work correctly on some maps
- Fix: Some errors of collision with custom maps
- Fix: Some errors of collision on "Al-Jan province"
- Fix: Hurt squad leader break squad structure
- Fix: First subordinate doesn't take command of squad if squad leader is hurt
- Fix: Use scope with third-person view might not work correctly
- Fix: Select an operator in battle plan might not update some data correctly
- Fix: Cameras option were available on "Central hospital"
- Fix: Some AI pathfinding errors on "Elegance Airport"
- Fix: Some spawns errors on "University"
- Fix: Some spawns errors of ally soldiers of "War" mode
- Fix: Doors might not rotate on Arctic base
- Fix: Doors might not rotate on Burnwood mansion
- Fix: Multiple optimization errors of "War" mode
- Fix: Doors and windows near player might not be unlocked at the beginning of the mission with "Prisoner of war" and "Siege"
- Fix: Defuse bomb could not work correctly if spawned by random mission

RENDERING:
- Improve: Up to 2K for each weapons and attachments
- Improve: Up to 2K for multiple textures on "Al-Jan province"
- Improve: Some bullet impacts VFX
- Improve: Rendering of FP camera with some interactions
- Improve: Rendering of FP camera when character is rolling

- Improve: Injuries effects in HUD
- Improve: Sprint animation with rifle (first-person view)
- Improve: Aiming animation with leaning firearm (first and first-person view)
- Improve: Aiming animation with NVG (first and first-person view)
- Improve: Throwing animation of AI
- Improve: Zoom rendering of sniper scope
- Improve: NVG mounting always visible on helmet even without NVG
- Improve: Smoothing animation during change of weapon holding
- Improve: Location of third-person camera during aiming
- Improve: Some UI rendering
- Improve: Multiple textures rendering of attachments
- Improve: Multiple texts (english/french)
- Fix: Speed animation of ADS run with handgun
- Fix: Operator pick up his weapon too early after auto-heal
- Fix: Operators selected in cinematic insertion might not be correct
- Fix: Left thumb rotation with handgun (first-person view)
- Fix: Leaning firearm could affect view of player (first-person view)
- Fix: Some missing keyboard icons for Azerty
- Fix: Screen tasks could be visible during fade in of insertion
- Fix: Multiple UI display errors
- Fix: Wrong warning message when none operator selected in mission menu
- Fix: Undesirable ice effects on water


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Offline Asid

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Re: Black One Blood Brothers
« Reply #52 on: November 08, 2022, 12:04:46 AM »
Preview 1.37: Old fortress
Mon, 7 November 2022

Dear operators,

A new map "Old fortress" coming soon! Medium-sized, this map contains a fishing village and an old fortress on a remote island.








Furthermore, new assets for map editor will be added like aircraft carrier!



Obviously, Improvements and fixes will be available.

Best regards,
Helios

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Offline Asid

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Re: Black One Blood Brothers
« Reply #53 on: December 20, 2022, 12:02:33 AM »
Update 1.38: Enila islands - Talmio and Gonoria
Mon, 19 December 2022

Dear operators,

1.37 is online and the last update before 2023! This important update changes the map Enila island in two parts: Talmio and Gonoria. That solves a major issue of framerate. I hope you will like that!






Moreover, many improvements were made about gameplay mechanics.

i wish you a merry christmas and a happy new year <3
Helios

[CHANGELOG]

CONTENT:
- Add: New map - Enila islands - Talmio
- Add: New map - Enila islands - Gonoria
- Add: New template for map editor - Training zone
- Add: New item - AN/BVS-66E Evolve (Night and thermal vision goggles)
- Add: New awards difficulty - Extreme
- Add: New award - Finish a mission on "Enila islands - Talmio"
- Add: New award - Finish a mission on "Enila islands - Gonoria"

GAMEPLAY:
- Add: New melee system in first-person view
- Add: Be spotted by camera can trigger an close alarm
- Add: Optional task - Disable power supply
- Fix: AI might not reach waypoint correctly in War mode
- Fix: Player could not pick up NVG on dead body if equiped
- Fix: Inaccurate task might not be located correctly

RENDERING:
- Add: Display awards difficulty in terms of XP in menu mission
- Add: Display awards difficulty in terms of XP in HUD
- Add: Grey text for task not located
- Add: New idle animation of unarmed crawling
- Add: New insertion icons
- Add: New tasks icons in mission menu
- Add: New factions icons in mission menu
- Add: New thumbnails for each map
- Improve: First-person camera when player jump over the obstacles
- Improve: First-person camera when player kick a door
- Improve: Movements interpolation
- Improve: Animation transition between standing and crouching
- Improve: Cinematic of prisoner of war
- Improve: Multiple UI design
- Fix: Thermal could change gain color after aiming

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Offline Asid

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Re: Black One Blood Brothers
« Reply #54 on: January 05, 2023, 11:15:59 PM »
Update 1.39: Lots of improvements
Thurs 5 Jan 2023



Dear operators,

First of all, I would like to wish you a happy new year. I hope that the holidays were enjoyable and that Santa was generous.

This is the first update of 2023, bringing a number of improvements to gameplay and visuals.
It is only the beginning of a long list of additions that will arrive throughout the year.

I will announce the major additions of 2023 very soon. Stay tuned!
Helios



[CHANGELOG]

CONTENT:
- Add: New clothing - Face - Beard spec ops
- Add: New clothing - Face - Beard spec ops II
- Add: New clothing - Face - Mustache spec ops

GAMEPLAY:
- Add: Multiple cameras in insertion stage
- Fix: Camera shaking on multiple landscape geometries in first and third person view
- Fix: AI operator may not have updated its orders when changing squad or whether he was following its squad leader
- Fix: AI operator may not have detected an obstacle to climb
- Fix: Award "finish tutorial" could not work in extreme mode
- Fix: Multiple climbing errors
- Fix: Multiple tasks errors
- Fix: Framerate broken on "Lost island" if player uses any zoom

RENDERING:
- Add: New main menu map
- Add: New debriefing map
- Add: New thumbnails for each support in mission menu
- Add: New thumbnails for each award
- Add: New thumbnails for each rank
- Add: New fonts
- Add: Interpolation between body and head cameras in operator editor
- Improve: Attachments location for machinegun "NK46 Mod.4"
- Improve: Lighting of operator editor
- Improve: Lighting of operator thumbnails
- Improve: Lighting of deployment map
- Improve: Multiple UI design
- Fix: Potential camera error when climbing an obstacle in first-person view

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Offline Asid

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Re: Black One Blood Brothers
« Reply #55 on: January 06, 2023, 11:43:37 PM »
Update 1.39b: Crawling improvements
Fri, January 6, 2023


[CHANGELOG]

- Improve: Animation of the player's movement when crawling in first person view
- Improve: Vertical view capability when the player is crawling in first person view
- Improve: Extended movement speed varies according to the direction of the player
- Fix: AI could move by lying down or crawling
- Fix: Leaning to the right while lying down could prevent the player from aiming correctly in third person view
- Fix: Some zones locations errors on Enila islands

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Offline Asid

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Re: Black One Blood Brothers
« Reply #56 on: January 09, 2023, 09:34:04 PM »
Roadmap 2023
Mon, 9 January 2023

Dear operators,

As promised, here is the roadmap for 2023. This is a general outline of upcoming features, it is not a definitive list.

Cheers,
Helios

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Offline Asid

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Re: Black One Blood Brothers
« Reply #57 on: January 09, 2023, 09:35:53 PM »
On sale
09 Jan 2023

-50%  £13.99  £6.99

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Offline Asid

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Re: Black One Blood Brothers
« Reply #58 on: January 18, 2023, 12:01:11 AM »
Update 1.40: Night vision
Mon, 16 January 2023

Dear operators,

Update 1.40 is online. Choose your color of night vision directly in gameplay option.




Moreover, many improvements were made about gameplay mechanics.

[CHANGELOG]

GAMEPLAY:
- Add: New interaction on supply drop - Stock up ammunition (Player or AI teammates)
- Improve: AI teammates will try to eliminate each enemy that shoots at them.

- Fix: AI could block against a door and could not reach his destination
- Fix: AI could shoot at an enemy without being in the correct alignment.
- Fix: Mission menu doesn't display correctly missing items if lone wolf selected
- Fix: Supply drop could not reach destination in some instances

MAP EDITOR:
- Improve: Random rotation Z is enabled if you use foliage
- Fix: Selection error of spawn type in map editor
- Fix: Player could not select multiple grass and brush in map editor

RENDERING:
- Add: NVG color option (gameplay menu)

- Add: Smooth framerate
- Add: SFX crawling movement
- Add: New leaning of lying down animations in third-person view
- Improve: Impact of the recoil when shooting with a scope
- Improve: Dark effect of night vision is different between first and third person view
- Fix: Some NVG errors in third-person view
- Fix: Camera shaking of ADS after firearm blocked
- Fix: Hotkey always visible on weapon stance with quick orders if character is unarmed
- Fix: Undesirable assets in "The compound"

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Offline Asid

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Re: Black One Blood Brothers
« Reply #59 on: March 11, 2023, 11:02:51 PM »
Update 1.41: AI, optional tasks, new awards
Wed, February 1, 2023

Dear operators,

Update 1.41 is now online. It adds many improvements as well as new content
.

The enemy AI has been improved to make it more believable and dangerous. Now, the enemy will attempt to throw a grenade at a covered operator to eliminate them. In addition, the AI will better use the cover of the environment to protect itself. Finally, a significant optimization of the AI has been made to improve the fluidity of the game and correct many slowdowns.

To finish, optional objectives are finally available and can be chosen in the mission configuration. 6 new rewards are to be won at the end of the mission and many gameplay improvements have been made.

Cheers,
Helios

[CHANGELOG]
GAMEPLAY:
CONTENT:
- Add: New award -> Finish a mission in daylight
- Add: New award -> Finish a mission by night
- Add: New award -> Finish a mission on a custom map
- Add: New award -> Finish a mission with a task that changed position during the mission
- Add: New award -> Finish a mission without NVG
- Add: New award -> Finish a mission without any firearm
- Add: New award -> Finish a mission without any user interface


GAMEPLAY:
- Add: Enemy throw grenades to flush out a hidden operator
- Add: New menu option -> Optional tasks
- Add: New interaction -> Capture an enemy if attacker is from behind

- Improve: AI perception optimization
- Improve: AI enemy tries to change position if his cover is ineffective
- Improve: AI enemy chooses better cover location in terms of the map
- Improve: AI enemy chooses better direction when he is in cover
- Improve: Next selection of operator in quick orders in terms of squads
- Improve: Max tasks from 5 to 6
- Fix: Multiple framerate breaks caused by AI
- Fix: Player could not give orders "breach and clear" if shield used
- Fix: Speed error of player crawling if unarmed
- Fix: Validation error of extraction task in terms of Z-axis between operators and task

RENDERING:
- Add: New animation of unarmed crouching idle
- Improve: Typefaces
- Improve: Dead menu rendering
- Improve: Better list of operators in "Switch operator" menu
- Improve: Distance between main menu button and save/load buttons in map editor
- Improve: UI "Press to skip" is invisible if extreme HUD is enabled
- Fix: A few errors about night vision with scopes
- Fix: Hands could be invisible if removed gloves was used


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