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Author Topic: SOW Waterloo Multiplayer Wednesday 29/09/2021 at 20:00 GMT  (Read 1877 times)

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Offline Biondo

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SOW Waterloo Multiplayer Wednesday 29/09/2021 at 20:00 GMT
« on: September 29, 2021, 05:01:03 PM »



SOW Waterloo Multiplayer Wednesday 29/09/2021 at 20:00 GMT




Immersive, friendly session.


Played with full fog of war.





********************************
**                    Notes                      **
********************************
SOW Version: Waterloo 1.03
Largest command: Corps
Smallest command: Brigade
Mission Duration: 120 minutes
Minimum number players: 2
Time (local): Click here
Teamspeak  IP: 104.153.105.2:35200  Please wait in lobby for access to other areas.
Room: Scourge Of War


Extra Notes:
•   TIME LIMIT: 01.30 a.m. GMT at the following day, if no different agreement has been made by the participiants.
•   The room will be open at 20:30 GMT for preparation & mission setup
•   House rules: Click here
•   HITS system
•   Courier orders
•   Bare map. Full F.O.W.
•   No voice during game (comms by courier only). It's possible to talk to nearby commander using TS whisper list or moving in a dedicated room

Mods required:
•   DOW Community Toolbar V8: This will be provided.
•   If an updated mod is required you will be sent a link via pm

Player Skill/Ability:
•   Must be proficient Using HITS
•   Have a good understanding of UI


Commanders and leaders:

Colbert

SamuelGim

Asalex
« Last Edit: September 29, 2021, 06:11:15 PM by Biondo »
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Offline Biondo

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Re: SOW Waterloo Multiplayer Wednesday 29/09/2021 at 20:00 GMT
« Reply #1 on: September 29, 2021, 05:03:01 PM »
Sorry guys but I can't make it tonight
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Offline asalex

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Re: SOW Waterloo Multiplayer Wednesday 29/09/2021 at 20:00 GMT
« Reply #2 on: September 29, 2021, 06:03:56 PM »
 :Soldier_salute
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Offline tadzio73

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Re: SOW Waterloo Multiplayer Wednesday 29/09/2021 at 20:00 GMT
« Reply #3 on: September 29, 2021, 06:32:43 PM »
I'm in  :French sodier with flag
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Offline SAMUELGIM

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Re: SOW Waterloo Multiplayer Wednesday 29/09/2021 at 20:00 GMT
« Reply #4 on: September 29, 2021, 08:18:08 PM »
IT:

Ho creato uno scenario ideale per un 2v2.

Le fazioni sono le seguenti:

Francia:
Samuel
Colbert (CIC)

Inglesi:
Tatzio
Asalex
(il comandate verrΰ scelto da voi)

Scenario:
Classico Attacco/Difesa, Gli inglesi devono proteggere il loro obbiettivo chiamato: "Springfield" esso darΰ 1000 punti ogini 25 minuti ai francesi se lo prenderanno. Gli inglesi hanno maggior numero di fanteria e artiglieria i francesi leggermente sulla cavalleria.

Si vince con i punti.



EN:

I created an ideal scenario for a 2v2.

The factions are as follows:

France:
Samuel
Colbert (CIC)

English:
Tatzio
Asalex
(the command will be chosen by you)

Scenario:
Classic Attack / Defense, The British must protect their target called: "Springfield" it will give 1000 points or 25 minutes to the French if they take it. The British have more infantry and artillery than the French slightly on the cavalry.

You win with points.
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Abstergo_Entertainment_logo" border="0

Offline Colbert

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Re: SOW Waterloo Multiplayer Wednesday 29/09/2021 at 20:00 GMT
« Reply #5 on: September 29, 2021, 08:57:45 PM »
presente
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nemo me impune lacessit

Offline tadzio73

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Re: SOW Waterloo Multiplayer Wednesday 29/09/2021 at 20:00 GMT
« Reply #6 on: October 01, 2021, 11:10:52 PM »


Samuel a very funny scenario, although you and I have been playing cat and mouse most of the time.  :club-me-1
I commented with Alex during the game that maybe the problem with the couries was in the assignment inside the editor.
I had similar problems and they were always due to the assignment of the couriers that in corps range scenarios should be assigned to the corps general, in this scenario, for example:



If I open the scenario.csv file the couriers are assigned as corps divisions:



Could this be the problem we had?




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Offline Biondo

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Re: SOW Waterloo Multiplayer Wednesday 29/09/2021 at 20:00 GMT
« Reply #7 on: October 02, 2021, 07:31:38 AM »
Yes, that was the problem with Samuel's scenario :thumbsup. And that's a solution to the issue.

Another solution is to add an Army command level.

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