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Author Topic: Steel Beasts 4.3 Thread  (Read 3583 times)

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Offline Rinix

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Re: Steel Beasts 4.3 Thread
« Reply #45 on: June 18, 2022, 08:50:06 PM »
2S23 + other improvements:
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Offline Rinix

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Re: Steel Beasts 4.3 Thread
« Reply #46 on: June 19, 2022, 09:53:11 PM »
https://www.steelbeasts.com/topic/15929-best-pc-specs-for-map-editing/#comment-226316
Quote from: Ssnake
First off, I think 4.3 is going to speed up some of these operations, if I remember some remarks by our programmers in the weekly meetings from the last six months.

Second, hard to say what hardware is going to speed up things for you without knowing the baseline (the specs of your current PC).

Third, "more is more"; if you currently have a rather meagre amount of RAM, then more is going to help. If you have just two CPU cores from ten years ago at 2.2 GHz, well, 16 cores at 3.5 GHz will not just get certain things done faster by a factor of 12 as the naive multiplication might suggest, but rather by factor 20 as each year CPUs, on average, tend to get 5% faster per cycle. On the other hand, single-thread performance will grow from that 2.2GHz machine only by factor 2.5 in this given example.

Semi-coherent rant with a skewed car analogy:
The by far biggest improvement you will see with the version 5 engine because Steel Beasts is not very efficient with certain tasks at the moment. Since 2016 we have invested a fair bit of effort into improving the overall performance. But that has limits.
Let's say, you're preparing a 1960s clunker car for racing. It's made of thick steel sheets, it has a gearbox with three gears forward. Sure, you can put in new shock absorbers, put on new tires, remove seats from the interior to save weight ... but the car still has only three gears forward, the engine won't deliver more than 3,000 RPM, and the 2.5 tons of steel, even if rusty, can't easily be replaced. So there is a limit of what potential this car has. Not saying that Steel Beasts is a rusty 1960s clunker car, just pointing out that what could be improved in performance since 2016, we largely did with version 4.1 and 4.2; so 4.3 and subsequent 4.xs will not suddenly crush old performance records. So, to stay in the car analogy, let's say you find an engine from another car that you can fit into the clunker, and that engine will go up to 4,500 RPM. Then with this change and everything else you can maybe reduce the lap time by 15%. That's a huge improvement in some sense - until you realize that a new car built from ground up could reduce lap times by 40% without optimizations, and then later maybe by 95% compared to the original baseline.

What I'm trying to say with this is, faster hardware today is going to improve things a bit for you, but maybe not dramatically so, depending on your starting point and what the specific bottleneck is. But if you buy a new PC these days, then you should factor in what's going to be beneficial with version 5 once that it's ready for you because it's going to be ready faster than a PC bought today is going to become obsolete.
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Offline Rinix

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Re: Steel Beasts 4.3 Thread
« Reply #47 on: June 20, 2022, 05:10:35 PM »
Shipping container improvements:
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Offline Rinix

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Re: Steel Beasts 4.3 Thread
« Reply #48 on: June 21, 2022, 12:44:11 AM »
Improved 3D model for the interior of GTK Boxer:
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Offline Rinix

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Re: Steel Beasts 4.3 Thread
« Reply #49 on: June 21, 2022, 04:12:01 PM »
Helicopter evasive maneuvering:
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Offline Rinix

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Re: Steel Beasts 4.3 Thread
« Reply #50 on: June 23, 2022, 04:52:46 PM »
New visual effects for missile explosion and helicopter crash:
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Offline Rinix

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Re: Steel Beasts 4.3 Thread
« Reply #51 on: June 24, 2022, 12:45:06 AM »
The previous video also shows custom house 3D models: https://www.steelbeasts.com/topic/15809-hype-thread-2022/page/9/#comment-226512
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Offline Rinix

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Re: Steel Beasts 4.3 Thread
« Reply #52 on: June 24, 2022, 05:27:08 PM »
New Oksbøl training area map for version 4.3, part 2:
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Offline Rinix

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Re: Steel Beasts 4.3 Thread
« Reply #53 on: June 26, 2022, 01:13:09 AM »
Crewable BRDM-2 AT 9P148 (the version that’s already in Steel Beasts):
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Offline Skoop

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Re: Steel Beasts 4.3 Thread
« Reply #54 on: June 26, 2022, 05:58:17 PM »
Love all these crewable Russian / soviet vehicles being added.  The more the better for Ukraine scenarios.  Now if eagle dynamics would just fill in the crimea part of the Caucasus map, I can simulate the airwar.

Played combat mission Black Sea, everyone gave battlefront shite for making the Russians better than what we are seeing the Ukraine.
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Offline Rinix

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Re: Steel Beasts 4.3 Thread
« Reply #55 on: June 27, 2022, 05:06:18 AM »
https://www.steelbeasts.com/topic/15809-hype-thread-2022/page/10/#comment-226603
Quote from: Ssnake
Quote from: TSe419E
Will there be an AT-3 version?
At the moment, I don't think so. An AT-3d might be feasible in a future update since it has SACLOS guidance too. For now it's AT-4 and AT-5.
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Re: Steel Beasts 4.3 Thread
« Reply #56 on: June 27, 2022, 04:09:08 PM »
RB57 NLAW is now working properly:
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Re: Steel Beasts 4.3 Thread
« Reply #57 on: June 28, 2022, 04:11:29 PM »
M113 C&V + new flight pattern for M47 Dragon:
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Offline Rinix

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Re: Steel Beasts 4.3 Thread
« Reply #58 on: June 28, 2022, 06:02:23 PM »
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Offline Rinix

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Re: Steel Beasts 4.3 Thread
« Reply #59 on: June 29, 2022, 03:28:04 AM »
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