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Author Topic: Steel Beasts 4.3 Thread  (Read 1604 times)

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Offline Rinix

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Steel Beasts 4.3 Thread
« on: August 12, 2021, 04:08:41 PM »
https://www.steelbeasts.com/topic/15168-creating-avi-cameras-animations/?tab=comments#comment-217433
Quote from: Ssnake
Yes. Like I wrote, the 4.2 manual version doesn't even mention the function anymore, so I suppose once that a new patch is made available (or an upgrade to 4.3, whichever is first) you'll receive the latest manual with it.
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Re: Steel Beasts 4.3 Thread
« Reply #1 on: August 13, 2021, 04:25:08 AM »
https://www.steelbeasts.com/topic/15168-creating-avi-cameras-animations/?tab=comments#comment-217449
Quote from: Ssnake
The decision to run a new print batch essentially lies with the web store operators. As much as I'd love to always have copies in stock, the reality is that often there's manual overproduction and the remaining copies become obsolete as a new version is being released.
If we had a predictable release pace that might be workable, but at the end of the day there are sometimes factors beyond control that cause delays, sometimes up to two years.

FEX, take versions 4.1 and 4.2. A few key elements didn't make it (some never will), so we released 4.2 for free (also making good on some 4.1 promises). So, 4.3 will be the next major upgrade with substantial feature additions. So we'll update the manual for those. And then enough changes will have accumulated justifying a new print batch, I suppose.
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Re: Steel Beasts 4.3 Thread
« Reply #2 on: September 08, 2021, 09:18:47 PM »
https://www.steelbeasts.com/topic/15210-sb-pro-performance-and-cpu-cores/?tab=comments#comment-218017
Quote from: Ssnake
Quote from: MO MO
2021/2022 first quarter
Within that time period, probably just a patch, not an update.
2022 will bring you SB Pro PE version 4.3, a major upgrade.
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Re: Steel Beasts 4.3 Thread
« Reply #3 on: October 18, 2021, 01:22:31 AM »
https://www.steelbeasts.com/topic/15032-x56-joystick-not-recognized-in-game/?tab=comments#comment-218731
Quote from: Ssnake
I think we had to revert the replacement of the joystick input software library because it caused a problem that we haven't yet properly identified. We didn't want to delay the release of this patch, so we decided to hold back the change that I mentioned before until the upgrade 4.3 next year, so we have enough time to iron out whatever kink may still be there.

I'm sorry that I created false hopes with my premature report of triumph above, but I hope that you can still live with either no joystick, or joystick swapping for a few more months.
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Re: Steel Beasts 4.3 Thread
« Reply #4 on: December 15, 2021, 02:33:37 AM »
https://www.steelbeasts.com/topic/10139-sb-control-menu/page/2/?tab=comments#comment-220255
Quote from: Ssnake
There's going to be some joystick changes, hopefully for the better, in the not-too-distant future - but it needs more testing, so it's going to be version 4.3.
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Re: Steel Beasts 4.3 Thread
« Reply #5 on: December 17, 2021, 05:00:13 PM »
https://www.steelbeasts.com/topic/10139-sb-control-menu/page/2/?tab=comments#comment-220380
Quote from: Ssnake
The projected release date is June 2022, with a fall-back option around the end of October.
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Re: Steel Beasts 4.3 Thread
« Reply #6 on: January 15, 2022, 05:30:43 PM »
https://www.steelbeasts.com/topic/15420-4268-routes-for-vehicles-getting-them-to-stick-to-the-roads/#comment-221084
Quote from: Ssnake
No - but to be honest, I don't think this would be necessary or make a difference to begin with. Generally, whenever a platoon is in column formation and the direction to the next route vertex does not deviate more than +/-30 from the direction of the road, the platoon will stay on the road anyway. So it is quite possible to use both Navmesh intelligence in combination with road-bound movement, but unfortunately you'd have to forego the convenience of holding the Shift key for long distance routes between waypoints (a practice that I have never recommended to begin with). The prerequisite is that the unit is in column formation (duh).
In version 4.1/4.2 units still don't have a way to anticipate sharp turns on a road. They won't slow down if moving at high speed before it's too late and are therefore alsmot guaranteed to overshoot a turn. We've been working on a number of improvements in the 4.3 branch, so coming June a scenario that might not work too well right now for this reason alone might actually behave better (but hard to say without looking at the specific case). So, one way to avoid trouble is to have a waypoint some 50m in front of a sharp turn, then make the turn with a slow route and narrow spacing, and resume normal speed and distances a while later. In an ideal world the units would do this automatically, I agree, but we have to work with how it is right now.
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Re: Steel Beasts 4.3 Thread
« Reply #7 on: January 19, 2022, 04:24:32 PM »
Default sizes for platoons of ATTV Vector and Mercedes G 300 CDi will be changed in version 4.3: https://www.steelbeasts.com/topic/15413-attv-vector-mercedes-g-300-cdi-fixed/
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Re: Steel Beasts 4.3 Thread
« Reply #8 on: January 30, 2022, 05:14:03 PM »
https://www.steelbeasts.com/topic/15449-right-clicking-on-map-in-mission/#comment-221574
But does that capability already exist?
Quote from: Ssnake
A tutorial video is in preparation.
Task forces allow you to create "group routes" that auto-clone the path that you plot; you can then make adjustments before you give then a command for the whole TF to follow the new route. Note that "Infantry Task Forces" are limited to platoon size (or at least, in version 4.3 they will be), but as such suitable for making infantry platoons act as coherent formations. Should make handling infantry-heavy scenarios much easier.
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Re: Steel Beasts 4.3 Thread
« Reply #9 on: March 18, 2022, 03:20:28 PM »
https://www.steelbeasts.com/topic/15526-potential-new-player-questions/#comment-223176
Quote from: Ssnake
Crew positions and (accurate) modelling of the fire control systems of late Russian equipment is not the focus of our military customers, who tend to hog most of our available development time. There are a few that we managed to squeeze in between contracts, and more will be coming later this year, but sorry, no T-90 for you. I reckoned that our chances of the Russian army to give us access to one of their tanks for a few days were "slim" even before the recent shit show.
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Re: Steel Beasts 4.3 Thread
« Reply #10 on: March 30, 2022, 04:15:47 PM »
https://www.steelbeasts.com/topic/15544-latest-playable-t-72-version/#comment-223508
Quote from: Ssnake
In a few months we shall reveal what the version 4.3 upgrade entails. It's basically the collection of work done over the past two years, and I think in some places we take steps into the uncanny valley of being a tad too close to contemporary events for some people's tastes. Not because we're super-fast to adopt Steel Beasts, just reflecting clearly visible trends that now culminate in headlines.
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Re: Steel Beasts 4.3 Thread
« Reply #12 on: April 13, 2022, 04:30:11 PM »
There is a possible fix coming for the NLAW in 4.3, and Ssnake has this to say about manual aiming and firing of RPGs:
Quote from: Ssnake
I will let you know when the time is right.
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Re: Steel Beasts 4.3 Thread
« Reply #13 on: April 16, 2022, 08:11:11 PM »
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Re: Steel Beasts 4.3 Thread
« Reply #14 on: April 20, 2022, 06:30:12 PM »
https://www.steelbeasts.com/topic/15326-esim-games-christmas-lottery/#comment-224098
Will we see the T-72B3 and armed drones in Steel Beasts 4.3?
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