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Author Topic: WWII-Europe Campaign Scenario #102 Update  (Read 28238 times)

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Offline Franciscus

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Re: WWII-Europe Campaign Scenario #102 Update
« Reply #75 on: November 24, 2022, 08:13:54 PM »
From the few scenarios I've tried, the problem seems to be with the Russian units, the Western allies and axis units all attack ok

Yes, I confirm it. I haven't noticed yet because I never play as the Soviets :).

The AI can play and attack as Allies, though...
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Offline Mere Nick

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Re: WWII-Europe Campaign Scenario #102 Update
« Reply #76 on: November 25, 2022, 08:34:14 PM »
I believe I have figured it out.  I opened the scenario I was having trouble with.  In the upper left corner, I clicked on Edit.  In Activation and Politics, I checked Russia.  Now it appears to work.
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Offline Mere Nick

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Re: WWII-Europe Campaign Scenario #102 Update
« Reply #77 on: November 25, 2022, 08:49:28 PM »
The Russians can attack but all the cities east of the border are all marked as being owned by the Russians.

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Offline Franciscus

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Re: WWII-Europe Campaign Scenario #102 Update
« Reply #78 on: November 27, 2022, 10:26:31 AM »
I believe I have figured it out.  I opened the scenario I was having trouble with.  In the upper left corner, I clicked on Edit.  In Activation and Politics, I checked Russia.  Now it appears to work.

Yes, this works but has to be done in all scenarios if the player wants to play as Russia...
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Offline schwerpt

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Re: WWII-Europe Campaign Scenario #102 Update
« Reply #79 on: November 27, 2022, 04:44:04 PM »
I tried it, and the Russians start not activated (as they should for some scenarios like #2 and #102).  However, the bug is that they start de-activated for ALL scenarios.  Work around is to go to Edit, Activation and politics, and select the check box next to Russia under "Check means Activated".   Game will then play normally.

Thanks for finding this, and sorry i missed this one,
Ron
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Offline schwerpt

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Re: WWII-Europe Campaign Scenario #102 Update
« Reply #80 on: November 27, 2022, 04:49:15 PM »
And now i see the city points default to #102 control.  Working on a fix, and will post to Drop Box and notify this group when done.
Ron
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Offline schwerpt

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Re: WWII-Europe Campaign Scenario #102 Update
« Reply #81 on: November 27, 2022, 05:56:13 PM »
Okay, I found and fixed the problem.  Default activation and player side (Axis or Allies) is set.  Note player can change it using the Edit/Activation and politics checkboxes.
I uploaded a new wwiie.exe file to \the same Drop Box folder where you downloaded v1.0.12.  Just download and replace the one you have.  If you cannot get the file, then send me an email and I will supply you with a direct link.

I purposefully just fixed the exe file instead of the whole install file in case there are other quick fixes that are found.  I miss my playtest group!

Thank you!
Ron
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Offline Mere Nick

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Re: WWII-Europe Campaign Scenario #102 Update
« Reply #82 on: December 07, 2022, 01:19:18 AM »
It's still messing up who controls what cities.  It still won't allow a Russian attack unless I activate the Russians and then it turns all the cities in Russia into Russian controlled, even when behind German lines.  The last I found in the dropbox is from 11/27.  Maybe I'm doing something wrong.
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Offline schwerpt

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Re: WWII-Europe Campaign Scenario #102 Update
« Reply #83 on: December 07, 2022, 02:35:05 AM »
I will take another look at this.  It sounds like you have the old wwiie.exe instead of the new one.  When you open a scenario, select Edit/Activation and Politics.  What countries are activated at the start as default?
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Offline schwerpt

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Re: WWII-Europe Campaign Scenario #102 Update
« Reply #84 on: December 07, 2022, 02:38:33 AM »
The new executable has all countries activated, and Romania is chosen on the Axis side.
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Offline Mere Nick

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Re: WWII-Europe Campaign Scenario #102 Update
« Reply #85 on: December 07, 2022, 02:43:13 AM »
I pulled up 84.  It says Germany, Finland, Italy, France and the UK start activated.  Once I activate the Russians, the cities behind German lines then show as being owned by Russians and the Germans become out of supply. 
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Offline Mere Nick

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Re: WWII-Europe Campaign Scenario #102 Update
« Reply #86 on: December 07, 2022, 02:46:08 AM »
IIRC, we exchanged emails about my system not letting the .exe through.  Can the setup come to me via dropbox? 
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Offline schwerpt

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Re: WWII-Europe Campaign Scenario #102 Update
« Reply #87 on: December 08, 2022, 01:29:52 AM »
Studying the code on Activation and Politics.  The new wwwiie.exe fixed only part of the problems you are pointing out.  The smaller scenarios are adversely affected, and i need to resolve that.  I also got a few comments from others via email i want to look at.  I plan to build a new setup file and it will be downloadable via drop box.

Thanks,
Ron
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Offline Mere Nick

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Re: WWII-Europe Campaign Scenario #102 Update
« Reply #88 on: December 08, 2022, 05:55:56 AM »
Thanks, Ron. 
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Offline schwerpt

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Re: WWII-Europe Campaign Scenario #102 Update
« Reply #89 on: December 12, 2022, 01:41:50 AM »
I am re-working the country activation and politics code.  All the countries start out activated, with Romania being Axis.
If you de-activate, then no cities change control.  The deactivated country units cannot move or attack.
If you change sides, then you will have to capture your cites, basically simulating the possibility of an uprising.  Capture is just moving a friendly unit in that city and occupying it at the end of a turn.

I am also working some suggestions received by Mere Nick via email.  These are primarily OOB type changes and replacement point mods.

I have some time off during the upcoming holidays, so will focus on this then.

Successful Artemis I splashdown, mean focus on day job will now go to Artemis II.  It never stops...

Hope everyone is doing well.  Stay healthy and wargame!
Ron
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