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Author Topic: WWII-Europe Campaign Scenario #102 Update  (Read 11876 times)

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Offline schwerpt

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Re: WWII-Europe Campaign Scenario #102 Update
« Reply #45 on: February 27, 2022, 03:30:19 AM »
Time for status:

Continuing to make progress on East Front campaign scenario development. 
#57  75% complete
#64  90% complete
#72  20% complete
#81  20% complete
#88  25% complete
#95  Have not started, but this is an easy build so I added it to v1.0.12.  It is a concatenate of #96 and #97 with tweaks.

I have to say, it is strange working on some of these scenarios, as the terrain and battles are similar to the ones in the news.  Especially the #72 which has the Dnepr River battles.
Hope everyone is doing well,
Ron
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Offline Agent Smith

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Re: WWII-Europe Campaign Scenario #102 Update
« Reply #46 on: February 27, 2022, 04:36:02 AM »
Thanks for the update Ron.

(Feel free to add any Artemis news, if you're allowed to).
Glad to hear it's still moving along.
Scwerpunkt's games are still the 'closest to cardboard' I've played and enjoyed.
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Offline Zovs

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Re: WWII-Europe Campaign Scenario #102 Update
« Reply #47 on: April 01, 2022, 05:17:25 PM »
Just curious where do we stand with updates?

My last install file was dated in 2018 and I downloaded that scenario 102 about year ago.
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Started playing board war games around 1975 or so and computer war games around 1995 or so.

Offline schwerpt

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Re: WWII-Europe Campaign Scenario #102 Update
« Reply #48 on: July 01, 2022, 04:42:28 AM »
Hello,

End of the month status.  Steady progress on building the Eastern Front Campaign scenarios:

#42, #52, #57, #64 All 100% complete
#72  25% complete
#81  25% complete
#88  25% complete
#95  Have not started, but this is an easy scenario to build, so I added it to v1.0.12.  It is a concatenate of #96 and #97 with tweaks.

Current version is v1.0.11, with v1.0.12 being built.  v1.0.12 includes the monster #102 Campaign scenario with code changes, along with these Eastern Front Campaign scenarios.  V1.0.11 has 89 scenarios, while v1.0.12 will have 95 of the planned 102 scenarios.

Thanks for your continued patience.

As for Artemis I, we had a successful Wet Dress Rehearsal #4, and roll back from the Pad to the VAB will start very soon.  The vehicles will undergo final prep for launch currently planned for late August.  There were five WDRs for the first shuttle flight, so this is not unusual for the first flights.

Hope everyone is doing well.
Ron
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Offline Asid

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Re: WWII-Europe Campaign Scenario #102 Update
« Reply #49 on: July 01, 2022, 08:26:48 AM »
Thanks for the update Ron. Eagerly awaiting the next release  :thumbsup
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Offline Schwerpunkt Valencia

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Re: WWII-Europe Campaign Scenario #102 Update
« Reply #50 on: July 07, 2022, 09:45:49 AM »
Excellent news ! When will you release v1.0.12 or at least v1.0.11 with the last upgrades ?
We can hardly wait more...

Kind regards

Schwerpunkt Valencia
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Offline schwerpt

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Re: WWII-Europe Campaign Scenario #102 Update
« Reply #51 on: July 31, 2022, 02:15:20 AM »
Status for the month of July.

I am now at 90% complete on scenario #72.  I am able to build about one of these large scenarios each month.  So if i can hold to that schedule:
#81  August
#88  September
#95  October

Sometime in November (in time for Thanksgiving?), I should have these scenarios built and be able to release the long awaited v1.0.12.  That release will have 95 of the planned 102 scenarios included.

For v1.0.13, my plan is to try to complete the game (7 scenarios remain after v1.0.12).  I will also pick up comments/feedback from the v1.0.12 release.  I do expect comments, as this is the initial release of the #102 WWII-Europe Campaign scenario.

Hope everyone is doing well,
Stay well my fellow wargamers!
Ron
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Offline Asid

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Re: WWII-Europe Campaign Scenario #102 Update
« Reply #52 on: July 31, 2022, 10:01:35 AM »
Thanks for the update Ron.

I look forward to trying the new update.
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Offline schwerpt

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Re: WWII-Europe Campaign Scenario #102 Update
« Reply #53 on: September 01, 2022, 12:38:42 AM »
Hello everyone,

Hope all are doing well.  I have not made as much progress as I would have liked, but my day job has taken priority.
I have finish #72, which leaves #81, #88 and #95 to complete before release of v1.0.12.  These later East Front Campaign scenarios are large with lots of units, which take longer to build.

Was thinking about adding code to allow the player to select ArmyGroup/Front or Army or Corps to be displayed, instead of just all HQ units.  What do you guys think?

As you know, the Artemis I launch was scrubbed on Monday.  Next attempt is planned for Saturday at 1:17 PM CDT.  I host a launch party and answer questions at a local bar in Surfside Beach Texas called Sharkies.  We had about 30 people there on Monday, and expect more this Saturday.  But... there is a storm in the Atlantic that might cause a delay.  If we miss September 2nd, then we have only one more launch time on September 25 in Launch window LP25.  Otherwise, we move to Launch Window LP26 later in September.  I am very excited about this launch, as i have spent the last 7 years of my work life working on this mission.

Go Artemis, and Go Schwerpunkt!
Ron
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Offline schwerpt

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Re: WWII-Europe Campaign Scenario #102 Update
« Reply #54 on: September 01, 2022, 12:40:10 AM »
That is September 5th, not 25th.  Typo.
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Offline Asid

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Re: WWII-Europe Campaign Scenario #102 Update
« Reply #55 on: September 01, 2022, 10:57:01 AM »
Excited about Artemis  :happyhappy

Looking forward to the next World War II Europe update  :thumbsup

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Offline Franciscus

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Re: WWII-Europe Campaign Scenario #102 Update
« Reply #56 on: September 06, 2022, 07:07:06 PM »


Was thinking about adding code to allow the player to select ArmyGroup/Front or Army or Corps to be displayed, instead of just all HQ units.  What do you guys think?



Hello Ron.

I think your suggestion is good. Less HQ displayed will be a good option.

Good luck on next Artemis try

Cheers
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