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Author Topic: WWII-Europe Campaign Scenario #102 Update  (Read 29453 times)

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Offline Franciscus

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Re: WWII-Europe Campaign Scenario #102 Update
« Reply #60 on: November 13, 2022, 10:13:37 PM »
Hi Ron.

Any update for November ? Christmas is coming... ;)

Cheers
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Offline schwerpt

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Re: WWII-Europe Campaign Scenario #102 Update
« Reply #61 on: November 21, 2022, 04:38:26 AM »
Funny you should ask......
Version 1.0.12 will be coming out very soon.

More later,
Ron
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Offline schwerpt

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Re: WWII-Europe Campaign Scenario #102 Update
« Reply #62 on: November 21, 2022, 06:03:57 AM »
Version 1.0.12 is in place.  Need a volunteer to download the copy and install.  Drop Box gave it a new link.
Any volunteers?  Let me know.  First one gets to do this.

Thanks in advance,
Ron
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Offline Franciscus

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Re: WWII-Europe Campaign Scenario #102 Update
« Reply #63 on: November 21, 2022, 06:56:37 AM »
Reporting  :)
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Offline schwerpt

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Re: WWII-Europe Campaign Scenario #102 Update
« Reply #64 on: November 21, 2022, 03:29:21 PM »
Hi Francisco,

The two links are in your email inbox.  Thanks for checking this out.

For all others, the link to this version has changed from the old v1.0.11 links.  Drop Box upgrades caused the change.  So please send me an email requesting the WWII-E link to schwerpt@gmail.com.  Here is the content of the readme file:

Version 1.0.12 Readme File
1.   Campaign scenarios 52, 57, 64, 72 and 102 have been added.  One scenario (#99) was removed, as it was covered by Gotterdamerung (the new #98, there is no #99).  The totals now are 92 complete out of a planned 101. (91%) 
2.   Remaining scenarios to be built are 1, 26, 33, 81, 88, 95, 98, 100 and 101.
3.   HQ Railroad Moves allow movement of a friendly unit to a friendly HQ unit on the railroad and in supply.
4.   Unit ID, AF, DF, and MF are now bolded on the display for easier viewing.
5.   Defense modes (Give Ground, Hold Ground, Normal) are now available.
6.   The capital cities on the Europe level map are marked so that the player can zoom into them more easily.
7.   Scroll bars with arrows have been added on the sides and top/bottom for scrolling the maps to eliminate map “jump”.  Scrolling is meant to be used for small scroll movement.  Use of the Mouse wheel for large movements is more efficient.
8.   The Air Supply operation now works for one hex only.  A temp supply source is put on the destination hex.
9.   Ships now have a two letter designation.
10.   Air unit losses occur during Air tactical ops.  One loss if the DF of the attacked hex is > 15, and two losses if the DF is > 30.
11.   Baku kex was fixed in the Terrain array.
12.   Several OOB fixes per player inputs and ones that I found during scenario building.
13.   Hot key toggle is available.  For example, if you press F8, the High and Mid level maps will display Combat and Supply losses.  Pressing F8 again will display unit type, which is the default.
14.   New unit builds are available for Russia and Germany.
a.   1. Completed development of the ability for the Axis player to build selected German units.
a. 14-10-8 German Panzer Division, turns 1-176
b. 16-12-8 German Panzer Division, turns 177-end
c. 10-10-3 German infantry Division, turns 1-end
d. 5-7-3 German Volksgrenadier Division, turns 177-end
e. 12-10-7 German Panzergrenadier Division, turns, 177-end
f. 8-8-7 German Motorized Division, turns 177-end
g. 10-10-2 German Me109 Fighter, turns 1-end
h. 10-8-8 German Ju88 Bomber, 34-end
i. 9-6-4 German FW190 Fighter Bomber, 150-end

2. Completed development of the ability for the Allied player to build selected Russian units.
a. 3-2-5 Russian Tank Brigade, turns 1-end
b. 4-3-5 Russian Tank Brigade, turns 160-end
c. 4-4-6 Russian Mech Brigade, turns 160-end
d. 2-4-2 Russian Rifle Division, turns 1-end
e. 3-5-3 Russian Rifle Division, turns 185-end
f. 3-3-6 Russian Cavalry Division, turns 1-end
g. 6-4-2 YAK-1 Fighter, turns 30-end
h. 5-3-2 IL-2 Fighter Bomber, turns 94-end
i. 5-5-18 Russian Pe-2 Bomber, turns 20-end
15.   Reduced air visibility during Recon missions to one hex and unit background only.
16.   Country activation available during Scenario #102.  See Edit/Activation and Politics in the menu.

With the success of the Artemis I mission in progress, I want to get back on track with releasing a version each year.
Happy Thanksgiving!
Ron
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Offline schwerpt

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Re: WWII-Europe Campaign Scenario #102 Update
« Reply #65 on: November 21, 2022, 03:31:27 PM »
My apologies for misspelling your name Franciscus!
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Offline schwerpt

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Re: WWII-Europe Campaign Scenario #102 Update
« Reply #66 on: November 21, 2022, 05:32:37 PM »
Download test was successful.  Thank you, Franciscus.

If you are a current owner of the game, send me an email at schwerpt@gmail.com to get the latest link.
If not, please consider purchasing.  $50 for 91 battles is a lot of winter weather entertainment for little money.  If you are an ole board gamer like me, you will like the way the game plays.

Thanks,
Ron
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Offline planetbrain

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Re: WWII-Europe Campaign Scenario #102 Update
« Reply #67 on: November 22, 2022, 08:38:09 PM »
Thank you Ron,
I now have the latest 1.012 version.   :thumbsup
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Offline Schwerpunkt Valencia

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Re: WWII-Europe Campaign Scenario #102 Update
« Reply #68 on: November 23, 2022, 10:28:15 AM »
If you need more volunteers just let me know or email me file. I am willing to check this version.

Kind regards

Schwerpunkt Valencia
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Offline schwerpt

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Re: WWII-Europe Campaign Scenario #102 Update
« Reply #69 on: November 23, 2022, 04:37:58 PM »
Hi Schwerpunkt Valencia,

Appreciate the offer and look forward to your feedback.

Ron
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Offline Mere Nick

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Re: WWII-Europe Campaign Scenario #102 Update
« Reply #70 on: November 24, 2022, 05:55:36 AM »
When I try to do an attack, nothing happens when I click on attacking units.  It says "Attacker unit not found or activated".
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Offline Kemmo

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Re: WWII-Europe Campaign Scenario #102 Update
« Reply #71 on: November 24, 2022, 12:02:31 PM »
which scenario are you playing, tried a couple of attacks in western desert force and smolensk scenarios and attacks work ok
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Offline Mere Nick

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Re: WWII-Europe Campaign Scenario #102 Update
« Reply #72 on: November 24, 2022, 03:07:23 PM »
I tried scenario 22 and can attack.  I tried 92 and get the message.  I tried 84 and get the message. 
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Offline Kemmo

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Re: WWII-Europe Campaign Scenario #102 Update
« Reply #73 on: November 24, 2022, 06:41:33 PM »
Tried 92 and 84 playing both sides, the axis attacks seem to work ok, but with the allied side I get the same message as you
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Offline Kemmo

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Re: WWII-Europe Campaign Scenario #102 Update
« Reply #74 on: November 24, 2022, 06:54:10 PM »
From the few scenarios I've tried, the problem seems to be with the Russian units, the Western allies and axis units all attack ok
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