Translations for our friends around the world.

Author Topic: Operation Citadel : Turn-based WWII  (Read 34706 times)

0 Members and 1 Guest are viewing this topic.

Offline Asid

  • HAVOC
  • *
  • Posts: 26280
Re: Operation Citadel : Turn-based WWII
« Reply #180 on: July 01, 2021, 12:19:03 AM »
5.6.0
Wed, 30 June 2021



Additions :
•   You can now buy units from any countries of your alliance. Money will be transferred to them.
•   New achievement for buying stuff from someone else.
•   When transferring a unit, a notification will be sent to the player receiving it.
•   When buying a unit from another player, a notification will be sent to him.

Changes :
•   Repairing a building now costs double.
•   Engineers cannot attack AND build anymore.
•   Made more room for the basket so the whole name of the unit can be displayed. Replaced the ‘remove’ button by a bin button. Takes less space.

Fixes :
•   1 instance of AI freeze mostly during turn 1 when there were neutral countries.
•   On mobile you couldn’t edit and save my scenarios.

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26280
Re: Operation Citadel : Turn-based WWII
« Reply #181 on: July 03, 2021, 12:06:40 AM »
5.6.2
Fri, July 2, 2021



Additions
•   Baltic states as countries and in maps where they appeared (Europe 1939 and Poland campaign).

Change
•   Europe 1939. Added and tweaked many things.
•   Retreat wasn’t taking all units around the unit retreating but only the one that attacked it. Meaning the unit fleeing was trying to go as far away from the unit attacking it, but without taking into account any of the surroundings.
•   Reduced all paras soft damage by 5.
•   Units bought from another country will see a +15% price tag aded on top of the unit’s price. Pretty sure the germans or others weren’t selling their equipment for the exact same cost it cost them to make the tank / plane etc.

Fixes
•   Couldn’t switch between embark modes (train/ship). Once you did one, couldn’t do the other.
•   Subs that were under the surface and < 15 HP were stuck forever.
•   Didn't refresh core units number after you deleted a unit / transferred a unit.

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26280
Re: Operation Citadel : Turn-based WWII
« Reply #182 on: July 05, 2021, 12:01:10 AM »
5.6.3
Sat, July 3, 2021

Changes
•   Updated Europe 1939 and 1941.
•   AI will now buy and use armoured trains. Good luck.

Fixes
•   When attacking an air unit with a ground AA, if your ground AA had a plane over it, after it attacked the plane would appear and the two units graphics would merge.
•   Units didn’t surrender when they had no fuel.
•   Broken supply line / showing up when unit was moving.
•   Land mines / naval mines had a 1 hex visibility on hills.
•   Panzer 38(t) A and E had too low hard damage value (by 5).


funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26280
Re: Operation Citadel : Turn-based WWII
« Reply #183 on: July 05, 2021, 12:08:15 AM »
5.6.4
Sun, 4 July 2021



Added
•   Option to hide the stats on the unit’s counters.
•   Delete map button in the mobile version.

Changes
•   Bunker now have more armour, I also added a +10 soft damage.
•   Mines will now do random damage. From 10 to 35.
•   Better looking messages that tells you about the change in relationships between countries (declaring war, inviting to join an alliance etc)

Fixes
•   AI generals charging instead of fleeing. (Yes, yes)
•   In multiplayer, when you host I will make the button disappear so you can't hit it multiple times believing its not working while the map is actually uploading. Now you will get a message saying « Staring the upload … » and you will not be able to hit the host button and duplicate the map again.

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26280
Re: Operation Citadel : Turn-based WWII
« Reply #184 on: July 06, 2021, 11:46:28 PM »
5.6.5
Mon, July 5, 2021


Added
•   AI will now send money to its allies if it can afford it, and if its allies need it.

Changes
•   Europe 1939 updated.
•   Play attack sound when unit attacked is NOT in the FOW.

Fixes
•   Strategic bomber couldn’t bomb railroad bridges.
•   AI was winterizing its buildings.
•   AI subs were not really offensive at all. Often going away from the fight.
•   Unit’s HP not going up with level.
•   AIs planes not going for the kill. They were going where they could deal the most damage but they would not go in priority where they can destroy a unit.

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26280
Re: Operation Citadel : Turn-based WWII
« Reply #185 on: July 07, 2021, 12:08:57 AM »
5.6.6
6 July 2021

Changes
•   Now on hard and hardcore difficulty, the AI will try to buy only the best unit of each category. Currently, in normal and easy, there's only a small chance he will be getting the very last tech. So, in hard, you will see a LOT of heavy inf, and only the most expensive / basically the best stuff.
•   Jagdpanzer E100 renamed in Jagdpanther II.
•   The player settings will now be saved when closing the game while playing.

Fixes
•   Extra HP for rank superior to 1 was not granted. You stayed at 100.
•   AI going for reinforcement tiles.

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26280
Re: Operation Citadel : Turn-based WWII
« Reply #186 on: July 10, 2021, 11:26:37 PM »
5.6.7
Wed, July 7, 2021


Thank you @Vince for the donation ! You rock ! :)

Changes
•   Mouse pointer, for something more original :)
•   When a unit reaches a new rank, it will deal +3% of damage. Max rank / level is 5. So, having a unit level/rank 5 will give it a +15% damage modifier.
•   No more fuel sound when resupplying a unit on foot.
•   Undo button graphics. More obvious :)
•   In the tile info, the city name will be shown instead of its type.
•   Tweaked a very little the Low Countries campaign scenario.
•   Added a button in the modding panel taking you directly to my video explaining how to mod the game.
•   Improved randomisation algorithm of the random generator scenario.
•   With historical focus ON, only Germany will declare war on neutral countries. Other axis will not.


Fixes
•   Unit spawn unit random scenario generator.
•   Road generation in random scenario generator.
•   Starting position being shared by more than 1 country (ex : Germany has 1 airfield and the Soviet Union has a factory and a city next to it) in the random scenario generator.
•   Reinforcement tiles without player set generating AI freeze when playing the scenario.
•   Roads sometimes not properly generating / overlapping in the random scenario generator.

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26280
Re: Operation Citadel : Turn-based WWII
« Reply #187 on: July 10, 2021, 11:27:35 PM »
5.6.8
Thu, July 8, 2021


Additions
•   Curtiss Hawk H75A, FCM 36, Hotchkiss H39 to France.
•   Engineers for Yugoslavia and Australia.
•   New AI behaviour. If the AI has units near one of its victory points and if this victory point is empty (no unit garrisoned) and there are enemies around his VP he will send a unit there to defend it / garrison it.

Changes
•   When selecting an Anti Air unit and when showing the potential targets, if on a tile there were 2 units and only one you could attack, this latter will be shown. QoL feature asked by a player :)
•   Japan has been added to the list of countries allowed to declare war when being played by the AI when historical focus is ON (now the second country allowed to do so with Germany).
•   When you have a unit selected, on the UI element at the bottom center where it shows the units stats, you will be able to click on the unit's type (the 2 icons on each side of the panel) and this will bring you / focus the camera on the selected unit (if you moved the camera around and lost it or just by accident).
•   Submarines will not be able to attack ground units anymore.
•   AI improvements.
•   Reduced Militia’s HP by 2 (down to 50).
•   Militia and volkssturm will not be used to spawn units as garrison anymore in the map editors.
•   German AT infantry 43 graphics.
•   10 more hard damage to Volkssturm.

Fixes
•   Dead planes could not be deleted from the map and re appear later on after loading a save for example (only with realistic planes option ON).
•   Range for supportive fire indication was missing from the manual.
•   Chalons-en-Champagne was actually named Chalons-en-Marne.
•   El Asnam was named Orleansville.
•   Hungary 1944 was missing on mobile.


funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26280
Re: Operation Citadel : Turn-based WWII
« Reply #188 on: July 10, 2021, 11:28:30 PM »
5.6.9
Fri, July 9, 2021


Additions
•   Cavalry boolean to the unit editor for modders and myself.

Changes
•   Cavalry now having the same debuff as tanks (fighting in rough terrain).
•   Little UI changes to the XP gain / loss and fuel / ammo loss from artillery.
•   AI generals are not allowed to rush forward and capture enemy VPs anymore. Most of the time it resulted in the loss of the general.
•   Ammo and fuel loss will be displayed 2 seconds instead of 1.

Fixes
•   Captured units that were in your reserve after you made a save and loaded that save would retrieve their old background colour (origin country would be reset).

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26280
Re: Operation Citadel : Turn-based WWII
« Reply #189 on: July 10, 2021, 11:29:23 PM »
5.6.10
Sat, July 10, 2021


Additions
•   4 new achievements. Play 10, 50 and 100 turns in multiplayer, and swapping two units positions.
•   Swap unit positions. Select your unit, move your mouse over the unit you wanna swap position with, hold left SHIFT down and click. Swapping counts as a move, so both units need to be able to move, need to have enough MP, and need to be able to walk on each other's tile. So an engineer that is on a river won't be able to swap with a tank nearby. Also, swapping works only around the unit, not 5 tiles away. You cannot swap with the AI or any unit that doesn't belong to you.
•   Show countdown time for cities / tiles you just captured (how many turns before you can deploy anything there) once you click on a unit in your reserve to deploy it.

Changes
•   Optimized clouds algorithm.
•   Made the weather impact morale more in depth. Experienced / veteran units will not suffer as much as recruits from bad morale.
•   Neutrals do not share their FOW anymore with other neutrals.
•   City names style. They now have a black thin outline.
•   Damage, ammo and fuel loss, XP gain or loss and Surrender and Retreat font and style has been changed.
•   Updated manual. Added all keybindings. Corrected many things.

Fixes
•   El Alamein Mosquitos graphics had the "?".
•   KV-1S graphics were wrong, such as the Panther Ausf. D.
•   When toggling left right only rotation OR disabling NO rotation the unit’s graphics would disappear.


funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26280
Re: Operation Citadel : Turn-based WWII
« Reply #190 on: July 11, 2021, 11:47:44 PM »
5.6.11
Sun, July 11, 2021


Changes
•   RAM usage has been reduced by a lot, as well as the game’s weight. RAM by TWO, weight by 2.
•   Units will now rotate from right to left or left to right depending on where it is going on the map. You can now turn ON the «Left right only rotation » setting. This will make the game look better as units will not all look in the same direction :)
•   Dicker Max is now an AT tank and considered as a prototype.
•   The Sd. Kfz. Stummel is now in the tank category with tank stats.
•   Trucks will provide with 1 less MP. So will half tracks.
•   AA cannot attack ground units at a range of 2 anymore. That was too OP and used as arty or sniping antitank weapons.

Fixes
•   Units could retreat on mines.
•   Cavalry didn’t surrender.
•   Country editor UI.
•   Reset tile in the map editor on a tile that had text on it would create an error in the code
•   On mobile the units didn’t surrender.
•   When clicking on the unit you could deploy several times and not deploying it, the countdown near cities would not be destroyed.



funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26280
Re: Operation Citadel : Turn-based WWII
« Reply #191 on: July 15, 2021, 11:58:51 PM »
5.6.12
Tue, July 13, 2021


Hello guys,

this is gonna be the last update for a few days, I am taking a break and going to my grandfather's for his birthday for a week.
I will be able to answer questions / comments in the forum, but won't be able to patch or update anything.
Everything should be good as of now :) Made sure I am not leaving you with a buggy game :p

Additions
•   2 new achievements, Bob the destroyer and Bob the builder.
•   Bearn class carrier, Potez 453, Latécoère 298, Latécoère 299, Curtiss SBC Helldiver.

Changes
•   Updated the Europe 1943 map.
•   Some German self propelled artillery vehicles have been moved to the tank category.
•   Renamed Jagdpanzer VI in Jagdtiger and the Puma (sd kfz 234 2 was wrongly named sd kfz 234 1)

Fixes
•   Motorized and mechanized or horsed units when loading a save would start with their tank full.
•   Couldn’t proceed to next turn in some rare cases when you had auto supplies ON.
•   There was a whole list of users pre created in the leaderboard for no apparent reason. I don’t even know how it got there. (In the multiplayer panel).
•   Paratroopers could destroy bridges from their transport plane.
•   Mobile new UI changes didn't take place for some reason.
•   After you blew up a bridge, if there were targets around your units they would still appear as attackable.
•   Paratroopers could repair bridges.

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Tags:
     

    Slitherine’s Command: the wargame transforming operational simulation

    Started by Asid

    Replies: 0
    Views: 2362
    Last post December 03, 2018, 03:01:42 PM
    by Asid
    Panzer Campaigns Japan ’45 – Operation Olympic Released!

    Started by Strela

    Replies: 0
    Views: 1961
    Last post May 04, 2019, 01:09:17 AM
    by Strela
    Magnificent Six Wild West Adventure 2D turnbased gunfight game

    Started by gameleaper

    Replies: 3
    Views: 2816
    Last post August 07, 2017, 07:50:14 PM
    by Asid
    Strategic Command WWII War in Europe

    Started by Asid

    Replies: 23
    Views: 16859
    Last post May 03, 2019, 12:17:26 AM
    by Asid
    Military Operations

    Started by Asid

    Replies: 62
    Views: 25197
    Last post July 11, 2020, 04:33:56 PM
    by Rinix