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Author Topic: Holdfast: Nations At War  (Read 72272 times)

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Offline Asid

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Re: Holdfast: Nations At War
« Reply #165 on: September 22, 2023, 12:11:36 AM »
Celebrating 6 Years Of Holdfast!
Thu, 21 September 2023



September 21st 2023 marks 6 years since Holdfast's initial release into Early Access.




Celebrating 6 years of Holdfast! September 21st 2023 marks 6 years since Holdfast initially released into Early Access way back in 2017. Since then Holdfast has seen multiple evolutions of the game including, new classes, factions, customisation, a free WW1 total-conversion DLC, the regiment registry and most recently the Howitzer artillery piece just to name a few.



The best thing about it all is that we’re not done yet… Anvil Game Studios are committed to further bettering the experience of this game we all love so dearly. Our development efforts for the remainder of the year and the year to come will continue to be focused on bringing the game into the new era and revolutionise this genre of Roleplay Shooters with new features and mechanics for players new and old. Development on more optimisations making the game increasingly more accessible is also currently ongoing.



Celebrating this remarkable feat, Holdfast and all its DLC’s can now be purchased at a discounted price for a limited time. Gather Holdfast on sale at 60% off
and all of its cosmetic DLCs up to 55% off.


These past 6 years have truly been a blast! The community has grown and evolved in ways that we could never truly have imagined. Your ongoing support and dedication are very much appreciated and we look forward to expanding the great Holdfast community even more.



We wholeheartedly thank you and until next time, may good health be yours.

discord.gg/holdfastgame




- Anvil Game Studios


Refleax, Rycon, Dreas, Walki, Jackson, Rejenorst, Harper, Storey, UberJuice, Stan, Gest, Matt, Grandayy & Winston (The Cat).

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Offline Asid

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Re: Holdfast: Nations At War
« Reply #166 on: January 13, 2024, 12:02:43 AM »
Vive L'Empereur! Releasing 17.01.2024
Fri, 12 January 2024

Rally the Old Guard and raise the banners. The Emperor himself will soon join the battlefields.



"To have good soldiers, a nation must always be at war." - Napoleon Bonaparte


Rally the Old Guard and raise the banners. The Emperor himself will soon set foot upon the battlefields of Holdfast. Here's a sneak peak at what's to come. Napoleon's Rise, a cosmetic DLC for Holdfast: Nations At War will release on January 17th 2024 alongside free content themed around the Emperors rise to power.



There's plenty more coming with this update including an entire graphical overhaul and important optimisations drastically reducing the game's file size. Here's one more peak at what we've been working on.



The orchestra are tuning up! Releasing alongside this update will be the official sound track of Holdfast 'The Plight Of War'. Charge forth with some classic songs ranging from the Napoleonic Era to the Great War.



There are many more changes, features, bug fixes and quality of life additions being introduced in this update so be sure to check out the change log when it releases! Thank you for your support and until next time, may good health be yours.



discord.gg/holdfastgame


- Anvil Game Studios


Refleax, Rycon, Dreas, Walki, Jackson, Rejenorst, Harper, Storey, UberJuice, Stan, Gest, Matt, Grandayy, Charles & Winston (The Cat).


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Offline Asid

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Re: Holdfast: Nations At War
« Reply #167 on: January 18, 2024, 12:13:36 AM »
Napoleon's Rise Release! Holdfast OST
Wed, 17 January 2024



March onto the battlefields as Napoleon himself in stunning new glory.

Holdfast updated! The past few months we have been hard at work undertaking one of Holdfast's largest updates to date.

We've upgraded Holdfast's game engine and render pipeline allowing us to utilise new technology for optimisations while also improving the graphical fidelity of the game. Holdfast has never looked better and now as a result of these optimisations will also run smoother and more consistently across various setups.

But that is not all... Your Emperor calls. Napoleon himself marches onto the battlefields of Holdfast along with some iconic uniforms of his past in the new Napoleon's Rise cosmetic DLC available for the game. Plus the official soundtrack for Holdfast is out now!

A brand new urban map featuring new environments themed on the city streets of France will also be playable for all for free.




Read on:  https://steamcommunity.com/games/589290/announcements/detail/3909752009314202983

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Offline Asid

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Re: Holdfast: Nations At War
« Reply #168 on: January 26, 2024, 12:01:56 AM »
Napoleon's Rise! Fixes & Additions V2
Thu, 25 January 2024



Dishing out more fixes and additions based on community feedback.

Greetings good fellows of the Holdfast community. We're dishing out another update following our recent major release tackling bugs and introducing additional features. Should everything go well with this release we will set our sights on the next major update featuring CPU optimisations.

Optimising over 150 players running over a single server instance is no simple task but thanks to the engine upgrade we've embarked on in V2.15, we have more tools now available to us which will aid us continue pushing performance.

We want to deliver this to you as soon as humanly possible. We're excited for what the future holds for Holdfast! There's also a new office move we'll be embarking on during the beginning of February.

Stay tuned for more to come and until next time, may good health be yours.

The Plight of War OST




discord.gg/holdfastgame






Changelog 91 - Game Version 2.16.8789.28152


Features & Improvements (7)

●Upgraded FSR 2.0 to FSR 3.0 improving its quality.
●Upgraded DLSS to 3.5.10 improving its quality.
●Introduce an option allowing players to have the Microphone Echo setting always on.
●Players are now able to disable upscaling through the game’s video settings.
●Players are now provided with the option to disable grass and tree wind movement through the game’s video settings. Go to Grass Movement and switch this to Off if you experience visible blurriness on flora.
●Updated the game’s lobby to reduce rare cases of individuals being unable to receive a populated server list.
●When selecting any of the game’s input text fields such as when changing a regiment’s description or custom player name the cursor will now appear respective to where you click.

Gameplay Additions (2)

●The ladders atop Fort Schwarz are now climbable.
●Stationary swivel guns on Spanish Farm are now able to load round shots.

Graphical (6)

●Adjusted the chimney smoke on Glacier.
●Improved the resolution quality of the Empire map loading screen.
●Adjusted player banner and nameplate visibility.
●Adjusted the bush sizes on Aunby Valley.
●Updated the in-game store banner to match the existing Napoleon update banner.
●Adjusted the sandstorm particle’s looks.

Bug Fixes (24)

●Solved an issue with players getting stuck on map load while using ExpressVPN's Lightway protocol.
●Solved an issue with players sometimes getting stuck on map load.
●Solved an issue with cavalry floating on specific maps.
●Improved issues with blurriness players were experiencing.
●Improved issues with distant fuzziness players were experiencing.
●Solved an issue with fallen trees on Camp Salamanca not looking as intended.
●Solved an issue with raindrop particle effects not working.
●Solved an issue with a small rouge pixel being visible in the kill feed.
●Solved an issue with people spawning on roofs on Empire.
●Solved an issue with code exceptions appearing when using FSR.
●Solved an issue where you could look underneath the water plane when swimming in first person on land-based maps.
●Solved an issue which caused the audio volume to reset when switching from mono to stereo.
●Solved an issue where VoIP sometimes stopped functioning if the player switched from mono to stereo.
●Solved an issue with grass being present inside the church on Lamarsh Fen.
●Solved an issue with terrain clipping through one of the houses on Hills of Tyrol.
●Solved an issue with transparency on one of the props in Fort Al Farid.
●Solved an issue with water on Hudree Marsh being low resolution.
●Solved an issue with one of the trunks on Fort Darial appearing as pink.
●Solved an issue with the weapon shuffling sound always playing while on horseback.
●Solved an issue with floating grass on Fort Salettes.
●Experimental fix towards an issue which produced a halo underneath players when switching graphics presets.
●Experimental fix towards a rare case that prevented players from spawning when clicking the spawn button.
●Experimental fix towards an issue with nameplates going invisible when individuals are moving an artillery piece.

- Anvil Game Studios


Refleax, Rycon, Dreas, Walki, Jackson, Rejenorst, Harper, Storey, UberJuice, Stan, Gest, Matt, Grandayy, Charles & Winston (The Cat).

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