January in Crush DepthThu, 4 February 2021
Some highlighst of the development.Hello everyone!
From here on out, I'm going to do a monthly update on some of the progress we've made in the previous month. It's a bit too much to cover all the stuff we've added to the project (lot of technical stuff as well), so I'll stick to the most tangible items. In no particular order:
Optimization on game models has started. Models are first refined into high poly meshes, enhanced via retopology, UVs are unwrapped, high quality textures are baked, and then are applied to lower poly versions with several LOD variants. This will help us increase FPS and optimize runtime performance. Example here is the treatment of the AA-gun.
An independent launcher for the project is in development. Since we're working towards an MMO, this is extremely important. Yes, for the user itself it's nothing more than a little splash screen before you get into the game, but on the backside, in terms of networking and terms of how we can manage and store user data (such as your player character, preferences, etc.) and keeping the project updated this is very big step indeed.
Modelling on the control room is moving forward nicely indeed. I cannot make any predictions on when this will be moved inside the project, as there are still a lot of steps to be taken after the modelling itself: optimizing, UV-unwrapping, texturing, coding, etc. It does make for some nice eye candy though. Don't get me wrong there though, it's not just some veneer. All those dials, valves and buttons will be fully functional, yours to interact with indeed.
Then, let's move to the museum for a second for some fine additions to the radio room. Parts of these exhibit are already functional indeed. What you see in this screenshot are the Telefunken E437S (nicknamed 'the breadbox') and of course, the enigma machine. The first was used to receive messages from the BdU and the other well, to decrypt those messages. We're still working on this as well, but soon you will be able to listen to real, historical messages and decipher those as well. And also, we've added about three hours of music to the project as well.
Something that we're still working on, so don't get thrown by the pictures here, is our character customization. The basic groundwork has been laid there to get the system functional. No, we don't want our characters to look like juvenile hooligans at all, but before we can make them look like something else, we have to make them look like something to start with. Work is underway to implement high resolution textures and of course, appropriate clothing.
Also, we're ecstatic to announce the official partnership between Crush Depth and U-995 (Marinekameradschaft Freundeskreis U 995 / Deutscher Marinebund). This natural partnership will reinforce our ability to work tirelessly to preserve history in both digital and physical form. For more information on their work, please click
hereSo far a couple of highlights for this month. We hope you'll consider supporting our development by purchasing the tech demo. I'll hope to bring you more exciting stuff come the end of February!
Thanks for all the support.