Update from the dev15 Dec 2020
Dear Waterloo 3D Supporter,
A lot has happened in the Waterloo 3D world in the past year. My team and I have been hammering away at Waterloo 3D ceaselessly during the past months. I am giving you a short list of all the features that we have implemented in Waterloo 3D since my last update.
*A completely revamped pathfinding code based on the celebrated A* algorithm. We have fully customized the A* algorithm to work with the battalion sized objects in Waterloo 3D.
*A brand-new Environmental Query System (EQS) that updates the battalion AI the events that are occurring within its cognition radius: events like enemy cavalry charging, enemy infantry charging etc.
*A Combat Cognition System (CCS) that consumes the cues from the EQS and takes decisions about the biggest threat in the battalion’s sphere of influence.
*And several other smaller but vital features….
This has all taken longer than I expected. In fact, significantly longer than expected. I do not ever want to compromise on the final quality of the Waterloo 3D gaming experience. So, I am not cutting corners. It is going to take however long it takes to complete the game. In the end, Waterloo 3D will be a true Napoleonic combat gaming experience with authentic Napoleonic tactics and superb graphics.
The realities of game development being what it is, we as a studio need to keep producing games if we are to survive.
Thus, in addition to Waterloo 3D, I have been working on a second game called Midjungard which is going to be released on Dec 21st, 2020.