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Author Topic: Steel Crew : Tank Vs Tank combat  (Read 6413 times)

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Offline Asid

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Re: Steel Crew : Tank Vs Tank combat
« Reply #15 on: July 09, 2022, 12:23:57 AM »
New map - Wake Island
Fri, 8 July 2022



I know it has been a long time since the last update but a new map is finally here. It’s still in a blockout stage but should be playable.

The map is 55% scale of the real island and comes with a new gamemode where you will need to capture the points in order.

There have also been some changes across a lot of the base systems that may have caused issues so please report if you find any.


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Offline Asid

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Re: Steel Crew : Tank Vs Tank combat
« Reply #16 on: October 02, 2022, 04:15:47 PM »
Small quality of life update
Sun, October 2, 2022


Hi, here is another small update.

Added so the camera now follows the sight when playing as gunner on PC in the Firefly
Indicator is added to the sight to see relative turret rotation
All positions should now have the correct hand models
Voip PTT buttons is now also bound to mouse 4/5 buttons

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Offline Asid

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Re: Steel Crew : Tank Vs Tank combat
« Reply #17 on: July 02, 2023, 03:24:14 PM »
Some small fixes
Tue, 16 May 2023



Hi. I know it's been a long time since the last update but I hope that I'm finally back to be able to support the game.

Just a small update today but more to come.

•   Added the option to not allow spectating when hosting the game.
•   Abandoned tanks will now stay on the battlefield and will cost the owning team tickets if destroyed.


I am working on getting the voip issue solved and are in contact with the team providing it.

Looking forward my plan is to finish the art on the current maps. I want to investigate the possibility of having a co-op gam mode with objectives and obviously better AI. (no promises)

Glad to be back and thank you all who support me by playing and coming with suggestions.

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Offline Asid

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Re: Steel Crew : Tank Vs Tank combat
« Reply #18 on: July 02, 2023, 03:26:22 PM »
A few more small fixes
Sun, 21 May 2023



The reset camera position is now saved when changing seats (some issues still present)

•   Collision fixes on the palm trees on wake island
•   Ability for the server to not allow in game changing of tanks

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Offline Asid

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Re: Steel Crew : Tank Vs Tank combat
« Reply #19 on: July 02, 2023, 03:27:38 PM »
VoIP update
Sat, 1 July 2023



Hi. After a long time the VoIP should now be back in the game. There are still some features missing (mute, active talkers).

If it works as it should the plan looking forward is to make a roadmap together with the community on where the focus will be. https://discord.com/invite/x7KbXEp


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Offline Asid

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Re: Steel Crew : Tank Vs Tank combat
« Reply #20 on: July 13, 2023, 12:15:05 AM »
Training map
Wed, 12 July 2023



Hello!
A bit of a bigger update this time.

A new map is added to test your driving and shooting skills. There are currently 2 different tracks and one shooting range. (Before you say anything I know the distances on the sights are not correct, this will be addressed)

Also added a soundtrack in the menus by Tim Philippsen https://tphilippsen.carrd.co/

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Offline Asid

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Re: Steel Crew : Tank Vs Tank combat
« Reply #21 on: February 28, 2024, 11:55:43 AM »
Infantry NPCs added
Tue, 27 February 2024



Hi. Finally back with some updates. I hope I will be able to keep doing more and I’m sorry it’s been so long since the last one.

When capturing a point NPCs will now be spawned to defend the point. This is very much WIP and has not been tested and I expect there to be some issues with performance or replication. The host can turn off the spawning before starting the game if needed.

The bot tanks have also gotten some love and should no longer just charge straight into the point. I hope you like the changes.

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