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Offline Asid

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WarPlan Pacific
« on: December 07, 2020, 05:19:11 AM »


WarPlan Pacific is an operational level wargame which covers all the nations at war in the Pacific theatre from December 1941 to 1945 on a massive game scale.


Product page
Official forum


Complexity: Advanced
Period: World War II - Pacific Front
Manual: PDF
Editor: Yes.
Theatre: Pacific
Turns: Turn-Based
AI: Yes
Hotseat: Yes
PBEM: Yes




About This Game

SCALES

WarPlan Pacific uses the same game system as WarPlan Europe with additional features and improvements. The game covers all the nations at war in the Pacific theatre from December 1941 to 1945.

The game's scale is massive, covering 62 different potential countries, in a map large 50 miles / 80km per hex using a modified Mercator map scaling to allow a flowing game that doesn’t overload the player. The land scale is 15k - 60k men, air scale is 300-400 aircraft and naval scale is 1 capital ship + support ships.

MAP
The map is Hex based, with 15 different types of terrains subdivided into sizes with each different features including motorized and non-motorized movement, airfield capacity, and defensive bonuses; 12 different resource types with new city images, 5 different strategic resources.

Realism is enhanced by the presence of Fog of War, with detection levels that determine information of units. Moreover, 5 different weather conditions make the whole gameplay more challenging. With the Pacific theatre communications intelligence is introduced for more enhanced naval action.

COMBAT SYSTEM
Combat takes place on Land, with multihex attack based on operation points allowing for multiple moves and attacks allowing for frontline breakthroughs, on Air, where you can attack selected targets and may automatically support land attacks, attack supply convoys, and protect convoys, and on Sea, where fleet and raider modes affect detection. Night action, Surface, Pursuit, Sub, Sub Hunter, and Carrier combat are available. Use the Zone of control to restrict the movement of the enemy land formations.

22 different units with 15 different attributes, 17 different technological advancements, 14 different specialties. Each country has their own units with their own attributes.

Additionally, units can be impacted by: Breakdown - Land infantry units can be split or reformed, corps may detach a division, armies may split, Formation – Small infantry formations may be grouped into larger ones, Generals - Each player comes with their own generals that affect combat, mobile attack, and retreats, Support pool Units - 11 different support types. Naval units stack in fleets. Stacking is 1 land, 1 air, 1 fleet per hex. Land units have the capacity of having a specialization. This is an attachment of equipment, elite trained units, or gear. With advancements, this allows for 120 different land unit configurations.

COUNTRY MANAGEMENT
Production takes into account oil, manpower, logistics, strategic resources, trade agreements, convoy zones. The system allows you 17 different advancements and each unit has at minimum 2 advancement choices. You can have 47 different unit configurations. The supply system is based on cities, rail, ports, headquarters, and distance from railways. The supply system more accurately represents the difficulties of supplying troops overseas in the Pacific. The WarPlan engine has a built in diplomatic mechanic available but for the Pacific theatre it is disabled at the scenario level.

AUTOMATIC REPAIR AND ADVANCEMENT
Units automatically repair and get advancements simulate realistic conditions allowing players to focus on strategy and play.


KEY FEATURES

•   62 different potential countries
•   Map scale 50 miles / 80km per hex using a Peters map scaling which better represents real distances (Smaller scales can be achieved)
•   16 different types of terrains subdivided into sizes with each different features including motorized and non-motorized movement, airfield capacity, and defensive bonuses
•   12 different resource types
•   5 different strategic resources
•   Fog of War – detection levels determine information of units
•   Communications Intelligence – Break codes, reset encryption, perform intelligence
•   5 different weather conditions
•   Land, Sea, and Air specialization
•   22 different units with 15 different attributes, 17 different technological advancements, 14 different specializations
•   17 different advancements. Each unit has at minimum 2 advancement choices
•   Automatic repair and advancement
•   Multiplayer: play vs the A.I., in hotseat, and PBEM mode
•   Individual Capital Ship groups
•   WW1 Battleship adjustments
•   Light Carriers and Patrol Craft added to the available unit pool
•   Hidden Fleets
•   Added air and naval Specialties

WarPlan Pacific includes an editor to allow modding and creation of scenarios. More script options are available in WarPlan Pacific.


















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Offline Asid

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Re: WarPlan Pacific
« Reply #1 on: December 07, 2020, 05:22:52 AM »
WarPlan Pacific || Reveal Interview with Alvaro Sousa / Kraken Studios
Dec 3, 2020



42:05 Alvaro Sousa (Kraken Studios) Warplan Pacific

Matrix Games' Operational Director Erik Rutins interviews Alvaro Sousa (Kraken Studios) about his new game: WarPlan Pacific.


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Offline Asid

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Re: WarPlan Pacific
« Reply #2 on: December 07, 2020, 05:35:21 AM »
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Offline Asid

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Re: WarPlan Pacific
« Reply #3 on: March 13, 2021, 11:40:17 PM »
Warplan Pacific - first preview stream
Mon, March 8, 2021




Join us on Twitch this Thursday, March 11th, 4 PM GMT as Alvaro Sousa, developer of Warplan and Warplan Pacific, will be joining us for Tea Time. The first preview stream of Warplan Pacific with Gamer_1745 will follow.

WHAT IS WARPLAN PACIFIC?

WarPlan Pacific, announced back in December, uses the same game system as WarPlan Europe with additional features and improvements. The game covers all the nations at war in the Pacific theatre from December 1941 to 1945.

The game's scale is massive, covering 62 different potential countries on a map that measures 50 miles / 80km per hex. The game uses a modified Mercator map scaling to allow a flowing game that doesn’t overload the player. The land scale is 15k - 60k men, air scale is 300 - 400 aircraft and naval scale is 1 capital ship and its support fleet.

WATCH THE REVEAL INTERVIEW



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Offline Asid

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Re: WarPlan Pacific
« Reply #4 on: March 16, 2021, 11:40:13 PM »
Warplan Pacific Tour - Episode #1, Advancements and Unit Changes
15 march 2021

The Warplan Pacific beta is coming to an end and we're getting closer and closer to release.

With that in mind, we have prepared the Warplan Pacific Tour, covering the main changes and improvements introduced in Warplan Pacific. The new series has a very special tour guide, as the videos are narrated by Alvaro Sousa, the developer of the Warplan series of games.

A new episode will be published on a weekly basis.

EPISODE #1 - Advancements and Unit Changes

You can see it here.




The first video covers changes in advancement that were based on player recommendations. It will also talk about unit differences between countries, the new marine unit ability, special country rules, and added events for China.

Find out more here https://www.matrixgames.com/game/warplan-pacific

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Offline Asid

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Re: WarPlan Pacific
« Reply #5 on: March 22, 2021, 11:58:41 PM »
Warplan Pacific Tour | Port Supply and Airfields
Mon, 22 March 2021



The second episode of the Warplan Pacific weekly tour with Alvaro Sousa is now available: this week, we unveil more details on the games new scale and how it impacts some game mechanics, such as port supply interdiction, and port supply range.

We also cover changes to airfield placement and how to use engineering specialities to make the most out of them.





We hope you enjoy the new episode!

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Offline Asid

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Re: WarPlan Pacific
« Reply #6 on: March 25, 2021, 11:43:51 PM »
Warplan Pacific will be released on April 29th
24 March 2021


Warplan Pacific, the second game in the Warplan series, will be released on April 29th.

Warplan Pacific is an operational level wargame that covers the events of 1941 to 1945 for every nation involved in the battle for the Pacific.

The game has up to 62 countries potentially involving themselves in the conflict. Each of these is given the care and detail you'd expect from a Warplan series game, so be sure to keep that in mind as you are planning your strategy.

If you are hungry for more information on Warplan Pacific, you can check out our product page on Matrix Games here.

Check out the reveal interview with the developer in the video below if you missed it





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Offline Asid

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Re: WarPlan Pacific
« Reply #7 on: April 07, 2021, 11:35:44 PM »
Warplan Pacific Tour - Episode #4, Hidden Naval Fleets and Communications Intelligence
6 April 2021

The new episode of the Warplan Pacific Tour is now available. Find out how hidden naval fleets, communication intelligence and encrypted codes were added to Warplan Pacific to better represent the Pacific War.

Check it out



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Offline Asid

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Re: WarPlan Pacific
« Reply #8 on: April 07, 2021, 11:36:28 PM »
The official PDF manual is now available!
6 April 2021

You can download it .

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Offline Asid

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Re: WarPlan Pacific
« Reply #9 on: April 13, 2021, 11:57:16 PM »
Warplan Pacific Tour - Episode #5, Air and Naval Specialties
12 April 2021

A new episode of the Warplan Pacific Tour is now available. Find out how Air and Naval specialties allow you to adapt your units and enable them to excel situationally. In addition, some specialist roles have also been added, such as the screening role, which focuses on dealing with hostile air threats.

Warplan Pacific has also made some systemic changes to how shipyards work, to better represent the Pacific War.

You can check out the video here




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Offline Asid

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Re: WarPlan Pacific
« Reply #10 on: April 19, 2021, 11:31:26 PM »
Warplan Pacific Tour #6, More on Naval Operations
Mon, 19 April 2021



A new preview is available

A new episode of the Warplan Pacific Tour
is now available. Find out how the use of ports has been made easier and more flexible. We are also going to be discussing in detail naval blockades
and how naval blockades function. Lastly, we are also covering how naval leadership
interacts with ground combat, including how naval leaders can affect nearby ground battles and how ports can draw (or not draw) supply from a ground source.




Remember, the official PDF manual is now available! You can download it here:



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