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Author Topic: Decisive Campaigns: Ardennes Offensive  (Read 5907 times)

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Offline Asid

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Offline Asid

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Re: Decisive Campaigns: Ardennes Offensive
« Reply #1 on: January 08, 2021, 02:48:12 PM »
Decisive Campaigns: Ardennes Offensive is Coming Soon
7 Jan 2020



Decisive Campaigns: Ardennes Offensive is the fourth wargame in the Decisive Campaign series. Covering the battles in the Ardennes between December 1944 and January 1945, it brings to life Operational wargaming by lowering the scale to just above tactical level.



Reducing the scale of the battlefield brings to life Operational wargaming by lowering the scale to just above tactical level, where the main unit of manoeuvre is the battalion. DC: Ardennes Offensive is a real classic wargame with an exceptional level of detail.



The game comes with a huge, full campaign scenario lasting over 16 days and several smaller scenarios focusing on several days of combat on specific parts of the front (like St. Vith and Bastogne). You will be able to play the whole Ardennes campaign on a 1km/hex map with battalion-sized Units at your command. Each day is divided into 4 turns, including a night turn.

Check out the product page to know more.

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Offline Asid

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Re: Decisive Campaigns: Ardennes Offensive
« Reply #2 on: March 03, 2021, 01:36:13 AM »
Decisive Campaigns: Ardennes Offensive - Join the beta
02 March 2021



https://www.matrixgames.com/beta/decisive-campaigns-ardennes-offensive

Decisive Campaigns: Ardennes Offensive, the fourth wargame in the Decisive Campaign series by VR Designs, is looking for beta testers. Covering the battles in the Ardennes between December 1944 and January 1945, it brings to life Operational wargaming by lowering the scale to just above tactical level.

Decisive Campaigns: Ardennes Offensive comes with dozens of additions, changes and improvements designed to fit its scale and to bring innovation to the series. The result is an extremely immersive operational wargame where, more than ever, intelligent tactics can beat the odds.

If you're curious to know more, here's a glimpse of what we've been working on lately.



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Re: Decisive Campaigns: Ardennes Offensive
« Reply #3 on: October 29, 2021, 02:00:52 AM »
Decisive Campaigns: Ardennes Offensive - Tactical Videos
28 Oct 2021




Decisive Campaigns: Ardennes Offensive, the fourth wargame in the Decisive Campaigns series, will be released on November 18th.

While we perfect the last details of the game, we want to share with you a couple of technical videos which we hope will help you have the best gaming experience with Decisive Campaigns’ latest DLC.

Decisive Campaigns: Ardennes Offensive is a real, classic hex-and-counter wargame at its core, where the main unit of maneuver is the battalion. The Ardennes setting and the scale both have huge implications when it comes to rules, so make sure to check out the video below


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Offline Asid

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Re: Decisive Campaigns: Ardennes Offensive
« Reply #4 on: November 04, 2021, 12:38:15 AM »
Decisive Campaigns: Ardennes Offensive - Tactical Video n.2
3 Nov 2021



15 days to the release of Decisive Campaigns: Ardennes Offensive!

We're back with a new technical video, this time regarding the new rules designed to fit the game's lower scale.
Discover what's changed with LOS, height levels, Kampfgruppen, and much more with this new technical video, and get ready for November 18th.



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Offline Asid

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Re: Decisive Campaigns: Ardennes Offensive
« Reply #5 on: November 19, 2021, 01:17:57 AM »
Decisive Campaigns: Ardennes Offensive - Out Now
18 Nov 2021


Decisive Campaigns: Ardennes Offensive, the fourth wargame in the Decisive Campaigns series, is now available.



Decisive Campaigns: Ardennes Offensive is a real, classic hex-and-counter wargame at its core. Covering the battles in the Ardennes between December 1944 and January 1945, it brings to life Operational wargaming by lowering the scale to just above tactical level.

The game comes with a huge, full campaign scenario lasting over 16 days and several smaller scenarios focusing on several days of combat on specific parts of the front (like St. Vith and Bastogne). You will be able to play the whole Ardennes campaign on a 1km/hex map with battalion-sized Units at your command.

To celebrate this moment, there will be a week-long discounts on all the previous titles of the franchise:

- Decisive Campaigns: Barbarossa - 67%
- Decisive Campaigns: Case Blue - 76%
- Decisive Campaigns: The Blitzkrieg from Warsaw to Paris - 76%

Moreover, it's possible to purchase a new Bundle containing all the games of the Decisive Campaigns franchise at an additional 10% discount.

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Offline Asid

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Re: Decisive Campaigns: Ardennes Offensive
« Reply #6 on: February 15, 2022, 11:51:01 PM »
New Patch v1.01.03
8 Feb 2022

We have a new patch available to download via the product page, the public download area as well as via the check for update button on the launcher!

The changelog is as follows:

v1.01.03 – 07th February 2022
•   when starting an attack all rectangles (green/red) show up while not in map-mode.. This is fixed
•   block transferring troops out of 0 AP unit (start of turn due to AP Reductions)
•   Tide & Wacht scenarios from v1.01.02 received some quality assurance work.. Now at v1.0h2.
•   Added the actual VR Basic Library v45
•   All scenarios updated to version 1.0h ;
•   Added horse team replacements for campaign scenarios;
•   Added description for AP reductions in all scenarios ;
•   Revised 15.Pz.Gren.Div., 2.SS and 2.Pz.Div (Bastogne)
•   Fixed 2.PzDiv. Pionere Bataillon (Skyline).
•   Added Pionere Bataillon to 352.VG Division (Campaign Scenarios)
•   Fixed a combat results logging error where fire from unseen enemy elements was not logged so it seemed like some of your own individuals were just set to KILL for no reason at all
•   Added Vr Basic Library v44, which adds the AP reductions to a unitLog that is shown on the counter and next to the unit name in the bottom with a warning triangle (that you can mouse over for info) so players know why they cannot move a certain unit. Scenario designer gets an extra column in the AP Reductions table to tell the player the reason of the ap reduction which will be inserted in a phrase like this “Due to <X> the unit…”
•   VR Basic Library v.45 added (upon inclusion in scenarios will allow supply layer to work with inspecting enemy supply on round 1 as well)
•   When trying to move instead of showing >999 AP costs for movement cost when out of fuel… it will now just tell the player the unit is out of fuel and hence cannot move. Easier to understand like this.
•   Coloured rectangles around units no longer show up in between the 0.5 second between giving command to attack and the actual attack
•   You can no longer transfer troops out of units that start their turn at 0 AP (I considered this a rather gamey technique to activate those troops anyway)
•   Made some improvement to map repositioning after jumping to a units HQ
•   Added some code to improve re-using previous screen resolution setting on game restart
•    Davide made new scenario versions
•    Fixed siluets for Bren Carrier, Humber,M8Scott;
•    All scenarios updated to version 1.0g ;
•    Elsenborn Ridge scenario (added one Sicherung Reg. and 3.Pz.Gren.Division deployed on map, avaiable turn 9 but active if enemy at 3 hexes);
•    Wacht.....Bridges blown along the frontline, revised fuel and supply;
•    Revised VP level for campaign scenarios ;
•    Updated Trooptypes and models libraries;
•    Recon value +10 for Armored Cars, +5 for Greif Jeep,BMW75,Sdkfz250;
•    Unreliability value Tiger 3, TigerII 6, Panther 4, captured Sherman 5 ;
•    updated Officers libraries ;
•    Added some NATO icons (Bridge engineer, Armored engineer, Airborne engineer, mortars, Tank Destroyers, Gebirgsjager, Work battalion) ;
•    new Pz.Pioniere units ;

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