Update 1.8.1 Now Live!Tue, 17 November 2020
Check out the full changelist and see whats new in update 1.8.1. This is a minor release and aims to fix bugs and add a few small changes.New Features Players are now able to bind a separate key for each explosive type
Added night scenarios to the Admin GUI for all maps
Added a new symbol for the Night-vision Goggles UI images
The Map Vote Screen will now show three day scenarios and three night scenarios every time
Tactical Map now indicates when a friendly is in a contested objective zone with a colored marker on top of the player icon that matches the color of the enemy team
Made several improvements to auto team balance:
o Only dead players will be autobalanced
o Autobalance will trigger after 60 seconds rather than 30 seconds
o Autobalance is disabled when the number of waves reaches zero in Push and Frontline modes. The following message in the chat log will be displayed: 0 waves reached. Auto team balance is disabled.
o Players who are autobalanced will receive the following message in the chat log to notify them of the change when they spawn, You have been moved to the other faction to balance the number of players on both teams.
Gameplay Improvements Reduced M16A2 supply cost from 2 supply to 1 supply
Reduced QBZ-03 supply cost from 5 supply to 4 supply
Increased FAL supply cost from 4 supply to 5 supply
Reduced M16A2 supply cost from 4 supply to 3 supply in Competitive
Reduced QBZ-03 supply cost from 7 supply to 6 supply in Competitive
Increased FAL supply cost from 5 supply to 7 supply in Competitive
Map: Tell ImprovementsPush Insurgents: Increased restricted area on security side behind objective A to allow more space out of spawn for Security
Increased restricted area on Insurgents left flank of objective D to bottom of stair area to allow more space out of spawn for Security
Removed portion of objective C on street closest to Security team spawn
Push Security: Increased restricted area for objective A on Security side of canal to match Insurgency 2014 boundaries
Fixed a rubble pile out of Security spawn for objective A that Security could get stuck in jumping down from bridge
Added sandbags to Last Stand Cache to reduce chances that explosives thrown or launched from outside the building will destroy it
Several other relatively minor changes that address dark areas, balance, and movement throughout the map
Bug Fixes Reduced occurrences of a bug where AI were not wearing the proper clothing
Reduced occurrences of incorrect status showing on an objective marker when capturing a zone -
added logging for the edge cases where this still happens to help us eliminate it completely
Fixed a bug where the chat textbox obstructed the click on the Loadout Screen
Fixed an issue where looking above the horizon caused the objective status to disappear
Fixed an issue when reporting a player where the text box would not activate to allow typing when clicking on the white space
Fixed a bug where the player ranks were displaying as zero on the scoreboard on community servers
Fixed a bug where a vehicle was not displaying visual effects when destroyed
Fixed a bug where the active objective marker was missing during the first spawn
Fixed a bug where the objective status icon would disappear when looking upwards or downwards
Fixed a bug which caused the equipment color option selected under the Appearance section to only applied on the vest area and not the rest of the Light or Heavy Carrier
Fixed a bug where Autocannon Strafe was not causing damage to weapon caches
Fixed a bug where the IED and phone will float in place if a player planting an explosive on a weapon cache is killed
Fixed a broken texture on the Aiming Grip affecting the M16A2, M24, M870, Mosin-Nagant, SKS, TOZ-194, AKS-74U, G36K, FAL, MP7 and Mk 14 EBR
Fixed a clipping issue when reloading an MP5A5 or MP5A2 using dry-reload
Fixed an issue where the magazine momentarily disappears when performing a dry reload on the VHS-2 and AK-74
Fixed an issue when pressing Cancel while downloading server mods would prevent you from returning to the Main Menu and playing the game
Fixed an issue where prompt gets stuck when attempting to connect to a server with mods without accepting the Terms of Service
Fixed an issue where modders may have been experiencing issues loading in textures whose parent was not a material shipped in the game
Known Issues Mosin-Nagant Stripper Clip weapon upgrade does not push in properly when reloading in third person
AI vehicles can get stuck in the Tutorial Range
In the Competitive game mode Loadout screen, some weapons will have the option of two Recoil Grips, one at 3 supply points and the other at 4 supply points. These upgrades function the same way
Upon game launch, theres a chance your character may be shown as just an ammo carrier. Doing the tutorial will often fix this until a full fix is implemented
Upon game launch you may not see any of your customization options. Going to customize and swapping factions will correct this
The background of the Main Menu may flicker
The Chemical Mortars fire support smoke clouds color overlay can sometimes appear black when the player is inside the smoke
Attachments may not appear correctly in the loadout screen on your character
The Slow Movement mutator will sometimes only function on the first map in rotation on community servers