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Raiders! Forsaken Earth
« on: November 15, 2020, 01:35:34 AM »


You are not the hero - you are the villain. As leader of a merciless band of post-apocalyptic raiders, build and manage your organization while pillaging, kidnapping, and battling mercenaries tasked with stopping your rampage.    

Raiders! Forsaken Earth is a strategy/management game where you play as the leader of a merciless band of post-apocalyptic marauders. Build up your organization while extorting, kidnapping, and destroying the last remnants of civilization. The wasteland doesn't need another hero...



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Raiders! Forsaken Earth trailer




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Raiders! Forsaken Earth is a post-apocalyptic single-player strategy game by the maker of the Age of Gladiators.



The wasteland doesn't need another hero...

   Hire, manage, equip level up (and sometimes eat) your raiders.
   Extort, attack and pillage greenhouses, rock quarries, and other industries of the wasteland in order to gain the resources required to build up your forces.
   Interact with, loot, or capture settlements and industries, spreading your reign of terror - captured settlements will need to be run with an iron-fist in order to ensure they remain under your control.
   Combat local mercenaries and regulators sent to stop your rampage.
   You are the fearsome commander of the your raiders; the boss. Engage in duels, terrorize both your men and your enemies, and build your physical and mental attributes toward the eventual goal of total domination of the wasteland.
   Establish laws for your raiders and new society to follow.
   Duel regulators and wastelanders in the fight pits.



   Scavenge the wasteland for materials used in crafting and construction.
   Deploy weapons of mass destruction such as nukes, napalm, and mustard gas against the settlements of the wasteland.
   Manage your food, water, and beer while out in the sweltering desert.
   Kidnap hostages and either execute or ransom them.
   Discover powerful artifacts from the ancient world and exploit them for your own benefit.
   A fully dynamic and procedural generated map ensures each game is different.
   A running economy that you can disrupt and eventually conquer: the local industries such as farms, scrap haulers, garbage scavengers and more supply the settlements with resources, which in turn make them grow and generate finished goods - all for you to either extort or take through force.
   Build up your hideout, including holding pens for prisoners, a watering hole for recruiting new raiders, a brewery for much needed alcohol, a vault to protect your ill-gotten goods from internal graft, a siege factory for building city-breaching weapons, a counterfeit shop, and more.
   Capture specialists such as engineers, jesters, lizard hunters, bartenders, counterfeiters and more in order to build up your operation.





























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Re: Raiders! Forsaken Earth
« Reply #1 on: November 15, 2020, 01:47:20 AM »
Latest Update & Patch Notes - November 10, 2020
Wed, November 11, 2020

Launch Day Updates & Patches
 


Heck of a day today. Thanks everyone for the support and feedback, it's truly appreciated.

Per requests from the community, the following have been updated with v1.0.2:
   Revised Pause System to stay paused when closing a window (if player has paused game)
   Brutician perk heals now usable on party members
   Unit classes now show up on unit panels during combat
   Arms Dealer garrisons are now level 25
   Fixed error on start up screen where the wrong character gender was applied to the portrait
   Fixed spelling error on Raiderpedia Crafting entry
   Laws screen opens to Wheel instead of Adopted Laws
   Resource screen now has arrows instead of plus signs for buttons
   Garrison screen now has arrows instead of plus signs for buttons
   Added Weapon, Armor, and Helmet types to tooltips
   Fixed Succession tooltip on Setup screen


More to come!

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Re: Raiders! Forsaken Earth
« Reply #2 on: November 15, 2020, 01:47:33 AM »
Latest Update & Patch Notes - November 11, 2020
Thu, November 12, 2020

Second Day Updates & Patches
 


Second day of updates and patches, per requests from the community. Keep 'em coming!

The following changes have been made with v1.0.3 and v1.0.4:
   Surrender button now added to combat (except for duels or arena fights).
   Each time Staunch Bleeding fails, the chances of success next time increases by 10%
   Julius Caesar bust treasure piece adds an additional 2 slots to party instead of 1
   Having more units in either party or garrison will not allow garrison window to close - in place of old way where transfer button would fade out if either was at full capacity thus not allowing transfers of units.
   Fixed error on Herald description
   Fixed error on Pass The Mop bonus description
   Fixed error with Building construction countdown in hideout on rare instances going below 0
   Added tooltip to Arena button if Fight Pit not built


More to come!


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Re: Raiders! Forsaken Earth
« Reply #3 on: November 15, 2020, 01:50:46 AM »
Latest Update & Patch Notes - November 12, 2020
Fri, November 13, 2020

Auto-Resolve Combat and a Game Speed Toggle have been added...
 


Large update today, some of the most important being an Auto-Resolve option for combat has been added as well as a game speed toggle.

That and more have been updated with v1.1.0:
   Auto-Resolve combat added - this quickly simulates combat, allowing the player to watch
   Game Speed toggle added to game in order to speed up or slow down time
   Landsail increases carry weight of party
   Map zoom out range increased
   Perk heal abilities now require a longer cooldown
   Arena screen only has 3 fighters against now instead of 4 for level 20 raiders
   Adjusted fear tooltip so that the the first word is no longer cut off on certain resolutions
   Tooltip added to Recruit button if no capacity for recruit or cannot afford
   Tooltip added to Arena button if fight pit not built
   Tooltip added to raider level bar to show maximum level
   Tooltip added to Loot window for resources, defectors, and camels
   Tooltip added to Loot window for taxes and resource production
   Side alert added to remind players if they have hostages
   Fixed bug with Red Cliffs event where captives were not removed from party


More to come.


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Re: Raiders! Forsaken Earth
« Reply #4 on: November 15, 2020, 01:51:01 AM »
Latest Update & Patch Notes - November 13, 2020
Sat, November 14, 2020

More updates for the fourth day of launch...
 


Last update featured auto-resolve for combat for v1.1.0.

Smaller update today. Player can now reset their raider perks and I have added more information to the Formations tab (weapon rollovers, raider classes, and health status icons). Plus fixed a bug where unarmed raiders were sometimes causing the battle screen to freeze.

That and more have been updated with v1.1.1 and v1.1.2:

   Reset button added to Perks screen
   Fixed a large bug where unarmed raiders in combat prevented combat from starting
   Raider status effects (diseased, injured, permanently injured sick) have been added the formations screen
   Raider status effects (diseased, injured, permanently injured sick) have been added the garrison screens
   Shift click added to ResourcesBlack Market screen
   Fixed bug on resource screen where meat and beer had their hover descriptions swapped
   Fixed bug where weapons on the raiders inventory screen was showing stamina cost beside the ammo icon
   Tooltip added to text in header banner in addition to icons
   Clicking on chip icon in raider screen opens ledger window


More to come.

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Re: Raiders! Forsaken Earth
« Reply #5 on: November 16, 2020, 12:53:12 AM »
Latest Update & Patch Notes - November 14, 2020
Sun, 15 November 2020



More updates for Raiders! Forsaken Earth
 

Smaller update yesterday. Player can now rest to reset all their stamina, leader strength is increased on game start now, and numerous tooltip and information additions.

That and more have been updated with v1.1.3 and v1.1.4:


   Inspiration changed to Breather, recovers all stamina on use
   Increased player leader stat range during character creation
   Class icons added to all garrison screens
   Decreased cost of adding to Block stat
   Slavers now sell small amounts of ammo
   Side bar now has level icon if raider has perk or skill points to spend (only if auto-level is turned off for that raider)
   Increased Regulator strength slightly
   Fixed Taunt bug where enemy melee in range sometimes did not attack taunter
   Fixed bug with Longhouse affecting hitpoints on all raiders rather than just leader
   Tooltips for consumables provided with more information with regards to party and non-hideout use
   Tooltip added to chips icon explaining chip-split and raider morale mechanics
   Tooltips for raider stats adjusted to show assignment costs
   Tooltips for combat status effects adjusted to show more information
   Fixed label alignment of Perk costs that was slightly covering up Perk boxes
   Fixed error on Brewer description
   Equipment owner name is updated when raider name is changed
   Fixed bug with Fear reporting when executing hostage
   Fixed bug where shift-click did not work for selling ammo at settlement
   Fixed bug with resetting Perks (if you have used Reset perks in the past, please reset again to fix any potential errors associated with this)


More to come.

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Re: Raiders! Forsaken Earth
« Reply #6 on: November 18, 2020, 12:04:24 AM »
Latest Update & Patch Notes - November 16, 2020
Mon, 16 November

More updates for Raiders! Forsaken Earth
 


Roadside traps have been added and can be built with saltpeter and a Siege Factory building. Activated accessories have had their abilities increased as well.

That and more have been updated with v1.1.5 yesterday and v1.1.6 today:


   Roadside traps added - these can be constructed from saltpeter with a Siege Factory
   Taser now uses countdown instead of one-time use
   Increased medical kit healing
   Increased other passive accessory bonuses
   Mounted/unmounted units now update on roster screen
   Item modification icons added to Raider inventory and Market screen item boxes
   Added tooltip to item name label in markets and raiders screen to show item type
   Fixed bug where hideout name was reverting back to default after renaming and then reloading a save
   Fixed fear bug with hostage execution
   Fixed rubber tooltip bug on resources screen
   Fixed bug where some perks were not resetting
   Fixed bug where Merciful Occupiers law blanked out leave button instead of raze
   Fixed bug where space bar would sometimes stop working if leaving back to menu from combat and then reloading
   Fixed bug where Risky Business was also applying a penalty to hitpoints as well


More to come.


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Re: Raiders! Forsaken Earth
« Reply #7 on: November 27, 2020, 04:08:41 AM »
v1.1.7
17 Nov

   If your party is within a certain distance to your hideout or captured location, the location will detect this and you can now move resources and garrison to it (you no longer have to open the location with your party entering the tile)
   Settlements replenish ammunition faster
   Adjusted stat comparison of helmets, armor, and shields to reflect potential perk bonuses
   Fixed small bug with friendly units not using throw rocks when out of ammo
   Fixed bug where Colossus and Headbanger perks were sometimes going away after combat

More to come.


v1.1.8
18 Nov
   Item mods now shown on extraction screen
   Fixed bug where player Bruticians were not healing friendlies during auto-combat
   Blood Plumber is now one-time use instead of countdown
   Additional description added to party accessories

More to come.


v1.1.9
19 Nov
   Shields lost to shield hook are re-equipped again after combat
   Fixed bug where AI was using Blood Plumber multiple times during combat

More to come.


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Re: Raiders! Forsaken Earth
« Reply #8 on: November 27, 2020, 04:10:35 AM »
v1.1.10
20 Nov
   Suicide vests cause only half damage to friendlies when triggered and full damage to enemies
   Added claymore mine portrait to garrison screen
   Fixed bug with settlements uprising even with merciful occupiers law in place
   Operation screens close after quick load
   Enemy raiders in hideout get levels boosted when vigilance levels increase
   Fixed bug where more than one law can be selected when using quick save and quick load on the law screen

More to come.

 
v1.1.11
24 Nov
   Attacking and defeating raider party no longer increases vigilance
   Radio icon added to units with radios (garrison and formation screens)

More to come.

 
v1.2.0
25 Nov
   Raider leader can now take up to three raiders as spouses (it's the wasteland after all). Each spouse provides a random stat bonus to the leader.

More to come.

 
v1.2.1
26 Nov
   Base garrison capacity without barracks increased by 5 (now 10 for locations and 15 for bases).
   Fixed bug where capturing carpenter would sometimes cause buildings to no longer be built.

More to come.


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Re: Raiders! Forsaken Earth
« Reply #9 on: December 02, 2020, 04:01:44 AM »
Latest Updates & Patch Notes - November 30, 2020
Tue, 1 December 2020



Updates for Raiders! Forsaken Earth during the last few weeks
 


Numerous updates and changes have been made to the game, lots of them based on the fantastic feedback by the community.

These are the updates of 1.1.7 - 1.2.1:
   Raider leader can now take up to three raiders as spouses (it's the wasteland after all). Each spouse provides a random stat bonus to the leader.
   If your party is within a certain distance to your hideout or captured location, the location will detect this and you can now move resources and garrison to it (you no longer have to open the location with your party entering the tile)
   Suicide vests cause only half damage to friendlies when triggered and full damage to enemies
   Settlements replenish ammunition faster
   Radio icon added to units with radios (garrison and formation screens)
   Item mods now shown on extraction screen
   Base garrison capacity without barracks increased by 5 (now 10 for locations and 15 for bases).
   Blood Plumber is now one-time use instead of countdown
   Additional description added to party accessories
   Enemy raiders in hideout get levels boosted when vigilance levels increase
   Shields lost to shield hook are re-equipped again after combat
   Adjusted stat comparison of helmets, armor, and shields to reflect potential perk bonuses
   Added claymore mine portrait to garrison screen
   Attacking and defeating raider party no longer increases vigilance
   Operation screens close after quick load
   Fixed bug where capturing carpenter would sometimes cause buildings to no longer be built.
   Fixed bug with settlements uprising even with merciful occupiers law in place
   Fixed bug where more than one law can be selected when using quick save and quick load on the law screen
   Fixed small bug with friendly units not using throw rocks when out of ammo
   Fixed bug where Colossus and Headbanger perks were sometimes going away after combat
   Fixed bug where player Bruticians were not healing friendlies during auto-combat
   Fixed bug where AI was using Blood Plumber multiple times during combat


More to come.


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Re: Raiders! Forsaken Earth
« Reply #10 on: January 14, 2021, 03:06:52 AM »
War Pigs & Battle Dogs - January 12, 2021
Wed, 13 January 2021

You don't have to pay 'em and they'll never drink your beer...

Caravans and wasteland locations now have tamed animals amongst their ranks - you fight them of course, but you can also recruit them into your own ranks as well. They smell and don't always follow orders very well, but on the plus side, you don't have to pay 'em and they won't drink any of your beer...





If you want your very own Battle Dog or War Pig, settlements will sometimes have them available to recruit. As well, winning victories against caravans will result in the odd animal defecting to your side.

Unfortunately, hippos cannot be recruited. They're too damned ornery and big for that.

Hope you enjoy!

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