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Door Kickers 2: Task Force North

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Asid:
Update: "Would you like to (RE)play a game?"
Wed, 7 April 2021


Replays are in! You are now able to review your plays and marvel at your awesome tactics. Or sheer luck. Hopefully, both :)




Also included: four new maps (including a new chapter), new enemies and many other improvements and QOL changes, see full changelist below.


This was supposed to be a much larger update, but we decided to split it in half to get you replays sooner. We also thought all fixes should be out sooner rather than later.

Have fun - and Steam Workshop is next!


Full changelist:

- 4 new maps
- replays: can now review your plays
- 2 new enemy types - Bodyguards
- new sounds for various equipment/explosions/ambiental sounds
- doors open faster when kicked than when opened by hand
- various graphics and QOL improvements
- fixed freeze on Intel GPUs (the one which mostly happened when shooting the sniper)
- fixed grenade launcher preview being different from actual trajectory
- fixed not being able to pass through some doors/windows
- fixed bug where troops would get stuck after placing explosives on doors/walls
- fixed slowdown in coop when using the drawing function
- fixed multiple issues on generated maps
- fixed startled Civilians causing the Stealth challenge to fail
- fixed troops getting stuck while vaulting
- fixed a couple of crashes
- fixed doors showing as closed even though they were opened
- fixed a bug where explosives+jump on a window would happen the other way around
- faster loading for large maps
- proper implementation for sliding doors
- fixed firing animation looping indefinitely
- fixed missing UI elements for armor
- added rain effect
- consumable equipment items which have been consumed no longer consume mobility points
- editor: option to rotate map 180
- modding: triggers can now enable/disable other triggers
- modding: fixed triggers not repeating Light and Sound effects
- lowered volume for dog barking sound which would cause distress to real dogs


Asid:
The Workshop is now Live / Level Design Contest!
Thu, 20 May 2021



You can now download player-created missions as well as share your own.

Head over there to download, play, give feedback
and support your friendly neighborhood level designers. Make sure to upvote the maps you like, as the most upvoted in 1 months time wins stuff from us!
<contest details at the bottom>


We got the party started with a very special map, so what are you waiting for?

To celebrate the workshop release, Door Kickers 2 is 10% OFF starting tomorrow!


There's also 3 new official maps in the game, and they ain't easy, folks.







Early Access development means lots of regular changes to data structure - including mission format, so from day 1 we said the Workshop will come later in development. Yet, our intrepid fans smuggled tens of very high-quality homemade maps behind the not-so-closed doors of DK Discord. Their work deserved to be showcased, so we have listened and decided to open the Workshop now and deal with it. This update was mainly focused on adding the needed functionality to support map making and map sharing. But there's also lots of stuff taking shape in the code so next update will bring some often requested improvements to the game ;)

Also announcing our first Level Design Contest, starting now!
The Worksop-published Map with the most player upvotes
in 1 months time wins its designer keys for all KHG games on the platforms of his choosing, as well as a special trooper portrait to go in the Door Kickers 2 unit roster.

Contest closes on 20th of June 2021, at 13:00 GMT.



So, get playing - and get voting!

Your Dev Team @ KillHouse Games

Full patch changelist below:

- steam workshop support for maps
- added three new official maps
- waypoint menu can now be switched between targeted actions and path options
- private Security types now have proper clothing
- fixed bug where walls would dissappear
- fixed several AI bugs
- fixed shader error when playing on Linux over Proton
- fixed bug where slap charges placed on a window would disappear
- fixed several coop-related bugs
- editor: added snow effect
- editor: auto-update light BOX limits when it moves
- editor: can now split walls
- editor: added group properties in UI (origin/rotation/scaling), were only shortcuts before
- editor: added alternative spawn-points for groups
- editor: rotate 90 degrees option

Asid:
Update: Tiny Maps, ASUS Aura and more sneaky stuff
Wed, 6 October 2021



Just a small patch today, tying some loose ends, fixing stuff and dropping in some new content for you fine folks.

Tiny Troubles return: 3 new maps!


Added integration with ASUS Aura devices.
Now, when playing Door Kickers 2, your keyboard/mouse/headphones will be *lit*, just like your tactics. If they don't, l2p.
To use ASUS Aura, you'll need to have the atest Armoury Crate installed on your system. For more info, please check out this thread on the official ASUS ROG forums



- added .22 Hush Puppy suppressed pistol to CIA inventory
- improvements to concealment game mechanics: suspicious actions and events (throwing grenades, explosions, dead bodies, shooting), create suspicion zones reducing concealment dynamically as you are seen in the vicinity.
- can no longer close doors which were forcefully opened
- added "Unaware" bonus to first shot after a stealth Fire command (2x crit)
- firearms now drop magazines on reload
- CIA is auto-revealed when ordering suspects
- CIA defaults to opening doors non-forcefully
- 'switch weapons' action is now done after activating gocode, instead of before
- added new low quality graphics option, meant to increase performance on extremely shitty hardware, while making the game look similarly shitty
- no longer drawing explosives preview in replay cinematic mode
- no longer drawing trooper circles in replay cinematic mode
- fixed being able to remotely arrest HVTs by targeting them
- fixed not being able to order and extract arrested enemies
- fixed bug where secondary weapons weren't reloading after being switched to when running empty on primary
- fixed animations/posture for Uzi
- fixed not being able to shoot the GL while engaged in combat
- fixed GL/RL hitting friendlies in-flight
- fixed crash where you really hated the game and used alt+f4 immediately after game launch
- fixed sometimes not switching back to weapon when using Rangers
- improved/fixed grenade targeting
- fixed sometimes not clearing all window obstacles
- fixed music stopping when playing random maps
- fixed several crashes related to modding and custom maps
- a ton of other small improvements and fixes not worth noting here (including map tweaks which will invalidate replays on said maps)
Thanks everyone for reporting the issues above!


Asid:
Hotfix & various improvements update
Wed, October 13, 2021


- suspicion areas (auto-generated when doing suspicious activities) are now displayed
- suspicion areas no longer go through walls
- improved AI target prioritization: now takes into account whether the target is stunned (lower prio) or the type of gun he has
- increased max length of a trooper's path
- fixed HVT/hostages refusing to walk through breached walls
- fixed troopers not starting in silent mode when using silenced secondary weapons
- fixed Steam Workshop maps having their description trimmed to 255 characters (instead of the actual 8000 max)
- fixed breaching charge preview covering a different area on walls than the actual effect
- fixed several issues related to explosives preview
- fixed right-click no longer opening customization while in main menu
- fixed various issues/bugs on multiple maps
- fixed several bugs related to changing gear on a pre-saved plan
- fixed synesthesia bug in game options

Asid:
2000+ Workshop Entries & Level Design Competition Winner!
Fri, 5 November 2021



And our favorite community levels that we can't finish. Y'all have no chill.

Hey everyone! Remember when we launched the Workshop and announced a Level Design Contest? No? Well, neither did we. Anyway, it's finally the end of June (please don't argue, it's June, OK!) and the people have spoken!

The winner of the Level Design Contest
, with the most player upvotes is...... drum roll please...... SasquatchOnUranus
with the level "Compound Raid"
. Congratulations Sasquatch! We'll be getting in touch with you shortly so keep an eye on your inbox!

It's *actually* been 6 months since we launched the Workshop and there are now over 2000 entries
! That's nuts! We've been looking at the amazing levels you've been making and, to be honest, they're blowing us away with the creativity and ingenuity on display! Some of the ways you lot use assets are just bonkers!

We love it! And since its also 1 Year of Door Kickers 2 Early Access, we thought its fitting to celebrate by looking at some of our favorite community-made maps. Enjoy!



We love seeing what you all come up with! Thanks for sharing your creations with us!

And for those of you who skipped through the video (you know who you are) here's our list - and a convenient collection: Top Picks from KHG https://steamcommunity.com/sharedfiles/filedetails/?id=2646594941&snr=2_groupannouncements_detail_

Top Creators:
Ash
with the map Jungle Ops - M4
Pif35
with the map Oil Rigged
DrSqua
with the map ARC-20 Isolated Extraction
Panguino
with the map Sinful Paradise
Dirk Diggler
with the map Redacted I - Rules of Commerce
Void
with the map Canyon Capers
AdmiralDuckSauce
with the map Way of the Gun
Airman
with the map MicroOp 6
CEO of The Internet
with the map Who Goes There

Thank YOU,

The Devs @ KillHouse Games

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