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Naval Action


Author Topic: Wargamer.Com Article  (Read 1714 times)

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Offline Asid

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Wargamer.Com Article
« on: August 08, 2015, 02:16:34 AM »
Get lost: Naval Action, from the makers of Ultimate General, isn't holding your hand
Published on 8/4/2015 by Owen Faraday.

If you plan on playing Game Labs' Naval Action later this year, you should get handy with a compass and sextant. Or cultivate a natural sense of direction. "The feeling of getting lost is gone from games," Game Labs founder Maxim Zasov tells me. "We are bringing it back."

Your own personal odyssey will be taking place in the Caribbean in the late 18th century -- the Age of Sail. "The game is an open world sandbox," says Zasov. "You are the captain. you arrive in the Caribbean, get [assigned] a small vessel and a midshipman rank and write your own story. You can plunder, conquer ports, fight traders, fleets or other captains. We donít have levels and your only progression is your military rank. A commodore in a brig and a lieutenant in a brig have no difference except their personal skill. What matters is how you use the ship, its sails, wind, heel, and cannons."

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