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Offline Asid

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Victory At Sea Ironclad
« on: October 24, 2020, 02:02:42 AM »


Victory at Sea Ironclad is the exciting game of naval RTS combat set during the American Civil War. Bringing an epic approach to real time strategy war gaming, search and destroy enemy fleets across an open world sandbox in a desperate attempt to change the course of history.


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Hunt down Blockade Runners, protect your resources and fight for the seas and rivers of the American Civil War. Play as either the United or Confederate States and engage in a tactical game of cat and mouse in this huge open world naval warfare Real Time Strategy. Victory at Sea Ironclad is the game of naval combat during the American Civil War.

A new kind of war.
Battles took place on both the sea and on rivers of the American Civil War, as the navies of both sides supplied their land forces with resources and transport, requiring both to work together for victory. The Battles on the water powerfully affected the course of the war and would be fundamental as to whom would take victory.

Plan your own campaign in Victory at Sea Ironclad.

Victory at Sea Ironclad - the game of naval combat during the American Civil War where a player can switch between commanding the entire North American Campaign to zooming down to take control of individual ships and fleets.
Change the course of the war in a race for technological supremacy that sees players fight for resources while attempting to build better ships, including the fearsome Ironclads.

Bringing an epic approach to real time strategy war gaming, players develop their own story with an open world sandbox mechanic in a desperate attempt to win the American Civil War.

Take part in a nerve wracking game of cat and mouse, scour the seas in search of enemy fleets and send fleets to strangle their supply lines.

In Victory at Sea Ironclad recon enemy positions and launch a large scale amphibious naval assault against the chosen targets.

Fighting a coastal or river invasion brings together large numbers of customisable ships. Do you fill your fleet with troops and cargo, do you send them against formidable forts, or trade with a foreign power for gold?

Choose your fate in Victory at Sea Ironclad
In Victory at Sea Ironclad your destiny is in your hands, there are no levels, there is no do over. This is Naval Warfare from day one until ultimate victory is achieved. Every engagement is important, the combat merciless, and the outcome is uncertain.

Upgrade ports and build shipyards to customise and create multiple fleets, sending them where they are needed and performing whatever tasks you see fit. Will you send cargo fleets out to bolster your supply lines or create fast manoeuvrable ships to hunt Blockade Runners?

Remember you must always be vigilant, it only takes fleets of Blockade Runners to slip past you in the night and to see the tide turn against you.

How the naval war ends is up to you and the decisions you make.


Features;

•   Search and destroy enemy fleets During the American Civil War
•   Effortlessly switch between commanding the entire theatre of war and controlling the fate of individual vessels and fleets.
•   Use Resources to build new structures and ships
•   Build farms and factories
•   Upgrade Ports
•   Build shipyards
•   Harass shipping and starve ports of vital supplies
•   Organise large scale amphibious assaults on major ports
•   Control unique vessels such as the formidable ironclads
•   Pausable gameplay allows you to order fleets and then continue the action
•   Play as North or South (Play as the South will become available through Early Access)
•   Create customisable battles (Will become available through Early Access)

From small skirmishes involving single ships and hunting down merchantmen, to the clashing of massive fleets against implacable enemies, Victory at Sea Ironclad is your ticket to exciting battles that take place on the dangerous seas of the American Civil War.



















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Offline Asid

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Re: Victory At Sea Ironclad
« Reply #1 on: November 22, 2020, 02:56:50 AM »
Victory At Sea Ironclad. Let's Play, with its Physical & Digital Devs Steam Digital Tabletop Fest




Watch the developers, James from Evil Twin Artworks and Ben Victory at Sea programmer,   play Victory At Sea Ironclad while they chat to the creator of the tabletop game, Matthew Sprange from Mongoose Publishing.


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Offline Asid

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Re: Victory At Sea Ironclad
« Reply #2 on: January 20, 2021, 04:53:50 AM »
Images taken by me in game.

Work in progress and not public beta









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Re: Victory At Sea Ironclad
« Reply #3 on: January 23, 2021, 12:58:47 PM »
Do you fill your fleet with troops and cargo, send them against forts, or trade with a foreign power?




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Re: Victory At Sea Ironclad
« Reply #4 on: February 03, 2021, 03:39:34 PM »
Victory At Sea Ironclad LiveStream
03 Feb 2021

In honour of the launch of the demo of our Latest game Victory At Sea Ironclad, we will be streaming live for the Steam Game Festival: February 2021.

The first of these Streams will be this Friday so set a reminder now!

Upcoming Event Starts Fri, 5 February 2021 @ 17:00 GMT on Friday



We are aiming to livestream at other times during the festival so if you are unable to attend keep an eye out for other streams over the coming days!



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Offline Asid

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Re: Victory At Sea Ironclad
« Reply #5 on: February 09, 2021, 02:01:22 PM »
Victory At Sea Ironclad LiveStream 2!
09 Feb 2021

Live
Now broadcasting: Watch the developer play


https://steamcommunity.com/broadcast/watch/76561198135812179

As part of the Steam games Festival, we will be playing another round of our upcoming game, Victory At Sea Ironclad.
You can catch the Stream this Tuesday at 2pm GMT/ 06:00 PST so set a reminder now!



This time round we'll take a deeper look at the controls and campaign as we head towards Early Access!
If you can't catch this stream then don't worry we plan to do another one, so keep an eye out for an announcement.



Coming Soon

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Offline Asid

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Re: Victory At Sea Ironclad
« Reply #6 on: February 09, 2021, 06:16:47 PM »
Victory At Sea Ironclad | Live developer stream 09 Feb 2021



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Offline Asid

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Re: Victory At Sea Ironclad
« Reply #7 on: February 23, 2021, 02:14:47 AM »
Victory At Sea Ironclad LiveStream 3!
22 Feb 2021

As part of the build up to the launch of Ironclad this Thursday, we will be playing another round of our upcoming game, Victory At Sea Ironclad.

You can catch the Stream this Tuesday at 11pm GMT/ 3pm PST so set a reminder now!



This time round we'll take a deeper look at the controls and campaign as we head towards Early Access!
If you can't catch this stream then don't worry we will upload it to our YouTube channel, so keep an eye out there. It will also be posted here.

Event Starts Tue, 23 February 2021

Victory At Sea Ironclad Coming Soon to Early Access Trailer



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Offline Asid

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Re: Victory At Sea Ironclad
« Reply #8 on: February 24, 2021, 12:25:51 AM »
Victory At Sea Ironclad | Live developer stream 3 | 23 Feb 2021

As part of the build up to the Early Access launch this Thursday, Evil Twin Artworks played another round of their upcoming game large scale, RTS sandbox epic, Victory At Sea Ironclad. This time Asid from Dogs Of War Vu fired a volley of questions at James.....




This time round we take a deeper look at the controls and campaign as we head towards Early Access, there are so many features in this new game and we cover lots of questions. Below are some of the questions (not in order)

Q. Timberclads, Cottonclads and Tinclads included?
Q. What game engine are you using?
Q. How is this different from Victory At Sea Pacific?
Q. Early Access Road Map
Q. How resource management & regions work?
Q. How will the Confederate Campaign Differ?   
Q. campaign is asymmetric. How different will it be to play the other side?
Q. What will go into the Custom Battles?
Q. Mods?
Q. Easy , Med and Hard difficulty. What are differences?
Q. Hit calculation by Hitbox/hitpoints or location for damage?
Q. Supply for the forts + ships also repair?
Q. DLC...Any plans?
Q. Friendly fire?
Q. Is there a lot of micromanaging? Can the AI take over certain aspects?
Q. Auto resolve battles?
Q. Multiplayer?
Q. What about turn based for people who like that sort of pace?
Q. Ship design? Is it a possibility? Design and build a ship?
Q. You can trade with foreign powers. Can this be controlled by the AI? How deep is this feature? How many products etc?
Q. historical battles? Hampton Roads. for example
Q. Fog of war? Intelligence reports etc?
Q. Asymmetric warfare?
Q. How different will it be to play the other side?
Q. The in-game ships/boats. Are the stats/designs based off their real world counterparts. Historically accurate?
Q. Early access? Can the community affect development or is it closed?
Q. Linux version?
Q. You can load the ships with troops. I know they are not controllable but can they be modded? Any future plans for controllability?
Q. is there any type of order delay?
Q. Tell me about the day/night cycle. How does it affect play?
Q. Weather?  Its affects on play.

This was streamed Tuesday at 11pm GMT/ 3pm PST

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Offline Asid

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Re: Victory At Sea Ironclad
« Reply #9 on: February 26, 2021, 02:48:29 AM »
Victory At Sea Ironclad launches into Early Access
Fri, 26 February 2021

The latest in the Victory At Sea franchise hits Early Access today.

Our follow up to Victory At Sea Pacific has finally launched in Early Access with a week-long 10% discount. You can check out the game here https://store.steampowered.com/app/1299330/Victory_At_Sea_Ironclad/

Set in the American Civil War we have taken a different slant to other games out there by looking at this conflict from the naval side of things.

Battles took place on both the sea and on rivers of the American Civil War, as the navies of both sides supplied their land forces with resources and transport, requiring both to work together for victory. The Battles on the water powerfully affected the course of the war and would be fundamental as to whom would take victory.

The game enters EA with a fully playable version of the Union campaign. Following on from this will see a Confederate campaign, as well as Modding and a custom battle mode which will launch through Early Access.



While the game will launch in EA with a full roster of ports we will be adding more unique port environment designs as well.

We recently played another round of Victory At Sea Ironclad in a Live stream on the Steam store and you can view it on youtube here.




Victory at Sea Ironclad features;

•  Search and destroy enemy fleets during the American Civil War
•  Effortlessly switch between commanding the entire theatre of war and controlling the fate of individual vessels and fleets.
•  Use Resources to build new structures and ships
•  Upgrade Ports
•  Build shipyards
•  Build farms and factories
•  Harass shipping and starve ports of vital supplies
•  Organise large scale amphibious assaults on major ports
•  Control unique vessels such as the formidable Ironclads
•  Pausable gameplay allows you to order fleets and then continue the action
•  Play as North or South (Play as the South will become available through Early Access)
•  Create customisable battles (Will become available through Early Access)


From small skirmishes involving single ships and hunting down merchantmen, to the clashing of massive fleets against implacable enemies, Victory at Sea Ironclad is your ticket to exciting battles that take place on the dangerous seas of the American Civil War.

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Re: Victory At Sea Ironclad
« Reply #10 on: February 27, 2021, 01:57:17 AM »
Ironclad 0.1.1 Hotfix Patch notes
Fri, February 26, 2021


Please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We try to monitor all your conversations and suggestions but if you think that we are not addressing a feature please post on the community forum either in General Discussions or Bug Reports and let us know what specifically is causing you issues.

We sometimes miss specific things in long conversations and don’t tend to read comments on the announcements (as it’s hard to directly reply to people on there) so it’s good to have it’s own thread, we would rather have more than one thread on a subject than not have one at all.

Gameplay:

•   The point value of ships are displayed in the shipyard window.
•   The cargo capacity of each ship is displayed on the fleet screen.
•   Renamed Cancun to Puerto Juarez.

Bug fixes:

•   Fixing a bug where popups could cause the game to be stuck in the paused state.
•   Fixed a bug where the tutorial would sometimes not recognise the player rotating the camera.
•   The scrap button in the dock window now works.

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Re: Victory At Sea Ironclad
« Reply #11 on: March 05, 2021, 01:11:17 AM »
0.1.2 Patch Notes
Wed, March 3, 2021

To play Ironclad with this latest patch before it goes live to everybody, right click Victory At Sea Ironclad in your Steam library, click "Properties...", and click the BETAS tab. From the dropdown menu, choose "firstlook". There is no password required.

Gameplay:

•   Ships and coastal fortifications will not try firing on a target through terrain.
•   Adjusted ship movement behaviour when attacking with broadside guns, and when bombarding coastal structures.
•   Adjusted ship movement behaviour when following a column formation.
•   Ship AI may attempt to turn to use alternative weapons when their preferred weapon is reloading.
•   Increased the radius at which fleets enter combat with other fleets.
•   Ships may now be renamed in the fleet screen.
•   The CSS General Sumter starts the campaign in New Orleans.
•   The tutorial clarifies different methods of rotating the camera.
•   Screen edge rotation is enabled by default.


Bug Fixes:

•   Fixed a bug preventing the player from fighting a port defence battle when a player fleet is present.
•   Fixed a bug that could stop a new campaign from loading after quitting to the main menu mid-battle.
•   Ships will move to the correct location when targeting Georgetown.
•   Fixed some text errors in the battle logs.
•   Fixed an error in the loading screen hints.
•   Using the shortcut key to return from the options screen returns to the correct screen.
•   Fixed the tooltip value that displays the player's and enemy's total resources.
•   Fixed the battle log potentially not displaying in the tutorial.


UI:

•   Ship classes in the shipyard UI are sorted in descending order.
•   Hidden the date and time UI in the tutorial before starting the campaign proper.

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Re: Victory At Sea Ironclad
« Reply #12 on: March 19, 2021, 11:29:18 PM »
0.1.3 Patch Notes
Wed, 10 March 2021



To play Ironclad with this latest patch before it goes live to everybody, right click Victory At Sea Ironclad in your Steam library, click "Properties...", and click the BETAS tab. From the dropdown menu, choose "firstlook". There is no password required.

Gameplay:

•   States in which all ports are held by one faction have a 5% bonus to resource generation.
•   Fleets with immobile ships can still slowly move, as long as the fleet has at least one mobile ship.
•   Coastal guns prioritise firing on ironclads in autoresolve calculations.
•   The direction in which fleets start a battle better reflects the way they were heading.
•   Status effects granted by actions such as Master of the High Seas do not stack.
•   Fleets are better at avoiding hostile ports when they wish to avoid combat.
•   Improved enemy ships' ramming behaviour.
•   Stricken ships sink more quickly.
•   Ships are less able to tilt at extreme angles.


Bug Fixes:

•   Empty region structure slots correctly show all buildable structures after switching between different ports.
•   Fleet counters show the correct ship model after loading a saved game with the fleet docked.
•   Blockade runners are more inclined to run rather than stay and fight.
•   Removed some obsolete controls from the keybinding options.
•   Fixed the rotating ship models sometimes overlapping on the shipyard panel.
•   Fixed a bug potentially causing an existing fleet to disappear upon the launch of a new fleet.
•   Wood armour is correctly labelled as so on the fleet screen.
•   The tooltip showing resource totals for each side displays the correct values.


UI:

•   Added a togglable overlay to the map, showing which factions control each state.
•   Troop count shown on UI includes the additional troop strength granted by forts and barracks.

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Re: Victory At Sea Ironclad
« Reply #13 on: March 19, 2021, 11:30:15 PM »
0.1.4 Patch Notes
Thu, March 18, 2021

To play Ironclad with this latest patch before it goes live to everybody, right click Victory At Sea Ironclad in your Steam library, click "Properties...", and click the BETAS tab. From the dropdown menu, choose "firstlook". There is no password required.

Gameplay:

•   Confederate campaign is now available.
•   Ship stat adjustments/fixes.
•   Ship value now determined by their stats rather than just point value.


Bug Fixes:

•   Possible fix for some troop values becoming NaN.
•   Additional measures to prevent the game becoming stuck in a paused state.


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Re: Victory At Sea Ironclad
« Reply #14 on: March 31, 2021, 11:46:46 PM »
Improved graphics and weather coming next week!
Wed, 31 March 2021



We have been listening to your ideas and opinions, (as always keep them coming) and we are proud to announce that our next update will see a jump in the graphical quality as well as interactive weather that will affect the combat zones!

Check out the screenshots to see where we are going with the game!















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