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Field of Glory II: Medieval
« on: October 16, 2020, 03:33:15 AM »


Field of Glory II: Medieval


Field of Glory II Medieval is a turn-based tactical game set in the High Middle Ages from 1040 AD to 1270 AD. Developed by legendary designer Richard Bodley Scott it brings the best from the tabletop world into the best digital framework.

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Game engine: Archon


Manual: PDF
Editor: Moddable Data Files
Theatre: Western Europe
Turns: Turn-Based IGOUGO
Genre: Strategic
AI: Yes
Players: 1- 2
PBEM: Yes PBEM++


Field of Glory II Medieval || Announcement Trailer





About



Field of Glory II Medieval is a turn-based tactical game set in the High Middle Ages from 1040 AD to 1270 AD.

This was the heyday of the mounted knight. Armoured from head to toe by the later 12th century, European knights rode heavy horses in tight formation, and delivered a devastating charge with couched lances.



Major themes of the period include the struggles of the Kings of France against the Kings of England and the German Emperors, the English wars of conquest or attempted conquest against the Welsh, Scots and Irish, the Baltic Crusades and the Mongol invasion of Eastern Europe. With dynastic struggles and rebellions by powerful nobles thrown into the mix, Europe was in an almost constant state of war.

Field of Glory II Medieval allows you to take command of the armies of the Anglo-Saxons and Normans, post-conquest England, France, Germany, Scotland, Wales, Ireland, the Low Countries, the Free Cantons, Denmark, Norway, Sweden, Bohemia, Poland, the Teutonic Knights, the pagan Old Prussians and Lithuanians, Russia, Hungary, the Cumans, Volga Bulgars and Mongols in an endless variety of battles and campaigns set in 11th-13th century North and Central Europe.



Lead your chosen army and its named generals to victory in set-piece historical battles or "what-if" custom battle situations against an AI or human opponent. Choose your forces from historically accurate orders of battle allowing all of the options and variations that would be available to a real general of that nation at any date during the era.

Field of Glory II Medieval has more than 100 beautiful and historically accurate fully animated troop units, each with multiple variations to bring out the colour and variety of the era. Watch the swords flash and the arrows fly! Count the cost of victory or defeat as bodies litter the battlefield.



Field of Glory II Medieval has a campaign system that concentrates on the battles, and allows real strategic decisions without time spent moving armies around a strategic map. Each battle is vital to your progress. Your army will gain experience and elan as it goes from victory to victory against your enemies and their allies.

There are four historically-based campaigns covering major conflicts of the era: The Angevin Empire, The Northern Crusades, Alexander Nevsky and the Mongol Invasions. There is also a sandbox campaign system that allows you to lead any nation (and their historical allies) against any other nation (and their allies) – giving thousands of permutations.

Victory will require determination and tactical mastery.



•   Accurate simulation of battle in the High Middle Ages.
•   29 nations and factions covering North and Central Europe from 1040 AD to 1270 AD.
•   57 different army lists allowing historically realistic armies for each of these factions at different dates during the period. In addition armies can include contingents from historical allies. This gives tens of thousands of permutations. You will never run out of new matchups to try.
•   More than 100 historically accurate units, built from fully animated 3D troop models.
•   Historical scenarios covering key engagements of the period on an epic scale. These include Hastings 1066, Tinchebrai 1106, Trutina 1110, Crug Mawr 1136, The Standard (Northallerton) 1138, Steppes 1213, Bouvines 1214, Otepää 1217, Kalka River 1223, Bornhöved 1227, Lake Peipus 1242 and Kressenbrunn 1260.
•   Custom Battle system allows unlimited “what-if” scenarios using historically realistic armies from carefully researched army lists, on realistic computer generated terrain maps. Armies covered include Anglo-Saxons, Normans, post-conquest English, French, Imperial and Feudal German, Lowland Scottish, Highland/Isles Scottish, North and South Welsh, Irish, Anglo-Irish, Low Countries, Free Cantons, Danish, Norwegian, Swedish, Bohemian, Polish, Teutonic Knights, Old Prussians, Lithuanians, Russians, Hungarians, Cumans, Volga Bulgars and Mongols. 12 selectable scenarios include: Open Battle, Enemy expecting Reinforcements, Own side expecting Reinforcements, Flank March, Rearguard, Advance Guard, Kill the King, Escort Baggage Train, Own Side Defending, Enemy Defending, Relieve Besieged Fortress, Enemy Relieve Besieged Fortress.
•   Quick Battle mode allows you to quickly select from 65 pre-set matchups between historical opponents.
•   Campaign mode allows you to play through historically-based campaign scenarios or “what-if” campaigns between any two opposing nations with thousands of permutations. Each victory increases the experience and elan of your core units. You can give each of them its own unique unit name. Quick to resolve strategic decisions allow you to go straight from one battle to the next without any delay.
•   Random map generator produces an infinite variety of historically realistic battlefield maps for custom battles and campaigns.
•   Classic turn-based, tile based gameplay.
•   Easy to use interface, hard to master gameplay.
•   Battles can range from a few units to as many as 80 units per side.
•   Named generals who can influence combat and morale of units under their command.
•   Single player and multiplayer battle modes.
•   Effective AI makes sound tactical decisions.
•   6 difficulty levels allow the challenge to increase as you develop your battlefield skills.
•   Numerous different unit organisations, combat capabilities and tactical doctrines allow full representation of tactical differences and developments.
•   Mod friendly game system with built-in map editor.
•   Multiplayer mode allows historical scenarios and “what-if” scenarios to be played by two players using Slitherine’s easy to use PBEM server.











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Re: Field of Glory II: Medieval
« Reply #1 on: October 16, 2020, 03:40:38 AM »
Beta test application

Here



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Re: Field of Glory II: Medieval
« Reply #2 on: December 12, 2020, 04:18:17 AM »
Field of Glory II Medieval developer Interview




Richard Bodley Scott has been wargaming since a very young age. Richard is co-author of wargaming rules DBA, DBM, DBR and HOTT. He is the creator and designer of field of glory.
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Re: Field of Glory II: Medieval
« Reply #3 on: December 15, 2020, 01:42:59 AM »
Field of Glory 2: Medieval - Out on February 4th
Mon, December 14, 2020



Gather the army, sharpen the swords and prepare the best strategy, Field of Glory 2: Medieval arrives on February 4th and the battle can finally begin.

Get ready to relive the greatest battles in history in the High Middle Ages between 1040 AD and 1270 AD. You will be able to take control and rewrite the results by controlling the troops that are characteristic of the time.

Lead your chosen army and its named generals to victory in set-piece historical battles or "what-if" custom battle situations against an AI or human opponent.

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Re: Field of Glory II: Medieval
« Reply #4 on: January 13, 2021, 03:07:55 AM »
Tea Time x Field of Glory II: Medieval - Jan. 14th
12 Jan 2021




In the next Slitherine #TeaTime we will chat about Field of Glory II: Medieval.

Write all your questions in the comments section that you find at this link

https://twitter.com/SlitherineGames/status/1348960408015691776

We will answer them during the live stream :idea:

See you on Thursday, Jan 14th at 4pm GMT / 11pm EST / 8am PST




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Re: Field of Glory II: Medieval
« Reply #5 on: January 19, 2021, 02:48:37 AM »
Field of Glory 2: Medieval - Invitational Tournament
Mon, 18 January 2021


The Field of Glory II: Medieval promotional tournament officially begins on Thursday, January 21st



The Field of Glory II: Medieval closed invitational tournament officially begins on Thursday, January 21st. We have invited some of the most famous content creators who are passionate about Field of Glory from around the world to take part.



They are:

DasTactic - AUS
Historical Gamer - USA
Andrew Channel - ITA
Lionheartx10 - UK
Nookrium - USA
Steinwallen - DEU
Puntadelanza - ESP


But there will be room for everyone as the tournament will also be attended by our streamer Edmon. During his daily livesteams, he will give the connected audience the opportunity to decide what his moves should be to defeat the other fearsome participants.



Brace yourself, February 4th is coming.




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Re: Field of Glory II: Medieval
« Reply #6 on: February 13, 2021, 02:06:57 AM »
Field of Glory II: Medieval - out now
04 Feb 2021






Field of Glory II: Medieval is now available and is ready to take you back to the High Middle Ages, at the time of the mounted knight.

Set from 1040 AD to 1270 AD, Field of Glory II: Medieval is a deep, historically accurate and expertly researched turn-based tactical game that is delivering in its mission to redefine the wargaming experience and bring fresh life to the genre.

Relieve historical campaigns and legendary battles of the period such as: Hastings, Bouvines, Lake Peipus and many more. Take control of the battle, lead your chosen army and its named generals to victory, or create your historically realistic battlefield for custom scenarios that can be played against the AI or human opponents using Slitherine’s easy to use PBEM3 server.



 
 
Slitherine celebrates the release of the game with a 10% launch discount. Moreover, it will be possible to purchase a new Bundle containing the base copies of Field of Glory II and Field of Glory II: Medieval at an additional discount.

Furthermore there will be a week-long discounts on all the previous titles of the franchise
Check them out here
 
But that's not all, a patch for Field of Glory II: Medieval will soon arrive and will allow all owners of the game to create their own “Time Warp”. Through this new feature it will be possible to create an infinite number of customized "what-if" battle situations that can be played against an AI or in multiplayer, making the armies of the ancient era collide with medieval ones. Have you ever wondered who would win the battle between the Carthaginians with their War Elephants and a handful of Teutonic knights? Soon you will have the chance to find out.


Get ready, the battle begins.

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Re: Field of Glory II: Medieval
« Reply #7 on: February 13, 2021, 02:09:40 AM »
The Battle of Hastings with BBC History Extra
12 Feb 2020

Relive the Battle of Hastings through a unique event.
 
With Field of Glory II: Medieval we will be reproducing the historical clash between the Norman-French army of William, the Duke of Normandy and English army under the Anglo-Saxon King Harold Godwinson.

The event will be in collaboration with BBC HistoryExtra and will offer an accurate analysis of the battle, thanks to historian Ryan Lavelle and our streaming partner Lionheart who will retrace the salient phases and curiosities of the fighting that forever changed the fate of England.
 
So don't make any plans for February 19th, the appointment is on Lionheartx10's
at 5pm GMT / 12pm EDT / 9am PDT
, don't miss it!



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Re: Field of Glory II: Medieval
« Reply #8 on: February 18, 2021, 03:42:15 AM »
Field of Glory II: Medieval - First Blood Tournament
17 Feb 2021




We are pleased to announce the first Field of Glory II: Medieval public tournament.

This will be played using the normal Multiplayer system and our automated tournament system, anyone who has the game can enter. 


To enter, go to the tournament page: Here

The general tournament rules can be found: Here


The first round will commence on Monday 1st March at 10.00 am GMT. No further entries can be accepted after the tournament has begun.


This tournament will involve five rounds. Each round will last 14 days. The battles will be Medium-sized custom battles: 

- England 1066 AD: Norman 1041-1071 AD vs English 1066 (Anglo-Saxon). North European Agricultural.   
- Flanders 1214 AD: French 1155-1319 AD vs German (Imperial) 1200-1319 AD. North European Agricultural.   
- Estonia 1223 AD: Danish 1200-1319 AD with Baltic Tribes 1050-1319 allies vs Teutonic Order 1226-1319. (Representing the Livonian Brothers of the Sword). North European Marshy.
- Ukraine 1223 AD: Russian 1155-1264 AD with Cuman 1180-1394 allies vs Mongol (Europe) 1223-1241 AD. Steppe.
- Lower Austria 1260 AD: Hungarian 1200-1319 AD vs Bohemian 1200-1319 AD. North European Agricultural.


Games are paired, so each matchup will be played both ways. Each player will be able to choose his forces using the normal force selection system. In each round, all players will be playing on the same randomly generated map for both games.

First round pairings will be selected randomly, subsequent rounds using the Swiss Chess system. Nobody will play the same opponent in more than one round.



The scoring system is as follows:

If a game runs to the turn limit, each side scores points equal to the enemy % routed at the turn limit. If the game times out, adjustments may be made, depending on how far the game has progressed and who took longer over their turns – see below.

If one army breaks, the victorious player scores 60 points plus the difference between the enemy % routed and his own % routed. The loser scores points equal to the winner's % routed.


Examples:

1) If Ben defeats Tamas's army, and has inflicted 45% routed on Tamas, and Tamas has inflicted 15% on Ben, Ben will score 60 + (45 – 15) = 90, Tamas will score 15. 

2) However, if Ben defeated Tamas’s army by inflicting 62% routed on Tamas, and Tamas had inflicted 56% routed on Ben, Ben would get 60 + (62 – 56) = 66 points, and Tamas would get 56. 

3) If the game is unfinished (or it reached the turn limit) with Ben inflicting 20% routed on Tamas, and Tamas inflicting 10% routed on Ben, Ben would score 20, and Tamas would score 10. (Provided that between them they have played at least 24 turns in all – see below).

Note that this system rewards aggressive play over desultory skirmishing. If you rout an enemy unit then hide for the rest of the game, both players will get extremely low scores - lower than if they played hard and lost.


Byes: 

If an odd number of players sign up for the tournament, one player will get a bye in each round. In the first round this is random. In subsequent rounds it will be the player with the lowest score. The score for a BYE is 75 points for each game.


Round times and timing out:

Each round will last 14 days. Any battles that are not completed by the end of the round will be timed out. The player who has had the game in his “My Turns” box the longest overall will be the one who is deemed to be timed out. This will not normally incur any penalties, unless insufficient turns have been played: If the timed-out player has played less than 24 turns, his score will be reduced proportionately, and his opponent will be granted the BYE score if it exceeds his current score. If the timed-out player has played less than 6 turns, he will not be included in the draw for the next round. This is to prevent someone else’s enjoyment being spoiled by being drawn against someone who has apparently dropped out of the tournament.

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Re: Field of Glory II: Medieval
« Reply #9 on: February 23, 2021, 02:35:50 AM »
Join the Beta for the new Field of Glory II: Medieval DLC
22 Feb 2021




We are looking for able and willing beta testers for the new upcoming and yet-to-be-announced DLC.

If you're eager to lend us a hand and offer your feedback, we'd love to have you on board, click HERE to sign up.

Please note you need to own the base game, Field of Glory II: Medieval.
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Re: Field of Glory II: Medieval
« Reply #10 on: February 27, 2021, 01:28:50 AM »
Field of Glory 2: Medieval - Time Warp
26 Feb 2021



A new patch (v. 1.0.2) for Field of Glory II: Medieval has arrived and will allow all owners of the game to create their own “Time Warp”.

This new feature allows custom battles to be fought between Ancient armies and Medieval armies (or vice versa), and it will be possible to create an infinite number of customized "what-if" battle situations that can be played against an AI or in multiplayer.

So if you ever wanted to find out how Normans would have fared against Augustus’s legions, or Assyrians against Teutonic Knights, now is your chance.

Note that it will not be possible to create a fight between two Ancient armies.

To set up an anachronistic matchup you will need to click on the “Select another module” button (in the Custom Battle setup screen) and turn off the Date and Geographical filters in the Enemy Army List selection panel.



---------------------------------------------------------------------------------------------------------------

Bug Fixes:

- Fixed bug that allowed Player B in MP custom battles to move troops on first turn if he hit Cancel when the game asked if you wanted to end the turn and upload to the server.
- Fix bug that messed up the MP Kalka River epic battle scenario.
- Fixed bug that could cause duplicate general names in campaign battle if general’s unit dismounted before additional general added.
- Fixed bug that prevented geographical filter from working correctly in Sandbox Campaigns if player side was set as Pot Luck and enemy side was specified.
- Corrected some minor discrepancies in French and German translations.
- Added correct tooltips to Minimap options in Settings screen.



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Re: Field of Glory II: Medieval
« Reply #11 on: April 06, 2021, 12:18:48 AM »
Field of Glory II: Medieval - Reconquista coming soon
1 April 2021

"Reconquista" The first DLC of Field of Glory II: Medieval brings the battles related to the Middle Ages in South West Europe.

Feudalism did not have such a dominant impact in Spain and Italy as it had in the rest of Europe and both these lands had unique factors which affected the conduct of warfare:

- Spain 1050, with more than half of the Iberian peninsula under the rule of Islamic states, the era of Christian Reconquista began. It would last until 1492, after centuries of clashes between Berber Empires (Murabits, Almohads and Hafsids) and Christian Kingdoms (Aragon, Castile y Leon, etc.).

- In Northern Italy the big cities formed the Lombard League to counter the attempts of the Holy Roman Emperor to enforce his authority over them. This was a part of the Wars between Ghibellines who supported the Holy Roman Emperor and the Guelfs that supporting the Pope.

- In Southern Italy, the Normans rose from humble mercenaries to conquer the whole of southern Italy and establish the great kingdom of Sicily, after conquering the island from the Arabs.



These are the backgrounds, stories and wars that lead to the new DLC, which will include:

- 20 more nations and factions covering Spain, Italy and North Africa from 1040 AD to 1270 AD. These include Andalusians, Almohads, Arabs, Aragonese, Byzantine Catapanate of Italy, Castilians/Leónese, Catalans, Granadines, Hafsids, Italian Guelfs, Italian Ghibellines, Italo-Normans, Lombards, Marinids, Murabits, Navarrese, Papal, Portuguese, the Kingdom of Sicily and Tuaregs
- 41 more units and 45 more army lists
- 8 more historical scenarios covering key engagements of the period on an epic scale. These include Monte Maggiore 1041, Civitate 1053, Cabra 1079, Sagrajas 1086, Legnano 1176, Las Navas De Tolosa 1212, Montaperti 1260 and Benevento 1266.
- 33 more historical matchups added to Quick Battle mode, increasing the total to 98, playable from either side.
- 4 more historically-based campaigns covering major leaders and conflicts of the era: El Cid, Muhammad II of Granada, Normans in the South and Frederick II Hohenstaufen. 
- Sandbox campaign expanded to include all the new army lists, allowing you to lead any nation (and their historical allies) against any other nation (and their allies) – giving thousands of permutations.


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Re: Field of Glory II: Medieval
« Reply #12 on: May 20, 2021, 11:43:19 PM »
Field of Glory II: Medieval Reconquista - Now Available
Thu, 20 May 2021



Reconquista, the first DLC for Field of Glory II: Medieval is now available. Expand your game experience by taking command of the conflicts that have affected the Iberian and Italian Peninsula from 1040 AD to 1270 AD.

Lead your army to victory through legendary battles that have inflamed southern Europe for decades, with 20 more nations and factions covering Spain, Italy and North Africa
, including:

The Andalusians, Almohads, Arabs, Aragonese, Byzantine Catapanate of Italy, Castilians / Leónese, Catalans, Granadines, Hafsids, Italian Guelfs, Italian Ghibellines, Italo-Normans, Lombards, Marinids, Murabits, Navarrese, Papal, Portuguese, the Kingdom of Sicily and Tuaregs.

Relive 8 more historical scenarios covering key engagements of the period as well as 4 more historically-based campaigns covering major leaders and conflicts of the era: El Cid, Muhammad II of Granada, Normans in the South and Frederick II Hohenstaufen

Create your historically realistic battlefield for custom scenarios that can be played against the AI or human opponents using Slitherine’s easy to use PBEM3 server.

Moreover, a new Bundle
will be available, containing Field of Glory II: Medieval and Reconquista with an additional 10% discount.
Field of Glory II: Medieval - Complete
Includes 2 items.
Field of Glory II: Medieval
Field of Glory II: Medieval - Reconquista
-10% £35.18 £31.66

Don't let your guard down, as the battle continues in Field of Glory II: Medieval - Reconquista.

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Re: Field of Glory II: Medieval
« Reply #13 on: July 14, 2021, 11:23:22 PM »
Field of Glory II: Medieval - Swords and Scimitars is coming soon
13 July 2021

Field of Glory II: Medieval returns with its second DLC "Swords and Scimitars". Set in the 11th to 13th centuries AD, the game focuses on the Crusades and the Byzantine Empire’s decline from their previously strong 11th century position.



In 1071, the Empire suffered a catastrophic defeat at the hands of the Seljuq Turks at the Battle of Manzikert. These recently converted, islamic nomads took nearly all of Anatolia under Alp Arslan’s expert leadership.

As the Byzantine Emperor Alexios Komnenos struggled, an appeal to the west for mercenary support was seized upon by Pope Urban II. In 1095 he called for a Crusade both to recover holy land and to further his own ends at the Council of Clermont.

The timing was fortuitously right, as the mighty Seljuq Empire had begun to fragment, allowing the First Crusade to eventually capture Jerusalem in 1099. The creation of “Crusader States” following on from this success would lead to two centuries of bitter conflict.

Several major Crusades were to follow, as the Crusader states fought for their existence against a succession of resurgent Islamic states.

Meanwhile, further East, a far greater threat to Islamic civilisation was emerging. The rapidly expanding Mongols had destroyed the Khwarazmian Shahdom by 1231, the Christian kingdom of Georgia in 1239, and the Seljuqs were defeated and forced into vassaldom by 1243.

In 1258 the Assassins of Alamut, and the vestigial remains of the once great Abbasid Caliphate, had also been conquered. Only the Mamluks of Egypt were able to finally bring the Mongol advance to an end, with their victory at Ain Jalut in 1260.

In the Balkans the Byzantine Empire had retained some of its former glory until 1204, when the Fourth Crusade broke the back of the Empire, leaving them a minor state shattered into four fragments.

These are the backgrounds, stories and wars that lead to the new DLC, which will include:

  • 20 more nations and factions covering South Eastern Europe and the Middle East from 1040 AD to 1270 AD. These include Arabs (Syria/Iraq), Armenians (Cilician), Bulgarians, Byzantines (Main Empire, also Nikaia, Epiros and Trebizond), Crusaders, Cypriots (Lusignan Kingdom), Dailami, Fatimid Egyptians, Georgians, Ghaznavids, Ghurids, Indians (Rajput, other Hindu, Muslim), Khwarazmians, Latin States in Greece, Mamluk Egyptians, Mongols (Ilkhanids), Pechenegs, Seljuq Turks, Serbians and Syrian States.
  • 35 more units (11 brand new, 24 new to Medieval), allowing the troops of all of the new factions to be accurately represented.
  • 41 more army lists allowing historically realistic armies for each of the above factions and their allies at different dates during the period.
  • 8 more historical scenarios covering key engagements of the period on an epic scale. These include Manzikert 1071, Dorylaeum 1097, Ascalon 1099, Sirmium 1167, Arsuf 1191, La Forbie 1244, Homs 1281 and Kili 1299. 
  • 4 more historically-based campaigns covering major leaders and conflicts of the era: Alexios Komnenos, The First Crusade, Manuel Komnenos, Saladin. 
  • Sandbox campaign expanded to include all the new army lists.
  • Time Warp custom battles modules expanded to include all the new army lists.


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Re: Field of Glory II: Medieval
« Reply #14 on: July 19, 2021, 11:26:40 PM »
Field of Glory II - Team World Championship
19 July 2021


The first Field of Glory II (Ancient + Medieval) Team World Championship sponsored by Slitherine will start in September 2021.

The event is open to everyone, so if you want to represent your country you can contact the tournament organizers at this link, leaving your username and nationality in the comments:
HERE

The teams will consist of 4 players up to a maximum of 6 (2 reserves). Many nations are still looking for a last member of the team, so if you think you are up to the competition, don't hesitate, registration will close on August 13th.



The FOG2 World Team Championship: rules of competition

This is a team competition, so it is the responsibility of the team captain to make sure that all players understand and adhere to the rules.
There are always unforeseen circumstances which may prevent you from finishing matches. However, entering this competition means that you will complete all matches. Failure to do so will not only affect you but your whole team.

The organisers will assume that everyone read these rules and that all the points contained within it are fully understood.
Please make sure you are allowing notifications to be sent to your email address.

The organisers will intervene on the basis of these rules where necessary. If you should need clarification on anything then please ask by posting your question on the forum page 
or by sending a PM to XLegione or myself.

1. Periods

Each team will have 4 players. Each player plays in a specific period. The WTC will consist of 4 periods:

Player 1 – Period 1 - 600 BC to 100 BC
Player 2 – Period 2 - 99 BC to 499 AD
Player 3 – Period 3 - 500 AD to 1010 AD
Player 4 – Period 4 - 1011 AD to 1300 AD

Each player will play one match against all the other players in their period and in the same group. Each player will remain in the same period throughout the tournament.
Any eventuality not covered by these rules will be subject to adjudication by the organisers. The adjudication panel currently consists of Xlegione (Stefano) and Eric.


2. Joining the WTC and selecting your armies

All players are welcome. Each player chooses an army with an ally for each of the periods. They will not be able to use the same army or nation in the next WTC. All players in each period can use the same army.


3. Participation in the WTC

It is expected that players will complete all their matches and play fairly and by the rules. If one player is not doing so, it will affect his score but also his whole team’s. If a player is unable to continue, make sure you have at least one reserve in your team. It is expected that players will complete all their fixtures. Those who do not may be excluded from subsequent WTC tournaments.

Players must register one result within two weeks of the start of the group stage and three results within six weeks or they may be replaced by a player from the reserve list.


4. Matches

Either player may initiate a match by posting a challenge in the appropriate thread in the competition forum and by sending a PM to their opponent.
All matches will select "Open Battle" for the scenario type. All battles will use 1200-point armies, players will choose a “Medium" army and a “Medium" battlefield, Potluck terrain and 24 turns.

If a match is set-up incorrectly for any reason, then it must be re-started as soon as possible.

Both players must agree to restart a match within the first three turns if they believe the terrain is likely to produce a sterile match or a draw. The maximum number of re-starts permitted for a single match is two.

Reporting the result of a match is the responsibility of the winning player. If you are a losing player and notice that the result has not been posted after three days, you should post the result yourself. The team captain will also be responsible.


4a. Group Stage and Knockout rounds

There will be a random draw made for the group stage.

Examples:
If 20 teams, there will be 4 groups of 5, no group will contain 2 or more of the same nation. The 1st and 2nd team from each group will go through to the Quarter Finals, Semi Finals and Final. 3rd and 4th placed teams will enter the “complimentary” QF, SF and Final.
If 24 teams, there will be 6 groups of 4, no group will contain 2 or more of the same nation. The 1st, 2nd and 4 teams with the best scores in the 3rd spot will go through to the 1st round, QF, SF and Final. The remaining teams will enter the “complimentary” QF, SF and Final.
For the 1st round, QF and SF, games will be pre-determined based on positions in group stage.


5. Winning Group and KO points

Points will be awarded as follows:

4 points - for a win where the losing player has not scored 50% or more
3 points - for a marginal win where the losing player has scored 50% or more
2 points - where both players scored 60% or more, or where a player has scored at least 25%
1 point - for a marginal defeat where the losing player has scored 50% or more
0 points - where a player has not scored 25% or more

To win a game a player must always “rout” the opponent’s army. A "rout" occurs when an army breaks and 60% of its original troops are routed or dispersed, or if 40-59% of its original troops are routed or dispersed and the opponent has lost at least 25% less.

A draw will occur where neither army has broken by the match turn limit (24 turns), or at any point in the match by agreement between the two players.

If two or more teams finish on the same number of points at the end of the group or KO stage, the team with most wins will be placed higher in the table or will have won. In the group stage, if two or more teams have the same number of wins then the results of the matches between those two or more teams will determine the final positions in the group table. Where these results still do not separate the teams, the team with the better score difference/aggregate will be higher in the table or wins. If there is still a tie, a toss of a coin will decide.


6. Player etiquette and withdrawal from the league

Please treat organisers and other players in the way that you would wish to be treated yourself. Please visit the Field of Glory 2 forum regularly and log in to see if there are any messages for you. Make sure you have your notifications on. Try to respond to communications as quickly as you can and once you have started a match play at a regular pace so it can be completed within a reasonable timespan. It is expected that each group stage/KO matches will be completed within 2 weeks of their starting date and for all group stage matches to be completed within 6 weeks. Matches that are not completed will be adjudicated by the organisers. We would require screenshots for this.

Please do not resign a match if you are less than 15% behind your opponent. Failure to follow this rule may affect your future entry rights.
Please notify the tournament organisers if you are unable to contact an opponent to start a match after 4 days have elapsed.

If your opponent has not moved at all for 4 days without explanation then you are entitled to claim the match automatically by using the multi-player in-game facility provided and contacting the organiser with the proof required.

If you wish to resign from the league, or if you will not have time to finish all of your matches, please notify your captain and tournament organisers as soon as possible. Hopefully, your team or the organisers will have a reserve player who can start immediately. If you have not completed any matches in the group stage your record will be removed completely.


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