Translations for our friends around the world.

Author Topic: SGS Afrika Korps  (Read 378 times)

0 Members and 1 Guest are viewing this topic.

Online Asid

  • HAVOC
  • *
  • Posts: 22485
SGS Afrika Korps
« on: September 23, 2020, 01:34:21 PM »


The game recreates the campaigns and battles of Erwin ‘Desert Fox’ Rommel’s legendary Afrika Korps, in Libya between 1941 and 1942. Play the Axis forces to conquer the most valuable prize of all: the Suez Canal. Or command the 8th Army soldiers, the famous Desert Rats, to repel the invaders.


Home page
Steam
Forum
Game Manual (version 1.0)
PBEM Manual


Single-player, Shared/Split Screen PvP, Remote Play Together


SGS Afrika Korps Trailer





About



The game recreates the campaigns and battles of Erwin ‘Desert Fox’ Rommel’s legendary Afrika Korps, in Libya between 1941 and 1942. Play the Axis forces to conquer the most valuable prize of all: the Suez Canal. Or command the 8th Army soldiers, the famous Desert Rats, to repel the invaders.

Afrika Korps contains many scenarios, covering different periods of the war in the North African desert in Libya and Egypt, from 1940 to late 1942. Small scenarios cover the famous battles of the Crusader or BattleAxe operations, or the fight for El Alamein campaign. Medium size campaigns deal with the 1940 Italian ‘Operazione E’, the failed invasion of Egypt and the O’Connor counter-offensive. Or a second one with a campaign start in the Spring 1941 when the Afrika Korps first arrives, while the third covers the war from 1942 onwards. Finally the Grand Campaign scenario will allow you to lead Rommel or the Commonwealth forces from El Agheila in 1941 to El Alamein in late 1942.

Scenario durations last from 4 turns (for the smaller ones) to over 42 turns, each representing a two-week period between April 1941 and December 1942 (plus the 1940 months in the Italian Offensive scenario). One player represents the German and Italian units (land and air) of the Axis in North Africa, while the other commands an array of British, Indian, Australian, South-African, Polish, Greek, Free-French troops and Royal Air force units fighting for the Allies.

•   The Axis have numerous but poorly led and badly organized Italian forces at the start of the game, but their German reinforcements, although of the best quality and despite being few in numbers, may prove decisive if used wisely and not exhausted in violent battles.

•   The Commonwealth and Allied troops must hold sometimes desperately against the initial onslaught and vastly superior strength of their enemy, but they will progressively get the upper hand with better equipment, more troops and adequate commanders in the long run. They need to hold and save Suez, then fight back and send the enemy all the way back to Tunisia while the operation Torch will send the signal of the end for the enemy in North Africa.

Be careful of the potential weakness of some quality but small units and, above all, watch your supply lines, as no war can be undertaken in the desert without adequate logistics. The mastery of your supplies and communication networks will be the key of victory…or defeat.

The game's event cards allow full replay ability thanks to the numerous various situations that they create on the diplomatic, military, political or economical fields.


Estimated Playtime: 1h00
Favored Side: none.
Hardest to Play: Commonwealth



What is the Strategy Game Studio (SGS)

The Strategy Game Studio (SGS) has been founded by Philippe THIBAUT (see bio below) and other veteran wargame players and designers. They have acquired a license to the source code of a digital game named Wars Across the World (WAW) which gave them access to most base functions for a strategic and operational (not tactical) wargame engine. Most key aspects of that engine were extensively and widely modified, as well as a great number of graphics and UI elements.

The goal is to create a generic but flexible tool, complete with code and game editor, to allow the design and production of games, with a focus on the history years from 1850 and later.
The first game made with the engine, to try the ideas and concept with a real subject, is called Winter War, and covers the Soviet-Finnish war of 1939-1940. Two other World War 2 games are in the production pipeline (see The Games) and other titles on previous (or later) moments of history are in the plans.

Each game will come as a separate product, because it has its own map, different scenarios and a large enough content to be a complete standalone product.

Philippe THIBAUT is the well known designer of the famous boardgame EUROPA UNIVERSALIS and many other board and digital games (including the Ageod games).






I stand against Racism, Bigotry and Bullying

Online Asid

  • HAVOC
  • *
  • Posts: 22485
Re: SGS Afrika Korps
« Reply #1 on: September 23, 2020, 01:34:58 PM »

























I stand against Racism, Bigotry and Bullying

Online Asid

  • HAVOC
  • *
  • Posts: 22485
Re: SGS Afrika Korps
« Reply #2 on: September 23, 2020, 01:35:32 PM »































I stand against Racism, Bigotry and Bullying

Online Asid

  • HAVOC
  • *
  • Posts: 22485
Re: SGS Afrika Korps
« Reply #3 on: September 23, 2020, 01:36:10 PM »
Planned Release Date: 12 November


I stand against Racism, Bigotry and Bullying

Online Asid

  • HAVOC
  • *
  • Posts: 22485
Re: SGS Afrika Korps
« Reply #4 on: November 02, 2020, 05:40:17 AM »
Video tutorials




Full playlist here


I stand against Racism, Bigotry and Bullying

Online Asid

  • HAVOC
  • *
  • Posts: 22485
Re: SGS Afrika Korps
« Reply #5 on: November 10, 2020, 04:31:52 AM »
SGS Afrika Korps: El Alamein 1942 Scenario
10 Nov 2020





El Alamein 1942

Short mission.

Ai v Ai Set at "Expert" level

This is the Afrika Korps El Alamein scenario, the attack by the Commonwealth commanded by Montgomery in November 1942.

After the successes of the Axis advance into Egypt, the Commonwealth forces stopped Rommel at El Alamein. Commonwealth forces were then reinforced and prepared for another attack.

• The Commonwealth forces are stronger and led by General Montgomery with tanks that are comparable to German tanks, and the air force and artillery are very powerful.
• The Axis led by Rommel have high morale German troops, but the Italian Infantry still suffers from limited mobility. They must block the enemy attacks, and prevent a Commonwealth breakthrough.

The scenario starts with the Commonwealth forces prepared to attack. Can the Axis hold position? Can the Commonwealth break through? Can Rommel be pushed back?

Be careful of the supply lines for te Commonwealth, as early success can outrun your supply!

The games Cards and Events allow full replay ability thanks to the numerous various situations that they create on the environmental, diplomatic, military, or political fields.

I stand against Racism, Bigotry and Bullying

Online Asid

  • HAVOC
  • *
  • Posts: 22485
Re: SGS Afrika Korps
« Reply #6 on: November 21, 2020, 03:35:12 AM »
Upcoming update
20 Nov 2020

Hi Everyone,

and thanks to the hundreds of players who backed us by purchasing this game.

We are currently working on an update that will come most likely next week, and will include the following (not sorted)

•   Revised map, with enhancement and differentiation of roads and trails
•   A new Operazione E scenario starting in September 1940 (the current one is renamed Compass)
•   A few extra playing cards added for more flavor
•   Events added to make the logistical situation more tense in the grand campaign
•   Grand Campaign AI improvements
•   And the usual minor fixes (bugs, improvements)



I stand against Racism, Bigotry and Bullying