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Offline Asid

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War on the Sea
« on: August 15, 2020, 01:28:06 AM »


Command ships, submarines and aircraft in the South Pacific during WWII.


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War on the Sea




About

1942: The world is at war
The Japanese Empire expands throughout the Pacific where Allied forces attempt to halt its spread. A desperate struggle for control of the Solomon Islands is now underway.

How will you protect your transports as they deliver troops and supplies in the South Pacific? Will you deploy precious aircraft carriers to provide air cover? Do you screen the area with submarines? Or attempt to lure the enemy navy into a decisive surface engagement?


Major Features:

•   Real time naval combat
•   Theatrical external-view game play
•   Play as Allied Forces or Imperial Japan
•   Over 50 classes of playable ships
•   Dynamic campaign
•   Tactical control of aircraft (not a flight simulator)
•   Fight fires, counter flood compartments and repair ships
•   Sink ships using realistic buoyancy physics
•   Historical missions based on actual naval engagements











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Offline Asid

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Re: War on the Sea
« Reply #1 on: August 15, 2020, 01:30:30 AM »
War on the Sea - FAQ


What is War on the Sea?
War on the Sea is a tactical and strategic naval combat game where you command fleets of warships, submarines and supply convoys as well as tactical use of aircraft. The game is primarily set in the South Pacific during the early stages of World War II.

War on the Sea contains a series of single missions based on historical engagements as well as a dynamic campaign where you are tasked with securing control of the Solomon Islands during the early stages of World War II.


Release date?
To be determined. As with our previous titles, once War on the Sea is at a point in development where we are happy with it, we will prepare it for release.
Updated release date: February 2 2021.


Price?
Pricing has not yet been finalised.
Updated: US $39.99


Is War on the Sea turn-based like Atlantic Fleet and Pacific Fleet were?
No. War on the Sea is real time naval combat. Campaigns are also played in real time.


Are both sides playable?
Yes. You can play as Allied Forces or Imperial Japan.


What ships are in the game?
Most destroyer and cruiser classes from the early war period of both navies are included along with a select few of the most relevant transport, oiler, battleship, aircraft carrier and submarine classes. Over 50 classes in total are currently represented.


What aircraft are in the game?
Early war carrier borne fighters, dive bombers, torpedo bombers from both sides are available as well as a select few land-based medium and heavy bombers. Over 10 aircraft types are currently represented.


Will there be a Single Mission/Skirmish editor?
This is a very high priority and something we want to take further than we were able to with Cold Waters.


How is War on the Sea similar to previous games by Killerfish Games or others?
Many aspects of our previous game are reflected in War on the Sea. Ultimately it is the game we always wanted to make since working on Pacific Fleet back in 2009. Like our previous games Cold Waters and the Fleet series (Atlantic Fleet, Pacific Fleet), it contains a lot of small details in order to provide many tactical decisions for players.

Some of our favourite games from back in the day, "Great Naval Battles" and "Task Force 1942" have also been a major source of inspiration.

The following summarises major aspects of War on the Sea and what they resemble from other games:
•   Cold Waters and Fleet series - external-view based theatrical game play
•   Cold Waters - submarine warfare, level of simulation and dynamic campaign
•   Atlantic Fleet - surface action, navy wide control of ships and historical missions
•   Great Naval Battles - combat, damage control and dynamic campaign
•   Task Force 1942 - setting and scope as well as some campaign elements


Will Online Multiplayer be available, PvP or Co-Op?
Multiplayer is a large and time consuming feature to add to the game. So we can say with 100% certainty that it will not be available in the initial release.


What can be modded in the game?
Data describing vessels, aircraft, weapons, sensors, sonar model, campaigns, single missions and environment setup/lighting can be edited. In addition all language and messages are exposed for translations or adding your own flavour to the content in game. The user interface is fully modifiable.

Users should be able to tailor vessel and weapon characteristics to their liking and author single missions as well as entire campaigns themselves.

« Last Edit: February 03, 2021, 03:08:35 PM by Asid »
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Offline Asid

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Re: War on the Sea
« Reply #2 on: August 15, 2020, 01:35:49 AM »
Development Update
Fri, August 14, 2020

Today we have some screenshots to showcase what we have been up to recently.


Allied Forces



Ships of the Perth Class (modified Leander) and Kent classes. When playing the Allies, you will be able to recruit these ships in addition to those of the United States Navy.


Land-based Bombers



Control formations of bombers, tackle enemy fighter groups and perform bombing raids against enemy ships.


Paint Schemes



Prototype of a Fletcher class destroyer in Measure 12 camouflage.

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Offline Asid

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Re: War on the Sea
« Reply #3 on: November 28, 2020, 01:50:12 AM »
Development Update
Fri, 27 November 2020

Original Soundtrack - Coming Soon


https://store.steampowered.com/app/1452640


We're pleased to announce Aleksi Aubry-Carlson returns and has teamed up with the talented Jonathan Figoli to compose the War on the Sea original soundtrack. They've worked hard to create a score that captures the feel of WWII era naval combat and have produced over an hour of exceptional music for the game.

Be sure to add the War on the Sea Original Soundtrack to your Wishlist!

Battle Editor



War on the Sea will ship with a Battle Editor enabling you to generate a variety of custom scenarios. Whether you want to re-create historical engagements or "what if" scenarios, the editor lets you place ships and aircraft into the world, drag them into position, plot way points for the AI and then jump into the action!

Custom missions can be saved and allow you to play either side of a battle.

Release Date
Many folks ask when War on the Sea will be available. We have no definite date, but once we are approaching release we'll be sure to post an announcement.

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Offline Asid

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Re: War on the Sea
« Reply #4 on: January 23, 2021, 02:08:21 PM »
Coming Feb 2021
Sat, January 23, 2021

War on the Sea is coming to PC and Mac in February 2021.

Gameplay Trailer
Watch the brand new trailer showcasing many of the features in War on the Sea.




Dynamic Campaigns



Dynamic campaigns focus on the Solomon Islands where you take command of the Allies or Imperial Japan to achieve your strategic goals in the Battle of Guadalcanal.

Command submarines, warships and merchant convoys as well as land and carrier based aircraft to win the war in the South Pacific.


Damage Model



War on the Sea is an entirely new game, developed from scratch, and features brand new buoyancy and damage models. In particular, we pay homage to the games of yesteryear as the damage control system has been heavily inspired by the classic Great Naval Battles.

Fight fires, control flooding and repair damaged subsystems to keep your ships afloat and in the fight.


Release Date
War on the Sea is coming February 2021.

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Offline Asid

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Re: War on the Sea
« Reply #5 on: February 03, 2021, 03:02:00 PM »
Released
03 Feb 2021


Release date?
February 2 2021.

Price?
US $39.99

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Offline Asid

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Re: War on the Sea
« Reply #6 on: February 03, 2021, 03:03:09 PM »
Upcoming Patch and Fixes
03 Feb 2021


First patch should be out in the next day or so and includes UI Scaling.

Some users on Win 7 are experiencing a crash on load. We're looking into the issue.

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Offline Asid

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Re: War on the Sea
« Reply #7 on: February 04, 2021, 02:00:47 AM »
Game manual
04 Feb 2021

PDF (61 pages) here

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Offline Asid

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Re: War on the Sea
« Reply #8 on: February 04, 2021, 04:34:31 AM »
Here's whats coming in 1.01.
4 Feb 2021


I think we're on top of most of the weird plane behavior in the campaign. Still looking into whether aircraft numbers can duplicate on landing.

Version 1.01
In Progress

GENERAL
UI scaling Added to Options/Video
UI auto scales down for displays under 864 px high
Fixed incorrect Option toggles inadvertently setting full screen mode
Windowed game no longer resets to full screen on return to Main Menu
Custom Mission no longer throws error wen adding more than 10 ships to a group
BACK out of loading Single Mission returns to mission list
ALT DIRECTOR now correctly named in weapons panel
Renamed menu START buttons to CONTINUE when loading a file
Fixed Coral Sea to Midway typo in campaign tutorial

CAMPAIGN
Campaign Autosave activated, setting is in config.txt
Campaign Autosaves prior to entering 3D world
Aircraft encounters should no longer lock the campaign
Capped aircraft at 12 when launching a flight
Capped at 12 aircraft when creating an engagement
Capped each group at 12 aircraft when loading a campaign
Ignoring enemy aircraft now sticks and does not need to be reapplied
Merging more than 10 ships in total caps recipient group at 10 members
COMMAND POINT total correctly displayed after Release/Repair of ships

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Offline Asid

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Re: War on the Sea
« Reply #9 on: February 04, 2021, 02:27:46 PM »
Update Version 1.01
Thu, 4 February 2021




GENERAL

•   UI scaling Added to Options/Video
•   UI auto scales down for displays under 864 px high
•   Fixed incorrect Option toggles inadvertently setting full screen mode
•   Fixed Coral Sea to Midway typo in campaign tutorial
•   ALT DIRECTOR now correctly named in weapons panel
•   BACK out of loading Single Mission returns to mission list
•   Renamed menu START buttons to CONTINUE when loading a file
•   Tutorial: Campaign set New Hebrides port and airfield to rank 4 so they can be upgraded
•   Aircraft and ships that leave the engagement zone are no longer counted as destroyed at combat end (for campaigns too).


Submarines: SCOPE or SILENT effects all subs in combat - could not reproduce, working for us even if all subs selected when issuing command


CAMPAIGN

•   Campaign Autosave activated, setting is in config.txt
•   Campaign Autosaves prior to entering 3D world
•   Custom Missions correctly limited to 10 ships in a group
•   Aircraft encounters should no longer lock the campaign
•   Capped aircraft at 12 when launching a flight
•   Capped at 12 aircraft when creating an engagement
•   Capped each group at 12 aircraft when loading a campaign
•   Ignoring enemy aircraft now sticks and does not need to be reapplied
•   Merging more than 10 ships total caps recipient group at 10 members
•   COMMAND POINT total correctly displayed after Release/Repair ships
•   Aircraft numbers no longer duplicate on landing a flight
•   Closing group panel now cancels navigation mode
•   Cycling to new group or location also cancels navigation mode.
•   Submarines now correctly reload torpedoes at start of campaign engagements.

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Offline Asid

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Re: War on the Sea
« Reply #10 on: February 06, 2021, 01:24:50 AM »
v1.02 5 Feb 2021
Fri, 5 February 2021


GENERAL

•   Volume settings saved and reapplied correctly
•   Added name of ship to submarine control messages (SCOPE, SILENT etc)
•   Typo in Type B2 displacement corrected

CAMPAIGN

•   Loading a campaign file that was saved in combat no longer resets date to year 1 which broke the campaign
•   Opening the REPORT and closing it during pre-combat briefing can no longer end the battle
•   Command points refunded when releasing ships now correctly modified by difficulty settings
•   Ship aircraft timers fixed so as not to calculate massive/inappropriate cool down times when launching/landing planes
•   Added "aircraftLaunchCooldown":60,"aircraftLaunchPayloadCooldown":180 variables to config.txt file

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Offline Asid

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Re: War on the Sea
« Reply #11 on: February 06, 2021, 02:40:47 PM »
Version 1.03 6 Feb 2021
Sat, February 6, 2021


GENERAL
•   Torpedo tubes now correctly calculate intercept positions for torpedoes (effected subs only)
•   Changing Unit Viewer when not on front page now syncs ship names correctly
•   config.txt changed "shelldamageParams":{"x":-90.0,"y":10.0} so that shell calibres around 100 now do damage
•   Benson & Gleaves gun type corrected to 5"/38 Mark 12
•   5"/25 Mark 17 guns corrected to be dual purpose
•   B5N Kate 3x 250kg bomb payload now correctly applied
•   config.txt added "showWin7Movies":false to disable movies on Windows7 by default; due to crash on startup issue
•   Attacking a deep submarine will no longer ditch aircraft that are strafing or using a rocket attack

CAMPAIGN
•   Ships and aircraft leaving the engagement area no longer erroneously appear on LOSSES list
•   Rearm now correctly replenishes BB and CA ammo after performing bombardments

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Offline Asid

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Re: War on the Sea
« Reply #12 on: February 07, 2021, 01:48:27 AM »
Version 1.03b 7 Feb 2021
Sun, February 7, 2021


•   Fixed bug introduced in v1.03 that allowed duplicate player ships and broke the player ship roster/repair list
•   Unit Viewer can no longer "drift" off screen when UI scaling is on and switching in/out of combat
•   Option settings no longer reset after a version change

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Offline Asid

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Re: War on the Sea
« Reply #13 on: February 09, 2021, 01:55:33 PM »
Version 1.04
8 Feb 2021


GENERAL
•   Torpedo tubes now correctly apply solution data and torpedo run speeds when calculating intercept points
•   Torpedo tube accuracy decreased by low solution value
•   Momi - removed erroneous reference to depth charges in data file as these were removed 1939
•   Added additional check for no damage applied with duds in case of report where a dud may have caused damage
•   Silent running canceled when firing torpedoes, correctly updates torpedo room tubes ready/reload time
•   Hotkey for torpedo tubes now works
•   UI scaling no longer reduces size of AAA arcs in Unit Viewer when switching ships
•   diveBombManeuvreRate:{"x":0.1,"y":1}} variable added to config.txt to assist with dive bombing accuracy

CAMPAIGN
In rare cases where player is forced start combat with a ship on/near land, game will now automatically seek out water position with 4km radius

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Offline Asid

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Re: War on the Sea
« Reply #14 on: February 09, 2021, 01:57:06 PM »
Version 1.05
9 Feb 2021


GENERAL
•   When paused, breaking formation and changing altitude no longer locks aircraft into unresponsive north heading
•   Dive bomber accuracy no longer offset by target listing direction
•   Dive bomber accuracy no longer impacted by FPS/V-sync setting; config.txt "diveBombManeuvreRate":{"x":0.35,"y":1}
•   Aircraft striking ground now generate log message as downed
•   message_log.txt added new message: TargetNotDetected
•   Aircraft losing contact with target now attack last known position, not target itself
•   Aircraft will not strafe or fire rockets against an undetected target
•   Aoba icons corrected
•   Hatsuharu icons corrected
•   Agano main gun type corrected to 15.2cm5041stYearType
•   Hatsuharu and Shiratsuyu main gun type corrected to 12.7cm50Type3
•   Oyodo secondary guns corrected to 10cm65Type98
•   SETTINGS renamed to FIRING ORDERS on weapon panels as it represents what you want to do, not what turrets are currently doing (mouse over turrets for that)
•   Gun calibre displayed on damage control icons and weapon panel icons

CAMPAIGN
Rearming carriers/ships with planes in the air now correctly calculates aircraft numbers


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