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Buoyancy :City-building strategy on an oceanic world

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Asid:


Buoyancy is a city-building strategy game where you build, manage, and move a floating city on an oceanic world. Explore and scavenge resources scattered around the endless waters. Keep your villagers nourished and happy while combating fires, sickness, and pirate attacks.


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Single-player


Buoyancy - Steam Trailer Aug 12, 2019





About

Buoyancy is a city-building strategy game set in an ocean world.

Build a floating city. Plan out your city's expansion by placing floating platforms that connect with each other. There are several types of buildings: Gatherers, Production, Hunters, Military, and Utility. Resources are delivered in real-time for constructing and production by your villagers.

Manage a growing population. Your city's population will be ever growing! Manage your villagers happiness and nourishment levels to keep them alive. Try to balance resource production with an increasing population that demands more and more. Combat sickness and fires that could cripple your city.

Explore with your mighty city. In this ocean world there are resources and floating junk to exploit but they’re not always going to drift your way. You can move your city around to exploit resources providing your buildings a production boost. Most of these resources are critical to develop larger cities, and some are necessary to keep surviving!
Find schools of fish, derelict ships, and take advantage of rebounded whale populations (or don’t).

Fight for your survival. Pirates will attack you if they spot your city. You can train Guards to defend your city from invaders. Place Junk Cannons to destroy a large amount of pirates in one blow, but be careful of friendly fire!


Community
Feel free to follow us on Twitter, subscribe to our reddit, and be part of our Discord channel.


About us
We are Devs on a Boat, a small indie game company based in sunny Seattle, WA.
We currently do not develop on a boat, but we dream.


Mature Content Description

The developers describe the content like this:

Contains simulated violence and blood.
Contains cannibalism references.

















Asid:
FAQ

When and where are update notes posted?

Update notes are posted in conjunction with game updates. They are posted on Events boards on Steam.

https://steamcommunity.com/app/1012610/eventcomments/


When and where are Devlogs posted?

Devlogs are posted at the end of each month, serving as a monthly summary of the team’s work. They are posted here on our website and the links are always added on Steam and social media.

https://buoyancygame.com/category/devlog/


Can you translate to this language? Can I help with translation?

Most of the translations in the game are provided by the community. If you would like to help, request access to one of the Google sheets pages. If the language doesn’t have a Google sheet you can contact us and request it.

https://buoyancygame.com/localization/


Is there a road map for planned features?

The road map can be seen here.

https://buoyancygame.com/early-access-roadmap/


Where can I report bugs?

We prefer bug reports to be reported on the Steam forums.

https://steamcommunity.com/app/1012610/discussions/2/

It’s acceptable to report them on our General channel in Discord as well.


I have a suggestion! How can I contact the team?

Join our Discord, send us an e-mail, or post on the Steam forums!

Discord: https://discord.gg/xVxQP3h

Contact Page: https://buoyancygame.com/contact/

Steam Forums: https://steamcommunity.com/app/1012610/discussions/


What is the estimated completion date?

Hopefully we can finish Early Access at the end of 2020!


Will you add Multiplayer support?

Multiplayer will not be added to the game.


Will you add Mod/Steam Workshop support?

Mod support is not planned currently, but may be considered after we leave Early Access.


Can you put a Creative Mode?

A “free build” Creative Mode is not planned currently, but may be considered after we leave Early Access.
Is this like Raft?

No


Who is Martin?

Martin is a great guy.

Frankie:
Where's Kevin Costner?

Asid:

--- Quote from: Frankie on August 12, 2020, 02:30:28 PM ---Where's Kevin Costner?

--- End quote ---



Asid:
Alpha v3.0.0815
Sun, 16 August 2020



Updates/Changes:
- Wonder buildings optimizations
- Destroyed cities will spawn a corpse pile if there were enemy casualties
- Pirate cities give up chase earlier, movement speed slowed
- Pirate cities spawn required parameters increased
- Looter caravans will seek and destroy nearby wrecked Pirate scouts
- Demands revamped to Demander demands a certain amount of Trade Value from resources, instead of random Resource amounts
- Corpses thrown overboard have a chance to spawn Fish resource nodes
- Holding modifier keybind with Pause/Resume tool will pause/resume all of the same building
- Tower ranges shown when placing one of similar type
- Prisoners will be placed in another Prison if the original Prison is destroyed by the player
- Destroyed Ships in the world will sink if collided too many times
- Autosaved games create/use a different savefile
- Loaded save games can be organized by All, Manual, Autosaved
- Relics Manager in Policies to save Relics which can be used when needed
- Some new relics (Drills, Magnets, Photos, Coffee, Candy, Fishnets)
- Unhappiness event chance thresholds lowered
- Unhappiness Riot event cooldown
- New Water Cannon asset
- Can select in Settings to show Perimeter overlays for Gathering buildings, Any Building, or Off
- Can select in Settings to show Building Ranges for Placement, All Similar, or Off

Bugs Fixed:
- Autosaving when in Settings, game paused
- Notifications panel blocks priority panels
- Flat ocean toggle related errors
- Error from drinking extra water/beer for thirst at Storehouse
- Errors and Crashes from Horticulture bug
+ Removed Martin

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