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Author Topic: Buoyancy :City-building strategy on an oceanic world  (Read 1059 times)

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Offline Asid

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Re: Buoyancy :City-building strategy on an oceanic world
« Reply #15 on: December 21, 2020, 03:45:05 AM »
Alpha v3.0.1220
Sun, December 20, 2020


Updates/Changes:
- New Hot Air Balloon asset
- Crashed Balloon collectable resource (gives plastic and 1 unlucky corpse)
- French translation updated (thanks Yves)
- German translation updated (not 100%)
- Toggle in the buildings menu to show buildings built that are same type when hovered
- Ctrl + Scroll wheel will cycle between command/upgrade tools
- Placeable objects system (in Build Menu, Objects tab)
- Lamp posts removed from most platforms
- Placeable Lights (lamps, firepits) sources give small Happiness to passing villagers during night time
- Other Placeables give small Happiness to passing villagers during day time
- Placeable Walls
- Reduced Decay firestart chances, decay amount from fire, lightning decay amount, daily decay amounts
- Decay repaired per resource changed 2 -> 8
- Villager fire fighting strength increased
- Combat UI buttons moved to top of screen
- Can use UI menus during combat now
- Some more floating cities
- Destroyed Floating Cities can respawn if no more left (except cities with Wonders)
- Quantity of resources increased in resource nodes (fish, kelp, ships, etc)

Bugs Fixed:
- Lucky villager not selected for Hot Air Balloon ride
- Hot Air Balloon marker lines suck
- Rower wake trails go missing during certain camera angles
- Villager could be named Martin
- Tutorial not using rebinded camera panning keys
- Thin bridges showing in all the build menu filters
- Node display particle is gross since new renderer
- Villagers could get stuck on Smelter, Trapper platforms
- Corpse pile node choice results for Eat, Ignore were flipped
- Fires, some lights still too bright in other cities
+ Removed Martin

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Offline Asid

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Re: Buoyancy :City-building strategy on an oceanic world
« Reply #16 on: December 31, 2020, 11:52:17 PM »
Devlog 29
December 31, 2020   

Happy Chrimbus and New Year! Here is our recap to end this year.

Oil Rig, Historian
Kevin

all I can show for this months dev-log.


Oil Rig


Historian

Read on....

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Offline Asid

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Re: Buoyancy :City-building strategy on an oceanic world
« Reply #17 on: January 09, 2021, 03:28:16 AM »
Alpha v3.1.0107
Fri, January 8, 2021


Updates/Changes:
- Scrapping a building will refund completed upgrades
- New Demo ship asset
- New Wrecker ship asset
- Jobs and assignments optimizations with higher city populations
- Exploder Pirates can blow up walls
- French translation updated (thanks Yves!)
- Washed up resources will respect limits and be thrown out if applicable
- New music from Byron for the Wavebreaker Invasion event, and some other sound effects
- Laborers jobs amount shows amount that can't be completed due to insufficient resources/idles
- Cousins might accidentaly destroy food at Galley

Bugs Fixed:
- Platforms could have double buildings built on it
- Texture errors for Medicine hut doctor
- Texture errors for Guardhouse, Prison, Ranger Barrack alarm object
- Notification UI title text overflow
- Villagers stuck on Food break when replenishing thirst
- Buildings stop producing and receiving input resources
- Trade menu sliders bugged at 100 amount
- Crash after city war is over
- Error during villager death if it was carrying something
- Helpers don't leave building if paused
- Villagers spawning off platforms in some of the newer cities
- Whale from Whale call not going to city
- Whales not roaming around
- Removed food from Storehouses not going to Galley
- Prisoner conscript not working during city war
- Prisoner conscript navigation errors after multiple fights
- Imprison villager button not working in Stats
- Tooltips for Prisoner stat buttons incorrect
+ Removed Martin


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Offline Asid

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Re: Buoyancy :City-building strategy on an oceanic world
« Reply #18 on: January 13, 2021, 03:09:07 AM »
Alpha v3.1.0112
Wed, January 13, 2021


Updates/Changes:
- Updated to Unity 2019.4.17f
- Default Villager speeds lowered from 1.5 -> 1.25
- Bridge speed boosts lowered from 2x -> 1.5x

Bugs Fixed:
- Fireproof upgrade not working correctly
- Error when doctor trying to heal killed sick villager
- Rain particles not appearing
- Rotten food event selecting 0 resources
+ Removed Martin

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Re: Buoyancy :City-building strategy on an oceanic world
« Reply #19 on: January 22, 2021, 02:14:15 AM »
Alpha v3.1.0120
Thu, January 21, 2021


Updates/Changes:
- Fuel Factory wonder building added (makes Crude Oil from plastic)
- Optimizations

Bugs Fixed:
- Tree leaf color pink before acquisition
- Villagers getting stuck on getting corpses
- Random fire event dead worker error
- Refinery special upgrade causing no pickups
- Error can happen during eat corpse blood effect
- Error from Motor particle system
- Harpooner producing without Whale nodes
- Lighting errors related to Moon light cycles
- Galley error adding too many resources
- Daily decay not happening on buildings
- Villager not on navmesh sometimes after city war
- Invasion/War button flashing never stops
- Pause button in Building info panel not interactable
+ Removed Martin

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