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Author Topic: Buoyancy :City-building strategy on an oceanic world  (Read 9396 times)

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Offline Asid

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Re: Buoyancy :City-building strategy on an oceanic world
« Reply #30 on: October 08, 2021, 11:27:08 PM »
Alpha v4.0.1008
Fri, October 8, 2021


Updates/Changes:

- Updated to Unity 2020.3.18f1
- New Water and Lighting system
- Beliefs and Tech point system
- New Belief Buildings added - Smokeshop, Historian, Soup Kitchen, Arena, Shrine, Recycling Pool
- Galley is not a default building anymore (part of Belief buildings)
- Most City Actions locked to certain Beliefs now
- Butcher building is required to process corpses, can rot
- Helper boost numbers shown in production progress tooltip
- Prison food value and nourishment balancing
- Other city villagers, military combat stats boosted
- New Smelter, Scavenger assets
- Buildings now show visible decay with darkened colors
- Removed chance that building destroyed on collision, does heavy decay damage instead
- Mass Quarantine changed to villagers quarantine instead of banished
- Trade City needs help status icon in City Status UI
- Free rotate toggle added in Settings
- Crashed rafts and trade posts spawn corpses
- Pause/resume game time button, hotkey
- Camera pivot hotkeys
- Scrap progress shown in overlay/hover

Bugs Fixed:
- Fuel Factory wonder saving incorrectly
- Main UI buttons are preceding Building UI panel buttons when clicked
- Cities destroyed stat was tallying from other city kills
- Wrecker ships not redeploying if area was previously depleted
- Mega Dale City using wrong description, save path
- Wrecker ship colliding with temporary building/bridge placement
- Guardhouse/Ranger Barracks filling up pass capacity
- Military sending incorrect amount to fight
- Harpoon tower special upgrade error if unit killed by other
- Villager sad icon not turning off sometimes when at high happiness
- Caravan bad rotation at spawn
- Building hover tooltips not updating when same building panel is open
- Prisoners not moved immediately when prison scrapped
- Prisoner data not destroyed in certain cases
- Pirate sub collider issues
- Pathing improvements for long, complicated paths
- Prison food levels not being replenished when retrieved from Galley
- Gather perimeter indicator not resetting rotation if using free rotate
- Navmesh from other cities could mess up Town Center pathing during load
- Wrecker ships deploying if Scavenger is paused
- Resource carried is null causing all villagers to stop moving
- Scrollwheel sensitivy for trade menus bad
- Error when clicking between resource quota fields but not entering anything
- Random Beer events happening without Beer
- Whale from Whale Call not arriving to city
- Error when Trade Boat forced dock, then leave from inactivity
- Water Cannon keep shooting water after extinguising
- Idle villagers not rowing
- Construction resource not being delivered after pirate steal same
- Shipyard outline material using wrong shader
- Villager errors related to removals, death, deletion
- Bridge, platform not refunding from destruction
+ Removed Martin

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Offline Asid

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Re: Buoyancy :City-building strategy on an oceanic world
« Reply #31 on: November 01, 2021, 11:42:36 PM »
Devlog 39
October 31, 2021

Hey everyone. Happy Halloween! Thanks for checking out our latest Devlog. Alpha 4 was pushed out this past month with the Beliefs and Techs system being highlight of the update. What’s next? We will be working on the Biomes and Artifacts update.

New Storehouse, Artifacts texturing
Elliott

Storehouse_v2
While the back view cant be seen compared to the last devlog. I should note that I didn’t make many noticeable changes to that side. I feel the shape of this structure to be pretty noticeable for its large doors and noticeable ring of direction arrows that wrap around the structure. I found the mix of wooden texturing for one building roofing, and metal for the other. Helps distinguish while also complementing each other with their distinct designs.



Read on: https://buoyancygame.com/2021/10/31/devlog-39/

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Offline Asid

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Re: Buoyancy :City-building strategy on an oceanic world
« Reply #32 on: January 02, 2022, 03:44:21 AM »
Devlog 40
December 1, 2021   

Happy Turkey Time! Here’s what we have been up to this past November.

Upgrade Meshes
Kevin

More upgrades this month for the Refinery, Mill, Guardhouse, and Trapper.










Read on: https://buoyancygame.com/2021/12/01/devlog-40/

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Offline Asid

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Re: Buoyancy :City-building strategy on an oceanic world
« Reply #33 on: February 01, 2022, 11:36:35 PM »
Devlog 42
January 31, 2022

Thanks for checking out our latest devlog. We are working on our next big update for Biomes and Artifacts. The art team is finished with building redesigns and upgrades and now focusing on art for the Biomes.

Faction Capitols

Sneak peek on the Faction cities





Read on.....https://buoyancygame.com/2022/01/31/devlog-42/

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Offline Asid

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Re: Buoyancy :City-building strategy on an oceanic world
« Reply #34 on: April 05, 2022, 11:47:31 PM »
Devlog 43
April 4, 2022

Hey everyone! Our latest devlog covers more of our Alpha 5 progress. The Artifact Room is almost done and we have more asset work on the Biomes update.

For this month I constructed an artifact room. We wanted an area where you can inspect the items acquired in-game. The room needed to be large to accommodate all of the artifacts. Also giving the player a goal by seeing all the empty tables.



The artifact room’s assets have been created and placed inside the scene.
This is where players will find out more about the artifacts they find and the world of Buoyancy.

Read on.....https://buoyancygame.com/2022/04/04/devlog-43/

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