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Author Topic: SOW Waterloo Multiplayer Wednesday 05/08/20 at 20:00 GMT  (Read 3624 times)

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Offline Biondo

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SOW Waterloo Multiplayer Wednesday 05/08/20 at 20:00 GMT
« on: August 05, 2020, 06:57:53 AM »



SOW Waterloo Multiplayer Wednesday 05/08/20 at 20:00 GMT




Immersive, friendly session.


Played with full fog of war.





********************************
**                    Notes                      **
********************************
SOW Version: Waterloo 1.03
Largest command: Corps
Smallest command: Brigade
Mission Duration: 180 minutes
Minimum number players: 2
Time (local): Click here
Teamspeak  IP: 104.153.105.2:35200  Please wait in lobby for access to other areas.
Room: Scourge Of War


Extra Notes:
•   TIME LIMIT: 01.30 a.m. GMT at the following day, if no different agreement has been made by the participants.
•   The room will be open at 19:30 GMT for preparation & mission setup
•   House rules: Click here
•   HITS system
•   Courier orders
•   Bare map. Full F.O.W.
•   No voice during game. (comms by courier only)

Mods required:
•   DOW Community Toolbar V8: This will be provided.
•   If an updated mod is required you will be sent a link via pm

Player Skill/Ability:
•   Must be proficient Using HITS
•   Have a good understanding of UI


Commanders and leaders:
Biondo
Colbert
Jakmin (French CiC)
Koda (?)
PeterRobbins
Asalex
SamuelGim
Sandman
« Last Edit: August 05, 2020, 06:32:41 PM by Biondo »
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Offline Biondo

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Re: SOW Waterloo Multiplayer Wednesday 05/08/20 at 20:00 GMT
« Reply #1 on: August 05, 2020, 07:07:33 AM »
This is the scenario for this evening:

French vs British, Breisach map (Random map 5), one corps each of 25,000 men per side.



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Offline Colbert

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Re: SOW Waterloo Multiplayer Wednesday 05/08/20 at 20:00 GMT
« Reply #2 on: August 05, 2020, 11:19:35 AM »
presente :howdy
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nemo me impune lacessit

Offline Jakmin

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Re: SOW Waterloo Multiplayer Wednesday 05/08/20 at 20:00 GMT
« Reply #3 on: August 05, 2020, 11:51:36 AM »
Ci sono  :howdy
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dog" border="0

Offline Biondo

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Re: SOW Waterloo Multiplayer Wednesday 05/08/20 at 20:00 GMT
« Reply #4 on: August 05, 2020, 12:38:19 PM »
Jakmin offers himself as French CiC
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Offline PeterRobbins

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Re: SOW Waterloo Multiplayer Wednesday 05/08/20 at 20:00 GMT
« Reply #5 on: August 05, 2020, 01:25:42 PM »
I am able to play tonight. I should be able to get on TS around the 10 minutes of start mark. Place me where it makes sense to side / command wise. Thank you very much for providing the planning map! That helps greatly!
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Offline asalex

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Re: SOW Waterloo Multiplayer Wednesday 05/08/20 at 20:00 GMT
« Reply #6 on: August 05, 2020, 01:56:36 PM »
 :Soldier_salute
Ready for division or bde command, any side.
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Offline Biondo

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Re: SOW Waterloo Multiplayer Wednesday 05/08/20 at 20:00 GMT
« Reply #7 on: August 05, 2020, 02:33:05 PM »
Thanks for joining :howdy
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Offline SAMUELGIM

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Re: SOW Waterloo Multiplayer Wednesday 05/08/20 at 20:00 GMT
« Reply #8 on: August 05, 2020, 05:07:29 PM »
presente
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Abstergo_Entertainment_logo" border="0

Offline General Sandman

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Re: SOW Waterloo Multiplayer Wednesday 05/08/20 at 20:00 GMT
« Reply #9 on: August 05, 2020, 05:42:56 PM »
Perhaps someone will be there tonight except myself  :-\

Who knows?!
« Last Edit: August 05, 2020, 06:27:38 PM by General Sandman »
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Who we were

“We were the ones who knew but did not understand, well informed but without insight, overloaded with factual data but poor in experience and wisdom. So we went, not stopped by ourselves."

Based on Roger Willemsen R.I.P.

Offline Jakmin

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Re: SOW Waterloo Multiplayer Wednesday 05/08/20 at 20:00 GMT
« Reply #10 on: August 06, 2020, 10:23:49 AM »
Reille Report:
My decisive strategic error.
The plan was not to take the watpoint objective but to maintain the threat with Samuel, forcing an enemy contingent to garrison on the spot. Thus removing forces to defend the fixed target.
Colbert would have gone around from the south west, and I (Reille) with my two divisions, Foy and Girard would have attacked from the south and east.
The plan was valid if you didn't take the waypoint. But gluttony got the better of prudence, and I ordered Samuel to take 1000 points as soon as possible.
Serious mistake that blew everything up.
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Offline Jakmin

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Offline Asid

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Re: SOW Waterloo Multiplayer Wednesday 05/08/20 at 20:00 GMT
« Reply #12 on: August 06, 2020, 02:22:55 PM »
Hi Jakmin

The video is not working.

Regards


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I stand against Racism, Bigotry and Bullying

Offline Jakmin

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Re: SOW Waterloo Multiplayer Wednesday 05/08/20 at 20:00 GMT
« Reply #13 on: August 06, 2020, 03:04:55 PM »


Riprovo
« Last Edit: August 07, 2020, 01:06:12 AM by Admin »
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Offline General Sandman

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Re: SOW Waterloo Multiplayer Wednesday 05/08/20 at 20:00 GMT
« Reply #14 on: August 07, 2020, 12:40:45 PM »
Reille Report:
My decisive strategic error.
The plan was not to take the watpoint objective but to maintain the threat with Samuel, forcing an enemy contingent to garrison on the spot. Thus removing forces to defend the fixed target.
Colbert would have gone around from the south west, and I (Reille) with my two divisions, Foy and Girard would have attacked from the south and east.
The plan was valid if you didn't take the waypoint. But gluttony got the better of prudence, and I ordered Samuel to take 1000 points as soon as possible.
Serious mistake that blew everything up.


A good plan though.  :'(
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Who we were

“We were the ones who knew but did not understand, well informed but without insight, overloaded with factual data but poor in experience and wisdom. So we went, not stopped by ourselves."

Based on Roger Willemsen R.I.P.

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