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Offline Asid

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Re: Operation Citadel : Turn-based WWII
« Reply #150 on: April 18, 2021, 11:39:25 PM »
4.3.4
Sat, 17 April 2021



- Added : Tooltip in the store telling you where you can deploy what unit when you have your mouse over the unit’s graphics. That will solve once and for all your questions like “Why can’t I deploy this or that unit” :D
- Added : 1943 configuration of the Ultimate eastern front map.

- Change : Panzer IV D and Panzer IV E, Panzer III L, PaK 44, T-70, Panther G, FW-190A and G sprite.

- Fix : Upgrading a unit from the board to be a veteran unit could not work sometimes (as well as the winter option).
- Fix : Forgot to add the Lockheed P-38 F-4 Lightning.
- Fix : Doing undo twice with artillery would make it unable to attack.
- Fix : Donetsk renamed to Stalino.

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Offline Asid

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Re: Operation Citadel : Turn-based WWII
« Reply #151 on: April 18, 2021, 11:46:09 PM »
4.3.5
Sat, April 17, 2021


Oh well ... I messed up a bit today ! Sorry !
Quickly fixed everything though.

Here's the change log for the past few patches :

- Added : Extra waiting time for AI when bombing a city so it doesn’t skip it too quickly.

- Change : Operation Silver Fox changes.
- Change : Amount of supplies coming to your unit is now higher (there was a x2 modifier for the terrain, switched that to x1).

- Fix : Message notification would be shown when there was absolutely no message at all.
- Fix : Battle of Okinawa ending suddenly.
- Fix : Supplies could come from … a bridge, if it was set as a VP. LOL.
- Fix : Panzer II A had too low hard damage.
- Fix : AI bombers didn’t bomb tiles.
- Fix : You couldn’t load a save from within a scenario it had to be done from the main menu.
- Fix : V1s and V2s had the wrong tooltip for telling you where to deploy them.
- Fix : Soviet AT infantry had too much soft damage.
- Fix : AI freeze.
- Fix : AI in harbour in a landing craft would not turn into a unit if there were enemies around.
- Fix : Paratroopers would stay in the city and be garrisoned just like tanks before them with the AI, meaning it was not using valuable assets.

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Offline Asid

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Re: Operation Citadel : Turn-based WWII
« Reply #152 on: April 18, 2021, 11:55:13 PM »
4.4.0
Sun, 18 April 2021

- Added : Entrenchment ! Yay ! Many of you have been asking this, well here it is ! Any unit that doesn’t move for a turn will gain one level of entrenchment (except ships and planes obviously). Entrenchment is symbolised with a little shovel in the bottom. Each entrenchment level provide with +5 defense. So it’s -5 to the attacker’s damage per level of entrenchment, max is 3 level of entrenchment.
- Added : Yermolayev Yer-2 to USSR.
- Added : 5120 x 1440 resolution.

- Change : AI’s submarines will now too dive :)
- Change : Petlyakov 2 and 3 sprites.
- Change : KV1 1941 and KV1 1942 sprites.
- Change : Updated manual.
- Change : Rommel’s winter offensive scenario balance for the allies (was way too easy).

- Fix : You could have flying trains if you had paratroopers in an airfield near a railroad.
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Offline Asid

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Re: Operation Citadel : Turn-based WWII
« Reply #153 on: April 19, 2021, 11:35:59 PM »
4.4.1
Mon, April 19, 2021

- Added : 1944 configuration Ultimate Eastern Front.
- Added : Core unit marking in the OOB. There will be a yellow mark saying they’re core, and they will be at the very top of their category in the OOB.

- Change : Operation Compass was too hard.
- Change : Balanced Operation Battle-axe.
- Change : Added small harbours to the Italy 1943 map.
- Change : Formatting for unit’s history. It will now be more clear and also won’t be impacted by your system’s region.

- Fix : Operation Crusader could be lost in 1 turn for the Allies.
- Fix : Date will now always be shown in English.
- Fix : Winter and mountaineer option not being synchronised when upgrading a unit.

- Removed : All small versions of the eastern front.

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Offline Asid

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Re: Operation Citadel : Turn-based WWII
« Reply #154 on: April 20, 2021, 11:49:38 PM »
4.5.0
Tue, 20 April 2021



- Added : Supply depot (new unit). This unit can be built by engineers, and units will be able to get supplies from it instead from a city for example. If you hadn’t think about it, you can indeed set supply depots as target in the map editor and this could be the goal of your mission :)
- Added : BL 6-inch 26 cwt howitzer, Ordnance BL 4.5-inch, Humber Armored Car Mk. II, BL 7.2 inch, QF 3.7-inch AA gun, Ordnance QF 2-pounder, Ordnance QF 6-pounder, Ordnance BL 5.5-inch, Bofors 40 mm, Ordnance QF 25-pounder, Oerlikon 20 mm, Spitfire Mk Vb, Hurricane Mk IIc to British Raj.
- Added : Humber armoured car Mk IV, Ordnance BL 4.5-inch, Hurricane Mk. IV, 60 per Mk I to Great Britain.
- Added : Tupolev-SB, Polikarpov I-153 Chaika, Fiat CR 32, Curtiss P-40C Warhawk, Henshel 123, Fiat BR 20, Renault FT-17 8 mm, Renault FT-17 37 mm, 25mm CA mle 39, Breda 20 85, M3 Stuart, M4 Sherman, Engineers, Militia to China.
- Added : Hawker Hurricane Mk. II C, Fairey Fox IIIF, Blackburn T3A Velos, Fairey Battle Mk. I, Bristol Blenheim Mk. IV, Bristol Bleinheim Mk. I, PZL P24, Potez Po 633, Avia B534 II, Avia BH 33E SHS to Greece.

- Change : Updated ALL scenarios of the Soviet Campaign (it was time).
- Change : M3 Stuart, Chinese light and heavy infantry sprites.
- Change : Updated manual for supply depots.
- Change : Updated Europe 1939 map.
- Change : All campaign scenarios have been removed from the multiplayer, because they were 95% unbalanced. I will be re adding some new PVP maps, but this will take some time I didn’t have the time to do that today.

- Fix : Naval generals (Admirals) didn’t give their bonuses.

What will I be working on next ?
The Burma campaign (yes, I didn’t add all those units for India for nothing hehe)
And making balanced map for multiplayer. You are more than welcome to create your own and share them on the workshop ! :D


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Offline Asid

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Re: Operation Citadel : Turn-based WWII
« Reply #155 on: April 23, 2021, 12:12:13 AM »
4.5.2
Thu, April 22, 2021

- Added : You can now create your own faction. In the diplomacy panel you now have an extra button "Create faction". You obviously cannot create Axis or Allies or Neutral. Anything else if up to you :) This will allow for 3 sides wars, with Axis vs Allies, and both will consider you as an enemy as well :)

- Fix : Couldn’t embark in a factory even if there was a railroad nearby.
- Fix : El Alamein 2 German scenario balance.
- Fix : Entrenchment making units invulnerable.

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Offline Asid

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Re: Operation Citadel : Turn-based WWII
« Reply #156 on: April 24, 2021, 11:56:58 PM »
4.5.3
Fri, April 23, 2021


- Change : Engineers now ignore the entrenchment level of a unit.
- Change : Each level of entrenchment adds a -4 damage modifier (still capped at 20 max all modifier together, tile + entrenchment).
- Change : Reduced the fallschirmjäger soldier graphics so it would be seen entirely on the counter.
- Change : Updated manual.

- Fix : Fighters with bombs couldn’t attack submarines.
- Fix : Paratroopers would be broken after they’ve been carried from one scenario to another.
- Fix : Deploying ships at harbour right after they’ve been taken.
- Fix : Upgrading a paratrooper would break it.

This update marks the end of Paratroopers issues :)


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Offline Asid

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Re: Operation Citadel : Turn-based WWII
« Reply #157 on: April 24, 2021, 11:57:33 PM »
4.5.4
Sat, April 24, 2021


- Added : New game mode : free for all. This will create one faction per player, and every player on the map will be playing for himself and there won’t be any alliances. Basically a free for all setting :)

- Change : Little changes made to Kharkov43 and Stalingrad42.

- Fix : If a bomber was bombing one of your tile and if you had created a custom faction, it would change your faction.
- Fix : You could make quick saves in multiplayer. Hem …….. No comment on that one.
 
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Offline Asid

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Re: Operation Citadel : Turn-based WWII
« Reply #158 on: April 24, 2021, 11:58:18 PM »
4.5.5
Sat, April 24, 2021

- Added : 2 new tiles (plus seasonal variants). Someone suggested (hi CarbonDevice) me to add a new tile that could allow to spawn units that would not be a factory, or a city or anything. For example, it would be useful for the battle of Kasserine Pass where the US don’t stand a chance because they spawn in the top left but they only have a few units and no way to resupply. Or Europe 1943 where the only occupy Iceland and its pretty shit. So those tiles would allow to spawn anything (to simulate its coming from the mainland, or simply out of the map). There is a naval version, and a ground version. You will be able to spawn any kind of ship at the naval one, and any kind of ground / plane units at the ground version. Those tiles will NOT be capturable (yeah it’s not proper English but you get the idea).

- Change : CAS planes will now ignore entrenchment, because otherwise they’re juste useless they can’t damage anything with their low damage.
- Change : Kasserine Pass little changes, added the reinforcement tile.
- Change : Battle of the Coral sea little changes, added the reinforcement tile.
Change : Afrikakorps 1942 big scenario little changes, added the reinforcement tile.

- Fix : AI wouldn’t attack in the FOW.
- Fix : Wrong message being shown for spawning mines.
- Fix : AIs tanks were staying in their VPs after they took them.
- Fix : Notification not showing in some cases.

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Offline Asid

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Re: Operation Citadel : Turn-based WWII
« Reply #159 on: May 12, 2021, 11:47:35 PM »
5.1.1
Wed, 12 May 2021



- Change : Reverted to the old water generation algorithm that was giving better results.
- Change : In the store, when the total amount of money in your basket will be higher than your amount of money, the number will turn red.
- Change : You will now have the potential damage displayed with a plane over a unit underneath it.

- Fix : Next / Prev unit would include supply depots.
- Fix : Two units indicator would still be shown after doing an UNDO with a plane over a ground unit.


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Offline Asid

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Re: Operation Citadel : Turn-based WWII
« Reply #160 on: May 15, 2021, 11:44:47 PM »
5.1.2
Thu, May 13


- Added : AT infantry to Netherlands and 2 new anti tank guns (47 and 57 mm).

- Change : Added reinforcement tiles to Stalingrad42 campaign scenario.
- Change : Some changes to Japanese units sprites.
- Change : ZiS-30 sprite.
- Change : Date and time is now added to your save.
- Change : You can now attack planes above your tile with AA units.
- Change : Modifications to the Eastern front 1941 and 1943 maps.

- Fix : Balance done for Leningrad 41 for the Soviet campaign, it was too easy.
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Offline Asid

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Re: Operation Citadel : Turn-based WWII
« Reply #161 on: May 15, 2021, 11:45:24 PM »
5.1.3
Fri, May 14


- Added : 1 new achievement, quit the game.
- Added : Ships to the British on the Operation Sonnenblume scenario as well as reinforcement tiles.
- Added : Reinforcement tiles to the Operation Compass campaign scenario.
- Added : Reinforcement tiles to the Operation Battleaxe campaign scenario.
- Added : Reinforcement tiles to the Operation Crusader campaign scenario.
- Added : Reinforcement tiles to the Rommel’s offensive campaign scenario.
- Added : Reinforcement tiles to the El Alamein 2 campaign scenario.
- Added : Reinforcement tiles to the Tripoli campaign scenario.
- Added : When looping through your units with ‘prev’ or ‘next’ unit button, it will let you know when you completed a loop. When you already reviewed all your units.
- Added : Road generator to the map editor. Thought it could be handy :)

- Change : Modifications to the Afrikakorps 1942 map.
- Change : Modification to the Eastern Front 1944 map.
- Change : Modifications to Operation Overlord campaign scenario.

- Fix : No fixes. No fixes ??
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Offline Asid

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Re: Operation Citadel : Turn-based WWII
« Reply #162 on: May 15, 2021, 11:46:51 PM »
Going live this weekend (15th-16th May) - Poll
Fri, May 14



Hey fellow wargarmers !

I'm planning on going live this Saturday and this Sunday. One thing though, I don't know what time is best for all of you.
I created an online poll where you can simply vote, this way I'll know when to go live.

Here's the link in question : https://linkto.run/p/95H762JB

And a quick link to the official youtube channel : https://www.youtube.com/channel/UCMMq2he5LtC5Sg5qcfy8y9g

See you this weekend ;)

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Offline Asid

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Re: Operation Citadel : Turn-based WWII
« Reply #163 on: May 15, 2021, 11:47:26 PM »
5.1.4
Sat, May 15


- Added : All units will now have a number (representing their division) before their name once placed on the map to add a tad of realism (if year is >= 1914).
- Added : Europe 1943.
- Added : 2 new achievements for finishing the Europe 1943 as Axis and Allies.
- Added : Cromwell Mk. VII Tulip for GB as well as Valentine Mk. I and Valentine Mk. XI and Valentine Mk. VIII.
- Added : Reinforcement tiles to all pacific scenarios.
- Added : Imphal44 scenario to GB and Japanese campaign.

- Change : U-Boot type IX, U-Boot type VII, U-Boot type X, T-28, Cromwell Mk IV, Crusader Mk. III and Panzer IV H, Crusader Mk IV, all Valentines sprite change.
- Change : Europe 1939.

- Fix : Core units number not updated when loading a save. You would need to open the store for it to refresh or stuff like that.
- Fix : All major victory points were removed when opening a map in the map editor.

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Offline Asid

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Re: Operation Citadel : Turn-based WWII
« Reply #164 on: May 15, 2021, 11:48:08 PM »
5.1.5
Sat, May 15

- Change : Mountaineer and winter option are now 50% cheaper (cost 50 each).
- Change : To prevent abusive scouting, when you will be moving (on purpose or not) and your unit discovers a new city / victory point, you won’t be able to undo anymore.
- Change : Hides clouds with a much smaller camera height now.

- Fix : Refund not being complete when deleting units.
- Fix : AI was never buying mountaineer option unit.
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