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Author Topic: Operation Citadel : Turn-based WWII  (Read 3311 times)

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Offline Asid

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Re: Operation Citadel : Turn-based WWII
« Reply #60 on: October 16, 2020, 02:53:13 AM »
1.5.6
Thu, 15 October 2020

Small fixes
- Change : Panzer III H, L, J, T-34 1940, AT-1 damage stats.
- Change : Cost of walking on river with engineers. Itís kind of a fix, since I always meant to give the cost of all the unitís MP.
- Change : Europe 1939 map and eastern front 1941 map adjustments.

- Fix : Big AI bug not moving all its units.


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Offline Asid

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Re: Operation Citadel : Turn-based WWII
« Reply #61 on: October 16, 2020, 01:00:58 PM »
New map of Europe coming soon ! 300 x 220 ! HUGE :D




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Offline Asid

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Re: Operation Citadel : Turn-based WWII
« Reply #62 on: October 18, 2020, 04:05:43 AM »
Work in progress




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Offline Asid

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Re: Operation Citadel : Turn-based WWII
« Reply #63 on: October 21, 2020, 01:36:10 AM »
Still working on it! :)

placed all cities and rivers

715 cities !!




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Offline Asid

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Re: Operation Citadel : Turn-based WWII
« Reply #64 on: October 22, 2020, 04:08:18 AM »
Map is finished I think   :)




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Offline Asid

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Re: Operation Citadel : Turn-based WWII
« Reply #65 on: October 23, 2020, 04:21:40 AM »
1.6.0
Fri, 23 October 2020



- Added : New Europe map. Bigger, better (without railroads). Size is 330 x 220. 26 Countries. 950 cities named.
- Added : Units for Turkey, Spain, Vichy France, British Raj, Portugal, Denmark (Generic graphics for now).
- Added : New commanders : Dumitrescu and Antonescu (Romania).

- Change : AI arty attack and doesnít move anymore if it attacked. In most cases, it was going suicidal.
- Change : Remade the look of Italian infantry.
- Change : Changed the British engineers weapon to a Sten.
- Change : Neutral AI wonít get any per turn income.
- Change : Moving the camera using the keyboard will now use the arrows keys, not WASD anymore.
- Change : Shortcut for moving from one unit to the next now is using PERIOD and COMMA on the keyboard (it used the arrows previously).
- Change : Better AI unit spawn.

- Fix : Artillery not doing any damage to bunkers.
- Fix : Italian didnít have a train sprite (wtf?) this created issues with making some units invisible.
- Fix : Tap going through UI on mobile (UNDO button especially).
- Fix : Captured / core units sometimes couldnít be selected (@Mike)
- Fix : Broken commandos on DDAY / Husky campaign scenario, broken Sherman on Husky scenario.
- Fix : AI could horse / mechanize / motorize armoured artillery.

This update took me forever due to the fact that the map is just HUGE.
I did only a 1939 configuration, feel free to modify it in the editor and make other configurations if you wish, and post it on the workshop, I'm sure people will be interested :)


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Offline Asid

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Re: Operation Citadel : Turn-based WWII
« Reply #66 on: October 25, 2020, 02:20:31 PM »
1.6.1
Sun, 25 October 2020

- Added : Buttons / links to the different social networks of the game (Facebook, Discord, Instagram, Youtube).

- Change : Small modifications made to the new Europe map.

- Fix : Planes couldnít move in fog of war if there is an enemy unit. Same for boats.
- Fix : Hornisse hard damage too low (94 instead of 105).


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