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Offline Asid

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Operation Citadel : Turn-based WWII
« on: July 29, 2020, 12:34:40 PM »


This game covers ALL fronts of the second world war, and the powerful editor can be used to recreate almost any conflict. The game is WWII based but can be reconverted by you. The workshop and all the editors are awaiting you ! (No multiplayer, PBEM only, or solo VS AI).



Steam
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Single-player, Shared/Split Screen PvP


Operation Citadel





About

Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !

The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !

If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.

And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !


This game features :

•   Over 700 units
•   Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
•   A rank and experience system for the units, and the player
•   Any country you want to play
•   A unit editor (Create or modify any unit you want)
•   A tile editor (create or modify any tile you want)
•   A country editor (Create any country you want)
•   A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
•   A fully functional steam workshop to upload your work to, and download other's
•   An entire Europe map
•   An entire Pacific map
•   An entire Eastern front map
•   A campaign for major countries, with a core-unit system (Keeping units between scenarios)
•   A supply line mechanics (Optional)
•   Blowing up or repairing bridges mechanics
•   Diving / going to surface, and spotting mechanics with submarines
•   Retreat, surrender, capture mechanics
•   A morale mechanics (Optional)
•   A season mechanics + weather mechanics (Optional)
•   No time limit to complete scenarios if you don't want to
•   Daily, or almost updates
•   A complete guide on Steam + official tutorials on youtube
•   A cool developper :))


Leaving EA on the 31 st of August. Get them game now before I change its price to 14.99usd !

Join us on Discord -> https://discord.gg/tavRA6W


About the developer

Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.




























« Last Edit: August 20, 2020, 12:27:17 AM by Asid »
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Offline Asid

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Re: Operation Citadel : Turn-based WWII
« Reply #1 on: July 29, 2020, 12:37:12 PM »
































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Offline Asid

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Re: Operation Citadel : Turn-based WWII
« Reply #2 on: July 29, 2020, 12:38:39 PM »
Operation Citadel - Scenario Editor - TUTORIAL




This is a little video tutorial on how to use the map/scenario editor

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Offline Asid

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Re: Operation Citadel : Turn-based WWII
« Reply #3 on: July 29, 2020, 12:39:55 PM »
Operation Citadel - Unit Editor / sprite customization - TUTORIAL




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Offline Asid

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Re: Operation Citadel : Turn-based WWII
« Reply #4 on: July 31, 2020, 01:09:58 AM »
Update #73
Thu, July 30



WORKSHOP !

- Added : Workshop compatibility and mod manager in game !

For now, only maps can be uploaded / downloaded and used with the workshop.

I'll make it possible soon to upload units, countries and musics and tiles etc.
I just needed to start with something easy !

For any content downloaded in the workshop, it will be merged automatically upon game launch with the base game content. You will see a message informing you of the success of the operation when loading it all. I'll write a guide for how to make / upload and download any mod. You can actually already do it if you want I wrote instructions right inside the mod manager. I will also make a video that I will post on youtube.

It is IMPORTANT to be connected to INTERNET and TO STEAM at ALL TIME. Otherwise it won't work.
Basically, workshop content isn't available offline.

Hope you'll like this update !

Cheers

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Offline Asid

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Re: Operation Citadel : Turn-based WWII
« Reply #5 on: August 01, 2020, 11:30:51 PM »
Update #74
Fri, 31 July 2020

Workshop update, more content submittable

- Added : Mod support for musics, and custom units / countries + replacing graphics for units.
- Added : A loading bar for the upload process to the workshop.
- Added : A loading bar for loading the downloaded workshop content into the game upon launch.

- Change : Relook of the mod manager.

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Offline Asid

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Re: Operation Citadel : Turn-based WWII
« Reply #6 on: August 01, 2020, 11:40:13 PM »
Update #75
Sat, 1 August 2020

More workshop content AND great tools for modders

- Added : Tiles support for the workshop. You can now upload your custom tiles just like you upload your units. Graphics and data alike.

- Added : Customization of the main menu wallpaper. When creating your mod directory you will see a "wallpapers" folder, just drop your images there (1920 x 1080) and they will be randomly changed every time you open the game !

- Added : Generate tile / unit template for every single tile / unit in the game. This is a life saver for modders. Don't thank me. As you know, to replace a unit or a tile's texture in the game you need to create a PNG that is of a special tile and has a special name. Well no need for this anymore my friends. In the mod manager, there are 2 new buttons that will allow you to create a template for every single tile or every single units INSTANTLY. The only thing left to do actually is to open the template, place your new graphics and save.

THATS IT. IMO this is going to save hundred of hours of work ...

- Added : A hide UI button in the map editor. F10 is the shortcut.

- Fix : Some minor UI tweaks.

Enjoy !
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Offline Asid

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Re: Operation Citadel : Turn-based WWII
« Reply #7 on: August 03, 2020, 01:45:09 AM »
Update #76
Sun 02 Aug


- Added : Generals ! You've been asking for this (HQ kind of thing), well here it is. They are units just like others, but their mechanics is different. They can't attack / retaliate / surrender. They are only giving bonuses to friendlies around them. Their range as stat is not the range they can attack but the range they will give the bonuses. Their stats (Armour, Air, hard and soft attack values also are their bonuses).
Now this all means, let's say you have a general on the board that has 10 hard attack, 5 armour and a range of 5, your general will give a +5 defense armour, and a +10 hard attack to ALL friendly units within a radius of 5 tiles. That simple.
- Added : Heinz Guderian, Erwin Rommel, Erich von Manstein, Hermann Goring, George S. Patton, Dwight D. Eiseinhower, Bernard Montgomery, Georgy Zhukov.
- Added : Rename any unit in the map editor. Left click on the unit on the board, and an input field will appear on the left. This allow you to edit the unit's name and rename it by "14th panzer division" or whatever you need it to be called for your scenario !
- Added : 3 new achievements. Kill a general, subscribe to a mod, and upload a mod.

- Change : UI tweaks.
- Change : Remade all USSR infantry helmets.

- Fix : Loading a save wasn't working.
- Fix : City names were getting super small when zooming in close, now they have a minimum size.
- Fix : Retaliation not working in some cases.
- Fix : You could rename a save a give it no name at all, which would render the save infindable later on because it has no name.

- Removed : Kubelwagen, Jeep MB units (As they are needed for the generals units, I don't want you to get confused by which is a general and which is a recon unit, I just removed them as recon units).
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Offline Asid

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Re: Operation Citadel : Turn-based WWII
« Reply #8 on: August 04, 2020, 12:16:02 AM »
Update #77
Mon, 3 August 2020

New units, new map, new generals

- Added : Battle of the Bulge map.
- Added : In the unit editor, a commander filter so only commanders appear in the list of units.
- Added : Adolf Hitler, Gerd von Rundstedt, Sepp Dietrich, Hasso von Manteuffel, Walter Model, Omar Bradley, Alexander Patch, William Hood Simpson, Courtney Hodges (All generals that took part of the battle of the Bulge basically).
- Added : Panzergrenadier(42), Volkssturm(44), Marines(41).
- Added : 1 new achievement : Desperate war (Buy 1 volkssturm unit in the campaign).
- Added : Possibility to edit the victory and defeat text in the map editor.

- Fix : Intro next not being saved in the map editor.

Cheers

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Offline Asid

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Re: Operation Citadel : Turn-based WWII
« Reply #9 on: August 06, 2020, 01:08:24 AM »
Update #78
Wed, 5 August 2020

- Added : Operation Overlord remade scenario. It's now bigger, and more focused on the d-day itself than freeing the whole country in 1 go.
- Added : new generals : Miles Dempsey, Bertram Ramsay, Arthur Tedder, Erich Raeder, Hans von Salmuth, Friedrich Dollmann, Hugo Sperrle.


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Offline Asid

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Re: Operation Citadel : Turn-based WWII
« Reply #10 on: August 06, 2020, 03:27:29 AM »
Update #79
Thu, 6 August 2020


- Added : Messerschmitt 163, Sukhoi, CANT Z.1007, 20mm Breda, 75mm M15, 105mm Mle 1919, 65mm Mle 1906, Blenheim Mk. IV.

- Added : Fedor von Bock, Gunther von Kluge, Tadeusz Kutrzeta,Hermann Hoth, Aleksandr Vasilevsky, Waclaw Stachiewicz, Konstantin Rokossovsky, Nikolai Vatutin, Draza Mihailovic, Semyon Timoshenko, Alexander Novikov, Friedrich Paulus, Albert Kesselring, Edward Rydz-Smigly, Douglas MacArthur, Chester W. Nimitz.

- Change : Generals can now be bought during a NON campaign scenario/map, but only ONCE. Meaning if they die, they die, you can't buy them again. Same for the AI of course.

- Change : Made good improvements to the map of Europe.

- Removed : Europe BLANK map. You can always just make a copy of Europe 1939 or edit it directly, no need for twice the same map.
GAME
Operation Citadel

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Offline Asid

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Re: Operation Citadel : Turn-based WWII
« Reply #11 on: August 07, 2020, 01:01:45 AM »
Making a new Eastern front map :) Smaller, more interesting to play on



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Offline Asid

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Re: Operation Citadel : Turn-based WWII
« Reply #12 on: August 08, 2020, 02:21:38 AM »
Update #80
Fri, 7 August 2020

New eastern front map : over 360 cities

- Added : A brand new eastern front map. This one is 148 x 115. The dimension will make it way more enjoyable to play on, and require less units on the board. It's not too small, but it's not too big ! I placed over 350 cities.

- Added : Sd. Kfz. 250-9, Sd. Kfz. 223, Fokker DXXI, Morane-Saulnier MS406, Italian paratroopers,105mm mle 1913, Potez 630, 25mm CA mle 39, Breda 20/85, TACAM T-60, 75mm Resita model 1943, Maresal, TACAM R-2, IAR-80, IAR-39.

- Added : Petro Badoglio, Rodolfo Grazioni, Ugo Cavallero, Angelo Iachino, Rino Corso Fougier.

- Fix : Custom sprites were too small upon importation.


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Offline Asid

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Re: Operation Citadel : Turn-based WWII
« Reply #13 on: August 10, 2020, 11:20:09 PM »
Update #81
Mon, 10 August 2020

- Added : Operation Bagration as a scenario.

- Fix : Various stuff, I forgot what. Ah, something with ground generals giving like bonuses to planes which they should not be getting mostly.


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Offline Asid

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Re: Operation Citadel : Turn-based WWII
« Reply #14 on: August 12, 2020, 12:10:33 AM »
Update #82
Tue, 11 August 2020

- Added : Operation Spring Awakening (Lake Balaton).
- Added : New Poland 1939 map.
- Added : Vistula-Oder (1945) soviet Offensive.
- Added : Operation Weserubung.
- Added : Now shows what's being loaded in live from the workshop.
- Added : In game playlist for choosing what song to play (Just click on the music icon, its now a button).
- Added : Turn on or off the fog of war in the settings (By default at each game launch its ON).

- Change : Mountaineers now deal 15 more damage to units that are on hills / mountains.

- Fix : Some units stats were a bit off.
- Fix : Tiles in the map editor at the bottom could be sized weirdly, should be fixed now.
- Fix : Mountaineers would avoid walking on mountains even though they can.

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