Translations for our friends around the world.

Author Topic: Operation Citadel : Turn-based WWII  (Read 34134 times)

0 Members and 1 Guest are viewing this topic.

Online Asid

  • HAVOC
  • *
  • Posts: 26362
Re: Operation Citadel : Turn-based WWII
« Reply #60 on: October 16, 2020, 02:53:13 AM »
1.5.6
Thu, 15 October 2020

Small fixes
- Change : Panzer III H, L, J, T-34 1940, AT-1 damage stats.
- Change : Cost of walking on river with engineers. It’s kind of a fix, since I always meant to give the cost of all the unit’s MP.
- Change : Europe 1939 map and eastern front 1941 map adjustments.

- Fix : Big AI bug not moving all its units.

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Online Asid

  • HAVOC
  • *
  • Posts: 26362
Re: Operation Citadel : Turn-based WWII
« Reply #61 on: October 16, 2020, 01:00:58 PM »
New map of Europe coming soon ! 300 x 220 ! HUGE :D



funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Online Asid

  • HAVOC
  • *
  • Posts: 26362
Re: Operation Citadel : Turn-based WWII
« Reply #62 on: October 18, 2020, 04:05:43 AM »
Work in progress



funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Online Asid

  • HAVOC
  • *
  • Posts: 26362
Re: Operation Citadel : Turn-based WWII
« Reply #63 on: October 21, 2020, 01:36:10 AM »
Still working on it! :)

placed all cities and rivers

715 cities !!



funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Online Asid

  • HAVOC
  • *
  • Posts: 26362
Re: Operation Citadel : Turn-based WWII
« Reply #64 on: October 22, 2020, 04:08:18 AM »
Map is finished I think   :)



funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Online Asid

  • HAVOC
  • *
  • Posts: 26362
Re: Operation Citadel : Turn-based WWII
« Reply #65 on: October 23, 2020, 04:21:40 AM »
1.6.0
Fri, 23 October 2020



- Added : New Europe map. Bigger, better (without railroads). Size is 330 x 220. 26 Countries. 950 cities named.
- Added : Units for Turkey, Spain, Vichy France, British Raj, Portugal, Denmark (Generic graphics for now).
- Added : New commanders : Dumitrescu and Antonescu (Romania).

- Change : AI arty attack and doesn’t move anymore if it attacked. In most cases, it was going suicidal.
- Change : Remade the look of Italian infantry.
- Change : Changed the British engineers weapon to a Sten.
- Change : Neutral AI won’t get any per turn income.
- Change : Moving the camera using the keyboard will now use the arrows keys, not WASD anymore.
- Change : Shortcut for moving from one unit to the next now is using PERIOD and COMMA on the keyboard (it used the arrows previously).
- Change : Better AI unit spawn.

- Fix : Artillery not doing any damage to bunkers.
- Fix : Italian didn’t have a train sprite (wtf?) this created issues with making some units invisible.
- Fix : Tap going through UI on mobile (UNDO button especially).
- Fix : Captured / core units sometimes couldn’t be selected (@Mike)
- Fix : Broken commandos on DDAY / Husky campaign scenario, broken Sherman on Husky scenario.
- Fix : AI could horse / mechanize / motorize armoured artillery.

This update took me forever due to the fact that the map is just HUGE.
I did only a 1939 configuration, feel free to modify it in the editor and make other configurations if you wish, and post it on the workshop, I'm sure people will be interested :)

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Online Asid

  • HAVOC
  • *
  • Posts: 26362
Re: Operation Citadel : Turn-based WWII
« Reply #66 on: October 25, 2020, 02:20:31 PM »
1.6.1
Sun, 25 October 2020

- Added : Buttons / links to the different social networks of the game (Facebook, Discord, Instagram, Youtube).

- Change : Small modifications made to the new Europe map.

- Fix : Planes couldn’t move in fog of war if there is an enemy unit. Same for boats.
- Fix : Hornisse hard damage too low (94 instead of 105).

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Online Asid

  • HAVOC
  • *
  • Posts: 26362
Re: Operation Citadel : Turn-based WWII
« Reply #67 on: October 29, 2020, 03:09:19 AM »
1.6.4
Wed, 28 October 2020

Historical focus option in the settings

- Added : Historical focus button in the settings. This is to force the AI not to attack countries it shouldn't be attacking when not the time or when it didn't happen historically. This doesn’t apply for campaigns.

- Fix : Corrected typo with the following countries names : Saudi Arabia, New Zealand.
- Fix : Typos and other issues of the kind with tooltips in the settings.
- Fix : AI attacking neutrals.
- Fix : One instance of AI freeze (something due to planes).


funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Online Asid

  • HAVOC
  • *
  • Posts: 26362
Re: Operation Citadel : Turn-based WWII
« Reply #68 on: October 30, 2020, 02:36:44 AM »
1.6.5
Thu, 29 October 2020



V1s ! And more.

- Added : Stopwatch that counts the time you are playing on the map, and will show you in how much time you finished a scenario at the end of it.
- Added : V1 for Germany.
- Added : 2 new achievements for the V1.

- Fix : One instance of not being able to select any unit on the board (@Rob).
- Fix : Issues with historical focus setting (@Rob).
- Fix : All steam achievements on anything else than a campaign weren’t achievable. Almost ALL of them were broken (@Rob).


funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Online Asid

  • HAVOC
  • *
  • Posts: 26362
Re: Operation Citadel : Turn-based WWII
« Reply #69 on: October 31, 2020, 02:47:09 AM »
1.6.6
Fri, 30 October 2020

V2s, atomic bombs

- Added : V2.
- Added : Atomic bomb.

- Change : V1s and V2s can’t be resupplied anymore.
- Change : V1s and V2s movement and attack sound.
- Change : Europe map 1939 adjustments with starting units.
- Change : Historical focuses adjustments for minors.

- Fix : Great Britain declaring war on Denmark infinite loop (@Rob).


funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Online Asid

  • HAVOC
  • *
  • Posts: 26362
Re: Operation Citadel : Turn-based WWII
« Reply #70 on: November 07, 2020, 03:27:57 AM »
What scenarios are missing ?
Fri, 6 November 2020



Give me scenarios propositions !

Hey guys / girls,

I want to make new scenarios for the game (campaign ones), and I'd like to take suggestions from you.

I can't promise I will do all of them, but I will definitely look at all propositions.

Just write here in the comment the scenario you'd like to see added to the game that is currently missing in one of the campaigns.

Regardless of the front. It has to be WWII.

Waiting to read your propositions !

update : Here's the current list of Campaign scenarios for all countries
(Scenarios aren't in order in which they are played, it's simply a list of the scenarios)

Germany Eastern Front:
- Campaign of Poland.
- Battle of Greece.
- Invasion of Yugoslavia.
- Operation Barbarossa South.
- Operation Barbarossa North.
- Operation Silver Fox.
- Kiev 41.
- Minsk 41.
- Smolensk 41.
- Sevastopol 41.
- Leningrad 41.
- Moscow 41.
- Moscow 42.
- Stalingrad 42.
- Kharkov 43.
- Kursk 43.
- Smolensk 43.
- Operation Bagration.
- Operation Spring Awakening.
- Vistula-Oder soviet offensive.
- Battle of Berlin.

Germany Western Front:
- Campaign of the Low Countries.
- Operation Weserubung.
- Campaign of France.
- Operation Sea Lion south.
- Operation Sea Lion north.
- Operation Overlord.
- Falaise Pocket.
- Operation Market Garden.
- Battle of the Bulge.
- Battle of Berlin.

British campaign:
- Operation Compass.
- Operation Battleaxe.
- Operation Crusader.
- Operation Sonnenblume.
- Battle of Tripoli.
- Second battle of El Alamein.
- Rommel's offensive.
- Battle of Kasserine pass.
- Operation Husky.
- Battle of Montecassino.
- Operation Grapeshot.
- Operation Overlord.
- Falaise Pocket.
- Operation Market Garden.
- Battle of the Bulge.
- Battle of Berlin.

USA eastern front:
- Operation Husky.
- Battle of Montecassino.
- Operation Grapeshot.
- Operation Overlord.
- Falaise Pocket.
- Operation Market Garden.
- Battle of the Bulge.
- Battle of Berlin.

USA western front:
- Defense of the Phillipines.
- Battle of Saipan.
- Battle of Iwo Jima.
- Battle of Okinawa.

Soviet Union has the same as Germany, plus Winter War scenario.


funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Online Asid

  • HAVOC
  • *
  • Posts: 26362
Re: Operation Citadel : Turn-based WWII
« Reply #71 on: November 07, 2020, 04:05:07 AM »
1.6.10
Fri, 6 November 2020


- Change : Range of the KV-2 from 4 to 2.
- Change : Range of the SU-122, from 1 to 2.
- Change : Modifications made to the Battle of France 1940 scenario.
- Change : Updated Chinese infantry graphics.
- Change : Village now produce 1 money.

- Fix : AI controlling units that surrendered.
- Fix : Potentially fixed on mobile AI playing your units.
- Fix : Planes when having low fuel had only their MP go back up a little bit and the total fuel didn’t go back up as much and could go negative.
- Fix : AI units could stack around bridges. More than 1 unit on one tile on mobile.
- Fix : Next turn button being not so easily clickable on mobile.
- Fix : Time you played on the scenario display.

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Online Asid

  • HAVOC
  • *
  • Posts: 26362
Re: Operation Citadel : Turn-based WWII
« Reply #72 on: November 10, 2020, 11:34:21 PM »
1.7.0
Tue, 10 November 2020




- Added : Panzer IV G, Panzer III N / J, Panzer 38(t) E, PaK40, Bofors 37mm, Junkers 88, Junkers 87 D , Cavalry to Romania.
- Added : PaK40 to Finland.
- Added : HUGE Europe 1943 scenario.
- Added : Heavy MG to soviets (DshK).
- Added : Auto refresh when adding / removing maps / saves. No need to go back to the menu to have it refreshed.

- Change : Japanese never surrender (@HunterofHunters).
- Change : Units do not retreat from a trench tile anymore.
- Change : AI planes behaviour slightly so they don’t stay around a victory point if they can’t do damage to anyone.
- Change : You now can upgrade a unit to a new unit that you can set as a core unit (@HunterOfHunters).
- Change : You can now play campaign scenarios with unlimited fuel / ammo and without fog of war.
- Change : Renamed the button “Mod manager” into “Workshop manager”.

- Fix : Broken units (Sherman) on the Operation Husky campaign map for the Allies (@f18effect).
- Fix : AI winterizing units in the pacific (@HunterOfHunters).
- Fix : Bug with supply ships resupply not the way they should (over resupplying actually).
- Fix : On mobile opening the side UI being too slow.
- Fix : 17cm Kanone 18 had 40 fuel capacity instead of 5 making it more expensive than the 21cm for nothing.
- Fix : You could drop paratroopers over a river and they’d be stuck there forever.
- Fix : When you unselected a unit you couldn’t do undo anymore.
- Fix : In some cases, the AI would stay immobile.
- Fix : Using strategic bombers to stop the tile’s production for 5 turns. It wasn’t working.
- Fix : Visual bug when a V1 or V2 or any unit died during an attack that resulted in the unit still being selected on the board even though it was dead.
- Fix : AI strategic bombers would not attack factories / refineries / cities.
- Fix : AI paratroopers wouldn’t drop right on empty VPs, but on the side, which is dumb. Dumb AI.
- Fix : Captured Polish AA was without a sprite. This is because I renamed the units and never updated the units on the Campaign of Poland scenario. Now I did, I removed all old AA and placed new ones, meaning they should have graphics once captured :)
- Fix : On mobile, you could accidentally select units after zooming in or out due to the fact your fingers didn’t leave the screen at the same time and was detected as a touch.
- Fix : On mobile, touches going through the UI, especially the UNDO button which is quite annoying to see your unit move to some place after you hit that button :(
- Fix : On mobile, unit would move after you killed a unit.


funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Online Asid

  • HAVOC
  • *
  • Posts: 26362
Re: Operation Citadel : Turn-based WWII
« Reply #73 on: November 13, 2020, 01:02:39 AM »
1.7.1
Thu, 12 November 2020

- Change : SU-76 range = 2.
- Change : T-70 hard damage from 45 to 60
- Change : AI can get heroes.

- Fix : Mines reappearing after scenario load.
- Fix : On mobile the upgrade feature was broken.
- Fix : On mobile custom units would get deleted once game was closed.
- Fix : On mobile units could be unselectable sometimes (often even).
- Fix : On mobile touches didnt go through the rain.
- Fix : On mobile placing tiles when moving / zooming with the camera in the map editor.

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Online Asid

  • HAVOC
  • *
  • Posts: 26362
Re: Operation Citadel : Turn-based WWII
« Reply #74 on: November 13, 2020, 01:21:20 AM »
1.7.2
Thu, 12 November 2020


- Change : Increased ammo for the Hornisse/Nashorn.
- Change : Hill (without forest) now don’t give any defence bonus.
- Change : Sped up AI playing speed.
- Change : All Italian tanks got more hard damage.

- Fix : AA / Plane can’t target the unit you want when there are 2 units on 1 tile. Finally fixed haha. It took a long time I know, but it was not game breaking so :p
- Fix : When plane being encircled, it would show that it could go to places but actually couldn’t.
- Fix : You could upgrade units that were in a transport ship at sea.
- Fix : You could upgrade paratroopers in their transport plane.
- Fix : Operation Husky campaign scenario remade. Yes, I read your comment under the review, unfortunately I don’t know you name so I can’t mention you here, but I read you :) Thanks for pointing out !

- Removed : Mines as tiles (causing issues being tiles, will add them back but as units). Don’t worry for your maps anything, it’s all being converted when you open a save / a map or anything. So no data loss / corruption im simply transforming the tiles to normal sea / plain tiles.


funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Tags:
     

    Slitherine’s Command: the wargame transforming operational simulation

    Started by Asid

    Replies: 0
    Views: 2325
    Last post December 03, 2018, 03:01:42 PM
    by Asid
    Panzer Campaigns Japan ’45 – Operation Olympic Released!

    Started by Strela

    Replies: 0
    Views: 1922
    Last post May 04, 2019, 01:09:17 AM
    by Strela
    Magnificent Six Wild West Adventure 2D turnbased gunfight game

    Started by gameleaper

    Replies: 3
    Views: 2785
    Last post August 07, 2017, 07:50:14 PM
    by Asid
    Strategic Command WWII War in Europe

    Started by Asid

    Replies: 23
    Views: 16750
    Last post May 03, 2019, 12:17:26 AM
    by Asid
    Military Operations

    Started by Asid

    Replies: 62
    Views: 24959
    Last post July 11, 2020, 04:33:56 PM
    by Rinix