"Advanced Tactics" will be released on June 15, 2020Mon, 15 June 2020
Our "Advanced Tactics" free update will be officially available on June 15, 2020!
If you already own Crying Suns, it should update the new content automatically.
To know more about this future massive update, here is a reminder.
Advanced Tactics Full ChangelogFor the most curious and thorough players among you, here is the complete changelog for this Advanced Tactics update:
Gameplay / MAJORBattleship Core SystemEach Player Battleship has now a specific core tech modifier called a "core system" (that you can't sell) that will greatly impact the strategies and builds:
- Excelsior: The Empire takes good care of its ships and has its squadrons regenerating twice as fast while in the hangar. A sturdy and balanced Battleship, good for mastering the game basics.
- Kaos: The scrappers always tinker and make the most out of what they have, they cannot have any "mint" (full life) squadrons as they always disassemble/reuse/sell anything not vital, all the squadrons they get are therefore patched. In exchange, they gain a small amount of scrap each time (represented as a price discount in shops)
- Jericho: Lots of weapons! They also are debuff specialists: when firing on a debuffed enemy, they gain a squadron and weapon damage bonus, but if the unit is not debuffed, they have a damage malus.
- Geno: Who needs life when they have stealth? All their squadrons have a life malus. But those with the stealth ability are directly deployed with stealth and, in addition, all stealthed squadrons gain a bonus sneack attack when getting out of stealth.
- Hammer: The definition of implacable. They sure do have a speed malus but, first, they are immune to their own weapons, witch makes the use of zone weapons a lot less troublesome but second, when one of their squadrons are hit by their own weapon they gain a tremendous damage bonus, making their slow advance sounds like a sure countdown to victory. Oh, and also, it starts with a "juggernaut", I'm sure you'll love this new unit.
- Void: Jack of all trade, shape it to your playstyle. Their access to the black market price and capturable pirating skills will surely help you to get the edge, and this new shiny weapon you'd like to try.
Battleship Starting setupsWe reworked all enemy battleship setups to use a variant of the player core tech modifier and a larger array of weapons/officers/squadrons/auxiliary systems and offer more variety and challenges. Some particularities of each enemy faction:
- Empire battleships have the most mint troops, fighter/drone/frigates but a small quantity of total squadrons. In addition, their Core tech differs slightly from the player one, when they hit with a single target weapon they heal the adjacent units.
- Scrappers battleships have fighters and kamikaze drones with the brutal deployer auxiliary system. Endless quarter life kamikazes are their go to.
- Church battleships have one less squadron dock, but more weapons and always a hull breaker to break shamelessly your hull. They also have a defensive stance and will wait for you while raining metal and fire on your battleship.
- Akibara-Sung battleships use stealth and heat weapons, they will light your ship on fire if you're not vigilant, be careful of your heat gauge and those invisible (yet surely somewhere) stealthed squadrons.
- Kosh-Buendia battleships will sometime get their favorite unit out: The juggernaut! Be cautious of their extensive use of zone weapon, it can hurt.
- Pirate battleships have one less squadron dock but a lot of squadron reinforcements. The good news is that they are getting weaker one after the other, it's all about surviving the first waves.
New units3 new categories of neutral units on the battlefield that can be "activated" during the fight:
- Anti-battleship Battery: Capture it and it will fire on the enemy battleship while you play with your squadrons
- Anti-Squadron Defense Battery: Do you feel a bit overwhelmed on the battlefield? This might give you the extra damage you need to take over.
- Nano-Bot Repair Field: Heal zone for your squadrons, pretty useful.
5 new types of squadrons
- Isolated Systems Prototype: No dock cooldown after death!
- Atemporal engine Prototype: Cannot be quickened or slowed down in any way.
- Decaying Field Prototype: Add some poison to their classic damages. Efficient against squadrons with lot of life.
- Parasite drone: See an enemy unit you like? Take control of it!
- Juggernaut: Blows the enemy battleship hull with an exploding drill the size of a building.
New weapons8 new types of weapons with brand new effects
- High energy beam: Creates additionnal heat on the targeted system
- Debris catapult: Creates asteroids on the battlefield, quite nice to hide your units
- Repair Bot Injector: Heal + regen over time
- Engine Disruptor: Creates a big slow zone when you need more time to prepare for the party
- Matter Destabilizer: Inflict Damages Over Time, the frigates best friend (not)
- Core blaster: This one is peculiar, it litteraly makes one of your unit explode and inflict damages to everything next to it. Better be careful with this one.
- Force field Generator: Invincibility at the tip of your gun.
- Invisible field projector: Gives stealth to a unit, like magic but with less rabbit in a hat and more bullets in your enemies.
New Auxiliary Systems4 new auxiliary systems for your battleship:
- Opportunist: Bonus on all timed squadron abilities when the enemy has critics
- Poisoned weapons: Add a DOT effect to all direct damage weapons
- Asteroid-field Holo-Mapper: Gives stealth to all your squadrons entering an asteroid field
- Gyges Field Generator: Gives a chance to avoid or sneak on enemies attacks, your choice
New Officers Abilities5 new officers abilities
- Officer assist: No personnality. He does exactly what his friend next to him does. (Ex: if you have a 25% squadrons speed boost from the first officer, the assist officer doubles it to make a 50% boost).
- Weapon sabotage: When you dislike the enemy weapons, and you want it to stop firing.
- Advanced maneuvers: Boosts further the speed of your stealthed squadrons
- Battlefield auto-Krafter: When you're sad to lose a unit, but happy because it will be almost instantly replaced by a cute drone fleet mk1.
- Guerilla tactics: Choose it if mint squadrons are your nightmare.
A Brand New POI- A new type of POI where you can Upgrade you squadrons Marks: the OMNI forge
Gameplay / Other- Some difficulty settings have changed.
- Proximity defense officer no longer attacks lone asteroids and asteroids now protect squadrons from it
- Magneto Frigate now forbids neighbours to move away
- Squadron prototype with "Health Regen" now gains a regen over time
- Officer ability "Proximity Repair" now gives a regen over time to all allied squadrons in the deployment zone
- Resale prices change from 75% of original price to 50% of original price
- IA church now has a defensive stance
- Undeploying an unit with the Auxiliary system "Emergency retreat thrusters" is now impossible to cancel and unit is immune to all movements effects.
- Fights when the menace catches you up on the sector map are now harder
- Famous officer has now a resale price of x3.5 (x1.75 more than the previous version since resale price is now 50% instead of 75%)
- Enemy life has been decreased
- Hull breaker and Piercer Laser have been nerfed to match enemy life decrease
- Chapter 4 / Kosh-Buendia Boss: Improved special power
- Cruiser Basilisk has now a range of 3 and a decreased dps
- Squadron ability "Stealth" now applies a fixed "sneak attack" bonus: Damage against squadrons and heat against battleship
- Squadron Krafter will keep loading its ability while moving (it was reset prior to this version)
- Plasma reload time has been reduced (33s -> 28s)
- Akibara-Sung boss has been rerfed (less full life units)
- Easy mode is easier
- Improved tactical log auxiliary system: 80 scraps per total victory (previously 30), max 350 (previously none)
- Empire enemy bosses have less frigates
- Okwonko has now a healing gun instead of an invincible gun
- Squadron prototype with "Health Regen" now gains a regen over time
- Prototype squadron ability Regen Buff: 5s (previously 10s) cooldown when standing still and not fighting, instant +10% life and 10s (previously 5s) health regen
- Officer ability "Proximity Repair" now gives a regen over time to all allied squadrons in the deployment zone
- Auxiliary System "Armored Hull" makes your battleship resist 50% of the weapon damage instead of 100%, but applies now to the first hull bar instead of your last
- Empire enemy has less full life units, and lower mark
- Critic Repair Officer Buffed: No longer takes damage and can now repair when its support dock is recovering from critic
- Fire critic takes now longer to propagate
- Heat resistance (enemy and upgrades) and weapon heat amount rebalanced
- The weapon "Cannon" is buffed and is not the worst weapon anymore
- Tesla XL has been buffed (7dps x 8s -> 10dps x 8s)
- For the Church, at the start of a run, all possible weapon will be deployed (instead of only the first)
- Player Squadrons will not stop their movement if they are intercepted right after a user command
Interface, Graphics and Sounds- New Tutorial in run custo for the new "core system" feature and the first new battleship
- New tutorial for the "core system" feature during fight
- A few slight redesigns in some screens
- Local ruler Events now have a negative text highlight
BugFix- Special officers could drop repetitively in some case on the first run in sector 3 leading sometime to a duplicate officer drop
- Fixed an issue that were causing the player to be Stuck in the story introduction
- Fixed a Bug that was blocking the player on a splashscreen
- Fixed some lighting problems on the Kosh-Buendia battleship
- Fixed a lag on some conditions during the fight
- In some conditions, the battleship was able to be left with 0 pv displayed but still being alive
- In some conditions, a squadron could be left with 0pv but not dead
- In some locale (ex: turkey) the upper case "i" was not displayed
- Fix a refuel exploit
- Various translation fixes
- Expedition will not spawn on gazeous or magma planets
- Space Instability during fight were able to teleport other space instability
Yes, it's a MAJOR update.
Stay tuned!