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Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
« Reply #30 on: December 19, 2022, 10:21:25 PM »
GHPC Update 20221030
Sun, October 30, 2022



Regular Update
GHPC Early Access has been updated to version 20221030.


This is a regular update, featuring several new features and bug fixes.

New additions

Just in time for Halloween, we've made a major change to night missions. Now, both the player and the AI forces will have the ability to call for illumination rounds to light up an area of the battlefield! Targets in the illuminated area become more visible to non-thermal optics, based on the amount of light reaching their position, until the illumination source is extinguished. Pact forces are now able to significantly close the detection gap after dark.

In keeping with the night vision theme, thermal optics are now realistically low in resolution for the first time ever! NATO players will notice that targets at long range appear blobby and unclear, making the day sight a far more attractive option for target identification. Some small flavor details, such as scan lines, are also present to spice up the visuals.

Thermal optics aren't the only ones affected in this update, though. Now all optics in vehicles are visibly affected by vibration and shake! The severity of this effect depends on the optic's stabilization quality and how fast the vehicle is moving. Some, like the main sight (GPS) on the Abrams tank, are barely affected even at high speeds. Others, like the optics of the M60 series, are so violently affected that it's not advisable to use them at all while on the move.

Speaking of vibration and shake, free look views are now affected by nearby explosions or concussion. Driving through an artillery barrage will produce severe disruption, and smaller events like large guns going off nearby will produce some kick as well. This is a small change but should make the immersion a little stronger.

For Pact armor fans, a notable change in this update is the introduction of the "gill armor" variant of the T-72M tank. This was an early attempt at making the T-72 more resistant to chemical energy (CE) threats, such as HEAT rounds, from frontal arc angles where the side of the hull was slightly visible. The armor panels attached to the sponsons are able to detonate CE warheads before they reach the actual hull armor, creating an air gap for the penetrator jet to cross. While not a guarantee of protection, this does affect the jet enough to allow the hull armor to save the tank in ideal conditions.

For a full list of changes, see the list below!

Changelog

    Added T-72M "gill armor" variant with fold-out armor panels to enhance CE protection at the edges of the frontal arc
    Added scanlines and lower resolution to thermal optics
    Added scanline animation when refreshing thermal optics for a different zoom level
    Added illumination flares (can be called from map view)
    Added illumination flare influence to AI target spotting
    Added head shake in exterior camera views
    Added explosion kick to head shake for close range (affected by explosion size)
    Added shake to gun sight reticles when driving (affected by optics construction and stabilization)
    Added vibration blur to optics views
    Added concussion blur for projectiles penetrating crew compartment and nearby explosions
    Added backup gunner periscope to T-72 variants
    Added destructibility to T-72 main gun sight
    Added missile blast shield to BMP-1 gun sight during Malyutka launch
    Added distance falloff effects to weapon sounds
    Added M60A1 RISE (Passive) to campaigns
    Improved audio stability
    Changed TOW tripod thermal optics to early red type
    Corrected zoom level of TOW tripod day sight
    Removed non-working bloom slider
    Removed developer controls for changing time of day
    Fixed error in campaign template "Company Attack Seal" that would break the game
    Fixed BMP-1 convoy number lamp having missing deactivated texture and displaying wrong digits of vehicle number
    Fixed BRDM-2 missing number decals
    Fixed HEAT jet calculations to make them properly degrade over air gaps
    Fixed blur in optics having a different scale on different screen resolutions
    Fixed M60A1 lamp controls not appearing in Q menu
    Fixed vegetation LOD slider not working properly
    Fixed label on WIP model for Leopard 1A1A2 in Grafenwoehr range


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Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
« Reply #31 on: December 20, 2022, 12:02:27 AM »
GHPC Update 20221218



Regular Update
GHPC Early Access has been updated to version 20221218.


This is a regular update, introducing several new features and bug fixes.

New additions


Visual effects

At long last, we've implemented new fire and dust effects. Cookoffs and blast effects are now significantly more realistic and have improved lighting. Our artists used real world references and modern fluid sim techniques to create the new systems, and we're proud of how they've turned out! As with everything else in the game during early access, we will be adding to and iterating on these effects in the future.

We have also improved the fire and scorching on vehicles that were missing it, as well as implementing vehicle suspension failure due to extended fires. In combination with the new fire effects, this should make vehicle destruction and its aftermath a bit more more visually engaging overall.


New content

Filling in the APC slot in the East German forces, the SPW-60PB makes its debut in this release. This is the local designation of the Soviet BTR-60PB, an 8-wheeled troop carrier that forms the backbone of Pact mechanized forces. The BTR has been added to a few missions for now, but expect it to make plenty of appearances in the future, especially when infantry are added!

Not content with just adding a vehicle, we also introduced six new Instant Action missions: five on the Point Alpha map, and one on an all-new map: "Eastern Hills". Expect more missions and campaign content on this map in the future!


Quality of life improvements

A major focus in this update was adding features to make the gameplay experience smoother. The primary improvements are:

    Briefings accessible during missions (default key: J)
    Objective tracking system during missions
    Unit switching menu (replaces "next unit" function on Tab key)
    Better filters for AAR shots
    Reorganized mission lists in Instant Action



We know many of you have been asking about ways to keep better track of what the mission goals are and what's going on, and these new features should make a big difference in that regard.

For a full list of changes, see the list below!

Changelog

    Completely overhauled flame and dust effects (WIP, more to come!)
    Added new vehicle: SPW-60PB (East German designation of BTR-60PB)
    Added a new map: "Eastern Hills"
    Added 6 new instant action missions
    Added mission briefing during missions (default key: J)
    Added an objective tracking system to most missions (visible in briefing pop-up and whenever an objective updates)
    Added a unit switch menu that shows the current selection and all available units to choose from
    Added scorching and better flammables implementation to BRDM-2, M113, and cargo trucks
    Added scorching to visible crew members
    Added music in AAR mode after win or loss
    Added options for "Player shots only" and "Exclude fire support" in AAR, enabled by default
    Removed non-functional "Damaging hits only" option from AAR
    Reworked campaign vehicle selection to take into account the logistical health of the faction: heavy equipment and personnel losses will reduce availability of first line units until strength recovers
    Added chronological limitations for some vehicles appearing in campaigns
    Made NATO equipment losses in campaign have a larger logistics effect
    Added a rare contingency for late-game Pact forces in case of severe logistics issues
    Added a rare WIP item in some missions
    Added category spacers to instant action mission list and reorganized list
    Added antennas/aerials to most Pact vehicles
    Reworked the map "Fulda Outskirts" for performance and stability
    Reworked the in-game navigation map for "Fulda Outskirts" for readability
    Improved AI responsiveness to friendly units being blown up
    Improved AI communication of threats to fellow platoon members
    Improved AI handling of missed waypoints
    Vehicle decals can now burn off
    Axles, springs, and torsion bars can now melt and fail during a prolonged vehicle fire, causing the vehicle to gradually collapse on its wheels
    Changed NATO tank markings to black (some buff colored background paint not present yet)
    Fixed an issue where AI would turn around and expose rear armor instead of driving in reverse (they may still make this mistake if they can't see an enemy and wish to turn around)
    Fixed an issue where the M60A3 TTS would have perfectly crisp WFOV thermals on 1080p or lower screen resolutions
    Fixed an issue where AI waypoint path debug could sometimes display in game
    Fixed an issue where player vehicle could be taken over by AI driving during mission
    Fixed issues with UI scaling on some screen resolutions
    Fixed missing commander crew member in BRDM-2
    Fixed BRDM-2 engine eating shots in situations where it should not have
    Fixed an issue where M60 series tanks could have their gun breech X-ray model rotate out of place
    Fixed an issue where certain gunsight elements would draw over top of the navigation map and block mouse inputs
    Fixed dirt piles and certain other props not interacting with wheels or projectiles
    Fixed an issue where Spoiling Attack Wolverine could be won and lost at the same time
    Fixed a game breaking issue where the HE scale on the T-55A gunsight read "0F" instead of "OF"



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Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
« Reply #32 on: December 22, 2022, 11:25:17 PM »
GHPC Update 20221218.1
Thu, 22 December 2022



Minor Update

GHPC Early Access has been updated to version 20221218.1.

This is a minor update, introducing small adjustments and bug fixes.

Happy holidays from all of us at Radian! We're looking forward to another great year of GHPC development.

Changelog

•   Added flavor text in campaign mission briefings to hint at the current logistics strength of each side
•   Reduced graphics strain of rendering muzzle blasts and bore evacuation smoke, especially from gunsight view
•   Reduced graphics strain of rendering flames
•   Adjusted logistics penalties for losing vehicles and crew in campaign
•   Introduced occasional "reinforcements" to partially restore logistics strength during campaign
•   Reduced accuracy of ATGM emplacements and APC machine guns
•   Fixed an issue that could break mission briefings during missions
•   Fixed player view visibly starting under terrain and teleporting to starting vehicle in campaign missions
•   Fixed music not respecting volume settings
•   Fixed BTR-60PB wheels being impenetrable to all munitions
•   Fixed an error that was spamming the player logs


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Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
« Reply #33 on: January 16, 2023, 12:50:28 AM »
GHPC Update 20221218.2
Sat, 14 January 2023



Minor Update
GHPC Early Access has been updated to version 20221218.2.


This is a minor update, introducing small adjustments and bug fixes.

Stay tuned for much bigger developments in 2023!

Changelog

    Added MERDC camo paint to M60 tanks
    Added MERDC camo paint and unit decals to M113
    Added luggage to M113
    Improved some impact and muzzle blast effects
    Improved fidelity of CAS plane models
    Adjusted aircraft engine sounds
    Introduced some rare additional aircraft types for flyovers
    Added flyovers to more missions (these cannot target you ... yet)
    Made campaigns slightly more difficult to steamroll
    Fixed mission "Recon in Force Tarantula" having a misplaced end trigger zone
    Fixed flames burning a bit too brightly
    Fixed crew voices playing in AAR mode
    Fixed a bug that could cause generic buttons to appear in mission lists
    Fixed Malyutka not disappearing from BMP-1 rail when fired
    Fixed an issue that could cause the BRDM-2 to shoot its own KPVT barrel


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GHPC Update 20230228
Tue, February 28, 2023



GHPC Early Access has been updated to version 20230228.

In this regular update, we introduce several new features, adjustments, and bug fixes.

This month's work was largely devoted to several upcoming major roadmap items, which are still under development at the moment. As usual, our small team is giving it our full effort, and we'll release these features when they're ready. We appreciate your patience!

Changelog

Added several new missions to Eastern Hills map
Rearranged missions to provide a smoother new player experience
Added day/night selection to compatible Instant Action missions
Added new kinetic impact effects
Reworked T-72 engine audio
Updated model for T-55A, including wobbly antenna and East German style fender modifications
Did minor model updates on all T-72s
Revised fire and smoke effects
Removed instant damage log during missions (you can still see the full list of hits and penetrations in AAR mode afterward)
Significantly reduced performance overhead of vehicle driving effects
Added a new aircraft type to flyovers
Added smoke grenades to launchers of M1 tanks (these cannot be deployed ... yet)
Revised Eastern Hills terrain geometry
Increased burn time on various flammable items in most vehicles
Renamed vehicle change keybind for clarity
Missed shots in AAR now show vehicles in their positions when the shot landed, rather than when it was fired, in order to reduce player confusion and erroneous bug reports over what appeared to be "ghost shells" passing through posed vehicles
Removed permanent FPS counter from HUD
Improved commander's binocular zoom and reduced aim sensitivity in that view
Slightly buffed some HE frag effects
Fixed a bug that caused fire not to emit from open turret rings on destroyed tanks
Fixed a bug that caused ammo cookoff explosions not to show up
Fixed a longstanding issue where ATGMs that had not yet armed after launch would still penetrate at full power
Fixed moving targets in Grafenwoehr range moving at incredibly low speeds
Fixed several mission related issues
Fixed an issue that caused BTR-60 to be hard for AI crews to detect in some situations
Fixed missing heat signatures on several vehicles
Fixed a lighting issue on hay bales
Fixed explosion debris getting stuck on vehicle
Fixed a bug that caused Malyutka ATGM to be steerable while using the BMP-1 turret to aim a different weapon
Fixed several sources of error spam in player log
Fixed an issue that could cause a contained engine bay fire in a BMP-1 to scorch the vehicle and melt the suspension
Fixed some incorrectly tagged voice lines
Fixed an issue that caused Bradley commander to order ATGM when shooting at trucks, and to never order coax or HE
Fixed a bug that could lead to commander override continuing to focus on a dead target
Fixed a bug that could cause a funny rock to be viewable from close range

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GHPC Update 20230228.1
Sat, 4 March 2023



Minor Update
GHPC Early Access has been updated to version 20230228.1.

This is a minor update, introducing small adjustments and bug fixes.

Changelog

Fixed an issue where the lower look sensitivity of binocular mode would get stuck enabled
Fixed "paused" label not appearing
Fixed some errors in mission descriptions
Added an edge overlay to binocular mode
US forces in campaigns can now experience shortages of M833 ammunition when logistics are depleted, forcing the use of M774 as a replacement
Adjusted fragment ricochets slightly, reducing the ability of large fragments to experience sharp bounces, and increasing the energy penalty of a bounce


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GHPC Update 20230401
Sun, 2 April 2023



Regular Update?


GHPC Early Access has been updated to version 20230401.

Happy April Fools Day! (At least it's still April 1 in the USA...)

This update introduces numerous new features, several bug fixes and improvements, and a few things best discovered for yourself. Happy hunting!

(Note: several of the new features in the update are preliminary versions, meaning we are aware of errors or incomplete aspects and will be continuing to add to them in the future.)

Changelog

    Added an option to show instant damage logs for shots. (Check the "cheats" tab in Settings!)
    Added several new missions themed to this update
    Added preliminary version of BMP-2, available in tank range and new missions for now
    Added additional support assets on call for some of the new missions
    Added preliminary version of East German crew voices
    Added subtitles for all voice lines (English only for now; you can toggle these off in Settings)
    Updated vegetation and details for all terrains, including some new trees and forest floor cover
    Updated visual effects, including vehicle fires, autocannon impacts, ricochets, and some explosives
    Updated tree placements on all terrains
    Added more variety in shell casing sounds when firing guns in interior views
    Modified some physics settings for efficiency
    Fixed several mission layout and event issues
    Fixed an issue where some IR spotlights would change light range on the fly and fail to illuminate objects, giving the impression that they were aimed in the wrong place
    Fixed an issue where certain optics would become unstable if swept 90 degrees or more in first person view
    Fixed an issue where the ammo door in the Abrams tank could clip outside of the tank when driving
    Fixed an issue where commanders would call "next target" without confirming "target" first
    Numerous small bug fixes



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GHPC developer stream - April 2, 2023

This livestream originally took place on https://www.twitch.tv/GunnerHEATPC​​ on 2023-04-02.  Subscribe there to catch the next one live!





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GHPC Update 20230519
Fri, 19 May 2023



Regular Update

GHPC Early Access has been updated to version 20230519.

This is a regular update, introducing several new features, adjustments, and bug fixes.

Headlining the new update are the explosion audio overhaul and a new "mini-campaign". The mini-campaign is available in the Fulda Outskirts map under Instant Action. Complete each mission in the sequence to unlock the next.

This mini-campaign introduces a new experimental feature: on-call reinforcements. Both teams start with recon elements containing a relatively small number of units. When contact is made or losses are incurred, the other elements of the company are called into play. An alert message will inform you of the arrival of your comrades, and you will immediately be able to switch to them in the unit selection menu.

As an extra treat, the M901 ITV (an M113 equipped with a "hammerhead" dual TOW launcher turret) has been introduced as an AI opponent in the new missions. This vehicle will be playable in the future once a few additional aspects of it have been completed. In addition, the recently added BMP-1P, previously only available in campaign mode, makes its first Instant Action appearance in the new mini-campaign.

Behind the scenes, work on major goal features is ongoing, as we work our way down the roadmap. Stay tuned for more changes soon!


EDIT:

At 10:00 pm EDT, the build was hotfixed due to an issue with some audio effects.
At 12:23 am EDT, the build was hotfixed due to some units failing to move.


Changelog

    Overhauled explosion audio
    Added mini-campaign in Fulda Outskirts Instant Action with 3 missions and sequential unlocking
    Added M901 ITV as an opposing AI vehicle in some missions
    Added new visual effects for some projectile explosions
    Added US helicopter pilot models
    Added "night lights" to AAR, allowing a better look at the shooter and all struck units when reviewing a shot
    Added power lines to power poles in all maps
    Added shadows from smoke
    Removed Proving Ground map (this was the oldest and least optimized map in the game, and all its features are covered by the Grafenwoehr Tank Range map)
    Fixed an issue that caused laser rangefinders to not aim where the reticle indicated when the tank was moving
    Fixed a visual issue with muzzle blast smoke from certain angles
    Fixed AI crews looking in odd directions to find the threat when struck by artillery shrapnel
    Fixed an issue that could cause the binocular overlay to get stuck on the screen
    Fixed issues with some tree LODs
    Fixed helicopter pilots bailing out of a chopper with a destroyed engine, causing it to crash instead of auto-rotating
    Fixed several issues with crew voice command flow, including issues with target priority and adapting to player shooting an unintended target



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GHPC Update 20230622
Fri, 23 June 2023



Regular Update: GHPC Early Access has been updated to version 20230622.


This is a regular update, introducing several new features, adjustments, and bug fixes.

New content includes two new helicopters, a new sky system, AI improvements, revised VFX, and a refined Close Air Support (CAS) system.

With this update, roadmap item 2 ("Fire Support") is nearly complete. The main remaining element is a set of future changes to the map screen to show more information and allow finer control of support calls.

As usual, we continue to work concurrently on multiple major features, in order to bring the game ever closer to a completed roadmap and 1.0 release. Stay tuned for more update news! You can learn more on our Discord server or during the bimonthly Twitch developer streams. Links to all our platforms are on the game's website.

Changelog

Added East German "Hind" gunship with new NVA pilot models
Added "Kiowa" scout helicopter
Added new mission in Eastern Hills map
Added dynamic scaling compass that better depicts the currently visible arc of headings
Added heat shimmer for most weapons and effects
Added ability to tie mission events to units spotting targets or taking fire (currently used for Kiowa scout)
Reworked sky rendering with new clouds, stars, and a WIP version of dynamic weather
Reworked AI vision interaction with forests: they can now see a limited distance into trees, with units inside forests having a spotting advantage compared to those outside looking in
Reworked CAS pilot behavior for better search and attack run orientation
Reworked CAS hardpoint system to allow varied loadouts, rocket barrages, and multiple-bomb drops
Reworked CAS weapon selection to match the intended target
Reworked CAS targeting to select the most important targets based on type and proximity to the map marker
Reworked CAS aiming to account for ballistic drop and momentum
Reworked multiple weapon and impact effects
Changed helicopter pilot AI to be less panicky when shot at, especially when already attempting an attack
Fixed unit losses being double-counted in campaign missions
Fixed multiple issues with crew voice flow
Fixed grass and trees not responding to muzzle blasts
Fixed random crashing jets in Bold Limit
Fixed reticles not loading for some users based on file permissions
Fixed Bradley TOW reticle illuminating in wrong color and getting stuck in illuminated state
Fixed Abrams auxiliary sight HEAT reticle not illuminating
Fixed crew obstruction calls treating grass height as a solid obstruction
Fixed an issue that capped helicopters' maximum speed too low
Fixed mixed-up win condition in Target Tango


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GHPC Update 20230622.1
Fri, 30 June 2023



Minor Update: GHPC Early Access has been updated to version 20230622.1.

This is a minor update, introducing small adjustments and bug fixes.

Please note: while this patch does feature a couple of optimization-related changes, there are several significant performance issues we are still tracking and working on fixes for. As always, we will release those fixes when they are ready.

EDIT: There was a hotfix at 18:05 EDT to correct aux sight reticles vanishing when M833 was loaded

Changelog

Added CRT screen noise due to impulse shock from recoil and concussion
Reduced performance cost of some fire effects
Fixed excessive slowdowns during bomb explosions
Fixed planes and some helicopters being able to crash yet remain fully intact
Fixed an issue that led units to commit friendly fire if they had recently achieved a clear line of sight on the intended target
Fixed a remaining issue with reticle illumination in auxiliary sights
Fixed crews being able to continue operating vehicles while in the process of bailing out
Fixed sabot petals using a strange drag function that caused them to nearly stop in midair
Fixed NATO tank auxiliary sight reticles not appearing if M774 was loaded
Fixed M774 ammo not visually syncing in ammo racks properly


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GHPC Update 20230622.2
Wed, July 19, 2023



GHPC Early Access has been updated to version 20230622.2.

This is a minor update, primarily intended to get a few specific bug fixes live. Some small-scale adjustments have been included as well.

As usual, we continue to work on the next major features and further optimizations and will release them when they are ready.

Changelog

    Fixed a memory leak related to projectile impacts
    Significantly reduced CPU load of fragments and spalling
    Added CAS to many existing missions
    Tightened base dispersion of 25mm gun M242
    Lengthened Bradley TOW pod reload time (in the future it will take even longer and require the turret to be turned and locked, but this will do for now)
    Fixed a tank flipping itself over in Bumbling Baboons
    Fixed T-34-85 using US crew voices
    Fixed ammo labeling issue in T-34-85


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Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
« Reply #42 on: August 11, 2023, 12:29:03 AM »
GHPC Update 20230810
Thu, 10 August 2023




Regular Update

GHPC Early Access has been updated to version 20230810.


This is a regular update, introducing new features, adjustments, and bug fixes.

New content includes two new vehicles and four new Instant Action missions.


Changelog

    Added four new missions
    Added PT-76 light tank
    Added Mi-8 utility helicopter
    Made smoke and fire effects less taxing to render
    Improved smoke effects from bullet holes
    Improved thickness and persistence of long burning vehicle fires
    Improved textures, colors, and effect rendering in sky system
    Made vehicle crews slightly more prone to panic bailout when their compartment is penetrated
    Fixed some helicopters not being able to reach top speed
    Fixed some issues with road setup


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Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
« Reply #43 on: September 06, 2023, 12:05:54 AM »
GHPC Update 20230905
Tue, 5 September 2023




Regular Update

GHPC Early Access has been updated to version 20230905.


This is a regular update, introducing new features, adjustments, and bug fixes.

New content includes a new Instant Action mission, a set of vehicle training missions, icons for tracking which missions have been attempted and completed, and detailed post-mission stats in the AAR mode.

This update comes on the eve of a significant milestone for us: one year in early access! Keep an eye out for a dev log post soon, detailing our thoughts on the game's progress and future plans.

As always, you can get additional info on what's coming to the game in the future using our Discord server and YouTube channel. Links are on the GHPC website.

Changelog

    Added a new instant action mission to the North Fields map
    Added several new dedicated vehicle training missions in Grafenwoehr Tank Range
    Added icons to track which missions are unplayed and which ones have been won, color coded by team
    Added mission results summary to AAR mode
    Added more stats to mission results summary
    Removed mission results summary after campaign missions (replaced by the one in AAR mode)
    Added new sound effects for aircraft rocket launches
    Added doppler effect to CAS planes
    Added decals to Mi-8
    Reduced RAM burden of AAR data by discarding unimportant shots rather than saving them
    Made map icons and text scale based on zoom level
    Set default map position and zoom level to focus on player position
    Removed fuel lines from T-55 X-ray model, as these did not do anything and do not represent our standard level of detail
    Changed default AAR mode to "shots involving player" instead of "player shots" in order to show the full story with less unwanted data to sort through
    Mission category headers will no longer appear in Instant Action lists for categories with no matching missions
    Increased BMP-1 and BMP-1P AI aim error
    Slightly lowered AI vision range in or through forests
    Restored munition loads to some flyover jets (non-CAS flights)
    Increased suspension damping on M1 and M1IP
    Fixed some weather system settings that were causing frame rate issues on some systems
    Fixed weather changing too fast
    Fixed an issue that caused RAM usage to climb forever every time a new AAR shot was viewed
    Fixed an issue that caused some vehicles to be invisible to enemy AI from some angles (this especially affected the M2 Bradley)
    Fixed some fire effects visibly traveling and rotating with thrown turrets
    Fixed unit and crew losses no longer being counted after the mission was won or lost
    Fixed various small issues in missions (thanks for making detailed reports on Discord and Github!)
    Fixed T-55 fuel tanks not being set to volumetric mode, causing them to be OP against HEAT rounds and ATGMs in some cases
    Fixed an issue where BTR-60 crew could float in midair in some situations
    Fixed an issue where armor from despawned vehicles could remain in play
    Fixed PT-76B tracks clipping into the ground
    Fixed naming issues on PT-76B
    Fixed mission timer starting too early in Rally challenge



Thanks for playing!

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Offline Asid

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Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
« Reply #44 on: October 15, 2023, 01:05:35 AM »
"Unstable" test branch released
Sat, 14 October 2023



Experimental beta now available for opt-in

Greetings!

The GHPC team has been working on some deep changes to the game's core engine, which affect countless systems throughout the game in small ways. In order to make sure these changes are properly ready for a full release, we've created a Steam beta branch we've dubbed the "unstable branch". This will grant access to the GHPC Experimental build, dedicated to testing the new core changes.

This is not a content preview for the next main update - that comes later, and the overall experience of this build is mostly the same as the previous main release. However, if you are interested in helping us make the next release as smooth and bug-free as possible, we would greatly appreciate your participation in the beta. Every issue caught and fixed now will save lots of people from headaches in the future.

We are especially interested in hearing from those who have had issues with game crashes in the past.
The new build may solve some of those problems, if all goes as planned.

As a side note, this branch will likely not be a permanent fixture and will be released or hidden based on testing needs. The current build should be available for most of this month.

More information on how to get the test build and how to report issues can be found in this discussion post https://steamcommunity.com/app/1705180/discussions/2/6993585599478464922/?snr=2_groupannouncements_detail_

Have a great weekend!

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