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Offline Asid

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Re: The Plague: Kingdom Wars :historical grand strategy/RTS
« Reply #15 on: January 20, 2021, 02:28:45 AM »
Update # 8 - World Map Performance
Tue, 19 January 2021



Hey Everyone,

And we are back with the next very important update. Today`s update focuses on improving World Map performancep, fixing the lag spike, stutters and frame rate. And while we still have another round of improvements to do - you should finally find world map playable and enjoyable.

Update also improves AI, and fixes a dozen of bugs across the board, as well as improves several features and UI.

We`ll continue next week with another major update for Kingdom Wars: Plague - adding first Undead features and a few more fixes and improvements.

World Map performance improvements
•   Major performance improvement on world map
•   Fixed lag spikes every few seconds on the world map
•   Fixed major lag spikes every minute
•   Fixed lag spike when changing tax rate
•   Fixed lag spike when making major purchases on the world map
•   Fixed issues when scrolling the world map during lagspike teleporting the camera
•   Added objectives that show how soon enemy force will retreat
•   Battle AI now only trains units that it has researched in the campaign
•   Battle AI now uses appropriate units in early campaign on harder difficulties
•   Skirmish Battle AI now uses higher tier units

Other Changes and Additions
•   Load campaign button now really stands out and easy to click
•   Delete campaign button move to the side, harder to click by accident now
•   Only 1 ram from battalion will attack the gate now
•   Battle AI spawns units much slower spawn in campaign battles -accounts for citizens
•   Greatly increased storage for armies and towns
•   Increased storehouse and horse cart storage by 30%
•   All hamlets now start the game with gates closed
•   Indicator for food and silver drain is very well visible now
•   AI will no longer stop attacks due to having too much siege
•   Keep Building is now correctly scaled
•   Other polish to the Keep building
•   AI now correctly uses correct time to spawn catapult and ballista
•   Fixed gates repair taking forever
•   Reworked nation leaders orders in the Diplomatic tree
•   Reworked nations in the new campaign screen
•   There`s now cultural and geographical logic to the sorting of kingdom list
•   Added cinematic when entering and exiting battles
•   Early game tech research is significantly cheaper
•   Fixed major bug with return to the main menu not showing loading screen

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Offline Asid

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Re: The Plague: Kingdom Wars :historical grand strategy/RTS
« Reply #16 on: March 29, 2021, 11:49:38 PM »
Update #11 - Major World Map Updates
Mon, 29 March 2021



Hey Everyone,

We are happy to present a major update that greately improves KWP experienced on the world map. We have seen a lot of comments on how slow the gameplay can be at times, and about various performance and unit control issues on the world map. With today`s update we set out to fix all these issues once and for all.

To start things of we changed the flow of time on the world map - months go by a lot faster now, armies move faster, and overall there`s a lot more urgency, and occasional need to slow the game speed down.

We also worked on the technical aspects of world map time change. The world map speed can be greatly increased or slowed down now, as before values mostly effected performance, but not actual gameplay. Now on 2x or 0.25x the game will play and feel very differently. We also looked into fixing majority of performance issues when increasing the gameplay speed. In addition we also fixed all the UI slowdowns when decreasing the game speed.

We also reworked the flow of the plague events - with the whole story arc, events, spread and receding of the plague taking longer and not overwhelming players as much.

We`ll continue with another update in early April. Thanks for continuous support - and we can`t wait, to get the last of the gameplay issues and polish out of the way so that we can focus on the Tutorial campaign and undead.

Major Fixes and Additions
•   Eliminated majority of world map lag on higher game speed
•   Fixed issues with slow responding UI on lower game speed
•   World Map months are now much shorter
•   World map month duration now properly scales on faster or slower game speed
•   Fixed issues with scrolling around the world map on different game speeds
•   Fixed issues with jumping camera when scrolling world map on slower game speeds
•   World Map gameplay speed greatly increased on 2x speed
•   World Map gameplay speed is now much slower on lowest 0.25 game speed
•   Changing game speed no longer changes animation of the game world or clouds
•   Moving world map decor units like birds, ships now effect their speed based on the world map speed
•   Armies move much slower or faster depending on the world map speed
•   Campaign plague news events are a lot more spaced now now
•   Plague spreads significantly slower on the world map
•   It now takes few more years for the plague to recede and end

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Offline Asid

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Re: The Plague: Kingdom Wars :historical grand strategy/RTS
« Reply #17 on: August 12, 2021, 11:32:02 PM »
Version #30 - Resuming Updates
Thu, 12 August 2021



Hey Everyone,

After quite a bit of a delay we are back to regularly updating PKW, all the way until the game is expected to be complete and ready for release later this Fall. You can expect weekly or bi-weekly updates from now on. Once again apologies for the delay.

Today`s update includes some major new features and improvements with various areas of the game, lets take a look at everything this updates brings.

New Features
•   Chancellor Window interface reworked with various improvements
•   Chancellor window now shows diplomatic relations with each nation right on the nations portrait, instead of forcing player to click on each nation
•   Chancellor window now shows relations value with each nations, with colour code with on the nations portrait
•   Towns that have infected citizens with them now represent this on the world map with various visual effects, like smoke coming of the infected towns
•   Towns that are under quarantine now display a locked down symbol on the world map banner (only shows after world map is reloaded for now)
•   Added happiness icon to player towns. Towns with low happiness don`t produce new citizens
•   Added "+" indicator on player town population icon if population is growing/going to grow if population is happy

Fixes & Improvements
•   Improved handling for rapid selection of armies on the world map
•   Fixed issue with CivPop not showing on city banners
•   Fixed issue with loading screen tips on large GUI setting
•   When player receives resources it`s now shown as a round value, without decimal points
•   Fixed a bug with training window opening up when healing/removing units
•   General performance improvements
•   Fixed various issues with town banners on the world map
•   
•   Fixed various issues when playing for St. John faction, like King player being unable to become King
•   Some performance improvements for checking faction removal, that helps speeds up end of the month lag

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Offline Asid

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Re: The Plague: Kingdom Wars :historical grand strategy/RTS
« Reply #18 on: October 20, 2021, 11:33:41 PM »
Kingdom Wars: The Plague to be released this Friday!
Wed, 20 October 2021



We are excited to announce that we’re set to launch Kingdom Wars: The Plague this Friday, October 22nd, 1pm EST!

Hey everyone,

We are excited to announce that we’re set to launch Kingdom Wars: The Plague this Friday, October 22nd at 1pm EST! After many months of hard work, the game is finally ready and it’s looking better than ever.

We’re looking forward to sharing our labor of love game with you! During our time in early access, we’ve listened to community feedback and have made many changes in response to your requests. As a result, this is the best Kingdom Wars title yet! Get ready to enjoy a vastly expanded world map, hundreds of new lords, improved gameplay, and new game mechanics.

This isn’t the end of the journey, either. We will continue to update, improve, and add new content to The Plague over the coming years. These updates will also be ported to Medieval Kingdom Wars. We stand by our games and our players!

We’ll provide more information on Friday when the game is released. We’re so excited for the next evolution in Kingdom Wars and we hope you are as well!

Discounts for MKW Veterans
As a thank you to our loyal players, we will be giving all veteran MKW players 25% off Kingdom Wars: The Plague-- this discount stacks with the launch sale of 25% off. If you buy the game within the first week of its release, you get a total of 50% off! We really appreciate our veteran players-- thank you for sticking with us and supporting our studio.

Final Build Available Now
We have just uploaded the final build of the game, including dozens of new features that weren't part of early access, a 7 chapter tutorial campaign, and so much more. In addition all buildings, research, and upgrades are now fully implemented. We'll add some finishing touches over the next couple of days, but overall, the game is ready!

We're very excited for Friday, and looking forward to seeing you in game. The moderators and myself will be available during the launch weekend in the game chat to meet players, collect your feedback, and answer any questions you might have. We can't wait to hear your thoughts!

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Offline Asid

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Re: The Plague: Kingdom Wars :historical grand strategy/RTS
« Reply #19 on: November 29, 2021, 11:42:21 PM »
Update 1.11
Mon, 29 November


-Corrected Spanish language not showing properly
-Players can now select Spanish language in the main menu language menu accessible by clicking British flag icon in the top left corner of the main menu screen
-Stability improvements

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Offline Asid

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Re: The Plague: Kingdom Wars :historical grand strategy/RTS
« Reply #20 on: December 24, 2021, 11:49:30 PM »
Update 1.14 - Major Updates for Christmas
Fri, 24 December 2021



Hey Everyone,

We have a major update today that improves large number of features - from world map diplomacy to combat and AI. You`ll also find 8 new achievements that are now available. We also did a big round of balancing to make the game much smoother to play. Mid to late game got a lot of attention as well. We`ll continue with another major update closer to New Years.

Thanks for your continuous support, and all the best wishes for the Holidays!!!

And now, lets take a look at whats today`s update 1.14
has to offer:

    8 new achievements added
    Fixed issues where all nations would declare war all the time
    Waging a defensive war against another country will quickly raise relations
    Waging offensive war against another nation will worsen the relations
    AI nations will often sign peace with each other now, instead of only declaring war on each other
    Ceasefire is now declared when relations are at 0 and not at +30
    A lot of improvements to diplomatic system
    AI is a lot better at using diplomacy on the world map now
    Updated all player heraldry
    Player towns and armies now show their own heraldry
    Polished campaign intro cinematics for all nations
    Siege gameplay is now faster as it`s easier to break down gates
    Melee units do more damage to palisade gates
    Smaller army representation on the world map, with less units
    Changed how world map armies look - much easier to navigate with multiple armies in one location now
    Polished all campaign cinematics like becoming king, defeating a kingdom etc
    Fixed major timing issues with all campaign cinemaitcs playing extremely slow
    Updated a lot of tooltips
    Rewrote and improves a lot of the tooltips
    Fixed conquer half of all nations and conquer all nations victory conditions from not working
    Corrected the victory condition counters that count how many nations have been defeated
    Campaign victory goals now give much higher reward in silver
    Fixed major issue on world map where player would get a new AI army attacking him every minute
    AI attacks on the player is a lot more balanced and realistic now
    Fixed battle rewards being extremely low in some cases
    Razing and looting towns now gives a lot more resources as reward
    Balanced out battle rewards in all situations
    Much smaller diplomatic penalty for military and defensive alliances with other nations
    Slightly extended victory cinematic in RTS battle
    Fixed issue with reward window getting stuck on the loading screen after a battle
    Fixed visible lag at the start of the intro cinematic for town battles
    Reduced the level up price of the siege workshop as it`s not as important as other unit producing buildings
    Resolved major balancing issues with cavalry units - they are a lot weaker now vs infantry units
    Major balancing adjustment fixing issues with cavalry units that could not be killed
    Piked units are now a lot better vs Cavalry units
    Piked units are a bit better at attacking other units now
    Increased the cost of recruiting new lords when King
    White Peace requires relations to be at -30 to higher to sign, and only upsets lords by -10
    Suing for Peace only decreased relations with all other nations by -2
    Becoming King upsets other nations a bit less
    Player gets extra 2 minutes of personal time at the start of campaign on all difficulties
    Fixed some lords having a very high starting renown, making it very difficult for player to become King

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Offline Asid

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Re: The Plague: Kingdom Wars :historical grand strategy/RTS
« Reply #21 on: January 04, 2022, 11:31:28 PM »
Update 1.15 - GUI and Visual Improvements
Tue, January 4, 2022


Hey Everyone,

Wishing everyone Happy New Year! And we are starting 2022 right with another sizable update. This update brings some much needed polish to the GUI, unit pathfinding, camera scrolling and more. In addition we worked on making world map look much better with better visuals, updated level design, and more eye candy.

Thanks for your continuous support and we`ll continue with another major update next week with a lot more improvements and additions.

With that said lets take a look at whats update 1.15 includes:

Big World Map update - a lot more eye candy and terrain features now
New improved world map lighting setup and better visual effects and shader use for the world map
Pathfinding and combat update - reduced delay when tasking large number of troops on the battlefield by 50%
Rescaled all the game interface on the default game GUI size without large GUI enabled
Majority of game font sizes have been increased on default GUI size
Fixed issue where game text was impossible to read on lower resolutions
Greatly improved Italian translation of the game thanks to our player contributor - Maggioriano
Map scrolling is now much smoother and faster
Zoom in and out is now much faster
Camera scrolls and zooms at the same speed on all game speeds now
Fixed a lot of issues with game camera jumping around on scrolling
Greatly improved scrolling and zoom in on the world map
Improved the look of world map armies and navies
Improved the look of world map town banners

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Re: The Plague: Kingdom Wars :historical grand strategy/RTS
« Reply #22 on: June 23, 2022, 09:30:01 AM »
Updated 1.9 - Lots of Fixes and Balancing
Thu, 23 June 2022

Hey Everyone,

Hope everyone is well and enjoying the summer. We have another solid update for you just in time for the summer sale. We`ve looked into fixing some of the remaining bugs, though happy to see we are getting less and less reports as the game is really starting to take shape. In addition we continue work on balancing, and making sure each of 50 factions and hundreds of possible starting Lords is fun to play and get good starting conditions. Work continues and we expect another update towards the end of June, it`ll be a big one.

As always - thanks for your continuous support!

And sorry for the delay with the patch changes list, will update this post tomorrow morning with all the details

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Re: The Plague: Kingdom Wars :historical grand strategy/RTS
« Reply #23 on: October 18, 2022, 12:02:58 AM »
Update 23 - Performance & Co-Op Sieges
Mon, 17 October 2022



Hey Everyone,

We are back with another major update. In our 23rd update we looked to completely redesign Skirmish battles to make it more engaging and co-op oriented experience. From the new interface to matchmaking. Co-op battles work best with other players in multiplayer, with shared control of walls and buildings, but it also works quite well with AI teammates.

In addition this update brings major improvements to performance on the world map, as well as some art updates – like new world map army design and GUI improvements. A lot of code cleanup also helped fixed some of the rare bugs. We also fixed the crash some players have experienced on changing between world map and towns.

Can`t wait to share something special with our players this Halloween - guess we all know what is finally coming...

Bellow are the patch notes for our Update 23rd update. To make it easier to process the changes we have combined a lot of the changes into general categories – like ‘improved performance.’

•   Complete rework of the Skirmish battles menu
•   Added CoOp sieges that replaces skirmish battles
•   New design of the battle window all the GUI
•   Removed unused buildings for CoOp sieges
•   Defender and attackers in CoOp sieges get different set of buildings
•   Only showing relative icons in the CoOp siege mode for resources – no infected or happiness
•   Reworked auto-resolve in the campaign – now requires multiple rounds to defeat AI army
•   Fixed various issues with trade not working right in the campaign
•   Allied kingdoms will now share view with player on the world map
•   A lot of performance improvements for the world map
•   Redesigned the look of the world map armies – much higher quality and now hold weapons
•   Fixed crashing issues effecting some players when switching between world map and towns or battles.

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