Update 1.14 - Major Updates for ChristmasFri, 24 December 2021
Hey Everyone,
We have a major update today that improves large number of features - from world map diplomacy to combat and AI. You`ll also find 8 new achievements that are now available. We also did a big round of balancing to make the game much smoother to play. Mid to late game got a lot of attention as well. We`ll continue with another major update closer to New Years.
Thanks for your continuous support, and all the best wishes for the Holidays!!!
And now, lets take a look at whats today`s update 1.14
has to offer:
8 new achievements added
Fixed issues where all nations would declare war all the time
Waging a defensive war against another country will quickly raise relations
Waging offensive war against another nation will worsen the relations
AI nations will often sign peace with each other now, instead of only declaring war on each other
Ceasefire is now declared when relations are at 0 and not at +30
A lot of improvements to diplomatic system
AI is a lot better at using diplomacy on the world map now
Updated all player heraldry
Player towns and armies now show their own heraldry
Polished campaign intro cinematics for all nations
Siege gameplay is now faster as it`s easier to break down gates
Melee units do more damage to palisade gates
Smaller army representation on the world map, with less units
Changed how world map armies look - much easier to navigate with multiple armies in one location now
Polished all campaign cinematics like becoming king, defeating a kingdom etc
Fixed major timing issues with all campaign cinemaitcs playing extremely slow
Updated a lot of tooltips
Rewrote and improves a lot of the tooltips
Fixed conquer half of all nations and conquer all nations victory conditions from not working
Corrected the victory condition counters that count how many nations have been defeated
Campaign victory goals now give much higher reward in silver
Fixed major issue on world map where player would get a new AI army attacking him every minute
AI attacks on the player is a lot more balanced and realistic now
Fixed battle rewards being extremely low in some cases
Razing and looting towns now gives a lot more resources as reward
Balanced out battle rewards in all situations
Much smaller diplomatic penalty for military and defensive alliances with other nations
Slightly extended victory cinematic in RTS battle
Fixed issue with reward window getting stuck on the loading screen after a battle
Fixed visible lag at the start of the intro cinematic for town battles
Reduced the level up price of the siege workshop as it`s not as important as other unit producing buildings
Resolved major balancing issues with cavalry units - they are a lot weaker now vs infantry units
Major balancing adjustment fixing issues with cavalry units that could not be killed
Piked units are now a lot better vs Cavalry units
Piked units are a bit better at attacking other units now
Increased the cost of recruiting new lords when King
White Peace requires relations to be at -30 to higher to sign, and only upsets lords by -10
Suing for Peace only decreased relations with all other nations by -2
Becoming King upsets other nations a bit less
Player gets extra 2 minutes of personal time at the start of campaign on all difficulties
Fixed some lords having a very high starting renown, making it very difficult for player to become King