Forum > Theater of Operations: World at War
How's it going?
Christian Knudsen:
Just wondering how the project is coming along - definitely still interested.
choppinlt:
Greetings Christian! Wow, I'm not sure how I missed this. :-[ Well the project is still going....just no progress to report. Plenty of action behind the scenes, but it has all been focused on finding the right programmer/developer. I have been trying to find a programmer with the right skills, motivation and price.
General Sandman:
If high skill, high motivation, then (most probably) high price.
So the question is, if the available funds are sufficiant to finance a probably long term project.
Nowadays coders mostly are specialized. So another question was, if one guy would be enough to handle all tasks you cannot do yourself in a reasonable time.
Actually all persons/small teams who persue camparable projects are facing a lot of unforeseen problems and tasks to be resolved, which protract the development in a manner, that seriously questions the financial and technical endurance.
We can see so many great projects which might will be failing or already did so (MilOps ??, General Staff ??). Others take endless years to perhaps finish something that actually was supposed, or better said announced, to be accomplished long ago (HistWar, Command Ops #2). IMO all have in common a couple of essential features: ambitious challange, small teams, (very) limited funds and lack of qualified specialists for certain tasks. Then often the head-developer has to become the allrounder, overusing his capacities which often results in partly lacking quality.
I like very much and find it promising what I read about your idea/concept. If it ever could be realized in an appropritate way, I am very sure, that I would get it and enjoy it very much.
To me the project appears to be ambitious. Do you think it is realistic to accomplish a product of high quality under these conditions?
Even teams of enthousiastic and competent shareholders often have to give up at a certain point. A very exasperating phenomenom are those dudes who start something, sell it in early access state, before starting something else which they often wont finish either. No Insinuation here!
Of course I am lacking knowledge of facts to evaluate the concrete situation. Can you?
choppinlt:
General Sandman, thanks for the interest!
The best scenario is partnering with a local programmer who is interested developing this game. Life got in the way with my local programmer a couple years ago and he had to back out of this project. Since then I have been trying to find a new programmer. I have found lots of interest but finding the right person for the right price has been the primary issue. I continue to work through all of this, but I havn't struck gold...yet! So I continue to grind away.
Regarding the game being too ambitious, I would simply say no I don't think that is an issue. The game design has its challenges, but the primary aspect that ramps up the complication level is allowing 2+ players. I have had many conversations about the scope with programmers and no one has been too concerned about complexity of development as currently proposed. But game scope/complexity can be altered once the reality of game programming starts.
As for the game mechanics and algorithms they are ready for beta testing. I have everything laid out in spread sheets and I have tested them by hand. The Blue, Gray, and Bocage scenario below illustrates the game mechanics, and I am really happy with the results.
choppinlt:
Hello all, I wanted drop in and give a preliminary update. As I mentioned in July this project has been publicly dormant, but it has NOT been dead. This is just a heads up to check back in more often in the coming month for new developments. 8)
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