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Offline Asid

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ICBM :RTS game of nuclear destruction
« on: June 19, 2020, 04:00:47 PM »
ICBM is a real-time strategy game of nuclear destruction
6/18/2020


From Matrix/Slitherine

We're proud to announce our partnership with SoftWarWare in the development of ICBM, the third indie title to be published under the K-Project label.

ICBM is a real-time strategy game of nuclear destruction.

Research new technologies, build up your nuclear stockpile and use a combination of ships, planes and missiles to strike at the heart of your opponents’ cities while keeping your population safe from harm.




Watch the announcement trailer




PREPARE FOR WAR
Take command of one of the continents of the world and prepare yourself for global nuclear conflict. It is your job to ensure the complete and total destruction of your enemies, while you do all in your power to prevent enemy retaliation against your peace-loving citizens. Will you focus on developing new technologies, or mass producing existing ones? It takes a true strategist to research and build a balanced force that can deal with a multitude of enemy tactics.



SINGLE PLAYER AND ONLINE MULTIPLAYER MODE
Fight against an advanced AI in single-player of face up to 6 human opponents in online multiplayer mode. Play in free for all, fixed teams or coop games, all while improving your ELO score as you climb the leaderboard. Form alliances, but remember that betrayal is always an option - like in the Cold War age, there are no reliable allies.



FULL MODDING SUPPORT
Up for something different? ICBM comes with full modding support out of the box. Add or change maps, units, technologies, rules, graphics and much more.



APPLY FOR THE BETA and join the Discord server to support ICBM and to challenge the developer in a nuclear destruction war.


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Re: ICBM :RTS game of nuclear destruction
« Reply #1 on: August 04, 2020, 12:02:33 AM »
ICBM Research Tree - Missile Technologies
Mon, 3 August 2020



First look at ICBM's Research Tree

Offensive Strategy: How to develop Nuclear Missile Technologies in ICBM

ICBM research tree offers a wide variety of technologies and strategies to explore. Depending on what you choose to develop, you can build an impassable stronghold against airstrikes, nuke other continents from the sea with submarines, spot the location of their arsenal with radars and advanced satellites, and so much more.

Missiles technologies play an important role in ICBM: knowing them inside out is one of the best ways to build an effective offensive strategy and to secure the destruction of your enemies’ military assets and cities.

Nuclear missiles



At the beginning of the game, your technology won't be advanced enough and the only means of delivering nuclear warheads will be long-range strategic bombers. However, they are very vulnerable and have a high replacement cost. So you want to possess the Nuclear missiles.

Start by researching MRBMs (Medium-Range Ballistic Missiles) and then move to ICBMs (Intercontinental Ballistic Missiles) in order to reach more continents and to unlock advanced weapons that will allow you to arm more powerful warheads.

Tactical Nuclear Missiles
While less potent than the strategic missiles described above, tactical nuclear missiles can be extremely useful. Combining a lower production cost and high level of flexibility, tactical nuclear weapons can be the best way of pacifying your opponents assets. Tactical Nuclear missiles can be fired from missile vehicles, cruisers and in some cases even from your bombers once you unlock ALBMs. Use these versatile weapons for coastal raids, defence against enemy ships or sniping exposed enemy structures.

Research and build missile launch facilities
Once you have researched ICBMs, you will unlock missile silos. Researching MRBMs will allow you to progress into Missile Vehicles and the larger ICBM vehicles. These are nuclear launch facilities that can be easily relocated. By building these military assets, you can adopt a more flexible strategy and promptly react to your opponents’ moves. It also allows you to hide your missile platforms after firing.

Upgrading your missiles



Certain locations will be out of your range during the early phases of the game, as you will need to research long-ranged nuclear missiles in order to plan attacks from great distances.

Most of your nuclear missiles can be upgraded by researching advanced technologies. Depending on which kind of missile technologies you decided to research, you can choose the right upgrades to make your missiles faster, more difficult to intercept, more accurate.

- Heavy rockets: these super heavy nuclear warhead missiles can carry thermonuclear warheads with up to 10 megaton loads and have much greater range than the 1Mt missiles. This technology is required in order to unlock MIRVs and false warheads, because separating warheads with individual trajectories require powerful payloads.

- MIRVs (Multiple Independent Reentry Vehicle) is an advanced technology that unlocks the production of ICBMs equipped with three splitting thermonuclear warheads, 1 megaton each (3x1M MIRV ICBMs). Intercepting MIRVs is a really tough mission for your enemies’ defence, as they strike with multiple warheads making it extremely difficult to take down all of them.

- Is there anything worse than MIRVs? The answer is YES. Research false warheads to unlock the production of the ultimate ICBM: a nightmare with four-megaton warheads and four false targets (4x1M+4F MIRV ICBM) to saturate the enemy anti-missile defence.

- Hypersonic missiles are one of the most advanced steps you can take when it comes to missiles technologies. This research allows you to increase the speed and range of the SSM missiles, including tactical, nuclear-tipped, naval-based missiles, and air-based nuclear missiles. Hypersonic missiles are almost impossible to shoot down.


Full list of missiles you can build

Investing time and resources to research and build a strong missile-based offensive strategy can make you the most feared continent during an ICBM game.

Which missiles will you choose to nuke the world?

- MRBM: A medium-range missile equipped with a 100 kilotons TNT equivalent nuclear warhead.
- Megaton ICBM: an ICBM equipped with 1 megaton nuclear warhead.
- 10 Megaton ICBM: a heavy ICBM equipped with 10 megatons thermonuclear warhead.
- SRBM: a tactical nuclear missile launched from a cruiser. Deadly for enemy navy and coastal infrastructure.
- ALBM: a tactical nuclear missile launched from an aircraft. Stay tuned to find out more on how to build an effective airstrike.
- SLBM: A ballistic missile capable of being launched from submarines. Equipped with a single 500 kilotons TNT equivalent nuclear warhead or 3 splittings 500 kilotons warheads (with MIRV technology). Stay tuned to find out more on attacks from the ocean and advanced submarines.
- 3X1M MIRV ICBM: ICBMs equipped with three splitting thermonuclear warheads, 1 megaton each.
- 4x1M+4F MIRV ICBM: ICBM equipped with four-megaton warheads and four false targets.

Join the Discord server to chat with the developer and to find out more.


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Re: ICBM :RTS game of nuclear destruction
« Reply #2 on: August 19, 2020, 12:36:55 AM »
ICBM Research Tree - Missile Defence Sytem
Tue, August 18, 2020



Defensive Strategy: How to Build your Missile Defence System in ICBM

Some missile technologies in ICBM are so deadly that you can’t possibly win a match if you don’t adopt an effective defensive strategy. Make sure to build anti-missile facilities to annihilate your enemies’ attempt to nuke your cities: they’ll lose precious time and resources while building missiles that will eventually get destroyed before reaching their target.

Detect enemy missiles with Radars

No matter how strong your anti-missile facilities are or how many you have deployed: you won’t be able to counter-attack if you can’t detect enemy missiles.

Different radar types have different characteristics when it comes to missile detection, so you need to choose your way.

Conventional Radars are available from the very beginning, but their main task is to detect aircraft, not missiles. With some upgrades, they’ll become good enough to deal with the Small and Medium-range missiles too. With the Improved SW Radar tech, you’ll be able to target SRBMs, while Advanced SW Radar is already good for dealing with MRBMs and even ICBMs on their terminal path. This is especially important if you plan to rely on your navy for the missile defence.

AWACS (Airborne Warning And Control System) - these air units can see everything from far away, including missiles. If you use Aircraft Carriers to deliver your might overseas, you want your Destroyers to protect them from enemy missiles. AWACS can give the necessary radar coverage to support ABM systems of your DDs.



However, if you want to have the best possible Anti-missile defence, you need to go the global Early Warning System path.

Space Radars are the first step you need to take when it comes to detecting, tracking and identifying artificial objects orbiting Earth. Not only they are essential to building an anti-satellite defence, but they also allow you to unlock advanced anti-missile technologies.

Once you have researched Space Radars, you’ll be able to move on to Over-the-Horizon Radars. Their primary role is to identify incoming enemy ballistic missiles long before they reach your territory, so your missile defence has time to intercept them. Additionally, they help pinpoint the launching unit, so you can destroy it in the retaliatory strike.



Not enough yet? Research and build Early Warning System, the ultimate missile detection technology. They allow long and super-long-range detection; furthermore, they are practically not affected by radio-visibility reducing technology that counts on the absorption of centimetre and sometimes decimeter waves.

ABM (Anti-Ballistic Missiles) Launch Facilities

Once you’ve secured the detection and targeting of enemy missiles, your anti-missile complexes will be able to intercept them. You may want to build these complexes near cities, borders, and critical facilities to keep your population safe while protecting your arsenal as well.

Research SAMs (Surface-to-Air Missiles) to unlock SAM sites, their corresponding launch facilities. SAM sites are cheap to build, so investing in them is always a good idea. They can intercept aircraft, but they can’t detect missiles without the appropriate radar support, and they can’t take them down without ABMs (Anti-Ballistic Missiles): make sure to research the right technologies to improve your SAM sites effectiveness.

The main weakness of SAM complexes is their lack of mobility. If you want to assure your defence some flexibility and make your complexes harder to locate, research and build Mobile SAMs too, that you’ll be able to move multiple times within your territory.

Take your SAM sites to the ultimate level by researching Advanced SAMs: this technology automatically upgrades your anti-air missiles range and speed, while increasing at the same time the number of simultaneous targets.



Anti-Ballistic Missiles

No SAM site will be able to defend you against enemy missiles without proper defence weapons: research ABMs to make sure you have everything you need to stand against an enemy attack.

Once you’ve developed ABMs, suppose you want to improve your chances of success. Initial ABMs can deal with single ICBMs, but can be easily overwhelmed by a more significant number of incoming warheads. In that case, you can research Advanced ABMs, next-generation air defence systems able to catch any air target including drones, winged missiles and even ICBMs. Other than a massive strategic strike using MIRVs or hypersonic weapons, no other type of attack can overcome this defence.

Don’t forget though that without receipt of data from the beyond-the-horizon radar, even the new ABM systems won't be effective.

Counter-Attack from the ocean

Intercepting missiles from the ground by building and improving your SAM sites is not your only option.

You can also defend yourself from the ocean with Destroyers: fast, manoeuvrable, long-endurance warships intended to escort larger vessels in a fleet, convoy or battle group and defend them against powerful short-range attackers. They are cheap to build, and they provide Anti-Air and Anti-Missile defence. Unlike other ships, that we’ll unveil in future articles, they are great for defensive tactics, but they can’t carry nuclear weapons.




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Re: ICBM :RTS game of nuclear destruction
« Reply #3 on: September 02, 2020, 02:51:24 AM »
ICBM Research Tree - Satellites
01 Sep 2020




How to research and improve Satellites in ICBM
Knowing the position of your enemy assets is essential to improve your chance of winning a match in ICBM. Radars are a good option to detect and intercept enemy facilities and weapons, but they are relatively vulnerable to attacks and they have a limited range of effectiveness.

Locate enemy assets with Satellites
You can research and build Satellites to greatly improve your knowledge of the other continents’ strategy: satellites can’t be taken down with artillery, and they can observe larger territories.




The Same Portion of Territory Before and After the Satellite Deployment

How to deploy Satellites
When you deploy a Satellite, ICBM gives you more deployment options compared to any other unit in the game. Any time you build and deploy a new Satellite, you can establish its trajectory and its height.

Setting up the trajectory is a mandatory step to deploy a new Satellite. You can set it up both in map view and in globe view. In any case, its trajectory follows the natural curvature of the Earth. Choose it with care as you won’t be able to change it later.

The Satellites’ height can be set up in globe view only. The higher the height, the longer it will take to complete a full rotation around the Earth. If you deploy a satellite in map view, the height is automatically set to the minimum.

Advanced Optics
Basic Satellites, though, aren’t fully capable of taking clear images of key objects. To unlock their full observation potential, take one more step in the research tree and research Advanced Optics: this technology replaces the regular optic system with an optic-electronic one and with panchromatic, infrared and multispectral images. Once researched, Advanced Optics automatically apply to all your Satellites, that become able to control both space and hidden objects on the surface. Planning a surprise missile attack will no longer be an option for your opponents.

Destroy enemy Warheads with Laser Weapons



Even if there are no operative orbital weapons systems in the real world, strong lasers with nuclear cores could theoretically destroy warheads while they're in the space stage of their trajectory. This is why in ICBM, Satellites can be used not only as a key part of your intelligence but also as defence weapons.

After researching Advanced Optics, you can research Laser Weapons to allow your Satellites to intercept enemy warheads in flight.

Take down enemy satellites with ASAT (Anti-Satellites Weapons)
Satellites can be the best ally to your strategy, but on the other hand, enemy Satellites can make your attacks predictable and can make your facilities more vulnerable.

The only way to get rid of a Satellite standing in your way is to research ASAT (Anti-Satellites Weapons), special missiles specifically designed to destroy enemy satellites. You can launch them with Missile Silos and Mobile Missile Silos from the ground, or with your Cruisers from the sea.

Don’t forget that to unlock Anti-Satellite Weapons, you need to research SAMs, ABMs and Space Radar first. You also need to have a Space Radar to be able to see the satellites above your territory.

Find out more
Join the Discord server to chat with the developer and have a look at the product page.


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Re: ICBM :RTS game of nuclear destruction
« Reply #4 on: September 17, 2020, 02:50:40 AM »
ICBM Research Tree - Aircraft Technologies
Wed, 16 September 2020



Air units
Aircraft technologies allow you to develop and produce advanced air units. You’ll be able to deploy these to conquer ICBM’s nuclear green sky.

In ICBM there are four kinds of air units:

Fighters: A fighter aircraft is a military fixed-wing aircraft primarily designed for air-to-air combat against other aircraft. Operating from carriers and airfields, their great speed and manoeuvrability make them perfect to establish air superiority over the battlefield. The trade off for this capability is that they are of limited use against surface targets. They carry heavy air-to-air armament and can also carry ALBM’s, if you have researched them.

Bombers: A strategic bomber is a long-range deep-striking aircraft designed to drop large amounts of air-to-ground weaponry onto distant targets for the purpose of debilitating the enemies capacity to wage war. They can carry the heaviest bombs and can only operate from airfields.

Attack bombers: An attack bomber is a tactical military aircraft that operates from a carrier. It has the primary role of carrying out airstrikes with greater precision than bombers can and it is robust enough to survive strong low-level air defences when on the offensive. This class of aircraft is designed mostly for naval air-to-surface missions. They can carry light nuclear weapons, but are much more difficult to intercept.

AEW&C aircraft: An airborne early warning and control (AEW&C) system is an airborne radar picket system designed to detect aircraft, ships and vehicles at long range. Both land-based and naval carrier-based versions are available.

The first three types of aircraft can be produced and deployed at the beginning of a match and you can improve them by researching additional aircraft technologies.

Improve your aircraft



You can research advanced aircraft to upgrade your aircraft to newer, more advanced models. In doing so, you will automatically increase the speed, manoeuvrability, durability and payload of all your planes.

You can additionally increase the capacity of your fuel tanks by researching aerial fueling once you have the advanced aircraft technology. This technology will greatly improve the range of all your planes.

If you want to establish air superiority in ICBM, having faster and more agile planes won’t be enough: you will also need to identify threats in advance, while going unnoticed at the same time. This is where AWACS and stealth aircraft can give you an additional edge.

AWACS can be researched and produced to secure better airspace surveillance: these "flying radars" are perfect for long-duration flights and can control airspace in a radius greater than 500 km. They are extremely vulnerable if they're attacked however and will need to be protected by SAMs or fighter aircraft.
By researching AWACS, you will unlock two new air units: AWACS aircraft, which operate from an airfield and the Carrier AEW&C helicopter, which operates from a carrier. AEW&C helicopters have a smaller range than normal AWACS and less powerful radars, but they’re equipped with sonar and depth charges for anti-submarine operations.

You can elude enemy surveillance and decrease the visibility of your aircraft by researching stealth aircraft, the ultimate air technology in ICBM. This improvement automatically applies to all your planes, which will become much more difficult to detect and shut down.



Initially, your air forces won’t be very efficient in attacking surface units - the only available conventional means of sea or ground attack are the free-falling bombs, so you often will want to use smaller nuclear bombs for important targets. But this changes when you research the Air-to-Surface Missiles.

You can then upgrade to Advanced ASM to further improve the efficiency of your bombers.

To have an edge in aerial combat, you could research the Advanced AAM - those make your fighters much more deadly in dogfights.

To fully reveal the advantages of AEW&C aircraft, invest into the radar technologies - LW radars if you just want to see the targets further away, and SW radars if you want to be able to supply the precise targeting information to your fighters and bombers, allowing them to engage the enemy from the maximal distance.

Airbases and carriers
Your aircraft can take off from airbases or from carriers; airbases carry up to 15 fighters and 5 bombers, while carriers carry up to 10 fighters and 10 attack bombers.

By selecting each airbase or carrier, you can decide whether to allow air patrol or not.

When you allow air patrol, you have two fighters always in skies looking for the potential threats. This usually helps to spot enemy aircraft on the far reach, giving more time to react.

However, sometimes you want to have the patrol disabled. For example, if you already have AEW&C in the skies near your carrier, then you already have good visibility of the airborne targets, so you can switch off the patrolling to stay hidden and not give your enemy the possibility to detect the presence of your carrier by spotting the patrolling aircraft. Another case when you may want to have the patrol disabled is when your airfield is close to the enemy territory. In this case, your patrol could occasionally fly into the enemy air space triggering the response. This can easily escalate to the full-blown conflict much sooner than you’d like.

Find out more
Join the Discord server to chat with the developer.
https://discord.com/invite/nNCaaj5

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Re: ICBM :RTS game of nuclear destruction
« Reply #5 on: September 28, 2020, 02:37:35 PM »
ICBM - Challenge Accepted: Pentagon Wargame Team vs Slitherine Team
28 Sept 2020



It is time to retire to your fallout shelters and brace yourselves for the first official ICBM challenge. We threw down the gauntlet and challenged the Pentagon Wargame Team to play a competitive ICBM match against us.

They accepted.

We hope you are ready for an epic match between the Slitherine and Pentagon Wargame teams. We’re going to live stream the event on Twitch, on October 1st, 15:00 BST and we’re inviting everyone to watch the action.

We hope to see you all there for this epic showdown.

ICBM challenge trailer




Meet the Pentagon Wargame Team:

Mitch L. Reed, Philip “Doc” Wohlrab, Philip S. Bolger and Sebastian J. Bae.

Meet the Slitherine Team:

Vladimir Ufnarovskii, Bart Schouten, Dan Zsibrita and Paolo Paglianti.


How it will work:
The two teams will face off against each other in an exciting 4 vs 4 game of mutually assured destruction. Each team will form an alliance of 4 countries and will try to take down the opposite faction. There will be no restrictions on strategy, research or tactics as both teams will do whatever it takes to win. Commentary and observation will be provided by our shoutcaster (that's me!), who has promised to be impartial during this epic and all-consuming global war.


and get notified when the match starts.


The views and comments of the DoD wargame team are their own and do not represent the views of the organizations they belong to.


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Re: ICBM :RTS game of nuclear destruction
« Reply #6 on: October 01, 2020, 11:51:18 AM »
ICBM Gets a Free Playable Demo for the Steam Game Festival
01 Oct 2020



We're happy to announce that ICBM is joining the Steam Game Festival: from October 7th to October 13th, you will all be able to engage your friends in a thermonuclear war and to nuke each other for free.



Make yourself comfortable and get ready to push the big red button: the demo will feature the tutorials to help you learn the game and the standard settings of the multiplayer mode.

Last but not least - don't miss the marathon stream! Starting on October 9th, 4 PM BST, we're going to stream the most epic ICBM multiplayer highlights, including Rimmy's streams and the competitive match between Slitherine and the Pentagon Wargame Team.

So tune in on Steam by that time!

Upcoming Event Starts Fri, 9 October 2020

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Re: ICBM :RTS game of nuclear destruction
« Reply #7 on: October 08, 2020, 01:34:05 AM »
Free demo now available
Wed, 7 October 2020

The Steam Game Festival is here and with it comes an exciting development. The ICBM free playable demo is out now and you can download it here.

https://store.steampowered.com/app/1178220/ICBM/

But you will want to hurry, it will only be available until the 13th of October.




ICBM is the ultimate game to play with all of your friends and the demo is no exception. Go nuclear with up to 8 players in a game where the only winning move is not allowing yourself to be turned into a glow crater. Forget rooks and pawns, missiles of every imaginable size and payload will be the pieces by which entire continents will be moved and removed. Practise against the A.I. and perfect those strategies as ICBM is going to be the game that entertains match after match.

Note that the game is still in development so you may encounter some of these known issues https://steamcommunity.com/app/1178220/discussions/0/2965016081055210254/

If you have any feedback or you find an issue not listed there, be sure to let us know on the Steam Discussion Forums. Also, be sure to join the Discord server and become part of a community of 600 ICBM fans who can't wait to finally nuke each other for free https://discord.com/invite/jqsKXPx

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Re: ICBM :RTS game of nuclear destruction
« Reply #8 on: October 16, 2020, 02:12:16 AM »
ICBM - Out on Nov. 19th
Thu, 15 October 2020



ICBM will be released on November 19th

Get ready to unleash your nukes! ICBM is getting its final touches and will be released on November 19th.




If you can't wait for the game to come out and want to share your hype with our awesome community. You can join over 800 other players, who like you just want to nuke the world, on our Discord.

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Re: ICBM :RTS game of nuclear destruction
« Reply #9 on: October 31, 2020, 02:31:17 AM »
ICBM Research Tree - Naval Forces
Fri, 30 October 2020



Discover the naval forces available in ICBM and how you can further develop them over the course of a game.

71% of the Earth’s surface is water and that means you cannot ignore attacking and being attacked from the sea in ICBM. It isn’t just aircraft that can launch attacks via unexpected non-land angles, there are also a wide range of naval forces you can deploy around your coastlines.

Naval forces are one of the biggest strategic assets you can have. They allow you to project power both at home and around the world. Discover the naval forces available in ICBM and how you can further develop them over the course of a game.

Naval Units

Carrier: An aircraft carrier is a warship that serves as a seaborne airbase. It comes equipped with a full-length flight deck and facilities for carrying, arming, deploying, and recovering aircraft.

Typically, it is the capital ship and centrepiece of any fleet as it allows a naval force to project air power worldwide without depending on local airbases. It is mobile, tactical, strategic and has a wide variety of means at its disposal. This includes nuclear weapons. In ICBM this means ALBM’s and more traditional gravity bombs are available as these can be deployed via the carrier’s aerial forces.
The carrier itself is extremely vulnerable to submarines and lacks any missile defences. The sheer cost of one makes for an expensive target you will not want to pay to replace.

Cruiser: The role of the cruiser varies according to ship and navy and often includes air defence and shore bombardment. Cruisers have heavy anti-ship missile armaments designed to sink carrier task forces via saturation attacks.
The cruiser boasts superior firepower and can carry Tactical Nuclear Missiles. Though it does not excel in the role, it does have anti-air defences and it can also carry ASAT missiles.
A cruiser is also equipped with specific radars - Space radar to detect satellites and over-the-horizon radar to see enemy nuclear missiles. With these radars a cruiser can serve the role of the “eyes” of a fleet and guide the defensive fire of the other ships in a group.

Like the carrier, the cruiser lacks anti-missile defences and is extremely vulnerable to submarines.

Destroyer: A destroyer is a fast, manoeuvrable, high-endurance warship intended to escort the larger vessels in a fleet, convoy or battle group. Its role is to defend those same vessels against powerful short-range attackers on, above and below the sea.
It is relatively inexpensive to build compared to other naval assets and enjoys superior anti-air and anti-missile defences. It has no ability to carry nor deploy nuclear weapons, however.
Unlike other surface fleet, it can and will defend itself and others from submarine assault.

Improved Engine Technology
A ship’s propulsion is often both noisy and takes up a vast amount of any vessel’s usable space. In modern times, this means that military vessels are moving away from large and unwieldy diesel engines and are instead looking towards gas, electric and nuclear propulsion to serve their needs. There are many such upgrades available in ICBM and such improvements will automatically apply to any existing warships you own.

Powerful engines: This improved engine technology increases the speed of surface ships. The noticeable engine noise of such propulsion systems substantially increases the chance to be detected by a submarine’s sonar equipment, however.



Improved powerful engines: The increased fuel cost inherent in using gas-turbine engines is completely is neutralized by the huge service life of the engines themselves. As an added benefit, the acceleration dynamics of even large ships is noticeably improved when utilizing them.
Work on decreasing the noise they generate has also helped lessen the sonar visibility to more acceptable values. The bottom line is that the speed of surface ships can be improved but without the cost of increasing the range at which you can be discovered by submarines.

Advanced powerful engines: Nuclear main propulsion machinery is considered the crown jewel of development in ship engines. Its highly efficient water-cooled reactor provides an almost unlimited range as well as superior acceleration when conducting manoeuvres.
Unfortunately, the giant size of nuclear-powered main propulsion machinery along with the substantial anti-radiation protection covering disallows their use on ships smaller than 1st class. This means you will find such engines only on aircraft carriers, heavy cruisers, and major anti-submarine ships.
In game this upgrade further increases the speed of surface ships without increasing the range at which you can be discovered by submarines.

Power improvements apply to submarine torpedoes as well, but we will cover submarines and their ordinance in the upcoming article dedicated to that topic.

Improving your Long-Wave and Short-Wave radars



Every warship is equipped with a series of radar systems. The effective range of many weapon systems cannot be realized without also improving your radar technology. This is especially true of defensive systems. You can improve your ability to detect the enemy in the open sea with improvements to your radar systems as well.

Long-Wave Radars Improvements (Automatically upgrade carriers, destroyers and cruisers)

Improved LW Radars: Longwave radar is the only type available to detect and identify objects at extreme distances. This upgrade further increases the operating radius of long-wave radar.

Advanced LW Radars: Dual-circuit radar with repeated beam reflections off the Earth's ionosphere increases the discovery range of strategic targets to thousands of kilometres.
This essentially integrated system of similar radars with reliable power sources can theoretically control air space across the entire planet. This upgrade increases the operating radius of long-wave radar even further.

Short-Wave Radars Improvements (Automatically upgrade destroyers and cruisers)

Improved SW Radars: The decreased energy consumption and compact design of SW radar allows for the making of highly mobile radar systems. Sealed military reports contain the term "radio-locating manoeuvre" which is meant as a very fast way to expand a zone of control. This upgrade increases the operating radius of short-wave radars.

Advanced SW Radars: Reflected radar waves help determine more than just the distance to the target. Using the Doppler effect, computing radar equipment can calculate the speed on an object, its dynamic characteristics and approximate its size and composition. Powerful program support and prepared profiles with given parameters facilitate the substantially increased range and allows the detection of even stealth technology-based targets. This upgrade increases the operating radius of short-wave radars.

A key benefit of a navy is not just that it can project power almost anywhere in the world, but also that ships are an evolving threat. Thanks to modern refitting, ships can enjoy technological improvements and weapon upgrades without the need to entirely replace existing assets.


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Re: ICBM :RTS game of nuclear destruction
« Reply #10 on: November 14, 2020, 12:04:49 AM »
ICBM Research Tree - Submarine Technology
13 Nov 2020



Sometimes a more indirect approach is required to succeed and nuking your enemies from unexpected quarters with submarines could be the answer. Basic submarines are available from the beginning of the match and if they play an important role in the strategy you have in mind, you will want them to remain cutting edge. This is where technology upgrades can give you a decisive advantage.

Unlock SSBNs
Regular submarines can only use torpedoes and conventional cruise missiles. The game also allows you to unlock the Ballistic Missile Submarine (SSBN) and Submarine Launched Ballistic Missiles (SLBM) as well.

SSBN: Nuclear-powered ballistic missile submarines have the unique ability to be underwater for up to 6 months at a time. Modern naval doctrines have quickly requalified submarines as underwater missile carriers, instead of their classic status of radar and special operations ships. Nuclear submarines cruise at a specific depth, are always ready for battle and remain effectively nigh-unreachable by anti-naval weaponry.

SLBM: Equipped with a single 500 kiloton TNT equivalent nuclear warhead or 3 splitting 500 kilotons warheads with MIRV technology, these ballistic missiles can do serious damage to an enemy.

To unlock SSBN and SLBM’s you must first finish researching MRBM’s, as they are required technology for any more advanced missile.



Do not attack early
As the SSBN is not that difficult a technology to research, it may be tempting to start building them early. That can be extremely expensive when nuclear warhead production efficiency is low early on in the game because each SSBN stocks 12 SLBMs with nuclear warheads. It’s better to wait with mass production of SSBNs until they become cheap to build.

MIRV technology instantly upgrades all SLBM’s giving them three warheads instead of one and also a longer range which makes SSBN’s really deadly. So, use SSBN’s without MIRVs only when you have no other choice.



Go stealthy with silent engines
Silent engines: To successfully maneuver in a zone with potential sonar equipment operating in it, assistant hydro-blasting engines are installed on strike submarines. However, the downside to this technology is that submarines will maintain a low speed and a limited operational range. This is not practical during engagements and operations.
   
   In game, this technology decreases the range of enemy sonar equipment and increases the range of torpedoes.

Improved silent engines: The development of noise cancelling structures with individualized thickness led to the creation of special granules made from noise cancelling materials. These are then added to the submarine's shell. In the testing of this technology, noise was successfully decreased by almost 100 times without any loss in cruising speed. The main limitations of these coverings are the extensive R&D requirement, increased production complexity and a large installation cost.
   
   In game, this technology further decreases the range of enemy sonar equipment and also increases a submarine's speed. It also further increases the range of torpedoes.

Advanced silent engines: When moving underwater at high speeds there's a certain danger for submarines: The cavitation effect. This effect can make the submarine visible, especially for submarines whose propeller's rotational speeds can reach 200 RPM or greater. But even when using low RPM propellers, you cannot get full protection from detection due to air caverns. This issue was only solved after many years by using high-tech material propellers with minimal launching.
   
   In game, this technology further decreases the range of enemy sonar equipment and further increases a submarine's speed. It additionally further increases the range of torpedoes as well.

Avoid enemy Destroyers!
Submarines are deadly to carriers and cruisers, but destroyers are equipped with all means to detect and destroy any submarine. Therefore, it is wise to avoid attacking destroyers with submarines until you are well advanced in the Silent Engines technology branch.

While the submarine has a longer sonar range than a standard destroyer, it is slower and has less firepower. In a direct confrontation the chances of a victory are low. With Silent Engines improving a submarine's torpedo range, however, it becomes possible to attack enemy surface ships including destroyers while remaining undetected.

ICBM will be launching on the 17th of November. We are very excited for the launch and hope you are too. In the meantime, why not consider joining the Discord server to chat with the developer or you could also check out the product page.



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Re: ICBM :RTS game of nuclear destruction
« Reply #11 on: November 18, 2020, 12:28:54 AM »
ICBM is out
Tue, 17 November 2020



ICBM, the thermonuclear Third World War game, is now available.

ICBM Home page

ICBM is a real time strategy game inspired by the all-time classic movie Wargames and its cultural heritage. In ICBM players take control of a nuclear superpower and prepare it to face a global war. They will attempt to maximize the destruction of their enemies with the best offensive strategy, all whilst limiting damages to their own Homeland cities.




Fight against advanced AI in single player or face up to 7 human opponents in online competitive mode. Form alliances, but remember that betrayal is always an option ­– like in the Cold War age, there are no reliable allies.



Up for something different? ICBM comes with full modding support out of the box. Add or change maps, units, technologies, rules, graphics and much more. Check out Steam Workshop for the available mods.

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Re: ICBM :RTS game of nuclear destruction
« Reply #12 on: November 19, 2020, 12:59:25 AM »
ICBM - v1.0.1 Update
Wed, 18 November 2020



We've released the first patch for ICBM.

Check out the full changelog.

- Now it is possible to inherit technologies from zero-cost techs as well
- Switchable weapon now appears on UI only when it is researched
- Now it is possible to define "parents" for the techs instead of "children"
- Cuban Missile Crisis scenario re-balanced
- Added the "AttackIfDestroyed" property to the unit types, forcing the AI to react as if the nuclear weapon was used to destroy such unit type
- Fixes in the Chinese translation
- Now changing the game language does not reset the mods
- Fixed the bug with saved game failing to load when satellite lasers were firing
- Changed the laser effect for better visibility
- Fixed some typos
- Fixed the problem with Destroyer losing one torpedo launcher with Advanced ABM upgrade
- Allowed to modify and delete specific properties of the units/missiles/radars/explosions in mods without the need to make a full copy of the unit/missile/radar/explosion
- Fixed the animation of laser rays when firing on a target that is already killed
- Added ImprovedBy Range tech modifier
- Added CanHangInTheAir property to the unit type
- Added the possibility to change the color and pulses of a laser ray
- Cuban Missile Crisis: if one faction is disabled, its units will not appear anymore
- Fixed the AI problems with more than 8 players map
- Fixed the units not visible for factions 9 and 10
- Ownership map generation now better supports blurred edges on the ownership png image
- Now you cannot join incompatible game as a spectator
- Removed Steam log-in from DRM-free version
- "@" symbol is now automatically added to the input line where e-mail should be entered
- Fatal. file is renamed to Fatal.txt for easier viewing
- In the fixed factions game with the possibility to build on allied territory the units can now repair and reload inside allied territory as well
- Fixed The problem with accidentally adding West Asia as an enabled faction in MP


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Re: ICBM :RTS game of nuclear destruction
« Reply #13 on: November 25, 2020, 04:29:04 AM »
ICBM - v1.0.2 update
Tue, 24 November 2020



New patch released

ICBM - v1.0.2 patch notes

- When a display cannot be created, the config file is saved
- Changed the resolution/monitor setting algorithm
- Fixed the exploit that allowed to cheat with the number of available units
- Fixed the problem with excessive memory usage by AI
- Added the technology "BLOCKER" that is always unavailable - to disable some technologies in mods
- Fixed the crash related to the unit follow chains
- Somewhat improved the end-game performance
- Added the possibility of having configurable game speed settings

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Re: ICBM :RTS game of nuclear destruction
« Reply #14 on: December 02, 2020, 03:40:56 AM »
ICBM - v1.0.3
Tue, 1 December 2020

We've released a new patch for ICBM. Check out the full changelog.

- Now the game checks if the new patch is available
- Fixed the sporadic crash with removing players from lobby
- Added the in-game mod management
- Fixed the HealthBar overflowing the UI is set to more than 100%
- AWACS aircrafts now start returning home a little earlier for the safer return
- Increased the cost of MIRVs
- Reduced the cost of Heavy Missiles
- Increased the cost of SSBN
- Increased the cost of ALBM
- Increased the cost of Stealth
- Added the possibility to have more than 4 weapon types per unit type
- Low-tier SAMs now fire twice less missiles
- Supported several weapon configs for naval types and satellites
- Supported incomplete non-default weapon configs
- Added a property to weapon config that disables showing them when incomplete
- Showing the server version info in the lobby list if differs from the current version
- Statistics screen now shows also the combined alliance score
- Fixed the rare error that might lead to fatal exit with "Image not found" message
- Returned the "SAVE" button to the save menu
- Added the "REFRESH" button to the lobby search screen
- Added the helper that shows one needs to do LEFT click when he wants to attack/follow/launch
- Missiles can now be damaged and destroyed by the nuclear blast

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