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Armoured Commander II

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Asid:
Update 1.2.2
Mon, 25 July 2022


This is a minor, mostly bugfixing update:

ADD: Attacks that miss a target due to it having no turret (sort of a reverse Hull Down) now have a more clear result displayed

CNG: Sniper attacks on player unit no longer possible in foggy conditions
CNG: Hold objectives will no longer be placed in hexrows 0-1 during Fighting Withdrawl day missions
CNG: Gunslinger and Spray and Pray crewman skills make Covering Fire from that crewman more effective during bailing out

FIX: Several hundred fixed/updated portraits by cjprince
FIX: Removed SU-12 from Barbarossa campaign
FIX: Friendly units destroyed and units destroyed during friendly fire air attacks no longer count toward Seven of Clubs Steam achievement
FIX: All 20mm autocannon weapons now have a minimum FP of 4
FIX: If a unit support category has no unit types that are available on the current date, it will not appear as an option
FIX: If player completes a campaign and chooses not to continue with the same crew into a new campaign, loading that saved campaign will now not re-roll crew decorations, add additional Steam stats, etc

Asid:
Update 1.2.4
Tue, 9 August 2022



1.2.4 Changelog

ADD: Air attacks can now be turned away by enemy AA weapons on the ground - friendly fire air attacks may also be turned away by friendly AA

CNG: Units that attempt to unbog now only having Moving status if they successfully unbog

FIX: Issue with moving AI units where they would not pivot to correct direction, and their turret (if any) could be rotated even if it were Fixed
FIX: Possible that incoming aircraft would try and spot units that had already been destroyed
FIX: Steam achievement for Polish Cross of Independence not being tracked properly
FIX: Campaign Day Random Event messages were still being added to the day log

Asid:
Update 1.2.6
Fri, 26 August 2022



This is an exciting update since it adds the first controller support to the game - I still want to add a few more Quality of Life features to help support this, but at least the game should be easier to run on the Steam Deck!

Full changelog follows:

1.2.6 Changelog

ADD: Game controller support
ADD: New tutorial slide regarding game controller input

CNG: Config file now stored in user directory
CNG: Increased minimum Unbog chance

FIX: Crash in Unit Gallery when no units meet filters and Campaign Roster is selected

Asid:
Update 1.2.9
Fri, 9 September 2022



ADD: Special display characters for gamepad inputs
ADD: Campaign journal entry for immobilization event during Campaign Day map travel
ADD: Sub-menu for increasing a crewman's stats
ADD: Steam Deck default controller config now uses right trackpad to control mouse cursor

CNG: Moved game settings to its own menu tab in the in-game menu
CNG: Renamed "Acclimatized (Desert)" skill to "Acclimatized (Heat)"
CNG: If player is Ambushed, all enemy units automatically have their AI state set to Alert
CNG: More gradual gradient effects (by Vanagandr)

FIX: Crewmen now lose any old campaign skills when continuing into a new campaign
FIX: Time on Target skill now correctly requires target to be stationary
FIX: Char D1, D2, and D2 (Late) incorrectly had no radio
FIX: Player weapons that have already been fired will now be skipped when scrolling through ammo types / weapons (by Vanagandr)
FIX: Crash when player cancels Tutorial campaign from the Vehicle Selection menu
FIX: BMG for Jagdpanzer IV now operated by Loader, has 2 FP

Asid:
Update 1.2.13
Tue, 11 October 2022



1.2.13 Changelog

CNG: Removed the to-hit bonus for ballistic attacks (other than rockets)
CNG: Spaces no longer allowed in crew given names, surnames, and nicknames

FIX: Crash when an AI unit that was off the visible map attempted to move
FIX: Crash when a crewman with an obsolete skill name was brought into a new campaign
FIX: Key inputs no longer displayed in game menu tabs if game controller is active
FIX: AI units may skip the check to surrender or dig in (Vanagandr)
FIX: KO hits being incorrectly re-rolled before resolution of effects on crew (Vanagandr)
FIX: Crash when scrolling through portrait variants on the Unit Gallery using gamepad input (Vanagandr)

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