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Armoured Commander II
Asid:
Update 1.0.6
Sun, October 3, 2021
A minor update fixing a few issues. Please note that if you have been using mods, they should now be added to the ArmCom2/mods folder within your user folder. A Vortex extension for the game is also coming.
1.0.6 Changelog
ADD: Kingdom of Greece nation definition (not used yet)
ADD: Mods menu with list of loaded mods and any modded files that failed to load
ADD: Recon support units have a chance to spot concealed enemy units before the battle begins
ADD: Summer camo portraits for Finnish units by chri and cjprince
CNG: Recce units now have increased chance to spot, and decreased chance to be spotted
CNG: VP bonus for Enemy RoF increased to +20%
CNG: If player is ambushed in own zone before a move action, any active support requests are cancelled
CNG: Mod folder now located in user folder
FIX: Minor issue with skill selection in Add Skill menu
Asid:
Update 1.0.7
Sun, October 10, 2021
A minor but significant update with a number of additions and fixes, including quite a few flame-thrower tanks!
1.0.7 Changelog
ADD: New campaign skill for Belgian 18 Days' campaign
ADD: Flammpanzer B2 F, Flammpanzer II, Flammpanzer III M, L3 Lf, M3A1 Satan, M4 Crocodile, Matilda Frog, OT-34 M41, OT-34 M42, OT-34 M43 (early), OT-34 M43 (late), OT-34-85 (early), OT-34-85 (late), OT-130, OT-133, OT-133 (FIN), StuG III Flammpanzer, Type 91 SS-Ki, 76.2mm obr. 42, 122mm obr. 31/37, Hawker Tempest
ADD: HE FP increased in Urban Combat missions, unless another modifier (such as Airburst or Snow) applies instead
CNG: Gun Maintenance skill now also available to Gunner/Loaders
CNG: Guns that are spawned in enemy or neutral territory will always start packed-up
CNG: Units that are spawned in enemy or neutral territory can no longer start dug-in, entrenched, or fortified
CNG: References to 'Tank Exterior' changed to 'Vehicle Exterior'
CNG: Belgium now has unique decorations
CNG: Improved descriptions for HE FP modifiers, but modifier won't be displayed for unspotted enemy targets
FIX: A number of typos and minor mistakes
FIX: Rotate Turret command now only active when a crewman in thr turret is on an Operate weapon command
FIX: End of Day screen was being displayed briefly when loading a game saved in the scenario layer, and where the time of day is later than the end of the combat day
FIX: Enemy nations were being selected during weeks when they should not be available
FIX: Recon unit support spotting could happen even if support did not arrive
Asid:
Update 1.0.9
Tue, October 19, 2021
1.0.9 Changelog
ADD: Panzer II A (late), replacing the Panzer II F in earlier campaigns
ADD: Tutorial slide for when support attacks destroy all enemy units before first turn
CNG: Slightly reduced "Firing over Open Sights" to-hit penalty
CNG: Improvement to poppy ascii art on main menu
FIX: Overrun command not being available if an enemy unit was spotted by Recon support units
FIX: Penetrating hit on player tank was not immediately resolved if player was sent to Field Hospital
Asid:
Update 1.1.3
Sat, January 1, 2022
Some important fixes and changes in this update:
1.1.3 Changelog
CNG: List of crew skills in Add Skill menu now ordered alphabetically
CNG: AI units can no longer Surrender if they've already performed 1+ actions that turn
FIX: Possible crash due to unit support menu not returning proper result when support request is cancelled
FIX: AI units can no longer attack targets in the 4th hex ring of the scenario map
FIX: Road depictions now run through fields rather than under them
FIX: Player unit types being incorrectly identified as obsolete when moving into a new campaign
FIX: Possible that no battle was triggered upon moving into a zone with a Rescue objective
FIX: Fully implemented bogging down and unbog attempts for AI units; bogged-down AI units can no longer move until they unbog
Asid:
Update 1.1.5
Sat, 2 April 2022
This is a minor update fixing a few bugs and adding some helpful features:
1.1.5 Changelog
ADD: Much improved Field Hospital console image by Allie
ADD: Tab key can now be used to cycle through active tab in in-game menu
ADD: Pop-up message in bail-out when trying to rescue an unconscious crewman but they have no hatch or their hatch is shut
ADD: Ultrawide fullscreen option for 21:9 displays
ADD: Command to delete a campaign record
CNG: New/old sound effect for recon action
FIX: Extended characters now displayed properly in crewmen memorial menu
FIX: Purple Hearts now correctly awarded for Heavy or Serious injuries
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