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Armoured Commander II

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Asid:
Update 8.0.6
Sat, March 6, 2021


A substantial minor update today, with two new campaigns, a number of new units (bringing the total to 501!) and many fixes and improvements. Changelog follows:

8.0.6 Changelog
ADD: New Campaign: Baytown to the Winter Line (Canada)
ADD: New Campaign: Between Kursk and Bagration (USSR)
ADD: Enemy units' guns upon spawn will be loaded with between 40% and 100% of maximum ammo stores for each ammo type
ADD: Mountain Pass zone type in Italy and North Africa: additional travel time, increased chance of ambush, penalty to move in all terrain within the pass, greater chance of LoS being blocked
ADD: Short music effect to start of day display
ADD: Several new Soviet airplane units
ADD: Some missing unit portraits
ADD: When player is attacked in own zone, very likely that attacking units will be copied from those present in adjacent zones if possible

CNG: Slightly lower base Fog penalty for Area Fire and Point Fire attacks
CNG: No vision penalties (Fog, Smoke, Dust) now apply to overrun attacks
CNG: Overrun attacks now allowed against all enemy units, gun attacks during overrun get a bonus to hit, movement to-hit penalty reduced
CNG: Four of Spades Steam achievement changed to: Destroyed a Heavy Tank while commanding a Tankette or Light Tank (captured tanks are being renamed, so in near future will no longer be possible to destroy exactly the same model as player commands)

FIX: Rivers were being generated between or adjacent to Water zones
FIX: Display colour of Water zones now matches that of rivers
FIX: Time limit for Hold objectives in new map areas now set properly

Asid:
Update 8.0.7
11 March 2021

A minor update today, adding two new units, a new mid-war campaign, and a fix for an annoying bug!

8.0.7 Changelog
ADD: Churchill I and II
ADD: Operation Avalanche to the Winter Line (USA) campaign
FIX: Bug where a player commander returning to their tank after a stay in the field hospital would not have their position set properly, leading to an incorrect command list

Asid:
Update 8.1.7
13 April 2021

8.1.7 Changelog
ADD: Panzer M3 740 (captured Stuart I), Kreuzer Panzer Mk VI 746 (captured Crusader I), Panzer Mark II 748 (captured Matilda II)
ADD: If Driver is CE, bonus to movement chance
ADD: Sound effect for destroyed gun, unarmoured vehicle
ADD: Random Campaign Day events: lowered support level, new squadmates, landmines discovered/removed
ADD: Target Specialist skills

CNG: Molotov attacks now cause a 10% fire chance when bailing out
CNG: Allied units including squadmates now less likely to do nothing during their activation

FIX: Crash when unit support request is active but no support type has been selected
FIX: Hold objectives can now be failed if time limit passes, improved checks for Hold objectives
FIX: Current crewman command will now only be shown in Swap Position menu if called from within a Scenario
FIX: If player tank is immbolized and then destroyed, final outcome in end-of-day report will be 'TANK LOST'
FIX: Rare crash during player squad spawn

Asid:
Update 8.1.8
Sat, April 17, 2021

8.1.8 Changelog

ADD: New Campaign: Bagration to Berlin (Germany)
ADD: Panzer M3 740 (Late) (Captured Stuart III), Panzer Mk VI 746 (Late) (Captured Crusader II), Panzer Mk VI 746 (III) (Captured Crusader III), Panzer Mk III 749 (Late) (Captured Valentine III)
ADD: Panzer T-26 737 M33, Panzer BT 742, Panzer T-60 743, Panzer T-70, Panzer KV-1E 753
ADD: M11/39 (UK), M13/40 (UK), M14/41 (UK), Autocannone da 20/65 (UK), 20/65 (UK), 47/32 (UK), PaK 38 (UK), PaK 40 (UK)
ADD: Belgium nation definition

CNG: Wording of crew action in bail-out minigame from 'Supressing Fire' to 'Covering Fire'
CNG: Disabled lightning flash effect
CNG: Crewman nicknames can now be cleared

FIX: Minor fixes to several campaigns

Asid:
8.1.9
Mon, April 19, 2021

8.1.9 Changelog
ADD: Display of the unit ID of the randomly selected tank portrait in the main menu
ADD: Artillery guns now have a base penalty to hit when firing over open sights, i.e. everything other than artilery support attacks (thanks for the suggestions, KunaMroku!)
CNG: If Hold objective time limit expires and player is in the zone but hasn't captured it yet, the objective won't be failed and player has a chance to capture the zone
CNG: Rocket attacks from airplane units no longer need to score a direct hit to have a chance of destroying an armoured target
FIX: Missing data in the unit definition for Semovente da 47/32, which was causing a crash when switching to this model
FIX: Final to-effect modifiers (eg. Hamada Effect) were being displayed in the AP roll


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