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Armoured Commander II

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Asid:
Armoured Commander II - First Look at Major Update 7.0.0
10 Oct 2020



Gregory Scott

"Join me and flori2412 as I play through the Canada's Best campaign, showing off some of the major new features of the update."


Asid:
Update 7.0.1
Sun, 11 October 2020


A small patch today to fix a few issues that emerged after yesterday's major update:

Changelog for 7.0.1
CNG: Simplified display of gun types/names
FIX: Incorrect to-hit and AP modifiers for APCR and APDS
FIX: Crash when waiting in place and 1+ tank positions are empty


Asid:
Some initial WIP on adding fog



Asid:
Update 7.0.3
Sun, 18 October 2020

A new update today (7.0.2 was just a minor fix and wasn't announced) that brings a number of new additions and fixes, including a new fog environmental condition. As always, please do report bugs and crashes on the discussion board. Full changelog follows:

Changelog for 7.0.3

ADD: Arrow keys as alternate inputs on Ammo Load menu
ADD: Fog weather conditions; can be light, regular, or heavy; affects spotting chance, fire attacks, and air support spotting chance
ADD: Missing Support Weapon Team definitions to late-war campaigns
ADD: German-service S35, R35, and H39 tanks as player tanks and enemy units in Barbarossa to Moscow campaigns
ADD: ZiS-30, T-34-57 as player tanks and enemy units in Barbarossa to Moscow campaigns
ADD: Hummel (Sd.Kfz 165) and Wespe to late-war Allied campaigns
ADD: 40mm AA Gun as enemy unit to Axis campaigns
ADD: Missing transported unit definitions for several campaigns
ADD: Rarity check for support units and for player reinforcement random event

CNG: Minor changes to river generation function
CNG: Advancing Fire now checks HE and MG capability across entire player squad, uses that to determine odds of being effective
CNG: Spotting while BU now carries a small penalty
CNG: Early-War German campaign skill is now "Combined Operations"
CNG: Air support attacks not possible during Fog conditions

FIX: Bridges no longer generated between zones on Campaign Day map if either zone is impassible
FIX: Squadmates can no longer pivot during their activation if they moved with the player earlier that turn
FIX: Crash after player immobilized by landmine


Asid:
Update 7.0.4
Thu, 22 October 2020

A minor update today that includes a few additions and a few important bugfixes. I've added the ability to input many accented characters for crew and tank names, as long as the character is part of the IBM Code page 850 character set (which is what the internal character set is based on.)

Please report any bugs or crashes in this version in the dicussion board. Changelog follows:

Changelog for 7.0.4
ADD: Ability to input accented characters in crew and tank names
ADD: Some missing menu selection sound effects
ADD: Jagdpanzer IV/70 (A) variant to late-war campaigns
ADD: H39 (Late) to early-war campaigns and as player tank in Battle of France (France) campaign

CNG: Captured enemy unit types are less likely to be spawned than average
CNG: Modified base to-hit chances for ranged close combat weapons
CNG: Lowered cap on maximum possible RoF chance to 65%

FIX: Ranged close combat weapons like Bazookas were always hitting Rear armour facing on target
FIX: Crash when tank name was set in tank selection menu
FIX: Incorrect portrait filename for Panzer IV J

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